Files
assaultcube-/source/src/sound.cpp
T
Lee Salzman 6f94cdefbc bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-11 10:03:41 +00:00

719 lines
18 KiB
C++

// sound.cpp: uses OpenAL, some code chunks are from devmaster.net and gamedev.net
#include "pch.h"
#include "cube.h"
bool nosound = true;
VARP(musicvol, 0, 128, 255);
VARP(soundvol, 0, 255, 255);
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alut.h"
#include "vorbis/vorbisfile.h"
void alerr(ALenum error, const char *note)
{
conoutf("OpenAL %s (%s) %X", alutGetErrorString(error), note, error);
}
bool alerr()
{
ALenum er = alutGetError();
if(er) alerr(er, NULL);
return er!=0;
}
struct oggstream
{
FILE *file;
OggVorbis_File oggfile;
vorbis_info *info;
ALuint bufferids[2];
ALuint sourceid;
ALenum format;
ALint laststate;
static const int BUFSIZE = (1024 * 16);
oggstream() : sourceid(0) {}
bool open(const char *f)
{
if(playing()) release();
file = fopen(path(f, true), "rb");
if(!file) return false;
if(ov_open_callbacks(file, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT) < 0)
{
fclose(file);
return false;
}
info = ov_info(&oggfile, -1);
format = info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
alGenBuffers(2, bufferids);
alerr();
alGenSources(1, &sourceid);
alerr();
alSource3f(sourceid, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(sourceid, AL_VELOCITY, 0.0, 0.0, 0.0);
alSource3f(sourceid, AL_DIRECTION, 0.0, 0.0, 0.0);
// disable sound distance calculations
alSourcef(sourceid, AL_ROLLOFF_FACTOR, 0.0f);
alSourcei(sourceid, AL_SOURCE_RELATIVE, AL_TRUE);
return true;
}
bool playing()
{
if(!sourceid) return false;
alGetSourcei(sourceid, AL_SOURCE_STATE, &laststate);
return laststate == AL_PLAYING;
}
bool playback()
{
if(playing()) return true;
if(!sourceid || !stream(bufferids[0])) return false;
stream(bufferids[1]);
alGetError();
alSourceQueueBuffers(sourceid, 2, bufferids);
alSourcePlay(sourceid);
ASSERT(!alGetError());
return true;
}
bool replay()
{
release();
return playback();
}
bool stream(ALuint bufid)
{
char pcm[BUFSIZE];
ALsizei size = 0;
int bitstream;
while(size < BUFSIZE)
{
long bytes = ov_read(&oggfile, pcm + size, BUFSIZE - size, 0, 2, 1, &bitstream);
if(bytes > 0) size += bytes;
else if (bytes < 0) return false;
else break; // done
}
if(size==0) return false;
alGetError();
alBufferData(bufid, format, pcm, size, info->rate);
ASSERT(!alGetError());
return true;
}
bool update()
{
if(!sourceid) return false;
// update buffer queue
ALint processed;
bool active = true;
alGetSourcei(sourceid, AL_BUFFERS_PROCESSED, &processed);
loopi(processed)
{
alSourceUnqueueBuffers(sourceid, 1, &bufferids[i]);
active = stream(bufferids[i]);
alSourceQueueBuffers(sourceid, 1, &bufferids[i]);
}
// update volume
alSourcef(sourceid, AL_GAIN, musicvol/255.0f);
return active;
}
void empty()
{
loopi(2)
{
alSourceUnqueueBuffers(sourceid, 1, &bufferids[i]);
alerr();
}
}
void release()
{
if(sourceid)
{
alSourceStop(sourceid);
empty();
alDeleteSources(1, &sourceid);
alerr();
alDeleteBuffers(2, bufferids);
alerr();
sourceid = 0;
}
ov_clear(&oggfile);
}
};
struct sbuffer
{
ALuint dat;
string name;
sbuffer()
{
name[0] = '\0';
}
~sbuffer()
{
unload();
}
bool load(char *sound)
{
alGenBuffers(1, &dat);
if(!alerr())
{
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/sounds/%s%s", sound, exts[i]);
const char *file = findfile(path(filepath), "rb");
int len = strlen(filepath);
if(len >= 4 && !strcasecmp(filepath + len - 4, ".ogg"))
{
FILE *f = fopen(file, "rb");
if(!f) continue;
OggVorbis_File oggfile;
if(!ov_open_callbacks(f, &oggfile, NULL, 0, OV_CALLBACKS_DEFAULT))
{
vorbis_info *info = ov_info(&oggfile, -1);
const size_t BUFSIZE = 32*1024;
vector<char> buf;
int bitstream;
long bytes;
do
{
char buffer[BUFSIZE];
bytes = ov_read(&oggfile, buffer, BUFSIZE, 0, 2, 1, &bitstream); // fix endian
loopi(bytes) buf.add(buffer[i]);
} while(bytes > 0);
alBufferData(dat, info->channels == 2 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16, buf.getbuf(), buf.length(), info->rate);
ov_clear(&oggfile);
}
else
{
fclose(f);
continue;
}
}
else
{
ALenum format;
ALsizei size, freq;
ALboolean loop;
ALvoid *data;
alutLoadWAVFile((ALbyte *)file, &format, &data, &size, &freq, &loop);
if(alutGetError()) continue; // try another file extension
alBufferData(dat, format, data, size, freq);
if(alerr()) break;
alutUnloadWAV(format, data, size, freq);
if(alerr()) break;
}
s_strcpy(name, sound);
return true;
}
unload(); // loading failed
}
return false;
}
void unload()
{
alDeleteBuffers(1, &dat);
ALenum er;
if((er = alGetError()))
{
alerr(er, "unloading sound");
}
}
};
struct slot
{
sbuffer *buf;
int vol, uses, maxuses;
bool loop;
slot(sbuffer *b, int vol, int maxuses, bool loop)
{
buf = b;
this->vol = vol;
this->maxuses = maxuses;
this->loop = loop;
uses = 0;
}
};
// FIXME
VAR(al_reference_distance, 0, 100, 10000);
VAR(al_rolloff_factor, 0, 100, 10000);
// short living sound occurrence, dies once the sound stops
struct location
{
slot *s;
ALuint dat;
bool inuse;
vec pos;
physent *p;
entity *e;
location() : inuse(false)
{
alGenSources(1, &dat);
}
~location()
{
alDeleteSources(1, &dat);
ASSERT(!alGetError());
}
void assignslot(slot *sl)
{
if(inuse) return;
s = sl;
alSourcei(dat, AL_BUFFER, s->buf->dat);
alSourcei(dat, AL_LOOPING, s->loop);
alSourcef(dat, AL_GAIN, s->vol/100.0f);
alSourcef(dat, AL_REFERENCE_DISTANCE, al_reference_distance/100.0f);
alSourcef(dat, AL_ROLLOFF_FACTOR, al_rolloff_factor/100.0f);
}
void play()
{
alSourcePlay(dat);
inuse = true;
s->uses++;
updatepos();
}
void attachtoworldobj(physent *d)
{
if(inuse) return;
p = d;
e = NULL;
}
void attachtoworldobj(const vec *v)
{
if(inuse) return;
p = NULL;
e = NULL;
pos.x = v->x;
pos.y = v->y;
pos.z = v->z;
}
void attachtoworldobj(entity *ent)
{
if(inuse) return;
e = ent;
p = NULL;
}
void reset()
{
if(!inuse) return;
if(s)
{
s->uses--;
s = NULL;
}
p = NULL;
e = NULL;
inuse = false;
alSourceStop(dat);
}
void gain(float g)
{
alSourcef(dat, AL_GAIN, g);
}
int seconds()
{
ALint secs;
alGetSourcei(dat, AL_SEC_OFFSET, &secs);
return secs;
}
void update()
{
if(!inuse) return;
int s; alGetSourcei(dat, AL_SOURCE_STATE, &s);
if(AL_PLAYING == s) updatepos();
else reset();
}
void updatepos()
{
if(p) // players
{
if(p==player1) // play sound without distance calculations
{
alSourcef(dat, AL_ROLLOFF_FACTOR, 0.0);
alSourcei(dat, AL_SOURCE_RELATIVE, AL_TRUE);
alSource3f(dat, AL_POSITION, 0.0, 0.0, 0.0);
alSource3f(dat, AL_VELOCITY, 0.0, 0.0, 0.0);
gain(0.2f); // dampen local sounds
}
else
{
alSourcefv(dat, AL_POSITION, (ALfloat *) &p->o);
alSourcefv(dat, AL_VELOCITY, (ALfloat *) &p->vel);
}
}
else if(e) // entities
{
alSource3f(dat, AL_POSITION, (float)e->x, (float)e->y, (float)e->z);
}
else alSourcefv(dat, AL_POSITION, (ALfloat *) &pos); // static
}
};
hashtable<char *, sbuffer> buffers;
vector<slot> gamesounds, mapsounds;
vector<location> locations;
oggstream gamemusic;
char *musicdonecmd = NULL;
void stopsound()
{
if(nosound) return;
DELETEA(musicdonecmd);
gamemusic.release();
}
VARF(soundchans, 0, 64, 128, initwarning());
/*VARF(soundfreq, 0, MIX_DEFAULT_FREQUENCY, 44100, initwarning());
VARF(soundbufferlen, 128, 1024, 4096, initwarning());
*/
void initsound()
{
alutInit(0, NULL);
ALenum er;
if((er = alGetError()))
{
alerr(er, "initialization failed");
}
else
{
conoutf("Sound: %s (%s)", alGetString(AL_RENDERER), alGetString(AL_VENDOR));
conoutf("Driver: %s", alGetString(AL_VERSION));
nosound = false;
}
}
void music(char *name, char *cmd)
{
if(nosound) return;
stopsound();
if(musicvol && *name)
{
if(cmd[0]) musicdonecmd = newstring(cmd);
const char *exts[] = { "", ".wav", ".ogg" };
string filepath;
loopi(sizeof(exts)/sizeof(exts[0]))
{
s_sprintf(filepath)("packages/audio/songs/%s%s", name, exts[i]);
const char *file = findfile(path(filepath), "rb");
if(gamemusic.open(file)) break;
}
if(!gamemusic.playback())
{
conoutf("could not play music: %s", name);
}
}
}
int findsound(char *name, int vol, vector<slot> &sounds)
{
loopv(sounds)
{
if(!strcmp(sounds[i].buf->name, name) /*&& (!vol || sounds[i].vol==vol)*/) return i;
}
return -1;
}
COMMAND(music, ARG_2STR);
int addsound(char *name, int vol, int maxuses, bool loop, vector<slot> &sounds)
{
sbuffer *b = buffers.access(name);
if(!b)
{
char *n = newstring(name);
b = &buffers[n];
b->load(name);
}
sounds.add(slot(b, vol > 0 ? vol : 100, maxuses, loop));
return sounds.length()-1;
}
void registersound(char *name, char *vol, char *loop) { addsound(name, atoi(vol), 0, atoi(loop) != 0, gamesounds); }
COMMAND(registersound, ARG_3STR);
void mapsound(char *name, char *vol, char *maxuses, char *loop) { addsound(name, atoi(vol), atoi(maxuses), atoi(loop) != 0, mapsounds); }
COMMAND(mapsound, ARG_4STR);
void cleansound()
{
if(nosound) return;
stopsound();
gamesounds.setsizenodelete(0);
mapsounds.setsizenodelete(0);
locations.setsizenodelete(0);
gamemusic.release();
alutExit();
}
void clearmapsounds()
{
loopv(locations) if(locations[i].e && locations[i].inuse)
{
locations[i].reset();
}
mapsounds.setsizenodelete(0);
}
void checkmapsounds()
{
loopv(ents)
{
entity &e = ents[i];
vec o(e.x, e.y, e.z);
if(e.type!=SOUND || e.soundinuse || camera1->o.dist(o)>=e.attr2) continue;
playsound(e.attr1, NULL, &e);
}
}
VAR(footsteps, 0, 1, 1);
location *findsoundloc(int sound, physent *p)
{
loopv(locations) if(locations[i].p == p && locations[i].s == &gamesounds[sound]) return &locations[i];
return NULL;
}
void updateplayerfootsteps(playerent *p, int sound)
{
const int footstepradius = 16, footstepalign = 15;
location *loc = findsoundloc(sound, p);
bool silence = !footsteps || p->state != CS_ALIVE || lastmillis-p->lastpain < 300 || (!p->onfloor && p->timeinair>50) || (!p->move && !p->strafe) || (sound==S_FOOTSTEPS && p->crouching) || (sound==S_FOOTSTEPSCROUCH && !p->crouching);
bool local = (p == player1);
if(!silence && (local || (camera1->o.dist(p->o) < footstepradius && footsteps))) // is in range
{
if(!loc) // not yet playing, start it
{
if(local) playsound(sound, p);
else
{
// sync to model animation
int basetime = -((int)(size_t)p&0xFFF);
int time = lastmillis-basetime;
int speed = int(1860/p->maxspeed);
// TODO: share with model code
if(time%speed < footstepalign) playsound(sound, p);
}
}
}
else if(loc) loc->reset(); // out of range, stop it
}
void checkplayerloopsounds()
{
// local player
updateplayerfootsteps(player1, S_FOOTSTEPS);
updateplayerfootsteps(player1, S_FOOTSTEPSCROUCH);
// others
loopv(players)
{
playerent *p = players[i];
if(!p) continue;
updateplayerfootsteps(p, S_FOOTSTEPS);
updateplayerfootsteps(p, S_FOOTSTEPSCROUCH);
}
}
int soundrad(int sound)
{
const int rads[] =
{
S_FOOTSTEPS, 16,
-1
};
for(const int *r = rads; *r >= 0; r += 2) if(*r==sound) return r[1];
return -1;
}
/*
soundloc *newsoundloc(int sound, int chan, soundslot *slot, physent *p = NULL, entity *ent = NULL, const vec *loc = NULL)
{
if(!p && !ent && !loc) return NULL;
while(chan >= soundlocs.length()) soundlocs.add().inuse = false;
soundloc *sl = &soundlocs[chan];
sl->slot = slot;
sl->pse = p;
sl->ent = ent && !p ? ent : NULL;
sl->o = loc && !ent ? *loc : vec(0,0,0);
sl->radius = ent ? ent->attr2 : soundrad(sound);
sl->size = ent ? ent->attr3 : -1;
sl->awake();
return &soundlocs[chan];
return NULL;
}
*/
void updatevol()
{
vec pos(player1->o.x, player1->o.y, player1->o.z+player1->eyeheight);
alListenerfv(AL_POSITION, (ALfloat *) &pos);
alListenerfv(AL_VELOCITY, (ALfloat *) &player1->vel);
alListenerf(AL_GAIN, soundvol/255.0f);
// orientation
vec o[2];
o[0].x = (float)(cosf(RAD*(camera1->yaw-90)));
o[0].y = (float)(sinf(RAD*(camera1->yaw-90)));
o[0].z = 0.0f;
o[1].x = o[1].y = 0.0f;
o[1].z = -1.0f;
alListenerfv(AL_ORIENTATION, (ALfloat *) &o);
// update all sound locations
loopv(locations) if(locations[i].inuse) locations[i].update();
// background music
if(!gamemusic.update())
{
// music ended
if(musicdonecmd)
{
gamemusic.release();
char *cmd = musicdonecmd;
musicdonecmd = NULL;
execute(cmd);
delete[] cmd;
}
else
{
gamemusic.replay();
}
}
}
VARP(maxsoundsatonce, 0, 40, 100);
void playsound(int n, physent *p, entity *ent, const vec *v)
{
if(nosound || !soundvol) return;
// avoid bursts of sounds with heavy packetloss and in sp
if(!ent)
{
static int soundsatonce = 0, lastsoundmillis = 0;
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = totalmillis;
if(maxsoundsatonce && soundsatonce>maxsoundsatonce) return;
}
vector<slot> &sounds = ent ? mapsounds : gamesounds;
if(!sounds.inrange(n)) { conoutf("unregistered sound: %d", n); return; }
slot &s = sounds[n];
if(ent && s.maxuses && s.uses >= s.maxuses) return;
// get free location item
location *loc = NULL;
if(locations.length() < soundchans) loc = &locations.add();
else loopv(locations) if(!locations[i].inuse)
{
loc = &locations[i];
break;
}
if(!loc) return;
// attach to world obj
if(p) loc->attachtoworldobj(p);
else if(ent) loc->attachtoworldobj(ent);
else if(v) loc->attachtoworldobj(v);
else loc->attachtoworldobj(player1);
loc->assignslot(&s); // assign sound slot
loc->play();
}
void playsoundname(char *s, const vec *loc, int vol)
{
if(!vol) vol = 100;
int id = findsound(s, vol, gamesounds);
if(id < 0) id = addsound(s, vol, 0, false, gamesounds);
playsound(id, NULL, NULL, loc);
}
COMMAND(playsoundname, ARG_3STR);
void sound(int *n) { playsound(*n); }
COMMAND(sound, ARG_1INT);
void playsoundc(int n)
{
addmsg(SV_SOUND, "i", n);
playsound(n);
}
void voicecom(char *sound, char *text)
{
if(!sound || !sound[0]) return;
static int last = 0;
if(!last || lastmillis-last > 2000)
{
s_sprintfd(soundpath)("voicecom/%s", sound);
int s = findsound(soundpath, 0, gamesounds);
if(s < 0 || s < S_AFFIRMATIVE || s > S_NICESHOT) return;
playsound(s);
if(s == S_NICESHOT) // public
{
addmsg(SV_VOICECOM, "ri", s);
toserver(text);
}
else // team
{
addmsg(SV_VOICECOMTEAM, "ri", s);
s_sprintfd(teamtext)("%c%s", '%', text);
toserver(teamtext);
}
last = lastmillis;
}
}
COMMAND(voicecom, ARG_2STR);