git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
77 lines
11 KiB
HTML
77 lines
11 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
|
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
|
|
<title>AssaultCube: Member List</title>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css">
|
|
<link href="tabs.css" rel="stylesheet" type="text/css">
|
|
</head><body>
|
|
<!-- Generated by Doxygen 1.5.7.1 -->
|
|
<div class="navigation" id="top">
|
|
<div class="tabs">
|
|
<ul>
|
|
<li><a href="index.html"><span>Main Page</span></a></li>
|
|
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
|
|
<li><a href="files.html"><span>Files</span></a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="tabs">
|
|
<ul>
|
|
<li><a href="annotated.html"><span>Class List</span></a></li>
|
|
<li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
|
|
<li><a href="functions.html"><span>Class Members</span></a></li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="contents">
|
|
<h1>sniperrifle Member List</h1>This is the complete list of members for <a class="el" href="structsniperrifle.html">sniperrifle</a>, including all inherited members.<p><table>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#02f87d4e16fe9f37e9effda98fdb12e2">ammo</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structgun.html#a2fc93a7ba8e2df481399252b996b66f">attack</a>(vec &targ)</td><td><a class="el" href="structgun.html">gun</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#17d62795a8bd167414acf0ef16ce4310">attackfx</a>(const vec &from, const vec &to, int millis)</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#6c6069fbf06fb16b21f6c1397234664f">attackphysics</a>(vec &from, vec &to)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#3f0279daf9ebedbed6f913ef92437799">attacksound</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#d879e0574e7d552c96155c49cd1e6efc">busy</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structgun.html#236157a1611617a1f59e3dff5efb6290">checkautoreload</a>()</td><td><a class="el" href="structgun.html">gun</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#d1658fcbaf38e02e5b84ea497b670848">deselectable</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#c53295f60e69b25582fa3f6bfedc3c15">dynrecoil</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#c05ab9f7ca9b09b23b69d64ad332fec3">dynspread</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#5efbde0f2c1d058eac1b132304e7d6ad">equipplayer</a>(playerent *pl)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#1018ad8e6475321c2176d2ab286a002b">flashtime</a>() const </td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structgun.html#883e119e833411e9fac285b25d21c25d">gun</a>(playerent *owner, int type)</td><td><a class="el" href="structgun.html">gun</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#9760f64dfd2c52478c3b1d0289b098f0">gunwait</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#1c5a49fb9159dc31d3f90c384c55002a">info</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#1887cafd35d180a94f4057b64a26912a">lastaction</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#029f192db3f8e92ad0b4bd78550413b0">mag</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structgun.html#cdebf456936ea0753002dc4ab984bf16">modelanim</a>()</td><td><a class="el" href="structgun.html">gun</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#4a7e32f9ac0afa11ebb22c6802a57469">modelattacking</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#7f0452f0474c0e8b6fc18c34e5478c88">onammopicked</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#602993744788e7eba3c94ad61bab0c0d">ondeselecting</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#aea6d0d5b03f3c0f5ea1fce0e6ea1324">onownerdies</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#e005ebeda4a8fc7a3c3f8d21dcb1501a">onselecting</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#1c3a5b16585cc051d413ec3b79b1bf51">owner</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#dc06b3c69d668c65b78358ec10457ae8">reload</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#2dfb06041a409b0036c3c746a64b9e7c">reloading</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#b455e9c23c6de8b6944ce15a7be7cdac">renderaimhelp</a>(bool teamwarning)</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#c391ce3b401f93fc60346d9e89528292">renderhudmodel</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#4fe19bff5a60c185ac4170735d5aba3a">gun::renderhudmodel</a>(int lastaction, int index=0)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#e1d4cd72228dc2635dd0a5c54a80da12">renderstats</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#b8b82e22cbb76c6b5aafda7ca03586c0">reset</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#2348145a09c45178b33f6cd633c520fa">scoped</a></td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#9ad08b93535cbb6ec42fcf88c88901e9">scoped_since</a></td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#2fa745ba349aa0da2c1c0a720f6875db">selectable</a>()</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#d02ecf39dfe639ab557a02bc70338136">sendshoot</a>(vec &from, vec &to)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#ec0c5fa5c82213a8fa05322e208b9f5c">setscope</a>(bool enable)</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#da15702f439d1be677318a3c06869213">shots</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structsniperrifle.html#6ce7a0243ae201bc3a01f7cf9eec3059">sniperrifle</a>(playerent *owner)</td><td><a class="el" href="structsniperrifle.html">sniperrifle</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#0ab49369e53bb943286142b2d5619615">type</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#89b43e99219214b5b2f6fbfc38c60c61">updatetimers</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#cd9fce28706e3b904cfcd191daf523e1">valid</a>(int id)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#0191a09e5d6ad31ee9c650320a77d643">weapon</a>(struct playerent *owner, int type)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#0c5d2ed6e65f02dc4fb04ad582255843">weaponbeloweye</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#12701d05ee1152fb61828f60deaead9b">weaponchangetime</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
|
|
<tr class="memlist"><td><a class="el" href="structweapon.html#da2764530bf6d946dcf0d900ec40d924">~weapon</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
|
|
</table></div>
|
|
<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:37 2008 for AssaultCube by
|
|
<a href="http://www.doxygen.org/index.html">
|
|
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
|
|
</body>
|
|
</html>
|