git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
295 lines
13 KiB
HTML
295 lines
13 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"><html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Performance guide</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
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<link rel="shortcut icon" href="pics/favicon.ico"/>
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<link rel="stylesheet" href="styles/cubedoc.css"/>
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo"/>
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</div>
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<div id="title">
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<h1>
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AssaultCube: Performance guide</h1>
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</div>
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<div id="content">
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<h1>
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Performance guide
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</h1>
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<p>
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Getting the best performance possible from your hardware while running AssaultCube, without sacrificing
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too much quality is important to most players. A lot of newer hardware will run AssaultCube very well,
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with no changes neccesary, but some older hardware may need some optimisation to get a good result.
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This guide details some ways on how to do this.<br clear="none"/>
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<b>Note:</b> Although many settings can be changed in-game, for ease of explanation and understanding, this guide only
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details the way to change the settings through configuration files <b>outside</b> of the game.
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</p>
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<ul>
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<li>
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<a href="#drivers" shape="rect">Graphics drivers</a>
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</li>
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<li>
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<a href="#gengraphics" shape="rect">General graphics</a>
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</li>
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<li>
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<a href="#acgraphics" shape="rect">AssaultCube graphics</a>
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</li>
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<li>
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<a href="#sounds" shape="rect">Sounds</a>
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</li>
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<li>
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<a href="#mouse" shape="rect">Mouse</a>
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</li>
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<li>
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<a href="#general" shape="rect">General</a>
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</li>
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</ul>
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<h2 id="drivers">
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Graphics drivers
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</h2>
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<p>
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The best way to get the best performance out of any 3D application is using the latest and correct drivers, with the
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correct settings. AssaultCube is no exception to this rule. If you have any problems running AssaultCube, always check
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your drivers first!
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</p>
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<p>
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To download and install the latest and correct drivers, follow these steps...
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</p>
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<ol>
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<li>
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Find out the correct name/make/model of your video card.
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</li>
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<li>
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Go to the driver/support section of your video card manufacturers website (e.g.
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<a href="http://www.nvidia.com/page/drivers.html" shape="rect">nVidia</a>, <a href="http://ati.amd.com/support/driver.html" shape="rect">ATi</a>,
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<a href="http://downloadcenter.intel.com/" shape="rect">Intel</a>,
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<a href="http://www.matrox.com/graphics/en/support/drivers/" shape="rect">Matrox</a>, etc)
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and download the latest and correct drivers for your model and operating system.
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</li>
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<li>
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Install and configure the drivers as per the instructions given to you by the manufacturer (make sure previous
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versions of the drivers are uninstalled).
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</li>
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</ol>
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<p>
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Some operating systems and graphics cards have other special drivers and methods that you can explore for your drivers.
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Microsoft Windows users may benefit from <a href="http://www.omegadrivers.net/omega_drivers.php" shape="rect">Omega Drivers</a>,
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some nVidia Microsoft Windows users can try using <a href="http://www.nvidia.com/object/ntune_5.05.54.00.html" shape="rect">nTune</a>.
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Linux users might like <a href="http://www.albertomilone.com/nvidia_scripts1.html" shape="rect">EnvyNG</a>.
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</p>
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<p>
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<b>Warning:</b> If you're using a laptop, you may need to consult your laptop manufacturer for drivers, as laptop graphic
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drivers are heavily customised.
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</p>
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<p>
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<b>Note:</b> None of these links or drivers are endorsed, maintained or supported by the AssaultCube team.<br clear="none"/>
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Use these links at your own risk. We highly advise it to be best searching the forums and support pages for
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your operating system supplier or graphics card manufacturer if you are having problems with 3D graphics rendering.
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</p>
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<h2 id="gengraphics">
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General graphics
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</h2>
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<p>
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<b>Note:</b> Where applicable, if there is a way to change the setting through the AssaultCube client, it has been
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mentioned (note: in most situations, the drivers need to be enabled in such a way for AssaultCube to be able to change
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these settings) but because graphics settings differ from card to card, there may be options mentioned which are
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unavailable on your card and many options can't be changed through AssaultCube.
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For these situations, please consult your graphics card manufacturer to find out how to do this. There are also many
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options for video card performance and eye-candy which are not covered due to the vast amount of them, in that case
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we suggest you check with your video card manufacturer for what else you can do to improve performance as this
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guide only covers some of the more common ones.
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</p>
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<h3>
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Resolution
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</h3>
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<p>
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Your resolution in-game determines the amount of detail on the screen. The higher the resolution you use, the more the
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graphics card has to work. If you are having problems with low frame rates, lag or stuttering, then lowering the
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resolution will yield the biggest result.<br clear="none"/>
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Note: LCD panels typically work best at their native resolution rather than a bigger/smaller one.
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</p>
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<p>
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To change the resolution of your screen, add these parameters to your AssaultCube launcher:<br clear="none"/>
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<span class="code">
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-h<b>X</b>
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</span> - Replace <b>X</b> with your new resolution height.<br clear="none"/>
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<span class="code">
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-w<b>Y</b>
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</span> - Replace <b>Y</b> with your new resolution width.
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</p>
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<p>
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(Instructions on editing the AssaultCube launcher can be found <a href="commandline.html#launcher" shape="rect">here</a>).
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</p>
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<h3>
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Refresh rate
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</h3>
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<p>
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Making your refresh rate happen at a higher level can generally help increase FPS. Ways to do this differ depending on
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your system and setup (consult online documentation for your operating system to find out how).
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</p>
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<h3>
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Colour quality
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</h3>
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<p>
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In most systems, you are able to change the colour quality which may boost your performance. Normally you have a
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range of 16/24/32 bit. The ways to change this differ depending on OS, consult your OS manual.
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</p>
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<h3>
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V-sync (AKA: Vertical refresh)
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</h3>
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<p>
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Vsync is a method of synchronising the frame rate of games to the refresh rate of the monitor. Turning on Vsync prevents a
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graphic phenomenon called "tearing" from occurring. Screen tearing can occur when the frame rate being output from the
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video card is higher than the refresh rate of the monitor and can make the screen look torn into sections and moved
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with the high speed motion of the game. Turning this off can help increase performance for many players, but if you
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experience tearing, it may be best to turn it back on.
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</p>
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<p>
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To turn Vsync off, add this line to <a href="../confg/autoexec.cfg" shape="rect">autoexec.cfg</a>.<br clear="none"/>
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<span class="code">vsync 0</span><br clear="none"/>
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(<span class="code">vsync 1</span> enables vsync).
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</p>
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<h4>
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Triple buffering
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</h4>
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<p>
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If you use V-sync, enabling this can help improve overall performance in OpenGL games such as AssaultCube. However, if you
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don't have enough video RAM, this may cause lag and problems.
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</p>
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<h3>
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Anti-aliasing
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</h3>
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<p>
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Anti-aliasing is a process that attempts to smooth out the jaggedness of diagonal lines in a 3D game environment.
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To turn anti-aliasing off, add this line to <a href="../confg/autoexec.cfg" shape="rect">autoexec.cfg</a>.<br clear="none"/>
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<span class="code">fsaa 0</span><br clear="none"/>
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(<span class="code">fsaa 1</span> enables anti-aliasing).
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</p>
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<h4>
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Temporal antialiasing
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</h4>
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<p>
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Some graphics cards support "temporal antialiasing". It's basically a driver trick that gives the effect of a
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antialiasing, but with less work needed by the graphics card. Try it out, as it is a faster method of
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antialiasing, but if you don't like it, or it's still too slow, don't use it.
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</p>
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<h4>
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Adaptive Anti-Aliasing
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</h4>
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<p>
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This is an antialiasing technique which improves the appearance of transparent textures. The performance impact
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should not be significant over normal antialiasing, but if you don't like it, or it's still too slow, don't use it.
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</p>
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<h3>
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Catalyst A.I (ATi only)
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</h3>
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<p>
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If this is enabled, it allows ATi graphics cards to make graphics "shortcuts", normally with no noticable reduction
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in image quality. It is best to enable this to give yourself better performance.
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</p>
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<h3>
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Mipmap Detail Level
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</h3>
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<p>
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This helps determine how good textures generally look, when combined with AssaultCube's own texture settings.
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Changing this can help gain/loose some performance by making the textures appear duller or sharper.
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</p>
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<h3>
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Anisotropic filtering
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</h3>
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<p>
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Anisotropic Filtering helps make textures (the 2D images covering the surface of all 3D objects) at a distance
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appear clearer. Setting this lower may help improve performance.
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</p>
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<h3>
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Useful links
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</h3>
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<ul>
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<li>
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<a href="http://www.tweakguides.com/Graphics_1.html" shape="rect">
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Tweakguide: Gamer's Graphics and
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Display Settings Guide
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</a> - This link is extremely useful if you know nothing about optimising your hardware.
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</li>
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<li>
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<a href="http://www.tweakguides.com/NVFORCE_1.html" shape="rect">Tweakguide: Nvidia Forceware Tweak Guide</a> - Information about
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optimising nVidia graphics cards.
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</li>
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<li>
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<a href="http://www.tweakguides.com/ATICAT_1.html" shape="rect">Tweakguide: ATI Catalyst Tweak Guide</a> - Information about
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optimising ATi graphics cards.
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</li>
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</ul>
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<h2 id="acgraphics">
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AssaultCube Graphics
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</h2>
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<h2 id="sounds">
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Sounds
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</h2>
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<h2 id="mouse">
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Mouse
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</h2>
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<h3>
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The mouse input is delayed when trying to rapidly fire in linux
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</h3>
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<p>
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This is a common problem on Linux and is not specific to AssaultCube.
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Edit your xorg.conf and set the value of <i>Emulate3Buttons</i> to off.
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</p>
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<h3>
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Aiming is difficult
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</h3>
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<p>
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If you're using Microsoft Windows, deactivate mouse acceleration.<br clear="none"/>
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If you're using a cheap optical mouse, you may find at quick movements it may stop moving.
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</p>
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<h3>
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Jitters and choppy images after upgrading to Microsoft Windows SP3
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</h3>
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<p>
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After upgrading to SP3, mice with overclocked USB ports get their polling rates stuck at 125hz. This can be fixed:
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</p>
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<p>
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Download the <a href="http://files.filefront.com/mouseraterar/;10969699;/fileinfo.html" shape="rect">mouserate checker</a>.
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Then download the new <a href="http://files.filefront.com/hidusbfzip/;10969768;/fileinfo.html" shape="rect">USB port overclocker</a>.
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Unrar them both. Go to the driver folder and then install executing "setup".
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</p>
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<p>
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Then, open the USB port overclocker. Tick 'Filter On Device'. Choose the polling rate you want. Keep "Mouses only" ticked
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to save yourself from confusion. Make sure you've clicked/highlighted your mouse. <b>Install service</b>. Then restart.
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</p>
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<p>
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Then check your hertz with the mouserate checker. If it doesn't read out that its been altered you'll probably have
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to restart. Also if you change what port you plug your mouse into you'll have to repeat the process.
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</p>
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<h2 id="general">
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General
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</h2>
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<p>
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Physical ways to increase your computers performance for AssaultCube are: Upgrading RAM, CPU power, Graphics cards,
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use a more powerful power supply, overclocking, use PCI express instead of AGP, etc, etc.<br clear="none"/>
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If you wish to upgrade your systems hardware, please seek advice elsewhere. There are plenty of resources available online!
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</p>
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<p>
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When running AssaultCube, it would be wise to turn off any un-needed applications, especially those that suck down CPU
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performance and graphics rendering. For example: Turn off compiz, music players, windows defender, etc. Also try turning
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down the graphics settings used by your operating system for everyday tasks.
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</p>
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<p>
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Turning off power saving features (for example: on laptops) may help improve performance.
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</p>
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<p>
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If using Microsoft Windows, defragmenting your hard drive may speed up loading, as the data will be arranged on your
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hard drive in a way that will make it easier to find and read by your OS. Also, ensuring that viruses and spyware are
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absent from your machine will ensure they aren't taking up any extra resources.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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