Files
assaultcube-/source/src/protocol.h
T
Lee Salzman 9ac4057e08 resolver cleanups/LAN search
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-03-02 13:01:04 +00:00

91 lines
3.6 KiB
C

#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
#define DEFAULTCLIENTS 6
#define MAXTRANS 5000 // max amount of data to swallow in 1 go
#define CUBE_DEFAULT_SERVER_PORT 28763
#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
#define PROTOCOL_VERSION 1126 // bump when protocol changes
#define DEMO_VERSION 1 // bump when demo format changes
#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
#define MAXMAPSENDSIZE 65536
// network messages codes, c2s, c2c, s2c
enum
{
SV_INITS2C = 0, SV_INITC2S, SV_POS, SV_TEXT, SV_TEAMTEXT, SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS,
SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD,
SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE,
SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_FORCEDEATH, SV_RESUME,
SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_NEXTMAP, SV_ITEMACC,
SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP,
SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE,
SV_EDITMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE,
SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP,
SV_MODELSKIN,
SV_FLAGPICKUP, SV_FLAGDROP, SV_FLAGRETURN, SV_FLAGSCORE, SV_FLAGRESET, SV_FLAGINFO, SV_FLAGS,
SV_ARENAWIN,
SV_SETMASTER, SV_SETADMIN, SV_SERVOPINFO,
SV_CALLVOTE, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTE, SV_VOTERESULT,
SV_FORCETEAM, SV_AUTOTEAM, SV_CHANGETEAM,
SV_WHOIS, SV_WHOISINFO,
SV_LISTDEMOS, SV_SENDDEMOLIST, SV_GETDEMO, SV_SENDDEMO, SV_DEMOPLAYBACK,
SV_CONNECT,
SV_CLIENT
};
enum { SA_KICK = 0, SA_BAN, SA_REMBANS, SA_MASTERMODE, SA_AUTOTEAM, SA_FORCETEAM, SA_GIVEMASTER, SA_MAP, SA_RECORDDEMO, SA_STOPDEMO, SA_CLEARDEMOS, SA_NUM};
enum { VOTE_NEUTRAL = 0, VOTE_YES, VOTE_NO, VOTE_NUM };
enum { VOTEE_DISABLED = 0, VOTEE_CUR, VOTEE_MUL, VOTEE_MAX, VOTEE_DED, VOTEE_NUM };
enum { MM_OPEN, MM_PRIVATE, MM_NUM };
#define DMF 16.0f
#define DNF 100.0f
#define DVELF 4.0f
enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_NUM };
#define EXT_ACK -1
#define EXT_VERSION 102
#define EXT_ERROR_NONE 0
#define EXT_ERROR 1
#define EXT_PLAYERSTATS_RESP_IDS -10
#define EXT_UPTIME 0
#define EXT_PLAYERSTATS 1
#define EXT_TEAMSCORE 2
#define EXT_PLAYERSTATS_RESP_STATS -11
/* Gamemodes
0 tdm
1 coop edit
2 dm
3 survivor
4 team survior
5 ctf
6 pistols
7 bot tdm
8 bot dm
9 last swiss standing
10 one shot, one kill
11 team one shot, one kill
12 bot one shot, one kill
*/
#define m_lms (gamemode==3 || gamemode==4)
#define m_ctf (gamemode==5)
#define m_pistol (gamemode==6)
#define m_lss (gamemode==9)
#define m_osok (gamemode>=10 && gamemode<=12)
#define m_noitems (m_lms || m_osok)
#define m_noitemsnade (m_lss)
#define m_nopistol (m_osok || m_lss)
#define m_noprimary (m_pistol || m_lss)
#define m_noguns (m_nopistol && m_noprimary)
#define m_arena (m_lms || m_lss || m_osok)
#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11)
#define m_tarena (m_arena && m_teammode)
#define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12)
#define m_valid(mode) ((mode)>=0 && (mode)<=12 || (mode) == -3)
#define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12)
#define m_demo (gamemode==-3)