git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
56 lines
1.6 KiB
HTML
56 lines
1.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"><html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Known Issues</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
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<link rel="shortcut icon" href="pics/favicon.ico"/>
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<link rel="stylesheet" href="styles/cubedoc.css"/>
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo"/>
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</div>
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<div id="title">
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<h1>
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AssaultCube: Known Issues</h1>
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</div>
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<div id="content">
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<h1>
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Known Issues
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</h1>
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<h2>
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General issues
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</h2>
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<ul>
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<li>
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AssaultCube may crash on Linux or Mac OSX because of buggy nVidia drivers.
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</li>
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<li>
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The bots needs improving.
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</li>
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</ul>
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<h2>
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First-run issues
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</h2>
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<p>
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These are issues that only ever happen on the 1st load of AssaultCube and dissapear on the 2nd load.
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</p>
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<ul>
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<li>
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It takes a bit longer than normal to load due to shadows.dat files being generated.
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</li>
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<li>
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If you bypass pressing "apply" in the quick setup menu, AssaultCube will not attempt to enable
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stencil shadows until it is restarted. However, if your graphics card is not sufficiently powerful,
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AssaultCube will not enable stencil shadows by default either.
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However, they can be forced on in the "Video settings" menu.
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</li>
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</ul>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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