Files
assaultcube-/packages/models/weapons/carbine/md3.cfg
T
ac-stef 6bafdb0037 allow particle type names in md2emit and md3emit
md[2|3]emit <tag name> <particle type> <attrib1> <attrib2>

  particle type may now be numeric 0..19 or one of SPARK, SMOKE, ECLOSEST,
  BLOOD, DEMOTRACK, FIREBALL, SHOTLINE, BULLETHOLE, BLOODSTAIN, SCORCH,
  HUDMUZZLEFLASH, MUZZLEFLASH, ELIGHT, ESPAWN, EAMMO, EPICKUP, EMODEL,
  ECARROT, ELADDER, EFLAG

also: cleanup

DOCREF md2emit md3emit
2017-05-16 17:50:00 +02:00

8 lines
205 B
INI

md3load tris_high.md3
md3skin weapon skin_weapon.jpg
md3skin hands ../knife/skin_hands.jpg
md3anim "gun idle" 0 1
md3anim "gun shoot" 8 50
md3anim "gun reload" 0 1
md3emit tag_muzzle HUDMUZZLEFLASH 50 50