md[2|3]emit <tag name> <particle type> <attrib1> <attrib2> particle type may now be numeric 0..19 or one of SPARK, SMOKE, ECLOSEST, BLOOD, DEMOTRACK, FIREBALL, SHOTLINE, BULLETHOLE, BLOODSTAIN, SCORCH, HUDMUZZLEFLASH, MUZZLEFLASH, ELIGHT, ESPAWN, EAMMO, EPICKUP, EMODEL, ECARROT, ELADDER, EFLAG also: cleanup DOCREF md2emit md3emit
8 lines
205 B
INI
8 lines
205 B
INI
md3load tris_high.md3
|
|
md3skin weapon skin_weapon.jpg
|
|
md3skin hands ../knife/skin_hands.jpg
|
|
md3anim "gun idle" 0 1
|
|
md3anim "gun shoot" 8 50
|
|
md3anim "gun reload" 0 1
|
|
md3emit tag_muzzle HUDMUZZLEFLASH 50 50
|