Files
assaultcube-/source
ac-stef 7988443b1d partial autodownload rewrite
* own source file for autodownload
* use cleaned up zip functions
* use new http get function (no more curl)
* enforce strict file naming rules and file size limits
* ping all package servers on every game start to determine ping times
* support media file update lists (also kept on package servers)
* allow users to manually prioritise package servers
* automatically select server with newest media file revision

new or changed commands:

addpckserver hostname [priority]
  Adds a host name to the list of package servers. If a priority is given,
  it influences the sorting of servers. Servers with higher priority are
  queried first. If servers have the same priority, they are sorted by
  ping. Default priority is zero.

getpackageserver
  Returns a table with four columns of all configured package servers. The
  columns are: host name, priority, ping and resolved.
  "resolved" is a flag, indicating, if the server answered the ping during
  game start.

removed cubescript idents: sortpckservers gamestarts
DOCREF addpckserver getpckserver
2015-09-07 14:53:56 +02:00
..
2015-09-07 14:53:56 +02:00
2011-02-13 08:32:00 +00:00
2015-02-08 17:39:15 +01:00
2015-06-10 14:28:50 +02:00
2015-06-10 14:28:50 +02:00
2015-09-07 14:53:56 +02:00
2015-06-10 14:28:50 +02:00
2015-06-10 14:28:50 +02:00
2006-10-15 16:24:46 +00:00
2007-10-27 18:23:25 +00:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.