Files
assaultcube-/source/src/rendertext.cpp
T
ac-stef 524988feaa filter unrenderable chars from console input
filter all chars that have no entry in the current font
2017-06-25 18:17:46 +02:00

573 lines
18 KiB
C++

// rendertext.cpp: font rendering
#include "cube.h"
int VIRTW;
bool ignoreblinkingbit = false; // for remote-n-temp override of '\fb'
static hashtable<const char *, font> fonts;
static font *fontdef = NULL;
font *curfont = NULL;
VARP(allowblinkingtext, 0, 0, 1); // if you're so inclined
void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *offsetx, int *offsety, int *offsetw, int *offseth)
{
if(*defaulth < 10) return; // (becomes FONTH)
font *f = fonts.access(name);
if(!f)
{
name = newstring(name);
f = &fonts[name];
f->name = name;
}
f->tex = textureload(tex);
f->chars.shrink(0);
f->defaultw = *defaultw;
f->defaulth = *defaulth;
f->offsetx = *offsetx;
f->offsety = *offsety;
f->offsetw = *offsetw;
f->offseth = *offseth;
f->skip = 33;
fontdef = f;
}
COMMANDN(font, newfont, "ssiiiiii");
void fontchar(int *x, int *y, int *w, int *h)
{
if(!fontdef) return;
font::charinfo &c = fontdef->chars.add();
c.x = *x;
c.y = *y;
c.w = *w ? *w : fontdef->defaultw;
c.h = *h ? *h : fontdef->defaulth;
}
COMMAND(fontchar, "iiii");
void fontskip(int *n)
{
if(!fontdef) return;
fontdef->skip = *n;
}
COMMAND(fontskip, "i");
bool setfont(const char *name)
{
font *f = fonts.access(name);
if(!f) return false;
curfont = f;
return true;
}
COMMAND(setfont, "s");
COMMANDF(curfont, "", () { result(curfont && curfont->name ? curfont->name : ""); });
font *getfont(const char *name)
{
return fonts.access(name);
}
static vector<font *> fontstack;
void pushfont(const char *name)
{
fontstack.add(curfont);
setfont(name);
}
void popfont()
{
if(!fontstack.empty()) curfont = fontstack.pop();
}
int text_width(const char *str)
{
int width, height;
text_bounds(str, width, height);
return width;
}
void draw_textf(const char *fstr, int left, int top, ...)
{
defvformatstring(str, top, fstr);
draw_text(str, left, top);
}
int draw_char_contd(font &f, font::charinfo &info, int charcode, int x, int y)
{
float tc_left = (info.x + f.offsetx) / float(f.tex->xs);
float tc_top = (info.y + f.offsety) / float(f.tex->ys);
float tc_right = (info.x + info.w + f.offsetw) / float(f.tex->xs);
float tc_bottom = (info.y + info.h + f.offseth) / float(f.tex->ys);
glTexCoord2f(tc_left, tc_top ); glVertex2f(x, y);
glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y);
glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h);
glTexCoord2f(tc_left, tc_bottom); glVertex2f(x, y + info.h);
xtraverts += 4;
return info.w;
}
static int draw_char(int c, int x, int y)
{
if(curfont->chars.inrange(c-curfont->skip))
{
font::charinfo &info = curfont->chars[c-curfont->skip];
return draw_char_contd(*curfont, info, c, x, y);
}
return 0;
}
vector<threeint> igraphbatch;
void queue_igraph(int c, int x, int y)
{
threeint v = { c, x, y };
igraphbatch.add(v);
}
VARP(igraphsize, 80, 120, 300);
VARP(igraphsizehardcoded, 80, 106, 160);
VARP(igraphanimate, 0, 1, 1);
void render_igraphs()
{
igraphbatch.sort(cmpintasc);
int last = 0, w[2] = { (FONTH * igraphsize) / 100, (FONTH * igraphsizehardcoded) / 100 }, offs[2] = { (FONTH - w[0]) / 2, (FONTH - w[1]) / 2 }, ishc = 0;
igraph *ig = NULL;
glColor4ub(255, 255, 255, 255);
loopv(igraphbatch)
{
if(last != igraphbatch[i].key) ig = getusedigraph((last = igraphbatch[i].key)), ishc = last > 0 && last < 10 ? 1 : 0;
if(ig && ig->tex)
{
int &x = igraphbatch[i].val1, &y = igraphbatch[i].val2, fpos = ((totalmillis + x * x + VIRTW * y) % ig->frames.last() + ig->frames.last()) % ig->frames.last(), frame = 0;
float fw = min(1.0f, float(ig->tex->ys) / ig->tex->xs);
if(igraphanimate) loopvj(ig->frames) if(ig->frames[j] < fpos) frame++;
quad(ig->tex->id, x + offs[ishc], y + offs[ishc], w[ishc], (frame % max(1, ig->tex->xs / ig->tex->ys)) * fw, 0, fw, 1);
}
}
}
//stack[sp] is current color index
static void text_color(char c, char *stack, int size, int &sp, bvec color, int a)
{
if(c=='s') // save color
{
c = stack[sp];
if(sp<size-1) stack[++sp] = c;
}
else
{
if(c=='r') c = stack[(sp > 0) ? --sp : sp]; // restore color
else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed
else stack[sp] = c;
switch(iabs(stack[sp]))
{
case '0': color = bvec( 2, 255, 128 ); break; // green: player talk
case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat
case '2': color = bvec( 255, 192, 64 ); break; // yellow: gameplay action messages, only actions done by players - 230 230 20 too bright
case '3': color = bvec( 255, 64, 64 ); break; // red: important errors and notes
case '4': color = bvec( 128, 128, 128 ); break; // gray
case '5': color = bvec( 255, 255, 255 ); break; // white
case '6': color = bvec( 96, 48, 0 ); break; // dark brown
case '7': color = bvec( 153, 51, 51 ); break; // dark red: dead admin
case '8': color = bvec( 192, 64, 192 ); break; // magenta
case '9': color = bvec( 255, 102, 0 ); break; // orange
case 'A':color = bvec( 0xff, 0xb7, 0xb7); break; // red set
case 'B':color = bvec( 0xCC, 0x33, 0x33); break; //
case 'C':color = bvec( 0x66, 0x33, 0x33); break; //
case 'D':color = bvec( 0xF8, 0x98, 0x4E); break; //
case 'E':color = bvec( 0xFF, 0xFF, 0xB7); break; // yellow set
case 'F':color = bvec( 0xCC, 0xCC, 0x33); break; //
case 'G':color = bvec( 0x66, 0x66, 0x33); break; //
case 'H':color = bvec( 0xCC, 0xFC, 0x58); break; //
case 'I':color = bvec( 0xB7, 0xFF, 0xB7); break; // green set
case 'J':color = bvec( 0x33, 0xCC, 0x33); break; //
case 'K':color = bvec( 0x33, 0x66, 0x33); break; //
case 'L':color = bvec( 0x3F, 0xFF, 0x98); break; //
case 'M':color = bvec( 0xB7, 0xFF, 0xFF); break; // cyan set
case 'N':color = bvec( 0x33, 0xCC, 0xCC); break; //
case 'O':color = bvec( 0x33, 0x66, 0x66); break; //
case 'P':color = bvec( 0x4F, 0xCC, 0xF8); break; //
case 'Q':color = bvec( 0xB7, 0xB7, 0xFF); break; // blue set
case 'R':color = bvec( 0x33, 0x33, 0xCC); break; //
case 'S':color = bvec( 0x33, 0x33, 0x66); break; //
case 'T':color = bvec( 0xA0, 0x49, 0xFF); break; //
case 'U':color = bvec( 0xFF, 0xB7, 0xFF); break; // magenta set
case 'V':color = bvec( 0xCC, 0x33, 0xCC); break; //
case 'W':color = bvec( 0x66, 0x33, 0x66); break; //
case 'X':color = bvec( 0xFF, 0x01, 0xD5); break; //
case 'Y':color = bvec( 0xC7, 0xD1, 0xE2); break; // lt gray
case 'Z':color = bvec( 0x32, 0x32, 0x32); break; // dark gray
case 'u': color = bvec(120, 240, 120); break; // stats: green
case 'v': color = bvec(120, 120, 240); break; // stats: blue
case 'w': color = bvec(230, 230, 110); break; // stats: yellow
case 'x': color = bvec(250, 100, 100); break; // stats: red
}
int b = (int) (sinf(lastmillis / 200.0f) * 115.0f);
b = stack[sp] > 0 ? 100 : min(iabs(b), 100);
glColor4ub(color.x, color.y, color.z, (a * b) / 100);
}
}
static vector<int> *columns = NULL;
void text_startcolumns()
{
if(!columns) columns = new vector<int>;
}
void text_endcolumns()
{
DELETEP(columns);
}
#define TABALIGN(x) ((((x)+PIXELTAB)/PIXELTAB)*PIXELTAB)
#define TEXTGETCOLUMN \
if(columns && col<columns->length()) \
{ \
colx += (*columns)[col++]; \
x = colx; \
} \
else x = TABALIGN(x);
#define TEXTSETCOLUMN \
if(columns) \
{ \
while(col>=columns->length()) columns->add(0); \
int w = TABALIGN(x) - colx; \
w = max(w, (*columns)[col]); \
(*columns)[col] = w; \
col++; \
colx += w; \
x = colx; \
} \
else x = TABALIGN(x);
#define TEXTSKELETON \
int y = 0, x = 0, col = 0, colx = 0;\
int i;\
for(i = 0; str[i]; i++)\
{\
TEXTINDEX(i)\
int c = str[i];\
if(c=='\t') { TEXTTAB(i); TEXTWHITE(i) }\
else if(c==' ') { x += curfont->defaultw; TEXTWHITE(i) }\
else if(c=='\n') { TEXTLINE(i) x = 0; y += FONTH; }\
else if(c=='\f') { if(str[i+1]) { i++; TEXTCOLOR(i) }}\
else if(c=='\1') { if(str[i+1]) { i++; TEXTIGRAPH(i) }}\
else if(c=='\a') { if(str[i+1]) { i++; }}\
else if(curfont->chars.inrange(c-curfont->skip))\
{\
if(maxwidth != -1)\
{\
int j = i;\
int w = curfont->chars[c-curfont->skip].w;\
for(; str[i+1]; i++)\
{\
int c = str[i+1];\
bool isig = c == '\1';\
if(c=='\f') { if(str[i+2]) i++; continue; }\
if(i-j > 16) break;\
if(!isig && !curfont->chars.inrange(c-curfont->skip)) break;\
int cw = isig ? FONTH + 1 : curfont->chars[c-curfont->skip].w + 1;\
if(isig && str[i + 2]) i++;\
if(w + cw >= maxwidth) break;\
w += cw;\
}\
if(x + w >= maxwidth && j!=0) { TEXTLINE(j-1) x = 0; y += FONTH; }\
TEXTWORD\
}\
else\
{ TEXTCHAR(i) }\
}\
}
//all the chars are guaranteed to be either drawable or color commands
#define TEXTWORDSKELETON \
for(; j <= i; j++)\
{\
TEXTINDEX(j)\
int c = str[j];\
if(c=='\f') { if(str[j+1]) { j++; TEXTCOLOR(j) }}\
else if(c=='\1') { if(str[j+1]) { j++; TEXTIGRAPH(j) }}\
else { TEXTCHAR(j) }\
}
int text_visible(const char *str, int hitx, int hity, int maxwidth)
{
#define TEXTINDEX(idx)
#define TEXTTAB(idx) TEXTGETCOLUMN
#define TEXTWHITE(idx) if(y+FONTH > hity && x >= hitx) return idx;
#define TEXTLINE(idx) if(y+FONTH > hity) return idx;
#define TEXTCOLOR(idx)
#define TEXTIGRAPH(idx) x += FONTH; TEXTWHITE(idx)
#define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w+1; TEXTWHITE(idx)
#define TEXTWORD TEXTWORDSKELETON
TEXTSKELETON
#undef TEXTINDEX
#undef TEXTTAB
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTIGRAPH
#undef TEXTCHAR
#undef TEXTWORD
return i;
}
//inverse of text_visible
void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth)
{
#define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; break; }
#define TEXTTAB(idx) TEXTGETCOLUMN
#define TEXTWHITE(idx)
#define TEXTLINE(idx)
#define TEXTCOLOR(idx)
#define TEXTIGRAPH(idx) x += FONTH;
#define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w + 1;
#define TEXTWORD TEXTWORDSKELETON if(i >= cursor) break;
cx = INT_MIN;
cy = 0;
TEXTSKELETON
if(cx == INT_MIN) { cx = x; cy = y; }
#undef TEXTINDEX
#undef TEXTTAB
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTIGRAPH
#undef TEXTCHAR
#undef TEXTWORD
}
void text_bounds(const char *str, int &width, int &height, int maxwidth)
{
#define TEXTINDEX(idx)
#define TEXTTAB(idx) TEXTSETCOLUMN
#define TEXTWHITE(idx)
#define TEXTLINE(idx) if(x > width) width = x;
#define TEXTCOLOR(idx)
#define TEXTIGRAPH(idx) x += FONTH + 1;
#define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w + 1;
#define TEXTWORD x += w + 1;
width = 0;
TEXTSKELETON
height = y + FONTH;
TEXTLINE(_)
#undef TEXTINDEX
#undef TEXTTAB
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTIGRAPH
#undef TEXTCHAR
#undef TEXTWORD
}
void draw_text(const char *str, int left, int top, int r, int g, int b, int a, int cursor, int maxwidth)
{
#define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; cc = str[idx]; }
#define TEXTTAB(idx) TEXTGETCOLUMN
#define TEXTWHITE(idx)
#define TEXTLINE(idx)
#define TEXTCOLOR(idx) text_color(str[idx], colorstack, sizeof(colorstack), colorpos, color, a);
#define TEXTIGRAPH(idx) queue_igraph((uchar)str[idx], left+x, top+y), x += FONTH + 1;
#define TEXTCHAR(idx) x += draw_char(c, left+x, top+y) + 1;
#define TEXTWORD TEXTWORDSKELETON
char colorstack[10];
bvec color(r, g, b);
int colorpos = 0, cx = INT_MIN, cy = 0, cc = ' ';
colorstack[0] = 'c'; //indicate user color
igraphbatch.setsize(0);
glBlendFunc(GL_SRC_ALPHA, curfont->tex->bpp==32 ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE);
glBindTexture(GL_TEXTURE_2D, curfont->tex->id);
glBegin(GL_QUADS);
glColor4ub(color.x, color.y, color.z, a);
TEXTSKELETON
glEnd();
if(cursor >= 0)
{
if(cx == INT_MIN) { cx = x; cy = y; }
if(maxwidth != -1 && cx >= maxwidth) { cx = 0; cy += FONTH; }
int cw = curfont->chars.inrange(cc-33) ? curfont->chars[cc-33].w + 1 : curfont->defaultw;
rendercursor(left+cx, top+cy, cw);
}
render_igraphs();
#undef TEXTINDEX
#undef TEXTTAB
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTIGRAPH
#undef TEXTCHAR
#undef TEXTWORD
}
void reloadfonts()
{
enumerate(fonts, font, f,
if(!reloadtexture(*f.tex)) fatal("failed to reload font texture");
);
}
void cutcolorstring(char *text, int maxlen)
{ // limit string length, ignore color codes
if(!curfont) return;
int len = 0;
maxlen *= curfont->defaultw;
while(*text)
{
if(*text == '\f' && text[1]) text++;
else if(*text == '\1' && text[1]) text++, len += FONTH + 1;
else if(*text == '\t') len = TABALIGN(len);
else len += curfont->chars.inrange(*text - curfont->skip) ? curfont->chars[*text - curfont->skip].w : curfont->defaultw;
if(len > maxlen) { *text = '\0'; break; }
text++;
}
}
bool filterunrenderables(char *s)
{
bool res = false;
char *d = s;
while(*s)
{
if(!curfont->chars.inrange(*s - curfont->skip) && *s != ' ') res = true;
else *d++ = *s;
s++;
}
return res;
}
// animated inlined graphics
VAR(igraphdefaultframetime, 5, 200, 2000);
VARP(hideigraphs, 0, 0, 1);
#define IGRAPHPATH "packages" PATHDIVS "misc" PATHDIVS "igraph" PATHDIVS
hashtable<const char *, igraph> igraphs; // keyed by shorthand
hashtable<const char *, char> igraphsi; // known filenames
vector<igraph *> usedigraphs; // char codes ('\1' + n)
void addigraph(char *fname)
{
char *b, *s = newstring(fname), *mnem = strtok_r(s, "_", &b), *r;
if(mnem && *mnem && !igraphs.access(mnem))
{ // new mnem
defformatstring(filename)("%s%s.png", IGRAPHPATH, fname);
Texture *tex = textureload(filename);
if(tex != notexture && tex->xs && tex->ys)
{
igraph &ig = igraphs[newstring(mnem)];
ig.fname = fname;
ig.tex = tex;
ig.used = !mnem[1] && *mnem >= '1' && *mnem <= '9' ? *mnem - '0' : 0;
if(ig.used && usedigraphs.inrange(ig.used)) usedigraphs[ig.used] = &ig; // hardcode "1".."9"
while((r = strtok_r(NULL, "_", &b))) ig.frames.add(max(5, (int)ATOI(r)));
if(ig.frames.empty()) ig.frames.add(igraphdefaultframetime);
while(ig.frames.length() < tex->xs / tex->ys) ig.frames.add(ig.frames.last());
loopv(ig.frames) if(i) ig.frames[i] += ig.frames[i - 1];
#ifdef _DEBUG
clientlogf(" loaded igraph \"%s\", short \"%s\", %dx%d, %d frame%s", fname, mnem, tex->xs, tex->ys, ig.frames.length(), ig.frames.length() > 1 ? "s" : "");
#endif
}
}
igraphsi[fname] = 0;
delstring(s);
}
void updateigraphs() // read all filenames and parse new ones (also preloads the textures)
{
vector<char *> files;
while(usedigraphs.length() <= (int)'\n') usedigraphs.add(NULL); // allocate hardcoded slots and skip slot 10 ('\n')
listfiles(IGRAPHPATH, "png", files);
loopvrev(files)
{
if(igraphsi.access(files[i])) delstring(files[i]);
else addigraph(files[i]);
}
}
COMMAND(updateigraphs, "");
igraph *getusedigraph(int i)
{
if(usedigraphs.inrange(i)) return usedigraphs[i];
return NULL;
}
int getigraph(const char *mnem)
{
igraph *ig = igraphs.access(mnem);
if(ig)
{
if(!ig->used && usedigraphs.length() < 255)
{
ig->used = usedigraphs.length();
usedigraphs.add(ig);
}
return ig->used;
}
return 0;
}
void _getigraph(char *s)
{
uchar res[3] = { '\1', (uchar)getigraph(s), '\0' };
result(res[1] ? (char*)res : "");
}
COMMANDN(getigraph, _getigraph, "s");
void encodeigraphs(char *d, const char *s, int len) // find known igraphs in a string and substitute with rendercodes, only used for console messages
{
if(hideigraphs) copystring(d, s, len);
else
{
len--;
string mnem;
loopi(len)
{
if(*s == ':' && (!i || isspace(s[-1])) && i < len - 1)
{
int l = strcspn(s + 1, " \t\n."), u;
if(l && l < MAXSTRLEN)
{
copystring(mnem, s + 1, l + 1);
if((u = getigraph(mnem)))
{ // found one: encode
*d++ = '\1';
*d++ = u;
s += l + 1;
i++;
continue;
}
}
}
*d++ = *s++;
}
*d = '\0';
}
}
void enumigraphs(vector<const char *> &igs, const char *s, int len)
{
enumeratek(igraphs, const char *, mnem, if(!strncasecmp(mnem, s, len)) igs.add(mnem));
}