git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
1254 lines
35 KiB
C++
1254 lines
35 KiB
C++
// main.cpp: initialisation & main loop
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#include "cube.h"
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void cleanup(char *msg) // single program exit point;
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{
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if(!msg)
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{
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cleanupclient();
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audiomgr.soundcleanup();
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cleanupserver();
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extern void cleargamma();
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cleargamma();
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}
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SDL_ShowCursor(1);
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if(msg)
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{
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#ifdef WIN32
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MessageBox(NULL, msg, "AssaultCube fatal error", MB_OK|MB_SYSTEMMODAL|MB_ICONERROR);
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#else
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printf("%s", msg);
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#endif
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}
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SDL_Quit();
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}
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VAR(resetcfg, 0, 0, 1);
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void quit() // normal exit
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{
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const char *onquit = getalias("onQuit");
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if(onquit && onquit[0]) { execute(onquit); alias("onQuit", ""); }
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extern void writeinitcfg();
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writeinitcfg();
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writeservercfg();
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writekillmsgcfg();
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if(resetcfg) deletecfg();
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else writecfg();
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cleanup(NULL);
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popscontext();
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exit(EXIT_SUCCESS);
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}
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void fatal(const char *s, ...) // failure exit
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{
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static int errors = 0;
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errors++;
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if(errors <= 2)
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{
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defvformatstring(msg,s,s);
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if(errors <= 1)
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{
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defvformatstring(msg,s,s);
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defformatstring(msgerr)("%s (%s)\n", msg, SDL_GetError());
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cleanup(msgerr);
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}
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else puts(msg);
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}
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exit(EXIT_FAILURE);
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}
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SDL_Surface *screen = NULL;
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static int initing = NOT_INITING;
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static bool restoredinits = false;
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bool initwarning(const char *desc, int level, int type)
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{
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if(initing < level)
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{
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addchange(desc, type);
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return true;
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}
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return false;
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}
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VARF(scr_w, 320, 1024, 10000, initwarning("screen resolution"));
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VARF(scr_h, 200, 768, 10000, initwarning("screen resolution"));
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VARF(colorbits, 0, 0, 32, initwarning("color depth"));
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VARF(depthbits, 0, 0, 32, initwarning("depth-buffer precision"));
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VARF(stencilbits, 0, 0, 32, initwarning("stencil-buffer precision"));
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VARF(fsaa, -1, -1, 16, initwarning("anti-aliasing"));
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VARF(vsync, -1, -1, 1, initwarning("vertical sync"));
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static bool grabinput = false, minimized = false;
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void inputgrab(bool on)
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{
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#ifndef WIN32
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if(!(screen->flags & SDL_FULLSCREEN)) SDL_WM_GrabInput(SDL_GRAB_OFF);
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else
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#endif
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SDL_WM_GrabInput(on ? SDL_GRAB_ON : SDL_GRAB_OFF);
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SDL_ShowCursor(on ? SDL_DISABLE : SDL_ENABLE);
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}
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void setfullscreen(bool enable)
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{
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if(!screen) return;
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#if defined(WIN32) || defined(__APPLE__)
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initwarning(enable ? "fullscreen" : "windowed");
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#else
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if(enable == !(screen->flags&SDL_FULLSCREEN))
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{
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SDL_WM_ToggleFullScreen(screen);
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inputgrab(grabinput);
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}
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#endif
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}
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#ifdef _DEBUG
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VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
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#else
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VARF(fullscreen, 0, 1, 1, setfullscreen(fullscreen!=0));
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#endif
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void writeinitcfg()
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{
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if(!restoredinits) return;
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stream *f = openfile(path("config/init.cfg", true), "w");
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if(!f) return;
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f->printf("// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n");
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extern int fullscreen;
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f->printf("fullscreen %d\n", fullscreen);
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f->printf("scr_w %d\n", scr_w);
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f->printf("scr_h %d\n", scr_h);
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f->printf("colorbits %d\n", colorbits);
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f->printf("depthbits %d\n", depthbits);
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f->printf("stencilbits %d\n", stencilbits);
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f->printf("fsaa %d\n", fsaa);
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f->printf("vsync %d\n", vsync);
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extern int audio, soundchannels;
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f->printf("audio %d\n", audio > 0 ? 1 : 0);
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f->printf("soundchannels %d\n", soundchannels);
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delete f;
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}
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#if 0
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VARP(highprocesspriority, 0, 1, 1);
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void setprocesspriority(bool high)
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{
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#if defined(WIN32) && !defined(_DEBUG)
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SetPriorityClass(GetCurrentProcess(), high && highprocesspriority && fullscreen ? HIGH_PRIORITY_CLASS : NORMAL_PRIORITY_CLASS);
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#endif
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}
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#endif
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const char *screenshotpath(const char *imagepath, const char *suffix)
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{
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static string buf;
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if(imagepath && imagepath[0]) copystring(buf, imagepath);
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else
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{
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if(getclientmap()[0])
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formatstring(buf)("screenshots/%s_%s_%s.%s", timestring(), behindpath(getclientmap()), modestr(gamemode, true), suffix);
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else
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formatstring(buf)("screenshots/%s.%s", timestring(), suffix);
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}
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path(buf);
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return buf;
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}
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void bmp_screenshot(const char *imagepath, bool mapshot = false)
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{
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extern int minimaplastsize;
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int iw = mapshot?minimaplastsize:screen->w;
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int ih = mapshot?minimaplastsize:screen->h;
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SDL_Surface *image = creatergbsurface(iw, ih);
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if(!image) return;
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uchar *tmp = new uchar[iw*ih*3];
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uchar *dst = (uchar *)image->pixels;
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if(mapshot)
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{
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
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}
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else
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{
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conoutf("no mapshot prepared!");
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return;
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}
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}
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else
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{
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, iw, ih, GL_RGB, GL_UNSIGNED_BYTE, tmp); //screen->w//screen->h
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}
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loopi(ih)
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{
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memcpy(dst, &tmp[3*iw*(ih-i-1)], 3*iw);
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dst += image->pitch;
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}
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delete[] tmp;
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const char *filename = screenshotpath(imagepath, "bmp");
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stream *file = openfile(filename, "wb");
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if(!file) conoutf("failed to create: %s", filename);
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else
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{
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SDL_SaveBMP_RW(image, file->rwops(), 1);
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delete file;
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}
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SDL_FreeSurface(image);
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}
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// best: 100 - good: 85 [default] - bad: 70 - terrible: 50
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VARP(jpegquality, 10, 85, 100);
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#include "jpegenc.h"
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void jpeg_screenshot(const char *imagepath, bool mapshot = false)
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{
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extern int minimaplastsize;
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int iw = mapshot?minimaplastsize:screen->w;
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int ih = mapshot?minimaplastsize:screen->h;
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uchar *pixels = new uchar[3*iw*ih];
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if(mapshot)
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{
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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}
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else
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{
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conoutf("no mapshot prepared!");
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delete[] pixels;
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return;
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}
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}
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else
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{
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, iw, ih, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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int stride = 3*iw;
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GLubyte *swapline = (GLubyte *) malloc(stride);
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for(int row = 0; row < ih/2; row++)
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{
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memcpy(swapline, pixels + row * stride, stride);
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memcpy(pixels + row * stride, pixels + (ih - row - 1) * stride, stride);
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memcpy(pixels + (ih - row -1) * stride, swapline, stride);
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}
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}
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const char *filename = findfile(screenshotpath(imagepath, "jpg"), "wb");
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conoutf("writing to file: %s", filename);
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jpegenc *jpegencoder = new jpegenc;
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jpegencoder->encode(filename, (colorRGB *)pixels, iw, ih, jpegquality);
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delete jpegencoder;
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delete[] pixels;
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}
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VARP(pngcompress, 0, 9, 9);
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void writepngchunk(stream *f, const char *type, uchar *data = NULL, uint len = 0)
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{
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f->putbig<uint>(len);
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f->write(type, 4);
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f->write(data, len);
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uint crc = crc32(0, Z_NULL, 0);
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crc = crc32(crc, (const Bytef *)type, 4);
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if(data) crc = crc32(crc, data, len);
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f->putbig<uint>(crc);
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}
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int save_png(const char *filename, SDL_Surface *image)
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{
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uchar *data = (uchar *)image->pixels;
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int iw = image->w, ih = image->h, pitch = image->pitch;
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stream *f = openfile(filename, "wb");
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if(!f) { conoutf("could not write to %s", filename); return -1; }
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uchar signature[] = { 137, 80, 78, 71, 13, 10, 26, 10 };
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f->write(signature, sizeof(signature));
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struct pngihdr
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{
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uint width, height;
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uchar bitdepth, colortype, compress, filter, interlace;
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} ihdr = { bigswap<uint>(iw), bigswap<uint>(ih), 8, 2, 0, 0, 0 };
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writepngchunk(f, "IHDR", (uchar *)&ihdr, 13);
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int idat = f->tell();
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uint len = 0;
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f->write("\0\0\0\0IDAT", 8);
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uint crc = crc32(0, Z_NULL, 0);
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crc = crc32(crc, (const Bytef *)"IDAT", 4);
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z_stream z;
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z.zalloc = NULL;
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z.zfree = NULL;
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z.opaque = NULL;
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if(deflateInit(&z, pngcompress) != Z_OK)
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goto error;
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uchar buf[1<<12];
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z.next_out = (Bytef *)buf;
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z.avail_out = sizeof(buf);
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loopi(ih)
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{
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uchar filter = 0;
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loopj(2)
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{
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z.next_in = j ? (Bytef *)data + i*pitch : (Bytef *)&filter;
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z.avail_in = j ? iw*3 : 1;
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while(z.avail_in > 0)
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{
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if(deflate(&z, Z_NO_FLUSH) != Z_OK) goto cleanuperror;
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#define FLUSHZ do { \
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int flush = sizeof(buf) - z.avail_out; \
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crc = crc32(crc, buf, flush); \
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len += flush; \
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f->write(buf, flush); \
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z.next_out = (Bytef *)buf; \
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z.avail_out = sizeof(buf); \
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} while(0)
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FLUSHZ;
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}
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}
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}
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for(;;)
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{
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int err = deflate(&z, Z_FINISH);
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if(err != Z_OK && err != Z_STREAM_END) goto cleanuperror;
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FLUSHZ;
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if(err == Z_STREAM_END) break;
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}
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deflateEnd(&z);
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f->seek(idat, SEEK_SET);
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f->putbig<uint>(len);
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f->seek(0, SEEK_END);
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f->putbig<uint>(crc);
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writepngchunk(f, "IEND");
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delete f;
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return 0;
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cleanuperror:
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deflateEnd(&z);
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error:
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delete f;
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return -1;
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}
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void png_screenshot(const char *imagepath, bool mapshot = false)
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{
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extern int minimaplastsize;
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int iw = mapshot?minimaplastsize:screen->w;
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int ih = mapshot?minimaplastsize:screen->h;
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SDL_Surface *image = creatergbsurface(iw, ih);
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if(!image) return;
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uchar *tmp = new uchar[iw*ih*3];
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uchar *dst = (uchar *)image->pixels;
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if(mapshot)
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{
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extern GLuint minimaptex;
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if(minimaptex)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, minimaptex);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmp);
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}
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else
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{
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conoutf("no mapshot prepared!");
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return;
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}
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}
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else
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{
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, iw, ih, GL_RGB, GL_UNSIGNED_BYTE, tmp);
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}
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loopi(ih)
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{
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memcpy(dst, &tmp[3*iw*(ih-i-1)], 3*iw);
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dst += image->pitch;
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}
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delete[] tmp;
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const char *filename = screenshotpath(imagepath, "png");
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if(save_png(filename, image) < 0) conoutf("\f3Error saving png file");
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SDL_FreeSurface(image);
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}
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VARP(screenshottype, 0, 1, 2);
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void screenshot(const char *imagepath)
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{
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switch(screenshottype)
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{
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case 2: png_screenshot(imagepath,false); break;
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case 1: jpeg_screenshot(imagepath,false); break;
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case 0:
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default: bmp_screenshot(imagepath,false); break;
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}
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}
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void mapshot()
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{
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string suffix;
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switch(screenshottype)
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{
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case 2: copystring(suffix, "png"); break;
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case 1: copystring(suffix, "jpg"); break;
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case 0:
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default: copystring(suffix, "bmp"); break;
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}
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defformatstring(buf)("screenshots/mapshot_%s_%s.%s", behindpath(getclientmap()), timestring(), suffix);
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switch(screenshottype)
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{
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case 2: png_screenshot(buf,true); break;
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case 1: jpeg_screenshot(buf,true); break;
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case 0:
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default: bmp_screenshot(buf,true); break;
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}
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}
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bool needsautoscreenshot = false;
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void makeautoscreenshot()
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{
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needsautoscreenshot = false;
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screenshot(NULL);
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}
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COMMAND(screenshot, ARG_1STR);
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COMMAND(mapshot, ARG_NONE);
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COMMAND(quit, ARG_NONE);
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void screenres(int w, int h)
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{
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#if !defined(WIN32) && !defined(__APPLE__)
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if(initing >= INIT_RESET)
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{
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#endif
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scr_w = w;
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scr_h = h;
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#if defined(WIN32) || defined(__APPLE__)
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initwarning("screen resolution");
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#else
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return;
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}
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SDL_Surface *surf = SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_RESIZABLE|(screen->flags&SDL_FULLSCREEN));
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if(!surf) return;
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screen = surf;
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scr_w = screen->w;
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scr_h = screen->h;
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glViewport(0, 0, scr_w, scr_h);
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VIRTW = scr_w*VIRTH/scr_h;
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#endif
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}
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#if defined(WIN32) || defined(__APPLE__) || !defined(WIN32)
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void setresdata(char *s, enet_uint32 c)
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{
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extern hashtable<char *, enet_uint32> &resdata;
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resdata[newstring(s)] = c;
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}
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#endif
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COMMAND(screenres, ARG_2INT);
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static int curgamma = 100;
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VARFP(gamma, 30, 100, 300,
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{
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if(gamma == curgamma) return;
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curgamma = gamma;
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float f = gamma/100.0f;
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if(SDL_SetGamma(f,f,f)==-1) conoutf("Could not set gamma: %s", SDL_GetError());
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});
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void cleargamma()
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{
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if(curgamma != 100) SDL_SetGamma(1, 1, 1);
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}
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void restoregamma()
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{
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if(curgamma == 100) return;
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float f = curgamma/100.0f;
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SDL_SetGamma(1, 1, 1);
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SDL_SetGamma(f, f, f);
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}
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void setupscreen(int &usedcolorbits, int &useddepthbits, int &usedfsaa)
|
|
{
|
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int flags = SDL_RESIZABLE;
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#if defined(WIN32) || defined(__APPLE__)
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flags = 0;
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putenv("SDL_VIDEO_CENTERED=1"); //Center window
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#endif
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if(fullscreen) flags |= SDL_FULLSCREEN;
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SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL|flags);
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if(modes && modes!=(SDL_Rect **)-1)
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{
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bool hasmode = false;
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for(int i = 0; modes[i]; i++)
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{
|
|
if(scr_w <= modes[i]->w && scr_h <= modes[i]->h) { hasmode = true; break; }
|
|
}
|
|
if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
|
|
}
|
|
bool hasbpp = true;
|
|
if(colorbits && modes)
|
|
hasbpp = SDL_VideoModeOK(modes!=(SDL_Rect **)-1 ? modes[0]->w : scr_w, modes!=(SDL_Rect **)-1 ? modes[0]->h : scr_h, colorbits, SDL_OPENGL|flags)==colorbits;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
#if SDL_VERSION_ATLEAST(1, 2, 11)
|
|
if(vsync>=0) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
|
|
#endif
|
|
static int configs[] =
|
|
{
|
|
0x7, /* try everything */
|
|
0x6, 0x5, 0x3, /* try disabling one at a time */
|
|
0x4, 0x2, 0x1, /* try disabling two at a time */
|
|
0 /* try disabling everything */
|
|
};
|
|
int config = 0;
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
|
|
if(!depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
if(!fsaa)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
}
|
|
loopi(sizeof(configs)/sizeof(configs[0]))
|
|
{
|
|
config = configs[i];
|
|
if(!depthbits && config&1) continue;
|
|
if(!stencilbits && config&2) continue;
|
|
if(fsaa<=0 && config&4) continue;
|
|
if(depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, config&1 ? depthbits : 16);
|
|
if(stencilbits)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, config&2 ? stencilbits : 0);
|
|
hasstencil = (config&2)!=0;
|
|
}
|
|
else hasstencil = false;
|
|
if(fsaa>0)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, config&4 ? 1 : 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, config&4 ? fsaa : 0);
|
|
}
|
|
screen = SDL_SetVideoMode(scr_w, scr_h, hasbpp ? colorbits : 0, SDL_OPENGL|flags);
|
|
if(screen) break;
|
|
}
|
|
if(!screen) fatal("Unable to create OpenGL screen");
|
|
else
|
|
{
|
|
if(!hasbpp) conoutf("%d bit color buffer not supported - disabling", colorbits);
|
|
if(depthbits && (config&1)==0) conoutf("%d bit z-buffer not supported - disabling", depthbits);
|
|
if(stencilbits && (config&2)==0) conoutf("%d bit stencil buffer not supported - disabling", stencilbits);
|
|
if(fsaa>0 && (config&4)==0) conoutf("%dx anti-aliasing not supported - disabling", fsaa);
|
|
}
|
|
|
|
scr_w = screen->w;
|
|
scr_h = screen->h;
|
|
VIRTW = scr_w*VIRTH/scr_h;
|
|
|
|
#ifdef WIN32
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
#else
|
|
SDL_WM_GrabInput(fullscreen ? SDL_GRAB_ON : SDL_GRAB_OFF);
|
|
#endif
|
|
|
|
usedcolorbits = hasbpp ? colorbits : 0;
|
|
useddepthbits = config&1 ? depthbits : 0;
|
|
usedfsaa = config&2 ? fsaa : 0;
|
|
}
|
|
|
|
extern int hirestextures;
|
|
|
|
void resetgl()
|
|
{
|
|
clearchanges(CHANGE_GFX);
|
|
|
|
loadingscreen();
|
|
|
|
extern void cleanupparticles();
|
|
extern void cleanupmodels();
|
|
extern void cleanuptextures();
|
|
extern void cleanuptmus();
|
|
extern void cleanupgl();
|
|
cleanupparticles();
|
|
cleanupmodels();
|
|
cleanuptextures();
|
|
cleanuptmus();
|
|
cleanupgl();
|
|
uniformtexres = !hirestextures;
|
|
c2skeepalive();
|
|
|
|
SDL_SetVideoMode(0, 0, 0, 0);
|
|
|
|
int usedcolorbits = 0, useddepthbits = 0, usedfsaa = 0;
|
|
setupscreen(usedcolorbits, useddepthbits, usedfsaa);
|
|
gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
|
|
|
|
extern void reloadfonts();
|
|
extern void reloadtextures();
|
|
c2skeepalive();
|
|
if(!reloadtexture(*notexture) ||
|
|
!reloadtexture("packages/misc/startscreen.png"))
|
|
fatal("failed to reload core texture");
|
|
loadingscreen();
|
|
c2skeepalive();
|
|
restoregamma();
|
|
c2skeepalive();
|
|
reloadfonts();
|
|
reloadtextures();
|
|
c2skeepalive();
|
|
drawscope(true); // 2011feb05:ft: preload scope.png
|
|
preload_playermodels();
|
|
c2skeepalive();
|
|
preload_hudguns();
|
|
c2skeepalive();
|
|
preload_entmodels();
|
|
c2skeepalive();
|
|
preload_mapmodels();
|
|
c2skeepalive();
|
|
}
|
|
|
|
COMMAND(resetgl, ARG_NONE);
|
|
|
|
VARP(maxfps, 0, 200, 1000);
|
|
|
|
void limitfps(int &millis, int curmillis)
|
|
{
|
|
if(!maxfps) return;
|
|
static int fpserror = 0;
|
|
int delay = 1000/maxfps - (millis-curmillis);
|
|
if(delay < 0) fpserror = 0;
|
|
else
|
|
{
|
|
fpserror += 1000%maxfps;
|
|
if(fpserror >= maxfps)
|
|
{
|
|
++delay;
|
|
fpserror -= maxfps;
|
|
}
|
|
if(delay > 0)
|
|
{
|
|
SDL_Delay(delay);
|
|
millis += delay;
|
|
}
|
|
}
|
|
}
|
|
|
|
int lowfps = 30, highfps = 40;
|
|
|
|
void fpsrange(int low, int high)
|
|
{
|
|
if(low>high || low<1) return;
|
|
lowfps = low;
|
|
highfps = high;
|
|
}
|
|
|
|
COMMAND(fpsrange, ARG_2INT);
|
|
|
|
void keyrepeat(bool on)
|
|
{
|
|
SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0,
|
|
SDL_DEFAULT_REPEAT_INTERVAL);
|
|
}
|
|
|
|
vector<SDL_Event> events;
|
|
|
|
void pushevent(const SDL_Event &e)
|
|
{
|
|
events.add(e);
|
|
}
|
|
|
|
bool interceptkey(int sym)
|
|
{
|
|
static int lastintercept = SDLK_UNKNOWN;
|
|
int len = lastintercept == sym ? events.length() : 0;
|
|
SDL_Event event;
|
|
while(SDL_PollEvent(&event)) switch(event.type)
|
|
{
|
|
case SDL_MOUSEMOTION: break;
|
|
default: pushevent(event); break;
|
|
}
|
|
lastintercept = sym;
|
|
if(sym != SDLK_UNKNOWN) for(int i = len; i < events.length(); i++)
|
|
{
|
|
if(events[i].type == SDL_KEYDOWN && events[i].key.keysym.sym == sym) { events.remove(i); return true; }
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void resetmousemotion()
|
|
{
|
|
#ifndef WIN32
|
|
if(!(screen->flags&SDL_FULLSCREEN))
|
|
{
|
|
SDL_WarpMouse(screen->w / 2, screen->h / 2);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static inline bool skipmousemotion(SDL_Event &event)
|
|
{
|
|
if(event.type != SDL_MOUSEMOTION) return true;
|
|
#ifndef WIN32
|
|
if(!(screen->flags&SDL_FULLSCREEN))
|
|
{
|
|
#ifdef __APPLE__
|
|
if(event.motion.y == 0) return true; // let mac users drag windows via the title bar
|
|
#endif
|
|
if(event.motion.x == screen->w / 2 && event.motion.y == screen->h / 2) return true; // ignore any motion events generated SDL_WarpMouse
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static void checkmousemotion(int &dx, int &dy)
|
|
{
|
|
loopv(events)
|
|
{
|
|
SDL_Event &event = events[i];
|
|
if(skipmousemotion(event))
|
|
{
|
|
if(i > 0) events.remove(0, i);
|
|
return;
|
|
}
|
|
dx += event.motion.xrel;
|
|
dy += event.motion.yrel;
|
|
}
|
|
events.setsize(0);
|
|
SDL_Event event;
|
|
while(SDL_PollEvent(&event))
|
|
{
|
|
if(skipmousemotion(event))
|
|
{
|
|
events.add(event);
|
|
return;
|
|
}
|
|
dx += event.motion.xrel;
|
|
dy += event.motion.yrel;
|
|
}
|
|
}
|
|
|
|
static int ignoremouse = 5;
|
|
|
|
void checkinput()
|
|
{
|
|
SDL_Event event;
|
|
int lasttype = 0, lastbut = 0;
|
|
int tdx=0,tdy=0;
|
|
while(events.length() || SDL_PollEvent(&event))
|
|
{
|
|
if(events.length()) event = events.remove(0);
|
|
|
|
switch(event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
quit();
|
|
break;
|
|
|
|
#if !defined(WIN32) && !defined(__APPLE__)
|
|
case SDL_VIDEORESIZE:
|
|
screenres(event.resize.w, event.resize.h);
|
|
break;
|
|
#endif
|
|
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
extern bool senst;
|
|
if (event.key.keysym.sym <= SDLK_5 && event.key.keysym.sym >= SDLK_1 && senst)
|
|
{
|
|
if (event.key.state==SDL_PRESSED)
|
|
{
|
|
extern int tsens(int x);
|
|
tsens(event.key.keysym.sym);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
keypress(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.unicode, event.key.keysym.mod);
|
|
}
|
|
break;
|
|
|
|
case SDL_ACTIVEEVENT:
|
|
if(event.active.state & SDL_APPINPUTFOCUS)
|
|
inputgrab(grabinput = event.active.gain!=0);
|
|
if(event.active.state & SDL_APPACTIVE)
|
|
minimized = !event.active.gain;
|
|
#if 0
|
|
if(event.active.state==SDL_APPMOUSEFOCUS) setprocesspriority(event.active.gain > 0); // switch priority on focus change
|
|
#endif
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
if(ignoremouse) { ignoremouse--; break; }
|
|
if(grabinput && !skipmousemotion(event))
|
|
{
|
|
int dx = event.motion.xrel, dy = event.motion.yrel;
|
|
checkmousemotion(dx, dy);
|
|
resetmousemotion();
|
|
tdx+=dx;tdy+=dy;
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
if(lasttype==event.type && lastbut==event.button.button) break;
|
|
keypress(-event.button.button, event.button.state!=0, 0);
|
|
lasttype = event.type;
|
|
lastbut = event.button.button;
|
|
break;
|
|
}
|
|
}
|
|
mousemove(tdx, tdy);
|
|
}
|
|
|
|
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
|
|
VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
|
|
|
|
bool firstrun = false, inmainloop = false;
|
|
static int clockrealbase = 0, clockvirtbase = 0;
|
|
static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
|
|
VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
|
|
VARFP(clockfix, 0, 0, 1, clockreset());
|
|
|
|
const char *rndmapname()
|
|
{
|
|
// "ac_depot_classic",
|
|
static const char * const mapnames[] = {
|
|
"ac_aqueous", "ac_arabian", "ac_arctic", "ac_arid", "ac_complex",
|
|
"ac_depot", "ac_desert", "ac_desert2", "ac_desert3", "ac_douze",
|
|
"ac_edifice", "ac_elevation", "ac_gothic", "ac_iceroad", "ac_industrial",
|
|
"ac_ingress", "ac_keller", "ac_mines", "ac_outpost", "ac_power",
|
|
"ac_rattrap", "ac_scaffold", "ac_shine", "ac_snow", "ac_stellar",
|
|
"ac_sunset", "ac_toxic", "ac_urban", "ac_werk",
|
|
};
|
|
int l = sizeof(mapnames)/sizeof(mapnames[0]);
|
|
int n = rnd(l);
|
|
return mapnames[n];
|
|
}
|
|
|
|
extern void connectserv(char *, char *, char *);
|
|
|
|
void connectprotocol(char *protocolstring, string &servername, string &serverport, string &password, bool &direct_connect)
|
|
{
|
|
const char *c = &protocolstring[14], *p = c;
|
|
int len = 0;
|
|
direct_connect = false;
|
|
servername[0] = serverport[0] = password[0] = '\0';
|
|
while(*c && *c!='/' && *c!='?' && *c!=':') { len++; c++; }
|
|
if(!len) { conoutf("\f3bad commandline syntax", protocolstring); return; }
|
|
copystring(servername, p, min(len+1, MAXSTRLEN));
|
|
direct_connect = true;
|
|
if(*c && *c==':')
|
|
{
|
|
c++; p = c; len = 0;
|
|
while(*c && *c!='/' && *c!='?') { len++; c++; }
|
|
if(len) copystring(serverport, p, min(len+1, MAXSTRLEN));
|
|
}
|
|
if(*c && *c=='/') c++;
|
|
if(!*c || *c!='?') return;
|
|
do
|
|
{
|
|
if(*c) c++;
|
|
if(!strncmp(c, "port=", 5))
|
|
{
|
|
c += 5; p = c; len = 0;
|
|
while(*c && *c!='&' && *c!='/') { len++; c++; }
|
|
if(len) copystring(serverport, p, min(len+1, MAXSTRLEN));
|
|
}
|
|
else if(!strncmp(c, "password=", 9))
|
|
{
|
|
c += 9; p = c; len = 0;
|
|
while(*c && *c!='&' && *c!='/') { len++, c++; }
|
|
if(len) copystring(password, p, min(len+1, MAXSTRLEN));
|
|
}
|
|
else break;
|
|
} while(*c && *c=='&' && *c!='/');
|
|
}
|
|
|
|
#ifdef WIN32
|
|
static char *parsecommandline(const char *src, vector<char *> &args)
|
|
{
|
|
char *buf = new char[strlen(src) + 1], *dst = buf;
|
|
for(;;)
|
|
{
|
|
while(isspace(*src)) src++;
|
|
if(!*src) break;
|
|
args.add(dst);
|
|
for(bool quoted = false; *src && (quoted || !isspace(*src)); src++)
|
|
{
|
|
if(*src != '"') *dst++ = *src;
|
|
else if(dst > buf && src[-1] == '\\') dst[-1] = '"';
|
|
else quoted = !quoted;
|
|
}
|
|
*dst++ = '\0';
|
|
}
|
|
args.add(NULL);
|
|
return buf;
|
|
}
|
|
|
|
|
|
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
|
|
{
|
|
vector<char *> args;
|
|
char *buf = parsecommandline(GetCommandLine(), args);
|
|
SDL_SetModuleHandle(hInst);
|
|
int status = SDL_main(args.length()-1, args.getbuf());
|
|
delete[] buf;
|
|
exit(status);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
extern struct servercommandline scl;
|
|
#ifdef WIN32
|
|
//atexit((void (__cdecl *)(void))_CrtDumpMemoryLeaks);
|
|
#ifndef _DEBUG
|
|
#ifndef __GNUC__
|
|
__try {
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
bool dedicated = false;
|
|
bool quitdirectly = false;
|
|
char *initscript = NULL;
|
|
char *initdemo = NULL;
|
|
bool direct_connect = false; // to connect via assaultcube:// browser switch
|
|
string servername, serverport, password;
|
|
|
|
const char *initmap = rndmapname();
|
|
|
|
pushscontext(IEXC_CFG);
|
|
|
|
#define initlog(s) clientlogf("init: " s)
|
|
|
|
initing = INIT_RESET;
|
|
for(int i = 1; i<argc; i++)
|
|
{
|
|
// server: ufimNFTLAckyxpDWrXBKIoOnPMVC
|
|
if(!scl.checkarg(argv[i]))
|
|
{
|
|
char *a = &argv[i][2];
|
|
if(argv[i][0]=='-') switch(argv[i][1])
|
|
{
|
|
case '-':
|
|
if(!strncmp(argv[i], "--home=", 7))
|
|
{
|
|
sethomedir(&argv[i][7]);
|
|
}
|
|
else if(!strncmp(argv[i], "--mod=", 6))
|
|
{
|
|
addpackagedir(&argv[i][6]);
|
|
}
|
|
else if(!strcmp(argv[i], "--init"))
|
|
{
|
|
execfile((char *)"config/init.cfg");
|
|
restoredinits = true;
|
|
}
|
|
else if(!strncmp(argv[i], "--init=", 7))
|
|
{
|
|
execfile(&argv[i][7]);
|
|
restoredinits = true;
|
|
}
|
|
else if(!strcmp(argv[i], "--version"))
|
|
{
|
|
printf("%.3f\n", AC_VERSION/1000.0f);
|
|
quitdirectly = true;
|
|
}
|
|
else if(!strcmp(argv[i], "--protocol"))
|
|
{
|
|
printf("%d\n", PROTOCOL_VERSION);
|
|
quitdirectly = true;
|
|
}
|
|
else if(!strncmp(argv[i], "--loadmap=", 10))
|
|
{
|
|
initmap = &argv[i][10];
|
|
}
|
|
else if(!strncmp(argv[i], "--loaddemo=", 11))
|
|
{
|
|
initdemo = &argv[i][11];
|
|
}
|
|
else conoutf("\f3unknown commandline switch: %s", argv[i]);
|
|
break;
|
|
case 'd': dedicated = true; break;
|
|
case 't': fullscreen = atoi(a); break;
|
|
case 'w': scr_w = atoi(a); break;
|
|
case 'h': scr_h = atoi(a); break;
|
|
case 'z': depthbits = atoi(a); break;
|
|
case 'b': colorbits = atoi(a); break;
|
|
case 's': stencilbits = atoi(&argv[i][2]); break;
|
|
case 'a': fsaa = atoi(a); break;
|
|
case 'v': vsync = atoi(a); break;
|
|
case 'e': initscript = &argv[i][2]; break;
|
|
default: conoutf("\f3unknown commandline option: -%c", argv[i][1]);
|
|
}
|
|
else if(!strncmp(argv[i], "assaultcube://", 14)) // browser direct connection
|
|
{
|
|
connectprotocol(argv[i], servername, serverport, password, direct_connect);
|
|
}
|
|
else conoutf("\f3unknown commandline argument: %c", argv[i][0]);
|
|
}
|
|
}
|
|
if(quitdirectly) return EXIT_SUCCESS;
|
|
|
|
i18nmanager i18n("AC", path("packages/locale", true));
|
|
|
|
initing = NOT_INITING;
|
|
|
|
initlog("sdl");
|
|
int par = 0;
|
|
#ifdef _DEBUG
|
|
par = SDL_INIT_NOPARACHUTE;
|
|
#endif
|
|
if(SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO|par)<0) fatal("Unable to initialize SDL");
|
|
|
|
#if 0
|
|
if(highprocesspriority) setprocesspriority(true);
|
|
#endif
|
|
|
|
if (!dedicated) initlog("net");
|
|
if(enet_initialize()<0) fatal("Unable to initialise network module");
|
|
|
|
if (!dedicated) initclient();
|
|
//FIXME the server executed in this way does not catch the SIGTERM or ^C
|
|
initserver(dedicated,argc,argv); // never returns if dedicated
|
|
|
|
initlog("world");
|
|
empty_world(7, true);
|
|
|
|
initlog("video: sdl");
|
|
if(SDL_InitSubSystem(SDL_INIT_VIDEO)<0) fatal("Unable to initialize SDL Video");
|
|
|
|
initlog("video: mode");
|
|
int usedcolorbits = 0, useddepthbits = 0, usedfsaa = 0;
|
|
setupscreen(usedcolorbits, useddepthbits, usedfsaa);
|
|
|
|
// no more TTF ATM.
|
|
//initlog("font");
|
|
//initfont();
|
|
|
|
initlog("video: misc");
|
|
SDL_WM_SetCaption("AssaultCube", NULL);
|
|
keyrepeat(false);
|
|
SDL_ShowCursor(0);
|
|
|
|
initlog("gl");
|
|
gl_checkextensions();
|
|
gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
|
|
|
|
notexture = noworldtexture = textureload("packages/misc/notexture.jpg");
|
|
if(!notexture) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
|
|
|
|
initlog("console");
|
|
persistidents = false;
|
|
if(!execfile("config/font.cfg")) fatal("cannot find default font definitions");
|
|
if(!execfile("config/mono.cfg")) fatal("cannot find default font definitions");
|
|
if(!setfont("mono")) fatal("no mono font specified");
|
|
if(!setfont("default")) fatal("no default font specified");
|
|
|
|
loadingscreen();
|
|
|
|
particleinit();
|
|
|
|
initlog("sound");
|
|
audiomgr.initsound();
|
|
|
|
initlog("cfg");
|
|
extern void *scoremenu, *teammenu, *ctfmenu, *servmenu, *searchmenu, *serverinfomenu, *kickmenu, *banmenu, *forceteammenu, *giveadminmenu, *docmenu, *applymenu;
|
|
scoremenu = addmenu("score", "columns", false, renderscores, NULL, false, true);
|
|
teammenu = addmenu("team score", "columns", false, renderscores, NULL, false, true);
|
|
ctfmenu = addmenu("ctf score", "columns", false, renderscores, NULL, false, true);
|
|
reorderscorecolumns();
|
|
servmenu = addmenu("server", NULL, true, refreshservers, serverskey);
|
|
searchmenu = addmenu("search", NULL, true, refreshservers, serverskey);
|
|
serverinfomenu = addmenu("serverinfo", NULL, true, refreshservers, serverinfokey);
|
|
kickmenu = addmenu("kick player", NULL, true, refreshsopmenu);
|
|
banmenu = addmenu("ban player", NULL, true, refreshsopmenu);
|
|
forceteammenu = addmenu("force team", NULL, true, refreshsopmenu);
|
|
giveadminmenu = addmenu("give admin", NULL, true, refreshsopmenu);
|
|
docmenu = addmenu("reference", NULL, true, renderdocmenu);
|
|
applymenu = addmenu("apply", "apply changes now?", true, refreshapplymenu);
|
|
|
|
exec("config/scontext.cfg");
|
|
exec("config/locale.cfg");
|
|
exec("config/keymap.cfg");
|
|
exec("config/menus.cfg");
|
|
exec("config/scripts.cfg");
|
|
exec("config/prefabs.cfg");
|
|
exec("config/sounds.cfg");
|
|
exec("config/securemaps.cfg");
|
|
exec("config/admin.cfg");
|
|
execfile("config/servers.cfg");
|
|
execfile("config/killmessages.cfg");
|
|
persistidents = true;
|
|
|
|
static char resdata[] = { 112, 97, 99, 107, 97, 103, 101, 115, 47, 116, 101, 120, 116, 117, 114, 101, 115, 47, 107, 117, 114, 116, 47, 107, 108, 105, 116, 101, 50, 46, 106, 112, 103, 0 };
|
|
stream *f = opengzfile(resdata, "rb");
|
|
if(f)
|
|
{
|
|
int n = f->getlil<int>();
|
|
loopi(n)
|
|
{
|
|
string s;
|
|
f->read(s, sizeof(string));
|
|
enet_uint32 c = f->getlil<enet_uint32>();
|
|
setresdata(s, c);
|
|
}
|
|
delete f;
|
|
}
|
|
|
|
initing = INIT_LOAD;
|
|
if(!execfile("config/saved.cfg"))
|
|
{
|
|
exec("config/defaults.cfg");
|
|
firstrun = true;
|
|
}
|
|
if(identexists("afterinit")) execute("afterinit");
|
|
execfile("config/autoexec.cfg");
|
|
execfile("config/auth.cfg");
|
|
execute("addallfavcatmenus"); // exec here, to add all categories (including those defined in autoexec.cfg)
|
|
initing = NOT_INITING;
|
|
uniformtexres = !hirestextures;
|
|
|
|
initlog("models");
|
|
preload_playermodels();
|
|
preload_hudguns();
|
|
preload_entmodels();
|
|
|
|
initlog("docs");
|
|
persistidents = false;
|
|
execfile("config/docs.cfg");
|
|
persistidents = true;
|
|
|
|
initlog("localconnect");
|
|
extern string clientmap;
|
|
|
|
if(initdemo)
|
|
{
|
|
extern int gamemode;
|
|
gamemode = -1;
|
|
copystring(clientmap, initdemo);
|
|
}
|
|
else
|
|
copystring(clientmap, initmap); // ac_complex for 1.0, ac_shine for 1.1, ..
|
|
|
|
localconnect();
|
|
|
|
if(initscript) execute(initscript);
|
|
|
|
initlog("mainloop");
|
|
|
|
inputgrab(grabinput = true);
|
|
|
|
inmainloop = true;
|
|
#ifdef _DEBUG
|
|
int lastflush = 0;
|
|
#endif
|
|
for(;;)
|
|
{
|
|
static int frames = 0;
|
|
static float fps = 10.0f;
|
|
int millis = SDL_GetTicks() - clockrealbase;
|
|
if(clockfix) millis = int(millis*(double(clockerror)/1000000));
|
|
millis += clockvirtbase;
|
|
if(millis<totalmillis) millis = totalmillis;
|
|
limitfps(millis, totalmillis);
|
|
int elapsed = millis-totalmillis;
|
|
if(nextmillis && watchingdemo)
|
|
{
|
|
elapsed += nextmillis;
|
|
nextmillis = 0;
|
|
}
|
|
if(multiplayer(false)) curtime = elapsed;
|
|
else
|
|
{
|
|
static int timeerr = 0;
|
|
int scaledtime = elapsed*gamespeed + timeerr;
|
|
curtime = scaledtime/100;
|
|
timeerr = scaledtime%100;
|
|
if(paused) curtime = 0;
|
|
}
|
|
lastmillis += curtime;
|
|
totalmillis = millis;
|
|
|
|
checkinput();
|
|
|
|
if(lastmillis) updateworld(curtime, lastmillis);
|
|
|
|
if(needsautoscreenshot) showscores(true);
|
|
|
|
serverslice(0);
|
|
|
|
if(elapsed) fps = (1000.0f/elapsed+fps*10)/11; // avoid DIV-by-0
|
|
frames++;
|
|
|
|
audiomgr.updateaudio();
|
|
|
|
computeraytable(camera1->o.x, camera1->o.y, dynfov());
|
|
if(frames>3 && !minimized)
|
|
{
|
|
gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
|
|
if(frames>4) SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
if(needsautoscreenshot) makeautoscreenshot();
|
|
|
|
#ifdef _DEBUG
|
|
if(millis>lastflush+60000) { fflush(stdout); lastflush = millis; }
|
|
#endif
|
|
if (direct_connect)
|
|
{
|
|
direct_connect = false;
|
|
connectserv(servername, serverport, password);
|
|
}
|
|
}
|
|
|
|
quit();
|
|
return EXIT_SUCCESS;
|
|
|
|
#if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__)
|
|
} __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; }
|
|
#endif
|
|
}
|
|
|
|
VAR(version, 1, AC_VERSION, 0);
|