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assaultcube-/docs/basics.xml
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<head>
<title>The basics</title>
</head>
<body>
<h1>The basics</h1>
<h2>The interface</h2>
<h3>Menus</h3>
<p>
In game, press ESC to access the main menu. From there you can access almost anything and use all sorts of actions,
like joining multiplayer games and changing settings. As example, in multiplayer you can use the
<a href="introduction.xml#gamemodes">vote</a> submenu to vote on a new mode/map. Further customizations and
actions can be done to these menus using CubeScript.
</p>
<h3>The console</h3>
<p>
Many actions in AssaultCube can be done in a console. Although not entirely neccesary to use it (the menu can
be used to do most important commands) it can be very useful and often easier/faster to use it.
To get a console press T to open the chat prompt. You can use it as console if you put a
&ldquo;<span class="code">/</span>&rdquo; (slash) at its beginning followed by a command. As example,
type this command into the console:
</p>
<div class="code">
/crosshairsize 25
</div>
<p>
This will increase the size of your crosshair. Check the
<a href="reference.xml#section_Game_Reference">reference</a>
to see all gameplay relevant commands you can use
through CubeScript.
</p>
<p>
Hint: Press F11 to get a bigger console history.
</p>
<h3>The HUD</h3>
<p>
HUD stands for <i>Head-up display</i> and is a common term in video gaming. The HUD is used to indicate things such as health,
armour, etc when playing the game.
</p>
<p style="text-align:center">
<img src="pics/hud.jpg" alt="The HUD"/>
</p>
<p>
A new feature implemented in AssaultCube 0.94 shows the direction of where damage inflicted upon you originated from
by using small red markers at the edge of the screen.
</p>
<h3>The scoreboard</h3>
<p>
The scoreboard will tell you (horizontally in this order):
<ul>
<li>
CTF flags captured (if playing capture the flag).
</li>
<li>
Frag count.
</li>
<li>
Death count.
</li>
<li>
Packet jump (PJ).
</li>
<li>
The ping between the player and the server.
</li>
<li>
CN (Client number).
</li>
<li>
The players name.
</li>
</ul>
<p style="text-align:center">
<img src="pics/scoreboard.png" alt="The scoreboard"/>
</p>
Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players.
A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet
jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means
they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the
word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see
your own packet jump.
</p>
<p>
Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the
server. A lower ping is a better ping.
</p>
<p>
Client number is a number that is given out automatically by the server. There is nothing particularly special about it
other than allowing people to identify players easier.
</p>
<p>
If someones name turns up in red, then they are an administrator of that server and have full control over it.
</p>
<p>
Players names that are in grey, are currently in dead/spectate mode.
</p>
<h2>
How settings are saved
</h2>
<p>
There is a file called <i>defaults.cfg</i> in the <i>config</i> directory. When you run
AssaultCube for the first time it will execute this file. Once you quit AssaultCube,
the default settings and your changes created upon them during the course of the game
(and from your autoexec.cfg) will be stored in <i>config/saved.cfg</i>.
If you want to reset your settings to default values just delete <i>config/saved.cfg</i>.
</p>
<p>
If there are commands that you would like executed every time AssaultCube starts, you can insert
these scripting commands into <i>config/autoexec.cfg</i>.
</p>
<p>
When AssaultCube is started, it will check for the file <i>config/init.cfg</i>. If it does not exist
then AssaultCube assumes this is the first time you have ran AssaultCube and will prompt you with the
"quick setup" menu. This contains settings for you to change that are important for running AssaultCube.
Such as screen resolution, mouse sensitivity, nickname, etc. When you press "OK", then AssaultCube will restart to
allow those settings to take effect. The <i>config/init.cfg</i> file saves settings that can only be
changed before AssaultCube runs and when AssaultCube first starts, it will execute those settings.
</p>
<p>
Note for linux users: Config files get saved in the hidden directory <i>.assaultcube/config</i>
in your users home directory.
</p>
<h2>
Changing settings
</h2>
<p>
Open the console as described above and type the following command:
</p>
<div class="code">
name yourname
</div>
<p>
where <i>yourname</i> is your desired name.
</p>
<h2>
Joining a Game
</h2>
<!--Add info about servers being saved in servers.cfg here-->
<p>
In game, press ESC and choose <i>Multiplayer &rArr; Refresh Server List</i>. The
masterserver will be queried and provide you with a list of servers. Do so every
few days, to add newly created servers to your list.
</p>
<p>
Once you updated your server list, you can use <i>Multiplayer &rArr; Serverbrowser</i>.
Simply select a server (up-/downarrow) and press return.
</p>
<p>
Alternatively, you can connect to a server directly using this command:
</p>
<div class="code">
connect N P
</div>
<p>
Where N is a valid IP or FQDN and P a password (optional).
</p>
</body>
</html>