Files
assaultcube-/source/src/protocol.h
T
ac-stef a860cc58b0 add a map license and comment string to the map header
Two new string variables, mapinfo_license and mapinfo_comment, are stored
withing the header of a map file.

The variables are automatically read and written during loading and
saving maps. Default values are empty strings. The comment string is
ignored, as long as no license string is set. The license string is meant
to hold an abbreviated name of the license, picked from a list of
known map licenses.

DOCREF mapinfo_license mapinfo_comment
2016-07-26 15:41:40 +02:00

222 lines
12 KiB
C

#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
#define DEFAULTCLIENTS 6
#define MAXTRANS 5000 // max amount of data to swallow in 1 go
#define CUBE_DEFAULT_SERVER_PORT 28763
#define CUBE_SERVINFO_PORT_LAN 28762
#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
#define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1)
#define PROTOCOL_VERSION 1201 // bump when protocol changes (use negative numbers for mods!)
#define DEMO_VERSION 2 // bump when demo format changes
#define DEMO_MAGIC "ASSAULTCUBE_DEMO"
#define DEMO_MINTIME 10000 // don't keep demo recordings with less than 10 seconds
#define MAXMAPSENDSIZE 65536
#define MAXCFGFILESIZE 65536
#define MAXMEDIADOWNLOADFILESIZE 1024000 // hard cap on filesizes (raw and unzipped) - to limit the effect of zip bombs - no nice error messages: just cap
#define MAXMODDOWNLOADSIZE 1024000 // hard cap on the filesize of downloaded mod packages - to keep stuff reasonable
#define MAXFILESINADZIP 21 // max number of files extracted from a zip by autodownload
extern bool modprotocol;
#define CUR_PROTOCOL_VERSION (modprotocol ? -PROTOCOL_VERSION : PROTOCOL_VERSION)
// network messages codes, c2s, c2c, s2c
enum
{
SV_SERVINFO = 0, SV_WELCOME, SV_INITCLIENT, SV_POS, SV_POSC, SV_POSN, SV_TEXT, SV_TEAMTEXT, SV_TEXTME, SV_TEAMTEXTME, SV_TEXTPRIVATE,
SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS,
SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD, SV_AUTHT, SV_AUTHREQ, SV_AUTHTRY, SV_AUTHANS, SV_AUTHCHAL,
SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE,
SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_SPAWNDENY, SV_FORCEDEATH, SV_RESUME,
SV_DISCSCORES, SV_TIMEUP, SV_EDITENT, SV_ITEMACC,
SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP,
SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE,
SV_EDITMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE, SV_NEWMAP,
SV_SENDMAP, SV_RECVMAP, SV_REMOVEMAP,
SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP,
SV_FLAGACTION, SV_FLAGINFO, SV_FLAGMSG, SV_FLAGCNT,
SV_ARENAWIN,
SV_SETADMIN, SV_SERVOPINFO,
SV_CALLVOTE, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTE, SV_VOTERESULT,
SV_SETTEAM, SV_TEAMDENY, SV_SERVERMODE,
SV_IPLIST,
SV_LISTDEMOS, SV_SENDDEMOLIST, SV_GETDEMO, SV_SENDDEMO, SV_DEMOPLAYBACK,
SV_CONNECT,
SV_SWITCHNAME, SV_SWITCHSKIN, SV_SWITCHTEAM,
SV_CLIENT,
SV_EXTENSION,
SV_MAPIDENT, SV_HUDEXTRAS, SV_POINTS,
SV_NUM
};
#ifdef _DEBUG
extern void protocoldebug(bool enable);
// converts message code to char
extern const char *messagenames[SV_NUM];
#endif
enum { SA_KICK = 0, SA_BAN, SA_REMBANS, SA_MASTERMODE, SA_AUTOTEAM, SA_FORCETEAM, SA_GIVEADMIN, SA_MAP, SA_RECORDDEMO, SA_STOPDEMO, SA_CLEARDEMOS, SA_SERVERDESC, SA_SHUFFLETEAMS, SA_NUM};
enum { VOTE_NEUTRAL = 0, VOTE_YES, VOTE_NO, VOTE_NUM };
enum { VOTEE_DISABLED = 0, VOTEE_CUR, VOTEE_MUL, VOTEE_MAX, VOTEE_AREA, VOTEE_PERMISSION, VOTEE_INVALID, VOTEE_WEAK, VOTEE_NEXT, VOTEE_NUM };
enum { MM_OPEN = 0, MM_PRIVATE, MM_MATCH, MM_NUM }; enum { MM_MASK = 0x03 };
enum { AT_DISABLED = 0, AT_ENABLED = 1, AT_SHUFFLE = 2, AT_NUM };
enum { FA_PICKUP = 0, FA_STEAL, FA_DROP, FA_LOST, FA_RETURN, FA_SCORE, FA_NUM, FA_RESET };
enum { FM_PICKUP = 0, FM_DROP, FM_LOST, FM_RETURN, FM_SCORE, FM_KTFSCORE, FM_SCOREFAIL, FM_RESET, FM_NUM };
enum { FTR_INFO = 0, FTR_PLAYERWISH, FTR_AUTOTEAM, FTR_SILENTFORCE, FTR_NUM }; // forceteam-reasons
enum { SP_OK = 0, SP_REFILLMATCH, SP_OK_NUM, SP_WRONGMAP, SP_SPECT, SP_NUM }; // spawn permission (<OK_NUM && isspect: change to active team allowed)
enum { HE_COMBO, HE_COMBO2, HE_COMBO3, HE_COMBO4, HE_COMBO5, HE_TEAMWORK, HE_FLAGDEFENDED, HE_FLAGCOVERED, HE_COVER, HE_NUM };
#define DMF 16.0f
#define DNF 100.0f
#define DVELF 4.0f
enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_AUTOBAN, DISC_DUP, DISC_BADNICK, DISC_OVERFLOW, DISC_ABUSE, DISC_AFK, DISC_FFIRE, DISC_CHEAT, DISC_NUM };
enum { BAN_NONE = 0, BAN_VOTE, BAN_AUTO, BAN_BLACKLIST, BAN_MASTER };
#define EXT_ACK -1
#define EXT_VERSION 104
#define EXT_ERROR_NONE 0
#define EXT_ERROR 1
#define EXT_PLAYERSTATS_RESP_IDS -10
#define EXT_UPTIME 0
#define EXT_PLAYERSTATS 1
#define EXT_TEAMSCORE 2
#define EXT_PLAYERSTATS_RESP_STATS -11
enum { PONGFLAG_PASSWORD = 0, PONGFLAG_BANNED, PONGFLAG_BLACKLIST, PONGFLAG_MASTERMODE = 6, PONGFLAG_NUM };
enum { EXTPING_NOP = 0, EXTPING_NAMELIST, EXTPING_SERVERINFO, EXTPING_MAPROT, EXTPING_UPLINKSTATS, EXTPING_NUM };
enum
{
GMODE_DEMO = -1,
GMODE_TEAMDEATHMATCH = 0, // 0
GMODE_COOPEDIT,
GMODE_DEATHMATCH,
GMODE_SURVIVOR,
GMODE_TEAMSURVIVOR,
GMODE_CTF, // 5
GMODE_PISTOLFRENZY,
GMODE_BOTTEAMDEATHMATCH,
GMODE_BOTDEATHMATCH,
GMODE_LASTSWISSSTANDING,
GMODE_ONESHOTONEKILL, // 10
GMODE_TEAMONESHOTONEKILL,
GMODE_BOTONESHOTONEKILL,
GMODE_HUNTTHEFLAG,
GMODE_TEAMKEEPTHEFLAG,
GMODE_KEEPTHEFLAG, // 15
GMODE_TEAMPF,
GMODE_TEAMLSS,
GMODE_BOTPISTOLFRENZY,
GMODE_BOTLSS,
GMODE_BOTTEAMSURVIVOR, // 20
GMODE_BOTTEAMONESHOTONKILL,
GMODE_NUM
};
enum
{
GMMASK_TEAMDEATHMATCH = 1 << GMODE_TEAMDEATHMATCH, // 0
GMMASK_COOPEDIT = 1 << GMODE_COOPEDIT,
GMMASK_DEATHMATCH = 1 << GMODE_DEATHMATCH,
GMMASK_SURVIVOR = 1 << GMODE_SURVIVOR,
GMMASK_TEAMSURVIVOR = 1 << GMODE_TEAMSURVIVOR,
GMMASK_CTF = 1 << GMODE_CTF, // 5
GMMASK_PISTOLFRENZY = 1 << GMODE_PISTOLFRENZY,
GMMASK_BOTTEAMDEATHMATCH = 1 << GMODE_BOTTEAMDEATHMATCH,
GMMASK_BOTDEATHMATCH = 1 << GMODE_BOTDEATHMATCH,
GMMASK_LASTSWISSSTANDING = 1 << GMODE_LASTSWISSSTANDING,
GMMASK_ONESHOTONEKILL = 1 << GMODE_ONESHOTONEKILL, // 10
GMMASK_TEAMONESHOTONEKILL = 1 << GMODE_TEAMONESHOTONEKILL,
GMMASK_BOTONESHOTONEKILL = 1 << GMODE_BOTONESHOTONEKILL,
GMMASK_HUNTTHEFLAG = 1 << GMODE_HUNTTHEFLAG,
GMMASK_TEAMKEEPTHEFLAG = 1 << GMODE_TEAMKEEPTHEFLAG,
GMMASK_KEEPTHEFLAG = 1 << GMODE_KEEPTHEFLAG, // 15
GMMASK_TEAMPF = 1 << GMODE_TEAMPF,
GMMASK_TEAMLSS = 1 << GMODE_TEAMLSS,
GMMASK_BOTPISTOLFRENZY = 1 << GMODE_BOTPISTOLFRENZY,
GMMASK_BOTLSS = 1 << GMODE_BOTLSS,
GMMASK_BOTTEAMSURVIVOR = 1 << GMODE_BOTTEAMSURVIVOR, // 20
GMMASK_BOTTEAMONESHOTONKILL = 1 << GMODE_BOTTEAMONESHOTONKILL,
GMMASK__ALL = (1 << GMODE_NUM) - 1,
GMMASK__FLAGS = GMMASK_CTF | GMMASK_HUNTTHEFLAG | GMMASK_KEEPTHEFLAG | GMMASK_TEAMKEEPTHEFLAG,
GMMASK__BOT = GMMASK_BOTDEATHMATCH | GMMASK_BOTLSS | GMMASK_BOTONESHOTONEKILL | GMMASK_BOTPISTOLFRENZY | GMMASK_BOTTEAMDEATHMATCH | GMMASK_BOTTEAMONESHOTONKILL | GMMASK_BOTTEAMSURVIVOR,
GMMASK__MP = GMMASK_TEAMDEATHMATCH | GMMASK_COOPEDIT | GMMASK_DEATHMATCH | GMMASK_SURVIVOR | GMMASK_TEAMSURVIVOR | GMMASK_CTF | GMMASK_PISTOLFRENZY | GMMASK_LASTSWISSSTANDING
| GMMASK_ONESHOTONEKILL | GMMASK_TEAMONESHOTONEKILL | GMMASK_HUNTTHEFLAG | GMMASK_TEAMKEEPTHEFLAG | GMMASK_KEEPTHEFLAG | GMMASK_TEAMPF | GMMASK_TEAMLSS,
GMMASK__MPNOCOOP = GMMASK__MP & ~GMMASK_COOPEDIT,
GMMASK__TEAM = GMMASK_BOTTEAMDEATHMATCH | GMMASK_BOTTEAMONESHOTONKILL | GMMASK_BOTTEAMSURVIVOR | GMMASK_TEAMDEATHMATCH | GMMASK_TEAMSURVIVOR | GMMASK_CTF
| GMMASK_TEAMONESHOTONEKILL | GMMASK_HUNTTHEFLAG | GMMASK_TEAMKEEPTHEFLAG | GMMASK_TEAMPF | GMMASK_TEAMLSS,
GMMASK__TEAMSPAWN = GMMASK_BOTTEAMDEATHMATCH | GMMASK_BOTTEAMONESHOTONKILL | GMMASK_BOTTEAMSURVIVOR | GMMASK_TEAMDEATHMATCH | GMMASK_TEAMSURVIVOR | GMMASK_CTF
| GMMASK_TEAMONESHOTONEKILL | GMMASK_HUNTTHEFLAG | GMMASK_TEAMPF | GMMASK_TEAMLSS,
GMMASK__FFA = GMMASK_BOTDEATHMATCH | GMMASK_BOTLSS | GMMASK_BOTONESHOTONEKILL | GMMASK_BOTPISTOLFRENZY | GMMASK_COOPEDIT | GMMASK_DEATHMATCH | GMMASK_SURVIVOR
| GMMASK_PISTOLFRENZY | GMMASK_LASTSWISSSTANDING | GMMASK_ONESHOTONEKILL | GMMASK_KEEPTHEFLAG,
GMMASK__FFASPAWN = GMMASK_BOTDEATHMATCH | GMMASK_BOTLSS | GMMASK_BOTONESHOTONEKILL | GMMASK_BOTPISTOLFRENZY | GMMASK_COOPEDIT | GMMASK_DEATHMATCH | GMMASK_SURVIVOR
| GMMASK_PISTOLFRENZY | GMMASK_LASTSWISSSTANDING | GMMASK_ONESHOTONEKILL | GMMASK_KEEPTHEFLAG | GMMASK_KEEPTHEFLAG | GMMASK_TEAMKEEPTHEFLAG
};
#define m_lms (gamemode==3 || gamemode==4 || gamemode==20)
#define m_ctf (gamemode==5)
#define m_pistol (gamemode==6 || gamemode==16 || gamemode==18)
#define m_lss (gamemode==9 || gamemode==17 || gamemode==19)
#define m_osok ((gamemode>=10 && gamemode<=12) || gamemode==21)
#define m_htf (gamemode==13)
#define m_ktf (gamemode==14 || gamemode==15)
#define m_noitems (m_lms || m_osok)
#define m_noitemsnade (m_lss)
#define m_nopistol (m_osok || m_lss)
#define m_noprimary (m_pistol || m_lss)
#define m_noguns (m_nopistol && m_noprimary)
#define m_arena (m_lms || m_lss || m_osok)
#define m_autospawn (gamemode == 0 || gamemode == 2 || gamemode == 6 || gamemode == 13 || gamemode == 16)
#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11 || gamemode==13 || gamemode==14 || gamemode==16 || gamemode==17 || gamemode==20 || gamemode==21)
#define m_tarena (m_arena && m_teammode)
#define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12 || (gamemode>=18 && gamemode<=21))
#define m_valid(mode) (((mode)>=0 && (mode)<GMODE_NUM) || (mode) == -1)
#define m_mp(mode) (m_valid(mode) && (mode)>=0 && (mode)!=7 && (mode)!=8 && (mode)!=12 && ((mode)<18 || (mode)>21))
#define m_demo (gamemode==-1)
#define m_coop (gamemode==1)
#define m_flags (m_ctf || m_htf || m_ktf)
#define m_isdemo(x) ((x) == -1)
// single filter modes
#define FTXT_NOWHITE (1<<8)
#define FTXT_ALLOWBLANKS (1<<9)
#define FTXT_ALLOWNL (1<<10)
#define FTXT_ALLOWTAB (1<<11)
#define FTXT_NOCOLOR (1<<12)
#define FTXT_TABTOBLANK (1<<13)
#define FTXT_FILLBLANKS (1<<14)
#define FTXT_SAFECS (1<<15)
#define FTXT_LEET (1<<16)
#define FTXT_TOUPPER (1<<17)
#define FTXT_TOLOWER (1<<18)
#define FTXT_FILENAME (1<<19)
#define FTXT_ALLOWSLASH (1<<20)
#define FTXT_MAPNAME (1<<21)
#define FTXT_CROPWHITE (1<<22)
// character classes
#define FTXT__ALIAS (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_SAFECS | FTXT_MAPNAME)
#define FTXT__SERVDESC (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
#define FTXT__MAPMSG (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
#define FTXT__MAPINFO_LICENSE (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_TOLOWER | FTXT_MAPNAME)
#define FTXT__MAPINFO_COMMENT (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK)
#define FTXT__MAPNAME (FTXT_NOCOLOR | FTXT_MAPNAME | FTXT_TOLOWER)
#define FTXT__MDLATTR (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK | FTXT_NOCOLOR | FTXT_SAFECS)
#define FTXT__DEMONAME (FTXT_NOCOLOR | FTXT_MAPNAME)
#define FTXT__PLAYERNAME (FTXT_NOWHITE | FTXT_NOCOLOR)
#define FTXT__SERVERINFO (FTXT_ALLOWTAB)
#define FTXT__MOTD (FTXT_TABTOBLANK)
#define FTXT__CHAT (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR | FTXT_TABTOBLANK)
#define FTXT__LOG (FTXT_NOCOLOR | FTXT_TABTOBLANK)
#define FTXT__LOGIDENT (FTXT_NOCOLOR | FTXT_NOWHITE | FTXT_FILENAME)
#define FTXT__PREFERENCES (FTXT_NOCOLOR | FTXT_NOWHITE | FTXT_FILENAME)
#define FTXT__AUTH (FTXT_NOCOLOR | FTXT_NOWHITE)
#define FTXT__KICKBANREASON (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR | FTXT_TABTOBLANK)
#define FTXT__FAVCATEGORY (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_NOCOLOR)
#define FTXT__GLOBALNAME (FTXT_NOWHITE | FTXT_NOCOLOR | FTXT_FILLBLANKS)
#define FTXT__MEDIAFILENAME (FTXT_FILENAME)
#define FTXT__MEDIAFILEPATH (FTXT_FILENAME | FTXT_ALLOWSLASH)
#define FTXT__ZIPDESC (FTXT_NOWHITE | FTXT_ALLOWBLANKS | FTXT_TABTOBLANK | FTXT_NOCOLOR | FTXT_SAFECS)