git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
807 lines
20 KiB
C++
807 lines
20 KiB
C++
// sound.cpp: uses OpenAL, some code chunks are from devmaster.net and gamedev.net
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#include "pch.h"
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#include "cube.h"
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bool nosound = true;
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bool alerr()
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{
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ALenum er = alutGetError(); // alut
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if(er)
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{
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conoutf("OpenAL %s %X", alutGetErrorString(er), er);
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return true;
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}
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else
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{
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er = alGetError(); // al
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if(er)
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{
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conoutf("OpenAL Error %X", er);
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return true;
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}
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}
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return false;
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}
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struct oggstream
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{
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FILE *file;
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OggVorbis_File oggfile;
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vorbis_info *info;
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ALuint bufferids[2];
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ALuint sourceid;
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ALenum format;
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ALint laststate;
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static const int BUFSIZE = (1024 * 16);
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oggstream() : sourceid(0) {}
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bool open(const char *f)
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{
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if(playing()) release();
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file = fopen(path(f, true), "rb");
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if(!file) return false;
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if(ov_open_callbacks(file, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT) < 0)
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{
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fclose(file);
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return false;
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}
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info = ov_info(&oggfile, -1);
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format = info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
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alGenBuffers(2, bufferids);
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alerr();
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alGenSources(1, &sourceid);
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alerr();
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alSource3f(sourceid, AL_POSITION, 0.0, 0.0, 0.0);
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alSource3f(sourceid, AL_VELOCITY, 0.0, 0.0, 0.0);
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alSource3f(sourceid, AL_DIRECTION, 0.0, 0.0, 0.0);
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// disable sound distance calculations
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alSourcef(sourceid, AL_ROLLOFF_FACTOR, 0.0f);
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alSourcei(sourceid, AL_SOURCE_RELATIVE, AL_TRUE);
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return true;
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}
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bool playing()
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{
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if(!sourceid) return false;
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alGetSourcei(sourceid, AL_SOURCE_STATE, &laststate);
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return laststate == AL_PLAYING;
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}
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void gain(float g) { alSourcef(sourceid, AL_GAIN, g); }
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bool playback()
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{
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if(playing()) return true;
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if(!sourceid || !stream(bufferids[0])) return false;
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stream(bufferids[1]);
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alGetError();
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alSourceQueueBuffers(sourceid, 2, bufferids);
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alSourcePlay(sourceid);
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extern int musicvol; gain(musicvol/255.0f);
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ASSERT(!alGetError());
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return true;
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}
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bool replay()
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{
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release();
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return playback();
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}
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bool stream(ALuint bufid)
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{
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char pcm[BUFSIZE];
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ALsizei size = 0;
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int bitstream;
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while(size < BUFSIZE)
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{
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long bytes = ov_read(&oggfile, pcm + size, BUFSIZE - size, 0, 2, 1, &bitstream);
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if(bytes > 0) size += bytes;
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else if (bytes < 0) return false;
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else break; // done
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}
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if(size==0) return false;
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alGetError();
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alBufferData(bufid, format, pcm, size, info->rate);
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ASSERT(!alGetError());
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return true;
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}
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bool update()
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{
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if(!sourceid) return false;
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// update buffer queue
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ALint processed;
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bool active = true;
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alGetSourcei(sourceid, AL_BUFFERS_PROCESSED, &processed);
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loopi(processed)
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{
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alSourceUnqueueBuffers(sourceid, 1, &bufferids[i]);
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active = stream(bufferids[i]);
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alSourceQueueBuffers(sourceid, 1, &bufferids[i]);
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}
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return active;
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}
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void empty()
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{
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loopi(2)
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{
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alSourceUnqueueBuffers(sourceid, 1, &bufferids[i]);
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alerr();
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}
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}
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void release()
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{
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if(sourceid)
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{
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alSourceStop(sourceid);
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empty();
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alDeleteSources(1, &sourceid);
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alerr();
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alDeleteBuffers(2, bufferids);
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alerr();
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sourceid = 0;
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}
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ov_clear(&oggfile);
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}
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};
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struct sbuffer
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{
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ALuint id;
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string name;
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sbuffer()
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{
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name[0] = '\0';
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}
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~sbuffer()
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{
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unload();
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}
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bool load(char *sound)
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{
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alGenBuffers(1, &id);
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if(!alerr())
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{
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const char *exts[] = { "", ".wav", ".ogg" };
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string filepath;
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loopi(sizeof(exts)/sizeof(exts[0]))
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{
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s_sprintf(filepath)("packages/audio/sounds/%s%s", sound, exts[i]);
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const char *file = findfile(path(filepath), "rb");
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size_t len = strlen(filepath);
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if(len >= 4 && !strcasecmp(filepath + len - 4, ".ogg"))
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{
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FILE *f = fopen(file, "rb");
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if(!f) continue;
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OggVorbis_File oggfile;
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if(!ov_open_callbacks(f, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT))
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{
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vorbis_info *info = ov_info(&oggfile, -1);
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const size_t BUFSIZE = 32*1024;
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vector<char> buf;
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int bitstream;
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long bytes;
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do
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{
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char buffer[BUFSIZE];
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bytes = ov_read(&oggfile, buffer, BUFSIZE, 0, 2, 1, &bitstream); // fix endian
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loopi(bytes) buf.add(buffer[i]);
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} while(bytes > 0);
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alBufferData(id, info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16, buf.getbuf(), buf.length(), info->rate);
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ov_clear(&oggfile);
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}
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else
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{
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fclose(f);
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continue;
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}
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}
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else
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{
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ALenum format;
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ALsizei size, freq;
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ALboolean loop;
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ALvoid *data;
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alutLoadWAVFile((ALbyte *)file, &format, &data, &size, &freq, &loop);
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if(alutGetError()) continue; // try another file extension
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alBufferData(id, format, data, size, freq);
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if(alerr()) break;
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alutUnloadWAV(format, data, size, freq);
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if(alerr()) break;
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}
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s_strcpy(name, sound);
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return true;
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}
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unload(); // loading failed
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}
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return false;
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}
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void unload()
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{
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alDeleteBuffers(1, &id);
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alerr();
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}
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};
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struct slot
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{
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sbuffer *buf;
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int vol, uses, maxuses;
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bool loop;
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slot(sbuffer *b, int vol, int maxuses, bool loop)
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{
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buf = b;
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this->vol = vol;
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this->maxuses = maxuses;
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this->loop = loop;
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uses = 0;
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}
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};
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// short living sound occurrence, dies once the sound stops
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struct location
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{
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slot *s;
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ALuint id;
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bool inuse;
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int priority;
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vec pos;
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physent *p;
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entity *e;
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location() : inuse(false), priority(SP_NORMAL) {};
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~location() { delsource(); }
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bool gensource()
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{
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alGenSources(1, &id);
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return !alerr();
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}
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void delsource()
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{
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alDeleteSources(1, &id);
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alerr();
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}
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void assignslot(slot *sl)
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{
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if(inuse) return;
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ASSERT(sl && sl > 0);
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s = sl;
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alSourcei(id, AL_BUFFER, s->buf->id);
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alSourcei(id, AL_LOOPING, s->loop);
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}
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void play()
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{
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alSourcePlay(id);
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if(!inuse)
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{
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s->uses++;
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inuse = true;
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}
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updatepos();
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}
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void pause()
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{
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if(!inuse) return;
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alSourcePause(id);
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}
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void attachtoworldobj(physent *d)
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{
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if(inuse) return;
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p = d;
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e = NULL;
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if(p == camera1) // disable distance calculations for local sounds
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{
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alSourcef(id, AL_ROLLOFF_FACTOR, 0.0);
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alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
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}
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}
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void attachtoworldobj(const vec *v)
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{
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if(inuse) return;
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p = NULL;
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e = NULL;
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pos.x = v->x;
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pos.y = v->y;
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pos.z = v->z;
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}
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void attachtoworldobj(entity *ent)
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{
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if(inuse) return;
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e = ent;
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e->soundinuse = true;
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p = NULL;
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}
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void reset()
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{
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if(!inuse) return;
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if(s)
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{
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s->uses--;
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s = NULL;
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}
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p = NULL;
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if(e) e->soundinuse = false;
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e = NULL;
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inuse = false;
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priority = SP_NORMAL;
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alSourceStop(id);
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// default settings
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alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
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alSourcef(id, AL_REFERENCE_DISTANCE, 1.0f);
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alSourcef(id, AL_ROLLOFF_FACTOR, 1.0f);
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alSource3f(id, AL_POSITION, 0.0, 0.0, 0.0);
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alSource3f(id, AL_VELOCITY, 0.0, 0.0, 0.0);
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}
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void gain(float g)
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{
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alSourcef(id, AL_GAIN, g);
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}
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int seconds()
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{
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ALint secs;
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alGetSourcei(id, AL_SEC_OFFSET, &secs);
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return secs;
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}
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vec o() { return p ? p->o : e ? vec(e->x, e->y, e->z) : pos; }
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bool playing()
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{
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ALint p;
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alGetSourcei(id, AL_SOURCE_STATE, &p);
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return (p == AL_PLAYING);
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}
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void update()
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{
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if(!inuse) return;
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ALint s; alGetSourcei(id, AL_SOURCE_STATE, &s);
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switch(s)
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{
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case AL_PLAYING:
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updatepos();
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break;
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case AL_STOPPED:
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case AL_INITIAL:
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reset();
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break;
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}
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}
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void updatepos()
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{
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if(p) // players
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{
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if(p == camera1) gain(s->vol/1000.0f*0.1f);
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else
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{
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gain(s->vol/1000.0f);
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alSourcefv(id, AL_POSITION, (ALfloat *) &p->o);
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}
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}
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else if(e) // entities
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{
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alSource3f(id, AL_POSITION, (float)e->x, (float)e->y, (float)e->z);
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}
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else alSourcefv(id, AL_POSITION, (ALfloat *) &pos); // static stuff
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}
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};
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hashtable<char *, sbuffer> buffers;
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vector<slot> gamesounds, mapsounds;
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vector<location> locations;
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oggstream gamemusic;
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VARFP(soundvol, 0, 255, 255,
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{
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alListenerf(AL_GAIN, soundvol/255.0f*10.0f);
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});
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VARFP(musicvol, 0, 128, 255,
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{
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if(gamemusic.playing()) gamemusic.gain(musicvol/255.0f);
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});
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char *musicdonecmd = NULL;
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void stopsound()
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{
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if(nosound) return;
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DELETEA(musicdonecmd);
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gamemusic.release();
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}
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VARF(soundchans, 0, 64, 128, initwarning());
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/*VARF(soundfreq, 0, MIX_DEFAULT_FREQUENCY, 44100, initwarning());
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VARF(soundbufferlen, 128, 1024, 4096, initwarning());
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*/
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void initsound()
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{
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alutInit(0, NULL);
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if(alerr())
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{
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conoutf("sound initialization failed!");
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}
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else
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{
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conoutf("Sound: %s (%s)", alGetString(AL_RENDERER), alGetString(AL_VENDOR));
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conoutf("Driver: %s", alGetString(AL_VERSION));
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nosound = false;
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}
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}
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void music(char *name, char *cmd)
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{
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if(nosound) return;
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stopsound();
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if(musicvol && *name)
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{
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if(cmd[0]) musicdonecmd = newstring(cmd);
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const char *exts[] = { "", ".wav", ".ogg" };
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string filepath;
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loopi(sizeof(exts)/sizeof(exts[0]))
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{
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s_sprintf(filepath)("packages/audio/songs/%s%s", name, exts[i]);
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const char *file = findfile(path(filepath), "rb");
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if(gamemusic.open(file)) break;
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}
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if(!gamemusic.playback())
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{
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conoutf("could not play music: %s", name);
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}
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}
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}
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int findsound(char *name, int vol, vector<slot> &sounds)
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{
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loopv(sounds)
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{
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if(!strcmp(sounds[i].buf->name, name) && (!vol || sounds[i].vol==vol)) return i;
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}
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return -1;
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}
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COMMAND(music, ARG_2STR);
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int addsound(char *name, int vol, int maxuses, bool loop, vector<slot> &sounds)
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{
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sbuffer *b = buffers.access(name);
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if(!b)
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{
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char *n = newstring(name);
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b = &buffers[n];
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b->load(name);
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}
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slot s(b, vol > 0 ? vol : 500, maxuses, loop);
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sounds.add(s);
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return sounds.length()-1;
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}
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void registersound(char *name, char *vol, char *loop) { addsound(name, atoi(vol), 0, atoi(loop) != 0, gamesounds); }
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COMMAND(registersound, ARG_3STR);
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void mapsound(char *name, char *vol, char *maxuses, char *loop) { addsound(name, atoi(vol), atoi(maxuses), atoi(loop) != 0, mapsounds); }
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COMMAND(mapsound, ARG_4STR);
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void cleansound()
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{
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if(nosound) return;
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stopsound();
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gamesounds.setsizenodelete(0);
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mapsounds.setsizenodelete(0);
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locations.setsizenodelete(0);
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gamemusic.release();
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alutExit();
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}
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void clearmapsounds()
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{
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loopv(locations) if(locations[i].e && locations[i].inuse)
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{
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locations[i].reset();
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}
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mapsounds.setsizenodelete(0);
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}
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void checkmapsounds()
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{
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loopv(ents)
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{
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entity &e = ents[i];
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vec o(e.x, e.y, e.z);
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if(e.type!=SOUND || e.soundinuse || camera1->o.dist(o)>=e.attr2) continue;
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playsound(e.attr1, NULL, &e);
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}
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}
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VAR(footsteps, 0, 1, 1);
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location *findsoundloc(int sound, physent *p)
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{
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loopv(locations) if(locations[i].p == p && locations[i].s == &gamesounds[sound]) return &locations[i];
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return NULL;
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}
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void updateplayerfootsteps(playerent *p, int sound)
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{
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const int footstepradius = 16, footstepalign = 15;
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location *loc = findsoundloc(sound, p);
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bool local = (p == camera1);
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if((local || (camera1->o.dist(p->o) < footstepradius && footsteps))) // is in range
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{
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if(!loc) // not yet playing, start it
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{
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if(local) playsound(sound, p);
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else
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{
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// sync to model animation
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int basetime = -((int)(size_t)p&0xFFF);
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int time = lastmillis-basetime;
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int speed = int(1860/p->maxspeed);
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// TODO: share with model code
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if(time%speed < footstepalign) playsound(sound, p, NULL, NULL, local ? SP_HIGH : SP_LOW);
|
|
}
|
|
}
|
|
|
|
if(loc) // check again, only pause sound if player isn't moving
|
|
{
|
|
bool playing = loc->playing();
|
|
if(!footsteps || p->state != CS_ALIVE || lastmillis-p->lastpain < 300 || (!p->onfloor && p->timeinair>50) || (!p->move && !p->strafe) || (sound==S_FOOTSTEPS && p->crouching) || (sound==S_FOOTSTEPSCROUCH && !p->crouching))
|
|
{
|
|
if(playing) loc->pause();
|
|
}
|
|
else
|
|
{
|
|
if(!playing) loc->play();
|
|
}
|
|
}
|
|
}
|
|
else if(loc) loc->reset(); // out of range, stop it
|
|
}
|
|
|
|
void checkplayerloopsounds()
|
|
{
|
|
// local player
|
|
updateplayerfootsteps(player1, S_FOOTSTEPS);
|
|
updateplayerfootsteps(player1, S_FOOTSTEPSCROUCH);
|
|
|
|
// others
|
|
loopv(players)
|
|
{
|
|
playerent *p = players[i];
|
|
if(!p) continue;
|
|
updateplayerfootsteps(p, S_FOOTSTEPS);
|
|
updateplayerfootsteps(p, S_FOOTSTEPSCROUCH);
|
|
}
|
|
}
|
|
|
|
int soundrad(int sound)
|
|
{
|
|
const int rads[] =
|
|
{
|
|
S_FOOTSTEPS, 16,
|
|
-1
|
|
};
|
|
for(const int *r = rads; *r >= 0; r += 2) if(*r==sound) return r[1];
|
|
return -1;
|
|
}
|
|
|
|
void updatevol()
|
|
{
|
|
alListener3f(AL_POSITION, camera1->o.x, camera1->o.y, camera1->o.z);
|
|
|
|
// orientation
|
|
vec o[2];
|
|
o[0].x = (float)(cosf(RAD*(camera1->yaw-90)));
|
|
o[0].y = (float)(sinf(RAD*(camera1->yaw-90)));
|
|
o[0].z = 0.0f;
|
|
o[1].x = o[1].y = 0.0f;
|
|
o[1].z = -1.0f;
|
|
alListenerfv(AL_ORIENTATION, (ALfloat *) &o);
|
|
|
|
// update all sound locations
|
|
loopv(locations) if(locations[i].inuse) locations[i].update();
|
|
|
|
// background music
|
|
if(!gamemusic.update())
|
|
{
|
|
// music ended
|
|
if(musicdonecmd)
|
|
{
|
|
gamemusic.release();
|
|
char *cmd = musicdonecmd;
|
|
musicdonecmd = NULL;
|
|
execute(cmd);
|
|
delete[] cmd;
|
|
}
|
|
else
|
|
{
|
|
gamemusic.replay();
|
|
}
|
|
}
|
|
}
|
|
|
|
VARP(maxsoundsatonce, 0, 40, 100);
|
|
|
|
void playsound(int n, physent *p, entity *ent, const vec *v, int priority)
|
|
{
|
|
if(nosound || !soundvol) return;
|
|
|
|
// avoid bursts of sounds with heavy packetloss and in sp
|
|
if(!ent)
|
|
{
|
|
static int soundsatonce = 0, lastsoundmillis = 0;
|
|
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
|
|
lastsoundmillis = totalmillis;
|
|
if(maxsoundsatonce && soundsatonce>maxsoundsatonce) return;
|
|
}
|
|
|
|
vector<slot> &sounds = ent ? mapsounds : gamesounds;
|
|
if(!sounds.inrange(n)) { conoutf("unregistered sound: %d", n); return; }
|
|
slot &s = sounds[n];
|
|
if(ent && s.maxuses && s.uses >= s.maxuses) return;
|
|
|
|
// AC sound scheduler
|
|
static bool sourcesavail = true;
|
|
location *loc = NULL;
|
|
loopv(locations) if(!locations[i].inuse) loc = &locations[i]; // get free item
|
|
if(!loc && sourcesavail) // create new and try generating a source
|
|
{
|
|
loc = &locations.add();
|
|
if(!loc->gensource())
|
|
{
|
|
sourcesavail = false;
|
|
locations.pop();
|
|
loc = NULL;
|
|
}
|
|
}
|
|
if(!loc) // no channels left :(
|
|
{
|
|
loc = NULL;
|
|
if(SP_LOW == priority) return;
|
|
loopv(locations) // replace stopped or lower prio sound
|
|
{
|
|
location *l = &locations[i];
|
|
if(SP_LOW == l->priority)
|
|
{
|
|
loc = l;
|
|
conoutf("ac sound sched: replaced low prio sound"); // FIXME
|
|
break;
|
|
}
|
|
}
|
|
if(!loc)
|
|
{
|
|
float dist = camera1->o.dist(p ? p->o : ent ? vec(ent->x, ent->y, ent->z) : v ? *v : camera1->o);
|
|
float score = dist - priority*10.0f;
|
|
|
|
location *farthest = NULL;
|
|
float farthestscore = 0.0f;
|
|
|
|
loopv(locations) // still no channel, replace far away sounds of same priority
|
|
{
|
|
location *l = &locations[i];
|
|
if(l->priority <= priority)
|
|
{
|
|
float ldist = camera1->o.dist(l->o());
|
|
float lscore = ldist - l->priority*10.0f;
|
|
if(!farthest || lscore > farthestscore)
|
|
{
|
|
farthest = l;
|
|
farthestscore = lscore;
|
|
}
|
|
}
|
|
}
|
|
if(farthestscore >= score+5.0f) // better don't play a new one than stopping a playing sound
|
|
{
|
|
conoutf("ac sound sched: replaced sound of same prio"); // FIXME
|
|
}
|
|
}
|
|
}
|
|
if(!loc)
|
|
{
|
|
conoutf("ac sound sched: sound aborted, no channel takeover possible"); // FIXME
|
|
return;
|
|
}
|
|
|
|
|
|
loc->priority = priority;
|
|
// attach to world obj
|
|
if(p) loc->attachtoworldobj(p);
|
|
else if(ent) loc->attachtoworldobj(ent);
|
|
else if(v) loc->attachtoworldobj(v);
|
|
else loc->attachtoworldobj(camera1);
|
|
|
|
loc->assignslot(&s); // assign sound slot
|
|
loc->play();
|
|
}
|
|
|
|
void playsound(int n, int priority) { playsound(n, NULL, NULL, NULL, priority); };
|
|
void playsound(int n, physent *p, int priority) { playsound(n, p, NULL, NULL, priority); };
|
|
void playsound(int n, entity *e, int priority) { playsound(n, NULL, e, NULL, priority); };
|
|
void playsound(int n, const vec *v, int priority) { playsound(n, NULL, NULL, v, priority); };
|
|
|
|
void playsoundname(char *s, const vec *loc, int vol)
|
|
{
|
|
if(!vol) vol = 100;
|
|
int id = findsound(s, vol, gamesounds);
|
|
if(id < 0) id = addsound(s, vol, 0, false, gamesounds);
|
|
playsound(id, loc);
|
|
}
|
|
|
|
void sound(int n) { playsound(n); }
|
|
COMMAND(sound, ARG_1INT);
|
|
|
|
void playsoundc(int n)
|
|
{
|
|
addmsg(SV_SOUND, "i", n);
|
|
playsound(n);
|
|
}
|
|
|
|
void voicecom(char *sound, char *text)
|
|
{
|
|
if(!sound || !sound[0]) return;
|
|
static int last = 0;
|
|
if(!last || lastmillis-last > 2000)
|
|
{
|
|
s_sprintfd(soundpath)("voicecom/%s", sound);
|
|
int s = findsound(soundpath, 0, gamesounds);
|
|
if(s < 0 || s < S_AFFIRMATIVE || s > S_NICESHOT) return;
|
|
playsound(s, SP_HIGH);
|
|
if(s == S_NICESHOT) // public
|
|
{
|
|
addmsg(SV_VOICECOM, "ri", s);
|
|
toserver(text);
|
|
}
|
|
else // team
|
|
{
|
|
addmsg(SV_VOICECOMTEAM, "ri", s);
|
|
s_sprintfd(teamtext)("%c%s", '%', text);
|
|
toserver(teamtext);
|
|
}
|
|
last = lastmillis;
|
|
}
|
|
}
|
|
|
|
COMMAND(voicecom, ARG_2STR);
|
|
|