Files
assaultcube-/source/src/pch.h
T
driAn c38984d1d8 win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-10 22:03:47 +00:00

52 lines
759 B
C

#ifdef __GNUC__
#define gamma __gamma
#endif
#include <math.h>
#ifdef __GNUC__
#undef gamma
#endif
#include <string.h>
#ifdef WIN32
#define strcasecmp(a,b) _stricmp(a,b)
#endif
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <ctype.h>
#include <time.h>
#ifdef __GNUC__
#include <new>
#else
#include <new.h>
#endif
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include <tlhelp32.h>
#define _WINDOWS
#define ZLIB_DLL
#endif
#ifndef STANDALONE
#include <SDL.h>
#include <SDL_image.h>
#define GL_GLEXT_LEGACY
#define __glext_h__
#define NO_SDL_GLEXT
#include <SDL_opengl.h>
#undef __glext_h__
#include "GL/glext.h"
#else
#include "SDL_endian.h"
#endif
#include <zlib.h>
#include <enet/enet.h>