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assaultcube-/docs/mapediting.xml
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RandumKiwi 9da4a86920 The beginnings of a mapediting guide :DD .... also, typo in reference.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 00:23:51 +00:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<head><title>Map editing</title></head>
<body>
<h1>Map editing</h1>
<h2>Introduction...</h2>
<p>
To begin map editing, while in AssaultCube, press the letter <b>E</b> which toggles editmode. AssaultCubes map editor is built into the client,
so its easy to learn and you don't need to download any special tools to get started. In editmode, you can fly around in any direction you
like and you can even go through walls. This is to make map-editing easier.
</p>
<p>
In editmode, you will see a grid being drawn where ever you point. Each of these small squares is a single cube. The cubes in
AssaultCube are known as "geometery". The blue lines indicate a selection of 8x8 cubes. You will also see some blue sparkly things.
These sparkly things are known as "entities" (which will be explained later). Click and drag the small white box at your crosshair over
some cubes (you will see a red box over what you are selecting). This is how you select geometery.
</p>
<p>
If you would like to start creating a new map, type: <i>/newmap</i> and then the size you would like (7 is the sensible default) and
then press enter. You can save your map at any time by typing: <i>/savemap</i> and then the name you would like it saved as. The map gets
saved in the <i>packages/maps</i> directory. Save your map often, to avoid the frustration of losing all of your work if something goes wrong.
</p>
<p>
<b>Note:</b> Make sure when you start a map, to use the <i>/newmap</i> command, rather than editing an existing map, otherwise your map may get saved
a bit strangely. Also note: you cannot put spaces or any illegal characters in the name you save it as.
</p>
<p>
Below are the controls that get used in map-editing...
</p>
<h2 id="controls">Map editing controls</h2>
<h3>Changing geometery</h3>
<table>
<tr>
<td width="150">
<b><u>Control</u></b>
</td>
<td width="450">
<b><u>Function</u></b>
</td>
</tr>
<tr>
<td>
[
</td>
<td>
Moves cubes in the floor downwards.
</td>
</tr>
<tr>
<td>
]
</td>
<td>
Moves cubes in the floor upwards.
</td>
</tr>
<tr>
<td>
O
</td>
<td>
Moves cubes in the ceiling downwards.
</td>
</tr>
<tr>
<td>
P
</td>
<td>
Moves cubes in the ceiling upwards.
</td>
</tr>
<tr>
<td>
F
</td>
<td>
Makes selected cubes a solid.
</td>
</tr>
<tr>
<td>
G
</td>
<td>
Makes selected cubes a space/non-heightfield.
</td>
</tr>
<tr>
<td>
K
</td>
<td>
Makes selected cubes a corner.
</td>
</tr>
<tr>
<td>
C
</td>
<td>
Copy selected cubes.
</td>
</tr>
<tr>
<td>
V
</td>
<td>
Pastes copied cubes. <br />Note: It pastes from the upper corner of the red dot.
</td>
</tr>
<tr>
<td>
U
</td>
<td>
Undoes the last action (only applies to geometery).
</td>
</tr>
<tr>
<td>
,
</td>
<td>
Equalize the floor.
</td>
</tr>
<tr>
<td>
.
</td>
<td>
Equalize the ceiling.
</td>
</tr>
<tr>
<td>
H
</td>
<td>
Makes the floor a heightfield.
</td>
</tr>
<tr>
<td>
I
</td>
<td>
Makes the ceiling a heightfield.
</td>
</tr>
<tr>
<td>
9
</td>
<td>
Manipulates the corner of a cube where the red dot is positioned upwards.
Works only if the cube is a heightfield.
</td>
</tr>
<tr>
<td>
8
</td>
<td>
Manipulates the corner of a cube where the red dot is positioned downwards.
Works only if the cube is a heightfield.
</td>
</tr>
</table>
<h3>Changing textures</h3>
<table>
<tr>
<td width="150">
<b><u>Control</u></b>
</td>
<td width="350">
<u><b>Function</b></u>
</td>
</tr>
<tr>
<td>
Home
</td>
<td>
Browses forward through wall textures.
</td>
</tr>
<tr>
<td>
End
</td>
<td>
Browses backward through wall textures.
</td>
</tr>
<tr>
<td>
7 (on the keypad)
</td>
<td>
Browses forward through upper-wall textures.
</td>
</tr>
<tr>
<td>
4 (on the keypad)
</td>
<td>
Browses backward through upper-wall textures.
</td>
</tr>
<tr>
<td>
Insert
</td>
<td>
Browses forward through floor textures.
</td>
</tr>
<tr>
<td>
Delete
</td>
<td>
Browses backward through floor textures.
</td>
</tr>
<tr>
<td>
PageUp
</td>
<td>
Browses forward through ceiling textures.
</td>
</tr>
<tr>
<td>
PageDown
</td>
<td>
Browses backward through ceiling textures.
</td>
</tr>
</table>
<h3>Mouse controls</h3>
<table>
<tr>
<td width="150">
<b><u>Control</u></b>
</td>
<td width="400">
<u><b>Function</b></u>
</td>
</tr>
<tr>
<td>
Left-click
</td>
<td>
Allows you to select cubes.
</td>
</tr>
<tr>
<td>
Right-click
</td>
<td>
Show the editing menu.
</td>
</tr>
<tr>
<td>
Scrolling
</td>
<td>
Scrolling will move cubes up/down, depending on the direction you look.
</td>
</tr>
<tr>
<td>
Hold <b>Q</b> and scroll
</td>
<td>
This will manipulate the corner of a cube where the red dot is positioned up/down.
Works only if the cube is a heightfield.
</td>
</tr>
<tr>
<td>
Hold <b>Z</b> and scroll
</td>
<td>
Scrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look.
</td>
</tr>
<tr>
<td>
Hold <b>X</b> and scroll
</td>
<td>
Scrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look.
</td>
</tr>
</table>
<h3>Misc</h3>
<table>
<tr>
<td width="150">
<b><u>Control</u></b>
</td>
<td width="350">
<b><u>Function</u></b>
</td>
</tr>
<tr>
<td>
E
</td>
<td>
Toggle edit mode.
</td>
</tr>
<tr>
<td>
Backspace
</td>
<td>
Delete entity.
</td>
</tr>
<tr>
<td>
L
</td>
<td>
Shows the lighting menu.
</td>
</tr>
<tr>
<td>
F5
</td>
<td>
Toggle ocullsion on/off.
</td>
</tr>
<tr>
<td>
F6
</td>
<td>
Toggle showmip on/off.
</td>
</tr>
</table>
<p>
To load your map, type /map and the file name you chose for your map. If you have not placed lighting in your map yet, your map will turn up dark.
To temporarily fix this problem, type: <i>/fullbright 1</i> - this will fill your whole map with light. The fullbright command only works in edit
mode and is not a permanent fix. To remove fullbright mode, type: <i>/recalc</i>.
Note: These commands can be found in the lighting menu (press <b>L</b>).
</p>
<h2 id="co-op">Co-operative map editing</h2>
</body>
</html>