git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
246 lines
7.0 KiB
XML
246 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head><title></title></head>
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<body>
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<h1>About</h1>
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<p>
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AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
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Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
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This game is all about team oriented multiplayer fun.
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</p>
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<p>
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The contents of this README:
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</p>
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<ul>
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<li>
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<a href="#documentation">Documentation</a>
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</li>
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<li>
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<a href="#help">Help!</a>
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</li>
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<li>
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<a href="#contribute">Contribute</a>
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</li>
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<li>
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<a href="#authors">Authors</a>
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</li>
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<li>
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<a href="#license">License</a>
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</li>
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</ul>
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<h1 id="documentation">Documentation</h1>
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<h2>Basics</h2>
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<ul>
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<li>
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<a href="getstarted.xml">get started</a> - <b>before you play</b>, basics, instructions on running the game
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</li>
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<li>
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<a href="game.xml">game</a> - information about gameplay, modes, weapons, etc
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</li>
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<li>
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<a href="server.xml">server</a> - set up your own server, administration
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</li>
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</ul>
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<h2>Advanced</h2>
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<ul>
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<li>
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<a href="startup.xml">startup</a> - command line arguments
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</li>
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<li>
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<a href="reference.xml">reference</a> - documentation of the available commands and variables
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</li>
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<li>
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<a href="http://cubeengine.com/docs/editing.html" target="_blank">editing</a> - map making tutorial on cubeengine.com
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</li>
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<li>
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<a href="mappers_readme.txt">mappers readme</a> - the official mapping guidelines
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</li>
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<li>
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<a href="cubescript.xml">CubeScript</a> - a CubeScript introduction
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</li>
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<li>
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<a href="cubeengine.xml">cube engine</a> - how the cube engine works
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</li>
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</ul>
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<h2>Misc</h2>
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<ul>
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<li>
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<a href="knownissues.xml">known issues</a> - known problems in AC
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</li>
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<li>
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<a href="history.xml">history</a> - changes on this game
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</li>
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</ul>
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<h2>Online Resources</h2>
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<p>
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The <a href="http://assault.cubers.net/wiki" target="_blank">AssaultCube Wiki</a> (work in progress) contains additional documentation created by
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the community.
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</p>
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<h1 id="help">Help!</h1>
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<p>If you need help when running AC, follow these steps:</p>
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<ol>
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<li>
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Search this documentation for a solution, make sure you read the relevant sections.
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</li>
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<li>
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Browse the <a href="http://assault.cubers.net/wiki/" target="_blank">AC wiki</a>,
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especially its <a href="http://assault.cubers.net/wiki/FAQ" target="_blank">FAQ</a> might help.
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</li>
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<li>
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Visit the <a href="http://www.cubeengine.com/forum.php4">Cube Engine forum</a> and use its search functionality.
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If you don't find any useful stuff, post a detailed question there. Please respect the forum
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rules..
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</li>
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</ol>
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<p>
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Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.
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</p>
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<h1 id="contribute">Contribute</h1>
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<ul>
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<li>
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help and discussions on the <a target="_blank" href="http://www.cubeengine.com/forum.php4">Cube Engine forum</a>
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</li>
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<li>development, testing and gaming on IRC #AssaultCube Quakenet</li>
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<li>
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report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a>
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</li>
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<li>
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submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a>
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</li>
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</ul>
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<h1 id="authors">Authors</h1>
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<h2>Rabid Viper Productions</h2>
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<table>
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<tr>
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<td width="200">
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Andrew <i>“Arghvark”</i> Davis
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</td>
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<td>Project Leader, Game Concept, Code</td>
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</tr>
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<tr>
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<td>
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Adrian <i>“driAn”</i> Henke
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</td>
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<td>Lead Coder</td>
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</tr>
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<tr>
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<td>
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Markus <i>“makkE”</i> Bekel
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</td>
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<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
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</tr>
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<tr>
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<td>Shane Nieb</td>
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<td>Models</td>
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</tr>
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<tr>
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<td>Mitaman</td>
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<td>Maps, Ressources</td>
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</tr>
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<tr>
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<td>
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Elliot <i>“Verbal_”</i> Lockwood
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</td>
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<td>QA, Advisor, Lead Tester, pro-coffee service</td>
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</tr>
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<tr>
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<td>
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Lee <i>“eihrul”</i> Salzman
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</td>
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<td>Coder, Enet Library, Cube2 backporting</td>
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</tr>
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</table>
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<h2>Thanks to</h2>
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<table>
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<tr>
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<td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
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<td>The Cube Game/Engine</td>
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</tr>
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<tr>
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<td width="150">Rick Helmus</td>
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<td>Bot Code</td>
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</tr>
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<tr>
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<td>Julian “absinth” Mayer</td>
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<td>Packaging AssaultCube for Mac</td>
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</tr>
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<tr>
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<td>Paul “JCDPC” Cash</td>
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<td>Laptop Model, Company</td>
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</tr>
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<tr>
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<td>Dietmar “DCP” Pier</td>
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<td>Soundtrack</td>
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</tr>
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<tr>
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<td>Zac “dtd” Jarco</td>
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<td>Hosting</td>
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</tr>
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<tr>
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<td>ac_stef</td>
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<td>bug fixes, patches</td>
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</tr>
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</table>
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<p>
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Thanks to kurtis84, player1, quase, exis, talou and others for testing.
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Thanks to flowtron and exis for organising the AssaultCube Release Cup.
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</p>
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<h1 id="license">License</h1>
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<p>
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AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive <i>unmodified</i> on any media.
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You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
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any changes beyond that require explicit permission.
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</p>
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<p>
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AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose as long as you do not blame us for any
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damages incurred.
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</p>
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<p>
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As this game consists of different packages with different licenses, see these files in your AssaultCube installation
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for additional information:
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</p>
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<ul>
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<li>
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<i>docs/package_copyrights.txt</i>
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</li>
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<li>
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<i>source/README.txt</i>
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</li>
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<li>
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<i>source/README_CUBEENGINE.txt</i>
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</li>
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</ul>
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</body>
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</html> |