git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
3484 lines
128 KiB
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3484 lines
128 KiB
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<title>AssaultCube: R:/projects/actioncube/_svn/trunk/ac/source/src/clientgame.cpp File Reference</title>
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<h1>R:/projects/actioncube/_svn/trunk/ac/source/src/clientgame.cpp File Reference</h1><code>#include "<a class="el" href="pch_8h.html">pch.h</a>"</code><br>
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<code>#include "<a class="el" href="cube_8h.html">cube.h</a>"</code><br>
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<code>#include "bot/bot.h"</code><br>
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<p>
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<div class="dynheader">
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Include dependency graph for clientgame.cpp:</div>
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<p><center><img src="clientgame_8cpp__incl.png" border="0" usemap="#R:/projects/actioncube/_svn/trunk/ac/source/src/clientgame.cpp_map" alt=""></center>
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<tr><td></td></tr>
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structscriptsleep.html">scriptsleep</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structgmdesc.html">gmdesc</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structmline.html">mline</a></td></tr>
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<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#6baf31c03bbdb5cb4ca4dd08c58e51a2">SECURESPAWNDIST</a> 15</td></tr>
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<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a8c53ba8beeb18536c198d364a363631">VAR</a> (<a class="el" href="cube_8h.html#a87036abc007f09ec63e84009d40ec9a">gamemode</a>, 1, 0, 0)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1ca12f24c4ab754f92159932516ee54f">VARP</a> (<a class="el" href="protos_8h.html#841feedc0f8d20362e55770c9ab7dd36">modeacronyms</a>, 0, 0, 1)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e8718ddb327df0d59a74fa913fa4fe40">mode</a> (int n)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8daf46c4096e297a04d8c9bf1c5eb324">COMMAND</a> (mode, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a2bfb855aea149561220bc491111028d">getclientmap</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#6f53eabd75a0f7206b2cbd48932f600a">mapname</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d284b4eecb44f94c67dede71edcbd71b">COMMAND</a> (mapname, ARG_NONE)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#6d7bc2db822eaf0037e7ca496ecc99df">setskin</a> (<a class="el" href="classplayerent.html">playerent</a> *pl, <a class="el" href="tools_8h.html#91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> skin)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#fba6fa5287bb4d8cc3878ca44f2eea9e">duplicatename</a> (<a class="el" href="classplayerent.html">playerent</a> *d, char *name=NULL)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#be99912a51793bd21aa05e274641170c">colorname</a> (<a class="el" href="classplayerent.html">playerent</a> *d, int num, char *name, const char *prefix)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#213cb5d4c34e4b4998e435fd5f90cb45">colorping</a> (int ping)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#905c4373a9594344422e87fa6122d722">newname</a> (const char *name)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#dbee8c9785296f9bab631a346ba9b4d7">smallerteam</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#402b43bd2c98de9ea9f32051d5b41fc3">changeteam</a> (int team, bool respawn)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#285412257bcb2ab60eeda26abe4a4df7">newteam</a> (char *name)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#afbd8806720266a0db6d64c9b3087fc2">VARNP</a> (skin, nextskin, 0, 0, 1000)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#44cce167d0bbcbe635a1b521de678e53">curteam</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#fdffe076cac2ac579e1f0f149ae5d700">currole</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#c0eaca9cc2e68ad9b63b6e890585945d">curmode</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#83f75850037c506c7308ed67a25d3bd1">curmap</a> (int cleaned)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#52062b1c7683d55285b75f43d58d2140">COMMANDN</a> (team, newteam, ARG_1STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a83327eb84d42ea4629ebb50950d0202">COMMANDN</a> (name, newname, ARG_1STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1fa8a6d2aab540e76a0bb66adb67b8d4">COMMAND</a> (curteam, ARG_IVAL)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#de2906c91916b830c73a3a62e2a7d1e7">COMMAND</a> (currole, ARG_IVAL)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#0aba00f6d9617fbcf9bc82fbb6341586">COMMAND</a> (curmode, ARG_IVAL)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#ecd3606f41f1c323db7abbd01e12f1bf">COMMAND</a> (curmap, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#717b035d8548d450d684448a4e60bfa4">VARP</a> (showscoresondeath, 0, 1, 1)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#dd37062b7dd529a72aa5acab34448cab">VARP</a> (autoscreenshot, 0, 0, 1)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e2b03d3a5a0e63d86b3caf5ec019bbc7">deathstate</a> (<a class="el" href="classplayerent.html">playerent</a> *pl)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5867e0b6b18922bc04e7b7b6327e853f">spawnstate</a> (<a class="el" href="classplayerent.html">playerent</a> *d)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e4d1ebf2f05cae78abfc1f8842623ded">newplayerent</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classbotent.html">botent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#b614ad481cdeefd471200067d6cabc98">newbotent</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#32bd55ddbcaee84046cd36ef9a5dff21">freebotent</a> (<a class="el" href="classbotent.html">botent</a> *d)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#390b9b5d5a23989c86717dfc679bf8d4">zapplayer</a> (<a class="el" href="classplayerent.html">playerent</a> *&d)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#cdc2ca0e94073ee647f7d3e42c75f77e">movelocalplayer</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#eb43893b2fa487e6ada038b05e3fc5a3">VARP</a> (smoothmove, 0, 75, 100)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#84091eceae99c7c95d2dae1fc59f3cdc">VARP</a> (smoothdist, 0, 8, 16)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#bdb57b250fb901d645b8aac15236ae75">predictplayer</a> (<a class="el" href="classplayerent.html">playerent</a> *d, bool move)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#c75afe9bfc2b3a0ef0295d828dc270e9">moveotherplayers</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#71f96030c65d4a68455766d9457eda0d">showhudtimer</a> (int maxsecs, int startmillis, const char *msg, bool flash)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d95d527081283687336993107afdc8e2">showrespawntimer</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#315e73226f6baac469d1be794882b8da">addsleep</a> (int msec, const char *cmd)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#ebac1d5be00c423fbbdb237934f4bb39">addsleep_</a> (char *msec, char *cmd)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5c1d846b26aa8740026aa6b56dedb4fa">resetsleep</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#7c861d3b9fa0f2241316325f83e5df3c">COMMANDN</a> (sleep, addsleep_, ARG_2STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5cf2b5a84a630210c299a47ca3f27ad8">updateworld</a> (int <a class="el" href="cube_8h.html#8d6b0b546b933b2693d63f79fb0ef676">curtime</a>, int <a class="el" href="cube_8h.html#3b17002f5a91db2f743a89c989ff47bf">lastmillis</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#9f3b73b31da01930f2f17bf9fee04d6a">nearestenemy</a> (<a class="el" href="structvec.html">vec</a> place, char *team)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#0750d9974dc2c0af6ffd3883136bbf4f">findplayerstart</a> (<a class="el" href="classplayerent.html">playerent</a> *d, bool mapcenter, int arenaspawn)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#f961863ee3d04f13a298cfe98c1a1f6f">spawnplayer</a> (<a class="el" href="classplayerent.html">playerent</a> *d)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#9778e118dee37ee4b943117a407cf48e">respawnself</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#dc11fadffed04d7fb12f965326f795d2">tryrespawn</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#4478f9d3ec7ddfb26c5bfee2499a3c5a">dodamage</a> (int damage, <a class="el" href="classplayerent.html">playerent</a> *pl, <a class="el" href="classplayerent.html">playerent</a> *actor, bool gib, bool local)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#635db7150a7c8c20b529c161fc4b533d">dokill</a> (<a class="el" href="classplayerent.html">playerent</a> *pl, <a class="el" href="classplayerent.html">playerent</a> *act, bool gib)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#deb501cfe808aec36299391af05469d9">VAR</a> (minutesremaining, 1, 0, 0)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5139bd06d5e8e0f0ce8db4228654375b">timeupdate</a> (int timeremain)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#dbf2a628e29d37855eedc4f1c662f686">newclient</a> (int cn)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#7dd774fd990ff6b1a78dff6a228595d1">getclient</a> (int cn)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8d93916cc013521a7e6b299bdab911af">initclient</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1a59d448479aa5f738fb954063ce8704">initflag</a> (int i)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#7e1ef2dedd129ed87ac5ecf40de6ea4b">zapplayerflags</a> (<a class="el" href="classplayerent.html">playerent</a> *p)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a2a0e3e56d4f0d42766c6215bd5b9b94">preparectf</a> (bool cleanonly=false)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#aa4729b7a4f2003f74bbed0a07652343">gamemodedesc</a> (char *modenr, char *desc)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e5dce9f358b1ce8ca23232d85347e99f">COMMAND</a> (gamemodedesc, ARG_2STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#cd847a23c7309d69fe85922874e50072">resetmap</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#116a9c4cd350bb23b1131f9d411aa62f">startmap</a> (const char *name, bool reset)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#21704b40e08a1b831ba64a973eef18a5">suicide</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#849f991e3ba7933f4fb57e8704e45e64">COMMAND</a> (suicide, ARG_NONE)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#812386950b58603043b6f35fe852a74d">flagmsg</a> (int flag, int message, int actor, int flagtime)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5fa0b4b6663f7378402fec7160b49893">dropflag</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#860eb0a2e7a17e729c5c760080a10e1f">COMMAND</a> (dropflag, ARG_NONE)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">char * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#36c7b14d12797b2ad393ccd5505cccaa">votestring</a> (int type, char *arg1, char *arg2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8ef16c2afeffd0827258573c7b6a852e">newvotedisplayinfo</a> (<a class="el" href="classplayerent.html">playerent</a> *owner, int type, char *arg1, char *arg2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#54f85d2d1a3c51088df0cf383a28f65b">callvote</a> (int type, char *arg1, char *arg2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d8d21fac9350288caad562eb2519cd26">scallvote</a> (char *type, char *arg1, char *arg2)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#dbb7569e28c4f28c93e7a71e225fefda">vote</a> (int <a class="el" href="worldrender_8cpp.html#ad6f72c6f88c7d9ce219ce318298da20">v</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#bd308da759106a4ad8331b5bf3011535">displayvote</a> (<a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> *<a class="el" href="worldrender_8cpp.html#ad6f72c6f88c7d9ce219ce318298da20">v</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#df97fdc40a9c1089d0b234f346879ff8">callvotesuc</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#2f5bb34b95c4643d645af7053fa41c73">callvoteerr</a> (int e)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a3aa45db9b2f059a316a2af729cb60bf">votecount</a> (int <a class="el" href="worldrender_8cpp.html#ad6f72c6f88c7d9ce219ce318298da20">v</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d44014390b5a206f31a945b2738e393e">voteresult</a> (int <a class="el" href="worldrender_8cpp.html#ad6f72c6f88c7d9ce219ce318298da20">v</a>)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1c624094abd722f026eabf45f3554f1a">clearvote</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5022c3971097daf99b5ba14d98cf5e3f">COMMANDN</a> (callvote, scallvote, ARG_3STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#854046500afc26e371aa513cfddb5b17">COMMAND</a> (vote, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#91ca7d12582e63bb4ee90eb995bd1a9e">cleanplayervotes</a> (<a class="el" href="classplayerent.html">playerent</a> *p)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#c2b450145635341cba856c668ff8a7b6">whois</a> (int cn)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#3f46bce40c99d93aaa5bc5e4ed04a2f0">COMMAND</a> (whois, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#083176ed6cf191132e36bace7636a021">setadmin</a> (char *claim, char *password)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1dfad24bbf2c9f2885a605eb1c0b153c">COMMAND</a> (setadmin, ARG_2STR)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#db581c92fc98e3998e392e3e4ad7e963">changemap</a> (const char *name)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#43f6360645fd91fc9ef4f67fcf47b469">refreshsopmenu</a> (void *menu, bool init)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#6e1ac3c31053768673b2815cc5a483a7">updatefollowplayer</a> (int shiftdirection)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#53082b36e67ae5cbb4e89dbc3d83f299">spectate</a> (int mode)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#911df6724de0540be1aa6b02fcbc2a19">togglespect</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#77b96866326e19efd6d8a89b3e9d81e7">changefollowplayer</a> (int shift)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#30fc25135e8189f1852d48800ccf1eb4">COMMAND</a> (spectate, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5742ad705db9aefa11318f900c401308">COMMAND</a> (togglespect, ARG_NONE)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#206f7e67ea9c806618c7370a893e449e">COMMAND</a> (changefollowplayer, ARG_1INT)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d0b67e259e54104caf55f097349df62d">isalive</a> ()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#f3793353fb8caf867fb7414931f34921">COMMANDN</a> (alive, isalive, ARG_IVAL)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#49b7e1d594428b95cc171a169904b3f6">serverextension</a> (char *ext, char *args)</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#2a15f75f0734410f0f118a794c120264">COMMAND</a> (serverextension, ARG_2STR)</td></tr>
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<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#72253e62db532e8b58cfb78d2dd50f25">nextmode</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structflaginfo.html">flaginfo</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#698bd4e583c07f33b3204a0acd74de31">flaginfos</a> [2]</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#624b864c252713f438a10139478d4d39">intermission</a> = false</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#f26636be9ea117f957bdbfb113b05d50">autoteambalance</a> = false</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8e8b83c4e0a2d14415acf0bfea327510">arenaintermission</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classplayerent.html">playerent</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e37de7dcf9cf89553cb811245c45e08e">player1</a> = newplayerent()</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvector.html">vector</a>< <a class="el" href="classplayerent.html">playerent</a> * > </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5b2baa435d6d3d04af7f3a3780c4fa9a">players</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#3b17002f5a91db2f743a89c989ff47bf">lastmillis</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#d1ab636b9ead358e52c9ba42c2027bb2">totalmillis</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8d6b0b546b933b2693d63f79fb0ef676">curtime</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="tools_8h.html#7b9504fa7cfc476750a9b4b0f8ed6972">string</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#b70f24d9b3a5f623a87d075ce4e04bed">clientmap</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#3cc5d27da804b949b9ce52e2f8c089cf">framesinmap</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#4dbe3f7c2e95c552d1730ea4f1fa652a">c2sinit</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#f7bbfe26d9fd9135e2c4a29efdf955d7">senditemstoserver</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#e4f9f4a67b3e1e5c5d58600ea171c9d2">lastspawnattempt</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvector.html">vector</a>< <a class="el" href="structscriptsleep.html">scriptsleep</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#1c56c5529bec434f2566a5304750acd5">sleeps</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#3e90e190de5c315a24ee9addb659fcdf">spawncycle</a> = -1</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#88c13ae1aae01bacaf3a6eef24d081d3">fixspawn</a> = 2</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structentity.html">entity</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#094c7ba941b37c2263c6b069daea38a9">flagdummies</a> [2]</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvector.html">vector</a>< <a class="el" href="structgmdesc.html">gmdesc</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#0baef56dfd47758e2e8cd38a0715614b">gmdescs</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#50457919acbb9e0c1b811c5eee0dda63">suicided</a> = -1</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#c7a0e4981aee8384a4779a6c387b416d">curvote</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#01dce9d67b8b56287860f8c9a058346e">calledvote</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#57a9db19670853b2423d4dd2d969c059">sessionid</a> = 0</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">static <a class="el" href="structvector.html">vector</a>< <a class="el" href="structmline.html">mline</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#ed6319fbe19e6c16420f3a1ea72a6f46">mlines</a></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#49b11c55a96273f5762f29e5bc2f0d76">kickmenu</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#6e670aad6c58b1b1840d1e0ee2982649">banmenu</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#8614ea29a3be66ca52dc79e420efb147">forceteammenu</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#a5b53881defe994287f273fde3c5ea3c">giveadminmenu</a> = NULL</td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="clientgame_8cpp.html#5a4a18882a806ed64e92cd4622e50dd9">watchingdemo</a></td></tr>
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</table>
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<hr><h2>Define Documentation</h2>
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<a class="anchor" name="6baf31c03bbdb5cb4ca4dd08c58e51a2"></a><!-- doxytag: member="clientgame.cpp::SECURESPAWNDIST" ref="6baf31c03bbdb5cb4ca4dd08c58e51a2" args="" -->
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<td class="memname">#define SECURESPAWNDIST 15 </td>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<hr><h2>Function Documentation</h2>
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<a class="anchor" name="315e73226f6baac469d1be794882b8da"></a><!-- doxytag: member="clientgame.cpp::addsleep" ref="315e73226f6baac469d1be794882b8da" args="(int msec, const char *cmd)" -->
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<td class="memname">void addsleep </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>msec</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">const char * </td>
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<td class="paramname"> <em>cmd</em></td><td> </td>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<a class="anchor" name="ebac1d5be00c423fbbdb237934f4bb39"></a><!-- doxytag: member="clientgame.cpp::addsleep_" ref="ebac1d5be00c423fbbdb237934f4bb39" args="(char *msec, char *cmd)" -->
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<div class="memitem">
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<td class="memname">void addsleep_ </td>
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<td>(</td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>msec</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>cmd</em></td><td> </td>
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<td></td>
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<a class="anchor" name="54f85d2d1a3c51088df0cf383a28f65b"></a><!-- doxytag: member="clientgame.cpp::callvote" ref="54f85d2d1a3c51088df0cf383a28f65b" args="(int type, char *arg1, char *arg2)" -->
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<table class="memname">
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<tr>
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<td class="memname">void callvote </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>type</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg1</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg2</em></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="2f5bb34b95c4643d645af7053fa41c73"></a><!-- doxytag: member="clientgame.cpp::callvoteerr" ref="2f5bb34b95c4643d645af7053fa41c73" args="(int e)" -->
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<div class="memitem">
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<td class="memname">void callvoteerr </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>e</em> </td>
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<td> ) </td>
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<td></td>
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<div class="memdoc">
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</div><p>
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<a class="anchor" name="df97fdc40a9c1089d0b234f346879ff8"></a><!-- doxytag: member="clientgame.cpp::callvotesuc" ref="df97fdc40a9c1089d0b234f346879ff8" args="()" -->
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<div class="memitem">
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<table class="memname">
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<td class="memname">void callvotesuc </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<div class="memdoc">
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<a class="anchor" name="77b96866326e19efd6d8a89b3e9d81e7"></a><!-- doxytag: member="clientgame.cpp::changefollowplayer" ref="77b96866326e19efd6d8a89b3e9d81e7" args="(int shift)" -->
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<td class="memname">void changefollowplayer </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>shift</em> </td>
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<td> ) </td>
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<td></td>
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<div class="memdoc">
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<p>
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<a class="anchor" name="db581c92fc98e3998e392e3e4ad7e963"></a><!-- doxytag: member="clientgame.cpp::changemap" ref="db581c92fc98e3998e392e3e4ad7e963" args="(const char *name)" -->
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<div class="memproto">
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<table class="memname">
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<td class="memname">void changemap </td>
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<td>(</td>
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<td class="paramtype">const char * </td>
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<td class="paramname"> <em>name</em> </td>
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<td> ) </td>
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<td></td>
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</div>
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</div><p>
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<a class="anchor" name="402b43bd2c98de9ea9f32051d5b41fc3"></a><!-- doxytag: member="clientgame.cpp::changeteam" ref="402b43bd2c98de9ea9f32051d5b41fc3" args="(int team, bool respawn)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<td class="memname">void changeteam </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>team</em>, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>respawn</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="91ca7d12582e63bb4ee90eb995bd1a9e"></a><!-- doxytag: member="clientgame.cpp::cleanplayervotes" ref="91ca7d12582e63bb4ee90eb995bd1a9e" args="(playerent *p)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void cleanplayervotes </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
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<td class="paramname"> <em>p</em> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="1c624094abd722f026eabf45f3554f1a"></a><!-- doxytag: member="clientgame.cpp::clearvote" ref="1c624094abd722f026eabf45f3554f1a" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void clearvote </td>
|
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<td>(</td>
|
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="be99912a51793bd21aa05e274641170c"></a><!-- doxytag: member="clientgame.cpp::colorname" ref="be99912a51793bd21aa05e274641170c" args="(playerent *d, int num, char *name, const char *prefix)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">char* colorname </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
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<td class="paramname"> <em>d</em>, </td>
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</tr>
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<tr>
|
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<td class="paramkey"></td>
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<td></td>
|
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<td class="paramtype">int </td>
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<td class="paramname"> <em>num</em>, </td>
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</tr>
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<tr>
|
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<td class="paramkey"></td>
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<td></td>
|
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>name</em>, </td>
|
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</tr>
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<tr>
|
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<td class="paramkey"></td>
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<td></td>
|
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<td class="paramtype">const char * </td>
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<td class="paramname"> <em>prefix</em></td><td> </td>
|
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="213cb5d4c34e4b4998e435fd5f90cb45"></a><!-- doxytag: member="clientgame.cpp::colorping" ref="213cb5d4c34e4b4998e435fd5f90cb45" args="(int ping)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">char* colorping </td>
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<td>(</td>
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<td class="paramtype">int </td>
|
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<td class="paramname"> <em>ping</em> </td>
|
|
<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="2a15f75f0734410f0f118a794c120264"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="2a15f75f0734410f0f118a794c120264" args="(serverextension, ARG_2STR)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">COMMAND </td>
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<td>(</td>
|
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<td class="paramtype">serverextension </td>
|
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<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">ARG_2STR </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
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<td></td><td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="206f7e67ea9c806618c7370a893e449e"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="206f7e67ea9c806618c7370a893e449e" args="(changefollowplayer, ARG_1INT)" -->
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">COMMAND </td>
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<td>(</td>
|
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<td class="paramtype">changefollowplayer </td>
|
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<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
|
<td class="paramtype">ARG_1INT </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="5742ad705db9aefa11318f900c401308"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="5742ad705db9aefa11318f900c401308" args="(togglespect, ARG_NONE)" -->
|
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">COMMAND </td>
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<td>(</td>
|
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<td class="paramtype">togglespect </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">ARG_NONE </td>
|
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<td class="paramname"></td><td> </td>
|
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</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="30fc25135e8189f1852d48800ccf1eb4"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="30fc25135e8189f1852d48800ccf1eb4" args="(spectate, ARG_1INT)" -->
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">COMMAND </td>
|
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<td>(</td>
|
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<td class="paramtype">spectate </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
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<td></td>
|
|
<td class="paramtype">ARG_1INT </td>
|
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<td class="paramname"></td><td> </td>
|
|
</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
|
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
|
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<a class="anchor" name="1dfad24bbf2c9f2885a605eb1c0b153c"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="1dfad24bbf2c9f2885a605eb1c0b153c" args="(setadmin, ARG_2STR)" -->
|
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
|
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<tr>
|
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<td class="memname">COMMAND </td>
|
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<td>(</td>
|
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<td class="paramtype">setadmin </td>
|
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<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">ARG_2STR </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
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<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="3f46bce40c99d93aaa5bc5e4ed04a2f0"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="3f46bce40c99d93aaa5bc5e4ed04a2f0" args="(whois, ARG_1INT)" -->
|
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<div class="memitem">
|
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<div class="memproto">
|
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<table class="memname">
|
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<tr>
|
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<td class="memname">COMMAND </td>
|
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<td>(</td>
|
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<td class="paramtype">whois </td>
|
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<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">ARG_1INT </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
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<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="854046500afc26e371aa513cfddb5b17"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="854046500afc26e371aa513cfddb5b17" args="(vote, ARG_1INT)" -->
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">COMMAND </td>
|
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<td>(</td>
|
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<td class="paramtype">vote </td>
|
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<td class="paramname">, </td>
|
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</tr>
|
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<tr>
|
|
<td class="paramkey"></td>
|
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<td></td>
|
|
<td class="paramtype">ARG_1INT </td>
|
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<td class="paramname"></td><td> </td>
|
|
</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
|
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<td></td><td></td><td></td>
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</tr>
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</table>
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<div class="memdoc">
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</div>
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</div><p>
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<a class="anchor" name="860eb0a2e7a17e729c5c760080a10e1f"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="860eb0a2e7a17e729c5c760080a10e1f" args="(dropflag, ARG_NONE)" -->
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">dropflag </td>
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<td class="paramname">, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_NONE </td>
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<td class="paramname"></td><td> </td>
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<td></td>
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<a class="anchor" name="849f991e3ba7933f4fb57e8704e45e64"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="849f991e3ba7933f4fb57e8704e45e64" args="(suicide, ARG_NONE)" -->
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<div class="memitem">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">suicide </td>
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<td class="paramname">, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_NONE </td>
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<td class="paramname"></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="e5dce9f358b1ce8ca23232d85347e99f"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="e5dce9f358b1ce8ca23232d85347e99f" args="(gamemodedesc, ARG_2STR)" -->
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<div class="memitem">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">gamemodedesc </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_2STR </td>
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<td class="paramname"></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>
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</div>
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<a class="anchor" name="ecd3606f41f1c323db7abbd01e12f1bf"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="ecd3606f41f1c323db7abbd01e12f1bf" args="(curmap, ARG_1INT)" -->
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">curmap </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_1INT </td>
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<td class="paramname"></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="0aba00f6d9617fbcf9bc82fbb6341586"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="0aba00f6d9617fbcf9bc82fbb6341586" args="(curmode, ARG_IVAL)" -->
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">curmode </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_IVAL </td>
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<td class="paramname"></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="de2906c91916b830c73a3a62e2a7d1e7"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="de2906c91916b830c73a3a62e2a7d1e7" args="(currole, ARG_IVAL)" -->
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<div class="memitem">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">currole </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_IVAL </td>
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<td class="paramname"></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<p>
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</div><p>
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<a class="anchor" name="1fa8a6d2aab540e76a0bb66adb67b8d4"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="1fa8a6d2aab540e76a0bb66adb67b8d4" args="(curteam, ARG_IVAL)" -->
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<div class="memitem">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">curteam </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_IVAL </td>
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<td class="paramname"></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="d284b4eecb44f94c67dede71edcbd71b"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="d284b4eecb44f94c67dede71edcbd71b" args="(mapname, ARG_NONE)" -->
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<div class="memitem">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">mapname </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">ARG_NONE </td>
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<td class="paramname"></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="8daf46c4096e297a04d8c9bf1c5eb324"></a><!-- doxytag: member="clientgame.cpp::COMMAND" ref="8daf46c4096e297a04d8c9bf1c5eb324" args="(mode, ARG_1INT)" -->
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<div class="memitem">
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<div class="memproto">
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<td class="memname">COMMAND </td>
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<td>(</td>
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<td class="paramtype">mode </td>
|
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
|
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<td></td>
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<td class="paramtype">ARG_1INT </td>
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<td class="paramname"></td><td> </td>
|
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="f3793353fb8caf867fb7414931f34921"></a><!-- doxytag: member="clientgame.cpp::COMMANDN" ref="f3793353fb8caf867fb7414931f34921" args="(alive, isalive, ARG_IVAL)" -->
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<div class="memitem">
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<td class="memname">COMMANDN </td>
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<td>(</td>
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<td class="paramtype">alive </td>
|
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">isalive </td>
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<td class="paramname">, </td>
|
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</tr>
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<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">ARG_IVAL </td>
|
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<td class="paramname"></td><td> </td>
|
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</tr>
|
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<tr>
|
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<td></td>
|
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="5022c3971097daf99b5ba14d98cf5e3f"></a><!-- doxytag: member="clientgame.cpp::COMMANDN" ref="5022c3971097daf99b5ba14d98cf5e3f" args="(callvote, scallvote, ARG_3STR)" -->
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<div class="memitem">
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<td class="memname">COMMANDN </td>
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<td>(</td>
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<td class="paramtype">callvote </td>
|
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<td class="paramname">, </td>
|
|
</tr>
|
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<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">scallvote </td>
|
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<td class="paramname">, </td>
|
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</tr>
|
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<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">ARG_3STR </td>
|
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<td class="paramname"></td><td> </td>
|
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</tr>
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<tr>
|
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<td></td>
|
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<td>)</td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="7c861d3b9fa0f2241316325f83e5df3c"></a><!-- doxytag: member="clientgame.cpp::COMMANDN" ref="7c861d3b9fa0f2241316325f83e5df3c" args="(sleep, addsleep_, ARG_2STR)" -->
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<td class="memname">COMMANDN </td>
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<td>(</td>
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<td class="paramtype">sleep </td>
|
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<td class="paramname">, </td>
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</tr>
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<td class="paramkey"></td>
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<td class="paramtype">addsleep_ </td>
|
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<td class="paramname">, </td>
|
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</tr>
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<tr>
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<td class="paramkey"></td>
|
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<td></td>
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<td class="paramtype">ARG_2STR </td>
|
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<td class="paramname"></td><td> </td>
|
|
</tr>
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<tr>
|
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<td></td>
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<td>)</td>
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<a class="anchor" name="a83327eb84d42ea4629ebb50950d0202"></a><!-- doxytag: member="clientgame.cpp::COMMANDN" ref="a83327eb84d42ea4629ebb50950d0202" args="(name, newname, ARG_1STR)" -->
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<div class="memitem">
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<td>(</td>
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<td class="paramtype">name </td>
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<td class="paramname">, </td>
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</tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">newname </td>
|
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
|
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<td class="paramtype">ARG_1STR </td>
|
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<td class="paramname"></td><td> </td>
|
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="52062b1c7683d55285b75f43d58d2140"></a><!-- doxytag: member="clientgame.cpp::COMMANDN" ref="52062b1c7683d55285b75f43d58d2140" args="(team, newteam, ARG_1STR)" -->
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<div class="memitem">
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<td class="memname">COMMANDN </td>
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<td>(</td>
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<td class="paramtype">team </td>
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<td class="paramname">, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">newteam </td>
|
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<td class="paramname">, </td>
|
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</tr>
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<tr>
|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">ARG_1STR </td>
|
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<td class="paramname"></td><td> </td>
|
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</tr>
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<tr>
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<td></td>
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<a class="anchor" name="83f75850037c506c7308ed67a25d3bd1"></a><!-- doxytag: member="clientgame.cpp::curmap" ref="83f75850037c506c7308ed67a25d3bd1" args="(int cleaned)" -->
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<td class="memname">void curmap </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>cleaned</em> </td>
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<td> ) </td>
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<a class="anchor" name="c0eaca9cc2e68ad9b63b6e890585945d"></a><!-- doxytag: member="clientgame.cpp::curmode" ref="c0eaca9cc2e68ad9b63b6e890585945d" args="()" -->
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<td class="memname">int curmode </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="fdffe076cac2ac579e1f0f149ae5d700"></a><!-- doxytag: member="clientgame.cpp::currole" ref="fdffe076cac2ac579e1f0f149ae5d700" args="()" -->
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<td class="memname">int currole </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="44cce167d0bbcbe635a1b521de678e53"></a><!-- doxytag: member="clientgame.cpp::curteam" ref="44cce167d0bbcbe635a1b521de678e53" args="()" -->
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<td class="memname">int curteam </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="e2b03d3a5a0e63d86b3caf5ec019bbc7"></a><!-- doxytag: member="clientgame.cpp::deathstate" ref="e2b03d3a5a0e63d86b3caf5ec019bbc7" args="(playerent *pl)" -->
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<table class="memname">
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<td class="memname">void deathstate </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>pl</em> </td>
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<td> ) </td>
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<td></td>
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<div class="memdoc">
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<a class="anchor" name="bd308da759106a4ad8331b5bf3011535"></a><!-- doxytag: member="clientgame.cpp::displayvote" ref="bd308da759106a4ad8331b5bf3011535" args="(votedisplayinfo *v)" -->
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<td class="memname">void displayvote </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> * </td>
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<td class="paramname"> <em>v</em> </td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="4478f9d3ec7ddfb26c5bfee2499a3c5a"></a><!-- doxytag: member="clientgame.cpp::dodamage" ref="4478f9d3ec7ddfb26c5bfee2499a3c5a" args="(int damage, playerent *pl, playerent *actor, bool gib, bool local)" -->
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<td class="memname">void dodamage </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>damage</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>pl</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>actor</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>gib</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>local</em></td><td> </td>
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<td></td>
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<td>)</td>
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<div class="memdoc">
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<a class="anchor" name="635db7150a7c8c20b529c161fc4b533d"></a><!-- doxytag: member="clientgame.cpp::dokill" ref="635db7150a7c8c20b529c161fc4b533d" args="(playerent *pl, playerent *act, bool gib)" -->
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<td class="memname">void dokill </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>pl</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>act</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>gib</em></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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<div class="memdoc">
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<p>
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</div>
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<a class="anchor" name="5fa0b4b6663f7378402fec7160b49893"></a><!-- doxytag: member="clientgame.cpp::dropflag" ref="5fa0b4b6663f7378402fec7160b49893" args="()" -->
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<td class="memname">void dropflag </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<p>
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</div>
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<a class="anchor" name="fba6fa5287bb4d8cc3878ca44f2eea9e"></a><!-- doxytag: member="clientgame.cpp::duplicatename" ref="fba6fa5287bb4d8cc3878ca44f2eea9e" args="(playerent *d, char *name=NULL)" -->
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<tr>
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<td class="memname">bool duplicatename </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>d</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>name</em> = <code>NULL</code></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="0750d9974dc2c0af6ffd3883136bbf4f"></a><!-- doxytag: member="clientgame.cpp::findplayerstart" ref="0750d9974dc2c0af6ffd3883136bbf4f" args="(playerent *d, bool mapcenter, int arenaspawn)" -->
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<div class="memitem">
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<td class="memname">void findplayerstart </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>d</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>mapcenter</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>arenaspawn</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</tr>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="812386950b58603043b6f35fe852a74d"></a><!-- doxytag: member="clientgame.cpp::flagmsg" ref="812386950b58603043b6f35fe852a74d" args="(int flag, int message, int actor, int flagtime)" -->
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<td class="memname">void flagmsg </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>flag</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>message</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>actor</em>, </td>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>flagtime</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="32bd55ddbcaee84046cd36ef9a5dff21"></a><!-- doxytag: member="clientgame.cpp::freebotent" ref="32bd55ddbcaee84046cd36ef9a5dff21" args="(botent *d)" -->
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<div class="memitem">
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<table class="memname">
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<td class="memname">void freebotent </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classbotent.html">botent</a> * </td>
|
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<td class="paramname"> <em>d</em> </td>
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<td> ) </td>
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<td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="aa4729b7a4f2003f74bbed0a07652343"></a><!-- doxytag: member="clientgame.cpp::gamemodedesc" ref="aa4729b7a4f2003f74bbed0a07652343" args="(char *modenr, char *desc)" -->
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<div class="memitem">
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<td class="memname">void gamemodedesc </td>
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<td>(</td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>modenr</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>desc</em></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="7dd774fd990ff6b1a78dff6a228595d1"></a><!-- doxytag: member="clientgame.cpp::getclient" ref="7dd774fd990ff6b1a78dff6a228595d1" args="(int cn)" -->
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* getclient </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>cn</em> </td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="a2bfb855aea149561220bc491111028d"></a><!-- doxytag: member="clientgame.cpp::getclientmap" ref="a2bfb855aea149561220bc491111028d" args="()" -->
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<td class="memname">char* getclientmap </td>
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<td>(</td>
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<td> ) </td>
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<td></td>
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<a class="anchor" name="8d93916cc013521a7e6b299bdab911af"></a><!-- doxytag: member="clientgame.cpp::initclient" ref="8d93916cc013521a7e6b299bdab911af" args="()" -->
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<td class="memname">void initclient </td>
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<td>(</td>
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<td> ) </td>
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<a class="anchor" name="1a59d448479aa5f738fb954063ce8704"></a><!-- doxytag: member="clientgame.cpp::initflag" ref="1a59d448479aa5f738fb954063ce8704" args="(int i)" -->
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<td class="memname">void initflag </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>i</em> </td>
|
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<td> ) </td>
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<a class="anchor" name="d0b67e259e54104caf55f097349df62d"></a><!-- doxytag: member="clientgame.cpp::isalive" ref="d0b67e259e54104caf55f097349df62d" args="()" -->
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<td>(</td>
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<td> ) </td>
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<a class="anchor" name="6f53eabd75a0f7206b2cbd48932f600a"></a><!-- doxytag: member="clientgame.cpp::mapname" ref="6f53eabd75a0f7206b2cbd48932f600a" args="()" -->
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<td class="memname">void mapname </td>
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<td>(</td>
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<td> ) </td>
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<a class="anchor" name="e8718ddb327df0d59a74fa913fa4fe40"></a><!-- doxytag: member="clientgame.cpp::mode" ref="e8718ddb327df0d59a74fa913fa4fe40" args="(int n)" -->
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<td class="memname">void mode </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>n</em> </td>
|
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<td> ) </td>
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<a class="anchor" name="cdc2ca0e94073ee647f7d3e42c75f77e"></a><!-- doxytag: member="clientgame.cpp::movelocalplayer" ref="cdc2ca0e94073ee647f7d3e42c75f77e" args="()" -->
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<td class="memname">void movelocalplayer </td>
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<td>(</td>
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<a class="anchor" name="c75afe9bfc2b3a0ef0295d828dc270e9"></a><!-- doxytag: member="clientgame.cpp::moveotherplayers" ref="c75afe9bfc2b3a0ef0295d828dc270e9" args="()" -->
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<td class="memname">void moveotherplayers </td>
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<td>(</td>
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<a class="anchor" name="9f3b73b31da01930f2f17bf9fee04d6a"></a><!-- doxytag: member="clientgame.cpp::nearestenemy" ref="9f3b73b31da01930f2f17bf9fee04d6a" args="(vec place, char *team)" -->
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<td class="memname">float nearestenemy </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="structvec.html">vec</a> </td>
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<td class="paramname"> <em>place</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>team</em></td><td> </td>
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<td></td>
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<td>)</td>
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<a class="anchor" name="b614ad481cdeefd471200067d6cabc98"></a><!-- doxytag: member="clientgame.cpp::newbotent" ref="b614ad481cdeefd471200067d6cabc98" args="()" -->
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<td class="memname"><a class="el" href="classbotent.html">botent</a>* newbotent </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<a class="anchor" name="dbf2a628e29d37855eedc4f1c662f686"></a><!-- doxytag: member="clientgame.cpp::newclient" ref="dbf2a628e29d37855eedc4f1c662f686" args="(int cn)" -->
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* newclient </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>cn</em> </td>
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<td> ) </td>
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<a class="anchor" name="905c4373a9594344422e87fa6122d722"></a><!-- doxytag: member="clientgame.cpp::newname" ref="905c4373a9594344422e87fa6122d722" args="(const char *name)" -->
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<td class="memname">void newname </td>
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<td>(</td>
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<td class="paramtype">const char * </td>
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<td class="paramname"> <em>name</em> </td>
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<a class="anchor" name="e4d1ebf2f05cae78abfc1f8842623ded"></a><!-- doxytag: member="clientgame.cpp::newplayerent" ref="e4d1ebf2f05cae78abfc1f8842623ded" args="()" -->
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* newplayerent </td>
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<td>(</td>
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<td class="paramname"> </td>
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<a class="anchor" name="285412257bcb2ab60eeda26abe4a4df7"></a><!-- doxytag: member="clientgame.cpp::newteam" ref="285412257bcb2ab60eeda26abe4a4df7" args="(char *name)" -->
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<td class="memname">void newteam </td>
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<td>(</td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>name</em> </td>
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<td> ) </td>
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<a class="anchor" name="8ef16c2afeffd0827258573c7b6a852e"></a><!-- doxytag: member="clientgame.cpp::newvotedisplayinfo" ref="8ef16c2afeffd0827258573c7b6a852e" args="(playerent *owner, int type, char *arg1, char *arg2)" -->
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<td class="memname"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a>* newvotedisplayinfo </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>owner</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"> <em>type</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg1</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg2</em></td><td> </td>
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<td></td>
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<td>)</td>
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<a class="anchor" name="bdb57b250fb901d645b8aac15236ae75"></a><!-- doxytag: member="clientgame.cpp::predictplayer" ref="bdb57b250fb901d645b8aac15236ae75" args="(playerent *d, bool move)" -->
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<td class="memname">void predictplayer </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
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<td class="paramname"> <em>d</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>move</em></td><td> </td>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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<a class="anchor" name="a2a0e3e56d4f0d42766c6215bd5b9b94"></a><!-- doxytag: member="clientgame.cpp::preparectf" ref="a2a0e3e56d4f0d42766c6215bd5b9b94" args="(bool cleanonly=false)" -->
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<td class="memname">void preparectf </td>
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<td>(</td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>cleanonly</em> = <code>false</code> </td>
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<a class="anchor" name="43f6360645fd91fc9ef4f67fcf47b469"></a><!-- doxytag: member="clientgame.cpp::refreshsopmenu" ref="43f6360645fd91fc9ef4f67fcf47b469" args="(void *menu, bool init)" -->
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<div class="memitem">
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<td class="memname">void refreshsopmenu </td>
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<td>(</td>
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<td class="paramtype">void * </td>
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<td class="paramname"> <em>menu</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>init</em></td><td> </td>
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<td></td>
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<td>)</td>
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<a class="anchor" name="cd847a23c7309d69fe85922874e50072"></a><!-- doxytag: member="clientgame.cpp::resetmap" ref="cd847a23c7309d69fe85922874e50072" args="()" -->
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<td class="memname">void resetmap </td>
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<a class="anchor" name="5c1d846b26aa8740026aa6b56dedb4fa"></a><!-- doxytag: member="clientgame.cpp::resetsleep" ref="5c1d846b26aa8740026aa6b56dedb4fa" args="()" -->
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<td class="memname">void resetsleep </td>
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<td>(</td>
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<td> ) </td>
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<a class="anchor" name="9778e118dee37ee4b943117a407cf48e"></a><!-- doxytag: member="clientgame.cpp::respawnself" ref="9778e118dee37ee4b943117a407cf48e" args="()" -->
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<td class="memname">void respawnself </td>
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<td>(</td>
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<a class="anchor" name="d8d21fac9350288caad562eb2519cd26"></a><!-- doxytag: member="clientgame.cpp::scallvote" ref="d8d21fac9350288caad562eb2519cd26" args="(char *type, char *arg1, char *arg2)" -->
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<td class="memname">void scallvote </td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>type</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg1</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>arg2</em></td><td> </td>
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<td></td>
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<td>)</td>
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<a class="anchor" name="49b7e1d594428b95cc171a169904b3f6"></a><!-- doxytag: member="clientgame.cpp::serverextension" ref="49b7e1d594428b95cc171a169904b3f6" args="(char *ext, char *args)" -->
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<td class="memname">void serverextension </td>
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<td>(</td>
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<td class="paramname"> <em>ext</em>, </td>
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<td class="paramkey"></td>
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<td class="paramname"> <em>args</em></td><td> </td>
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<td>)</td>
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<a class="anchor" name="083176ed6cf191132e36bace7636a021"></a><!-- doxytag: member="clientgame.cpp::setadmin" ref="083176ed6cf191132e36bace7636a021" args="(char *claim, char *password)" -->
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<td>(</td>
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<td class="paramname"> <em>claim</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">char * </td>
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<td class="paramname"> <em>password</em></td><td> </td>
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<td></td>
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<td>)</td>
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<a class="anchor" name="6d7bc2db822eaf0037e7ca496ecc99df"></a><!-- doxytag: member="clientgame.cpp::setskin" ref="6d7bc2db822eaf0037e7ca496ecc99df" args="(playerent *pl, uint skin)" -->
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<td class="memname">void setskin </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
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<td class="paramname"> <em>pl</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="tools_8h.html#91ad9478d81a7aaf2593e8d9c3d06a14">uint</a> </td>
|
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<td class="paramname"> <em>skin</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<a class="anchor" name="71f96030c65d4a68455766d9457eda0d"></a><!-- doxytag: member="clientgame.cpp::showhudtimer" ref="71f96030c65d4a68455766d9457eda0d" args="(int maxsecs, int startmillis, const char *msg, bool flash)" -->
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<td>(</td>
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|
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<td class="paramkey"></td>
|
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<td></td>
|
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<td class="paramtype">int </td>
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<td class="paramname"> <em>startmillis</em>, </td>
|
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|
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|
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<td></td>
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<td class="paramname"> <em>msg</em>, </td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>flash</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="d95d527081283687336993107afdc8e2"></a><!-- doxytag: member="clientgame.cpp::showrespawntimer" ref="d95d527081283687336993107afdc8e2" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void showrespawntimer </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="dbee8c9785296f9bab631a346ba9b4d7"></a><!-- doxytag: member="clientgame.cpp::smallerteam" ref="dbee8c9785296f9bab631a346ba9b4d7" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">int smallerteam </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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</table>
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<div class="memdoc">
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<p>
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</div>
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<a class="anchor" name="f961863ee3d04f13a298cfe98c1a1f6f"></a><!-- doxytag: member="clientgame.cpp::spawnplayer" ref="f961863ee3d04f13a298cfe98c1a1f6f" args="(playerent *d)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void spawnplayer </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
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<td class="paramname"> <em>d</em> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="5867e0b6b18922bc04e7b7b6327e853f"></a><!-- doxytag: member="clientgame.cpp::spawnstate" ref="5867e0b6b18922bc04e7b7b6327e853f" args="(playerent *d)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void spawnstate </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="classplayerent.html">playerent</a> * </td>
|
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<td class="paramname"> <em>d</em> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="53082b36e67ae5cbb4e89dbc3d83f299"></a><!-- doxytag: member="clientgame.cpp::spectate" ref="53082b36e67ae5cbb4e89dbc3d83f299" args="(int mode)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void spectate </td>
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<td>(</td>
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<td class="paramtype">int </td>
|
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<td class="paramname"> <em>mode</em> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="116a9c4cd350bb23b1131f9d411aa62f"></a><!-- doxytag: member="clientgame.cpp::startmap" ref="116a9c4cd350bb23b1131f9d411aa62f" args="(const char *name, bool reset)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void startmap </td>
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<td>(</td>
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<td class="paramtype">const char * </td>
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<td class="paramname"> <em>name</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>reset</em></td><td> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td><td></td>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="21704b40e08a1b831ba64a973eef18a5"></a><!-- doxytag: member="clientgame.cpp::suicide" ref="21704b40e08a1b831ba64a973eef18a5" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void suicide </td>
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<td>(</td>
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<td class="paramname"> </td>
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<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="5139bd06d5e8e0f0ce8db4228654375b"></a><!-- doxytag: member="clientgame.cpp::timeupdate" ref="5139bd06d5e8e0f0ce8db4228654375b" args="(int timeremain)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void timeupdate </td>
|
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<td>(</td>
|
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<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>timeremain</em> </td>
|
|
<td> ) </td>
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="911df6724de0540be1aa6b02fcbc2a19"></a><!-- doxytag: member="clientgame.cpp::togglespect" ref="911df6724de0540be1aa6b02fcbc2a19" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname">void togglespect </td>
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|
<td>(</td>
|
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<td class="paramname"> </td>
|
|
<td> ) </td>
|
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<td></td>
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
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<a class="anchor" name="dc11fadffed04d7fb12f965326f795d2"></a><!-- doxytag: member="clientgame.cpp::tryrespawn" ref="dc11fadffed04d7fb12f965326f795d2" args="()" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">bool tryrespawn </td>
|
|
<td>(</td>
|
|
<td class="paramname"> </td>
|
|
<td> ) </td>
|
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<td></td>
|
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</tr>
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</table>
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</div>
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<div class="memdoc">
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<p>
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</div>
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</div><p>
|
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<a class="anchor" name="6e1ac3c31053768673b2815cc5a483a7"></a><!-- doxytag: member="clientgame.cpp::updatefollowplayer" ref="6e1ac3c31053768673b2815cc5a483a7" args="(int shiftdirection)" -->
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
|
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* updatefollowplayer </td>
|
|
<td>(</td>
|
|
<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>shiftdirection</em> </td>
|
|
<td> ) </td>
|
|
<td></td>
|
|
</tr>
|
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</table>
|
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</div>
|
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<div class="memdoc">
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<p>
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</div>
|
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</div><p>
|
|
<a class="anchor" name="5cf2b5a84a630210c299a47ca3f27ad8"></a><!-- doxytag: member="clientgame.cpp::updateworld" ref="5cf2b5a84a630210c299a47ca3f27ad8" args="(int curtime, int lastmillis)" -->
|
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<div class="memitem">
|
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<div class="memproto">
|
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<table class="memname">
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|
<tr>
|
|
<td class="memname">void updateworld </td>
|
|
<td>(</td>
|
|
<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>curtime</em>, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">int </td>
|
|
<td class="paramname"> <em>lastmillis</em></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
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</tr>
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</table>
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</div>
|
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<div class="memdoc">
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<p>
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|
|
</div>
|
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</div><p>
|
|
<a class="anchor" name="deb501cfe808aec36299391af05469d9"></a><!-- doxytag: member="clientgame.cpp::VAR" ref="deb501cfe808aec36299391af05469d9" args="(minutesremaining, 1, 0, 0)" -->
|
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<div class="memitem">
|
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<div class="memproto">
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<table class="memname">
|
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<tr>
|
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<td class="memname">VAR </td>
|
|
<td>(</td>
|
|
<td class="paramtype">minutesremaining </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">1 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
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<p>
|
|
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|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="a8c53ba8beeb18536c198d364a363631"></a><!-- doxytag: member="clientgame.cpp::VAR" ref="a8c53ba8beeb18536c198d364a363631" args="(gamemode, 1, 0, 0)" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">VAR </td>
|
|
<td>(</td>
|
|
<td class="paramtype"><a class="el" href="cube_8h.html#a87036abc007f09ec63e84009d40ec9a">gamemode</a> </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">1 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
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<p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="afbd8806720266a0db6d64c9b3087fc2"></a><!-- doxytag: member="clientgame.cpp::VARNP" ref="afbd8806720266a0db6d64c9b3087fc2" args="(skin, nextskin, 0, 0, 1000)" -->
|
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<div class="memitem">
|
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<div class="memproto">
|
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<table class="memname">
|
|
<tr>
|
|
<td class="memname">VARNP </td>
|
|
<td>(</td>
|
|
<td class="paramtype">skin </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">nextskin </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">1000 </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="memdoc">
|
|
|
|
<p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="84091eceae99c7c95d2dae1fc59f3cdc"></a><!-- doxytag: member="clientgame.cpp::VARP" ref="84091eceae99c7c95d2dae1fc59f3cdc" args="(smoothdist, 0, 8, 16)" -->
|
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<div class="memitem">
|
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<div class="memproto">
|
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<table class="memname">
|
|
<tr>
|
|
<td class="memname">VARP </td>
|
|
<td>(</td>
|
|
<td class="paramtype">smoothdist </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">8 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">16 </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
|
</table>
|
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</div>
|
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<div class="memdoc">
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|
|
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<p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="eb43893b2fa487e6ada038b05e3fc5a3"></a><!-- doxytag: member="clientgame.cpp::VARP" ref="eb43893b2fa487e6ada038b05e3fc5a3" args="(smoothmove, 0, 75, 100)" -->
|
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<div class="memitem">
|
|
<div class="memproto">
|
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<table class="memname">
|
|
<tr>
|
|
<td class="memname">VARP </td>
|
|
<td>(</td>
|
|
<td class="paramtype">smoothmove </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">0 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">75 </td>
|
|
<td class="paramname">, </td>
|
|
</tr>
|
|
<tr>
|
|
<td class="paramkey"></td>
|
|
<td></td>
|
|
<td class="paramtype">100 </td>
|
|
<td class="paramname"></td><td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>)</td>
|
|
<td></td><td></td><td></td>
|
|
</tr>
|
|
</table>
|
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</div>
|
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<div class="memdoc">
|
|
|
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<p>
|
|
|
|
</div>
|
|
</div><p>
|
|
<a class="anchor" name="dd37062b7dd529a72aa5acab34448cab"></a><!-- doxytag: member="clientgame.cpp::VARP" ref="dd37062b7dd529a72aa5acab34448cab" args="(autoscreenshot, 0, 0, 1)" -->
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">VARP </td>
|
|
<td>(</td>
|
|
<td class="paramtype">autoscreenshot </td>
|
|
<td class="paramname">, </td>
|
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<a class="anchor" name="717b035d8548d450d684448a4e60bfa4"></a><!-- doxytag: member="clientgame.cpp::VARP" ref="717b035d8548d450d684448a4e60bfa4" args="(showscoresondeath, 0, 1, 1)" -->
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<a class="anchor" name="1ca12f24c4ab754f92159932516ee54f"></a><!-- doxytag: member="clientgame.cpp::VARP" ref="1ca12f24c4ab754f92159932516ee54f" args="(modeacronyms, 0, 0, 1)" -->
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<td>)</td>
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<a class="anchor" name="dbb7569e28c4f28c93e7a71e225fefda"></a><!-- doxytag: member="clientgame.cpp::vote" ref="dbb7569e28c4f28c93e7a71e225fefda" args="(int v)" -->
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<td class="memname">void vote </td>
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<a class="anchor" name="a3aa45db9b2f059a316a2af729cb60bf"></a><!-- doxytag: member="clientgame.cpp::votecount" ref="a3aa45db9b2f059a316a2af729cb60bf" args="(int v)" -->
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<a class="anchor" name="d44014390b5a206f31a945b2738e393e"></a><!-- doxytag: member="clientgame.cpp::voteresult" ref="d44014390b5a206f31a945b2738e393e" args="(int v)" -->
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<td class="memname">void voteresult </td>
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<a class="anchor" name="36c7b14d12797b2ad393ccd5505cccaa"></a><!-- doxytag: member="clientgame.cpp::votestring" ref="36c7b14d12797b2ad393ccd5505cccaa" args="(int type, char *arg1, char *arg2)" -->
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<a class="anchor" name="c2b450145635341cba856c668ff8a7b6"></a><!-- doxytag: member="clientgame.cpp::whois" ref="c2b450145635341cba856c668ff8a7b6" args="(int cn)" -->
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<a class="anchor" name="390b9b5d5a23989c86717dfc679bf8d4"></a><!-- doxytag: member="clientgame.cpp::zapplayer" ref="390b9b5d5a23989c86717dfc679bf8d4" args="(playerent *&d)" -->
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<td class="memname">void zapplayer </td>
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<a class="anchor" name="7e1ef2dedd129ed87ac5ecf40de6ea4b"></a><!-- doxytag: member="clientgame.cpp::zapplayerflags" ref="7e1ef2dedd129ed87ac5ecf40de6ea4b" args="(playerent *p)" -->
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<hr><h2>Variable Documentation</h2>
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<a class="anchor" name="8e8b83c4e0a2d14415acf0bfea327510"></a><!-- doxytag: member="clientgame.cpp::arenaintermission" ref="8e8b83c4e0a2d14415acf0bfea327510" args="" -->
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<td class="memname">int <a class="el" href="cube_8h.html#8e8b83c4e0a2d14415acf0bfea327510">arenaintermission</a> = 0 </td>
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<a class="anchor" name="f26636be9ea117f957bdbfb113b05d50"></a><!-- doxytag: member="clientgame.cpp::autoteambalance" ref="f26636be9ea117f957bdbfb113b05d50" args="" -->
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<td class="memname">bool <a class="el" href="protos_8h.html#f26636be9ea117f957bdbfb113b05d50">autoteambalance</a> = false </td>
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<a class="anchor" name="6e670aad6c58b1b1840d1e0ee2982649"></a><!-- doxytag: member="clientgame.cpp::banmenu" ref="6e670aad6c58b1b1840d1e0ee2982649" args="" -->
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<td class="memname">void * <a class="el" href="clientgame_8cpp.html#6e670aad6c58b1b1840d1e0ee2982649">banmenu</a> = NULL </td>
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<a class="anchor" name="4dbe3f7c2e95c552d1730ea4f1fa652a"></a><!-- doxytag: member="clientgame.cpp::c2sinit" ref="4dbe3f7c2e95c552d1730ea4f1fa652a" args="" -->
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<a class="anchor" name="01dce9d67b8b56287860f8c9a058346e"></a><!-- doxytag: member="clientgame.cpp::calledvote" ref="01dce9d67b8b56287860f8c9a058346e" args="" -->
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<td class="memname"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a> * <a class="el" href="clientgame_8cpp.html#01dce9d67b8b56287860f8c9a058346e">calledvote</a> = NULL </td>
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<a class="anchor" name="b70f24d9b3a5f623a87d075ce4e04bed"></a><!-- doxytag: member="clientgame.cpp::clientmap" ref="b70f24d9b3a5f623a87d075ce4e04bed" args="" -->
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<td class="memname"><a class="el" href="tools_8h.html#7b9504fa7cfc476750a9b4b0f8ed6972">string</a> <a class="el" href="clientgame_8cpp.html#b70f24d9b3a5f623a87d075ce4e04bed">clientmap</a> </td>
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<a class="anchor" name="8d6b0b546b933b2693d63f79fb0ef676"></a><!-- doxytag: member="clientgame.cpp::curtime" ref="8d6b0b546b933b2693d63f79fb0ef676" args="" -->
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<td class="memname">int <a class="el" href="cube_8h.html#8d6b0b546b933b2693d63f79fb0ef676">curtime</a> = 0 </td>
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<a class="anchor" name="c7a0e4981aee8384a4779a6c387b416d"></a><!-- doxytag: member="clientgame.cpp::curvote" ref="c7a0e4981aee8384a4779a6c387b416d" args="" -->
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<td class="memname"><a class="el" href="structvotedisplayinfo.html">votedisplayinfo</a>* <a class="el" href="server_8cpp.html#944c35ba9bd1e52ffab788a5c3471091">curvote</a> = NULL </td>
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<a class="anchor" name="88c13ae1aae01bacaf3a6eef24d081d3"></a><!-- doxytag: member="clientgame.cpp::fixspawn" ref="88c13ae1aae01bacaf3a6eef24d081d3" args="" -->
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<td class="memname">int <a class="el" href="clientgame_8cpp.html#88c13ae1aae01bacaf3a6eef24d081d3">fixspawn</a> = 2 </td>
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<a class="anchor" name="094c7ba941b37c2263c6b069daea38a9"></a><!-- doxytag: member="clientgame.cpp::flagdummies" ref="094c7ba941b37c2263c6b069daea38a9" args="[2]" -->
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<td class="memname"><a class="el" href="structentity.html">entity</a> <a class="el" href="clientgame_8cpp.html#094c7ba941b37c2263c6b069daea38a9">flagdummies</a>[2] </td>
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<p>
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<b>Initial value:</b><div class="fragment"><pre class="fragment">
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{
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<a class="code" href="structentity.html">entity</a>(-1, -1, -1, <a class="code" href="entity_8h.html#bc5c98fcc1211af2b80116dd6e0a035d6b7f829e233a46fa20bcb111121461e9">CTF_FLAG</a>, 0, 0, 0, 0),
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<a class="code" href="structentity.html">entity</a>(-1, -1, -1, <a class="code" href="entity_8h.html#bc5c98fcc1211af2b80116dd6e0a035d6b7f829e233a46fa20bcb111121461e9">CTF_FLAG</a>, 0, 1, 0, 0)
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}
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</pre></div>
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<a class="anchor" name="698bd4e583c07f33b3204a0acd74de31"></a><!-- doxytag: member="clientgame.cpp::flaginfos" ref="698bd4e583c07f33b3204a0acd74de31" args="[2]" -->
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<td class="memname"><a class="el" href="structflaginfo.html">flaginfo</a> <a class="el" href="protos_8h.html#698bd4e583c07f33b3204a0acd74de31">flaginfos</a>[2] </td>
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<a class="anchor" name="8614ea29a3be66ca52dc79e420efb147"></a><!-- doxytag: member="clientgame.cpp::forceteammenu" ref="8614ea29a3be66ca52dc79e420efb147" args="" -->
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<td class="memname">void * <a class="el" href="clientgame_8cpp.html#8614ea29a3be66ca52dc79e420efb147">forceteammenu</a> = NULL </td>
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<a class="anchor" name="3cc5d27da804b949b9ce52e2f8c089cf"></a><!-- doxytag: member="clientgame.cpp::framesinmap" ref="3cc5d27da804b949b9ce52e2f8c089cf" args="" -->
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<td class="memname">int <a class="el" href="clientgame_8cpp.html#3cc5d27da804b949b9ce52e2f8c089cf">framesinmap</a> </td>
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<a class="anchor" name="a5b53881defe994287f273fde3c5ea3c"></a><!-- doxytag: member="clientgame.cpp::giveadminmenu" ref="a5b53881defe994287f273fde3c5ea3c" args="" -->
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<td class="memname">void * <a class="el" href="clientgame_8cpp.html#a5b53881defe994287f273fde3c5ea3c">giveadminmenu</a> = NULL </td>
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<a class="anchor" name="0baef56dfd47758e2e8cd38a0715614b"></a><!-- doxytag: member="clientgame.cpp::gmdescs" ref="0baef56dfd47758e2e8cd38a0715614b" args="" -->
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<td class="memname"><a class="el" href="structvector.html">vector</a><<a class="el" href="structgmdesc.html">gmdesc</a>> <a class="el" href="clientgame_8cpp.html#0baef56dfd47758e2e8cd38a0715614b">gmdescs</a> </td>
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<a class="anchor" name="624b864c252713f438a10139478d4d39"></a><!-- doxytag: member="clientgame.cpp::intermission" ref="624b864c252713f438a10139478d4d39" args="" -->
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<td class="memname">bool <a class="el" href="cube_8h.html#624b864c252713f438a10139478d4d39">intermission</a> = false </td>
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<a class="anchor" name="49b11c55a96273f5762f29e5bc2f0d76"></a><!-- doxytag: member="clientgame.cpp::kickmenu" ref="49b11c55a96273f5762f29e5bc2f0d76" args="" -->
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<td class="memname">void* <a class="el" href="clientgame_8cpp.html#49b11c55a96273f5762f29e5bc2f0d76">kickmenu</a> = NULL </td>
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<a class="anchor" name="3b17002f5a91db2f743a89c989ff47bf"></a><!-- doxytag: member="clientgame.cpp::lastmillis" ref="3b17002f5a91db2f743a89c989ff47bf" args="" -->
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<td class="memname">int <a class="el" href="cube_8h.html#3b17002f5a91db2f743a89c989ff47bf">lastmillis</a> = 0 </td>
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<a class="anchor" name="e4f9f4a67b3e1e5c5d58600ea171c9d2"></a><!-- doxytag: member="clientgame.cpp::lastspawnattempt" ref="e4f9f4a67b3e1e5c5d58600ea171c9d2" args="" -->
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<td class="memname">int <a class="el" href="clientgame_8cpp.html#e4f9f4a67b3e1e5c5d58600ea171c9d2">lastspawnattempt</a> = 0 </td>
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<a class="anchor" name="ed6319fbe19e6c16420f3a1ea72a6f46"></a><!-- doxytag: member="clientgame.cpp::mlines" ref="ed6319fbe19e6c16420f3a1ea72a6f46" args="" -->
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<td class="memname"><a class="el" href="structvector.html">vector</a><<a class="el" href="structmline.html">mline</a>> <a class="el" href="clientgame_8cpp.html#ed6319fbe19e6c16420f3a1ea72a6f46">mlines</a><code> [static]</code> </td>
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<a class="anchor" name="72253e62db532e8b58cfb78d2dd50f25"></a><!-- doxytag: member="clientgame.cpp::nextmode" ref="72253e62db532e8b58cfb78d2dd50f25" args="" -->
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<td class="memname">int <a class="el" href="cube_8h.html#72253e62db532e8b58cfb78d2dd50f25">nextmode</a> = 0 </td>
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<a class="anchor" name="e37de7dcf9cf89553cb811245c45e08e"></a><!-- doxytag: member="clientgame.cpp::player1" ref="e37de7dcf9cf89553cb811245c45e08e" args="" -->
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<td class="memname"><a class="el" href="classplayerent.html">playerent</a>* <a class="el" href="cube_8h.html#e37de7dcf9cf89553cb811245c45e08e">player1</a> = newplayerent() </td>
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<a class="anchor" name="5b2baa435d6d3d04af7f3a3780c4fa9a"></a><!-- doxytag: member="clientgame.cpp::players" ref="5b2baa435d6d3d04af7f3a3780c4fa9a" args="" -->
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<td class="memname"><a class="el" href="structvector.html">vector</a><<a class="el" href="classplayerent.html">playerent</a> *> <a class="el" href="cube_8h.html#5b2baa435d6d3d04af7f3a3780c4fa9a">players</a> </td>
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<a class="anchor" name="f7bbfe26d9fd9135e2c4a29efdf955d7"></a><!-- doxytag: member="clientgame.cpp::senditemstoserver" ref="f7bbfe26d9fd9135e2c4a29efdf955d7" args="" -->
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<a class="anchor" name="57a9db19670853b2423d4dd2d969c059"></a><!-- doxytag: member="clientgame.cpp::sessionid" ref="57a9db19670853b2423d4dd2d969c059" args="" -->
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<td class="memname">int <a class="el" href="protos_8h.html#57a9db19670853b2423d4dd2d969c059">sessionid</a> = 0 </td>
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<a class="anchor" name="1c56c5529bec434f2566a5304750acd5"></a><!-- doxytag: member="clientgame.cpp::sleeps" ref="1c56c5529bec434f2566a5304750acd5" args="" -->
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<td class="memname"><a class="el" href="structvector.html">vector</a><<a class="el" href="structscriptsleep.html">scriptsleep</a>> <a class="el" href="clientgame_8cpp.html#1c56c5529bec434f2566a5304750acd5">sleeps</a> </td>
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<a class="anchor" name="3e90e190de5c315a24ee9addb659fcdf"></a><!-- doxytag: member="clientgame.cpp::spawncycle" ref="3e90e190de5c315a24ee9addb659fcdf" args="" -->
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<td class="memname">int <a class="el" href="clientgame_8cpp.html#3e90e190de5c315a24ee9addb659fcdf">spawncycle</a> = -1 </td>
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<a class="anchor" name="50457919acbb9e0c1b811c5eee0dda63"></a><!-- doxytag: member="clientgame.cpp::suicided" ref="50457919acbb9e0c1b811c5eee0dda63" args="" -->
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<td class="memname">int <a class="el" href="clientgame_8cpp.html#50457919acbb9e0c1b811c5eee0dda63">suicided</a> = -1 </td>
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<a class="anchor" name="d1ab636b9ead358e52c9ba42c2027bb2"></a><!-- doxytag: member="clientgame.cpp::totalmillis" ref="d1ab636b9ead358e52c9ba42c2027bb2" args="" -->
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<td class="memname">int <a class="el" href="cube_8h.html#d1ab636b9ead358e52c9ba42c2027bb2">totalmillis</a> = 0 </td>
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<a class="anchor" name="5a4a18882a806ed64e92cd4622e50dd9"></a><!-- doxytag: member="clientgame.cpp::watchingdemo" ref="5a4a18882a806ed64e92cd4622e50dd9" args="" -->
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<td class="memname">bool <a class="el" href="scoreboard_8cpp.html#5a4a18882a806ed64e92cd4622e50dd9">watchingdemo</a> </td>
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<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:31 2008 for AssaultCube by
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<a href="http://www.doxygen.org/index.html">
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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