Files
assaultcube-/config/defaults.cfg
T
ac_stef 4ee2dbaddf gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 02:57:11 +00:00

115 lines
3.4 KiB
INI

// These default settings get executed whenever "saved.cfg" is not available.
// Do not modify anything below, instead change settings in game, or add to autoexec.cfg
name "unarmed" // change!
loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/
skin 0 // change your look
autoreload 1 // reload the guns automatically
alias primary [ weapon (currentprimary) ]
alias secondary [ weapon 1 ]
alias melee [ weapon 0 ]
alias grenades [ weapon 6 ]
//for alternative weapon binding (more economic) see the end of this file
lighterror 4 //set higher (for example 8) if you experience slowdown
alias altaction [
(concatword altaction_ (curweapon))
]
alias quicknadethrow [
if (> (magcontent 6) 0) [
if (!= (curweapon) 6) [grenades]
attack
]
onrelease [ sleep 1 [ if (= (curweapon) 6) [weapon (prevweapon)] ] ]
]
loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // quick nade throw is default
alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // sniper
alias altaction_6 [ attack ] // grenade
// NOTE: by default this zoom script just devides your sensitivity by 2 while you use the scope
// if you want to set your own value for it, go to the following line and
// replace (div $sensitivity 2) by your desired sensitivity value:
alias scopesens (div $sensitivity 2)
alias oldsens $sensitivity
alias zoom [
if (= $arg1 1) [
if (= $sensitivity $scopesens) [] [
alias oldsens $sensitivity
sensitivity $scopesens
setscope 1
]
] [
sensitivity $oldsens
setscope 0
]
]
//bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ]
// alternative zoom toggle
//alias ztoggle 0
//bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
alias votemap [ mode $arg1; map $arg2 ]
alias tdm [ votemap 0 $arg1 ]
alias coop [ votemap 1 $arg1 ]
alias dm [ votemap 2 $arg1 ]
alias lms [ votemap 3 $arg1 ]
alias ts [ votemap 4 $arg1 ]
alias ctf [ votemap 5 $arg1 ]
alias pf [ votemap 6 $arg1 ]
alias lss [ votemap 9 $arg1 ]
alias osok [ votemap 10 $arg1 ]
alias tosok [ votemap 11 $arg1 ]
alias htf [ votemap 13 $arg1 ]
alias ktf [ votemap 14 $arg1 ]
//--------------------- editing -------------------------------
// The below is for editing using your mouse wheel. See the page 1 of the
// map editing guide for details on what's used for what.
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
alias universaldelta [
if $editing [ alias s "edit" ] [
if (alive) [ alias s "game" ] [ alias s "spect" ]
]
(concatword delta _ $s _ $modifier)
]
alias delta_edit_0 [ editheight $flrceil $arg1 ]
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
alias delta_edit_2 [ edittex $flrceil $arg1 ]
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
alias delta_edit_4 [ equalize $flrceil ]
alias delta_edit_5 [ entproperty 0 $arg1 ]
// End of using your mouse to edit
// ------------------------------
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
alias delta_spect_0 [ followplayer $arg1 ]
// alternative weapon switching, no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
// uncomment lines (remove the //) below to activate
//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
//bind lshift "grenades"
//bind lalt "melee"
alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ]
alias mapstartonce [ ]