Files
assaultcube-/source/src/model.h
T
2015-06-05 16:00:03 +02:00

81 lines
3.2 KiB
C++

enum { ANIM_IDLE = 0, ANIM_RUN, ANIM_ATTACK, ANIM_PAIN, ANIM_JUMP, ANIM_LAND, ANIM_FLIPOFF, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_ATTACK, ANIM_CROUCH_PAIN, ANIM_CROUCH_DEATH, ANIM_DEATH, ANIM_LYING_DEAD, ANIM_FLAG, ANIM_GUN_IDLE, ANIM_GUN_SHOOT, ANIM_GUN_RELOAD, ANIM_GUN_THROW, ANIM_MAPMODEL, ANIM_TRIGGER, ANIM_DECAY, ANIM_ALL, NUMANIMS };
#define ANIM_INDEX 0xFF
#define ANIM_LOOP (1<<8)
#define ANIM_START (1<<9)
#define ANIM_END (1<<10)
#define ANIM_REVERSE (1<<11)
#define ANIM_NOINTERP (1<<12)
#define ANIM_MIRROR (1<<13)
#define ANIM_NOSKIN (1<<14)
#define ANIM_TRANSLUCENT (1<<15)
#define ANIM_PARTICLE (1<<16)
#define ANIM_DYNALLOC (1<<17)
struct animstate // used for animation blending of animated characters
{
int anim, frame, range, basetime;
float speed;
animstate() { reset(); }
void reset() { anim = frame = range = basetime = 0; speed = 100.0f; };
bool operator==(const animstate &o) const { return frame==o.frame && range==o.range && basetime==o.basetime && speed==o.speed; }
bool operator!=(const animstate &o) const { return frame!=o.frame || range!=o.range || basetime!=o.basetime || speed!=o.speed; }
};
enum { MDL_MD2 = 1, MDL_MD3 };
struct model;
struct modelattach
{
const char *tag, *name;
vec *pos;
model *m;
modelattach() : tag(NULL), name(NULL), pos(NULL), m(NULL) {}
modelattach(const char *tag, const char *name) : tag(tag), name(name), pos(NULL), m(NULL) {}
modelattach(const char *tag, vec *pos) : tag(tag), name(NULL), pos(pos), m(NULL) {}
};
class dynent;
struct model
{
bool cullface, vertexlight, alphablend; //ALX Alpha channel models
float alphatest, translucency, scale, radius, zradius, shadowdist;
vec translate;
int cachelimit, batch;
//model() : cullface(true), vertexlight(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
model() : cullface(true), vertexlight(false), alphablend(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), zradius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
virtual ~model() {}
virtual bool load() = 0;
virtual char *name() = 0;
virtual int type() = 0;
virtual void cleanup() = 0;
virtual void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a = NULL, float scale = 1.0f) = 0;
virtual void setskin(int tex = 0) = 0;
virtual void genshadows(float height, float rad) {}
virtual void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a = NULL) {}
virtual bool hasshadows() { return false; }
virtual void startrender() {}
virtual void endrender() {}
};
struct mapmodelinfo { int rad, h, zoff; float scale; string name; model *m; };
enum { MMA_KEYWORDS = 0, MMA_DESC, MMA_DEFAULTPARAMS, MMA_USAGE, MMA_AUTHOR, MMA_LICENSE, MMA_DISTRIBUTION, MMA_VERSION, MMA_NUM };
struct mapmodelattributes
{
string name;
const char *n[MMA_NUM];
int tmp;
mapmodelattributes() { memset(this, 0, sizeof(*this)); }
};