git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
706 lines
30 KiB
INI
706 lines
30 KiB
INI
persistidents 0
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newmenu settings
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menuitem [Video settings] [ showmenu video ]
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menuitem [Head-Up Display settings] [ showmenu HUD ]
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menuitem [Gameplay settings] [ showmenu gameplay ]
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menuitem [Keyboard settings] [ showmenu Keyboard ]
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menuitem [Mouse settings] [ showmenu Mouse ]
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menuitem [Sound settings] [ showmenu sound ]
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menuitem [Misc settings] [ showmenu Misc ]
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menuitem [] -1
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menuitem [Reset all settings] [ showmenu [Reset settings] ]
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const isprimary [ return (|| (|| (|| (= $arg1 $SNIPER) (= $arg1 $SHOTGUN)) (|| (= $arg1 $AR) (= $arg1 $SMG))) (= $arg1 $CARBINE)) ]
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const getcustomprimarydirs [
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customprimarydirs = []
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loop gcp $NUM_WEAPONS [
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if (! (isprimary $gcp)) [ add2list customprimarydirs (addpunct [ ]) ] [
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add2list customprimarydirs (at $ALTERNATIVE_WEAPONS (+ (* $gcp 3) 2))
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]
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]
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return $customprimarydirs
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]
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const loadcustomprimary [
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nargs = $numargs
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if (> $nargs 0) [
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li = $arg1
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if (isprimary $li) [
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tmp = (getalias (at $WEAPONS $li))
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customphud = (format modmdlweap%1 $tmp)
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custompwld = (format modmdlvwep%1 $tmp)
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if (> $nargs 1) [ // revert to default primary HUD model if any 2nd argument is given
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delalias $customphud; delalias $custompwld
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] [ // else try loading the custom primary models
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cdirlist = (getcustomprimarydirs)
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if (listlen $cdirlist) [
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dirtotry = (at $cdirlist $li)
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if (strlen $dirtotry) [
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$customphud = $dirtotry
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$custompwld = $dirtotry
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]
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]
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]
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]
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]
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]
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const DEFAULT_PRIMARIES ["MTP-57 Assault Rifle" "A-ARD/10 Submachine Gun" "Precision Tech AD-81 Sniper Rifle" "V-19 Combat Shotgun" "TMP-M&A Carbine"]
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const DEFAULT_PRALIASES [AR SMG SNIPER SHOTGUN CARBINE]
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const DEFAULT_PRMDLDIRS [assault subgun sniper shotgun carbine]
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const CUSTOM_PRIMARIES ["AR-15 Assault Rifle" "Mac11 Submachine Gun" "Dragunov SVD Sniper Rifle" "Sawed-off Shotgun" "Marlin Guide Carbine 1895"]
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const CUSTOM_PRMDLDIRS [assault2 subgun2 sniper2 shotgun2 carbine2]
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newmenu Weapons
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menumdl weapons/assault/menu mapmodel 75 12
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loop gwm (listlen $DEFAULT_PRIMARIES) [
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execute (format [menuitem [%1] [ nextprimary (getalias %2); loadcustomprimary (getalias %2) 0; echo %1 selected ] [ chmenumdl Weapons weapons/%3/menu mapmodel 75 12 ]] (at $DEFAULT_PRIMARIES $gwm) (at $DEFAULT_PRALIASES $gwm) (at $DEFAULT_PRMDLDIRS $gwm))
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]
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// menuitem [] -1
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// menuitem [Alternative weapons...] [ showmenu [Alternative Weapons] ]
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// newmenu [Alternative Weapons]
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// menumdl weapons/assault2/menu mapmodel 75 12
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// loop cwm (listlen $CUSTOM_PRIMARIES) [
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// execute (format [menuitem [%1] [ nextprimary (getalias %2); loadcustomprimary (getalias %2); echo %1 selected ] [ chmenumdl [Alternative Weapons] weapons/%3/menu mapmodel 75 12 ]] (at $CUSTOM_PRIMARIES $cwm) (at $DEFAULT_PRALIASES $cwm) (at $CUSTOM_PRMDLDIRS $cwm))
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// ]
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// menuitem [] -1
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// menuitem [Other alternative weapons...] [ showmenu [Alternative Weapon Models] ]
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newmenu CLA
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menuinit [ menuselection CLA (skin_cla) ]
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menumdl playermodels/CLA/01 all 50 4
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menuitem [Comandante] [ skin_cla 0 ] [ chmenumdl CLA playermodels/CLA/01 all 50 4 ]
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menuitem [Psycho] [ skin_cla 1 ] [ chmenumdl CLA playermodels/CLA/02 all 50 4 ]
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menuitem [Bomber] [ skin_cla 2 ] [ chmenumdl CLA playermodels/CLA/03 all 50 4 ]
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menuitem [Ripper] [ skin_cla 3 ] [ chmenumdl CLA playermodels/CLA/04 all 50 4 ]
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newmenu RVSF
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menuinit [menuselection RVSF (skin_rvsf)]
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menumdl playermodels/RVSF/01 all 50 4
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menuitem [Alpha] [ skin_rvsf 0 ] [ chmenumdl RVSF playermodels/RVSF/01 all 50 4 ]
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menuitem [Tango] [ skin_rvsf 1 ] [ chmenumdl RVSF playermodels/RVSF/02 all 50 4 ]
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menuitem [Cobra] [ skin_rvsf 2 ] [ chmenumdl RVSF playermodels/RVSF/03 all 50 4 ]
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menuitem [Viper] [ skin_rvsf 3 ] [ chmenumdl RVSF playermodels/RVSF/04 all 50 4 ]
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menuitem [Swat] [ skin_rvsf 4 ] [ chmenumdl RVSF playermodels/RVSF/05 all 50 4 ]
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menuitem [Police] [ skin_rvsf 5 ] [ chmenumdl RVSF playermodels/RVSF/06 all 50 4 ]
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newmenu [QUICK setup]
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menuitemtextinput [Nickname:] [] [ name $arg1 ]
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menuitemtextinput [Resolution (Width): ] "$scr_w" [ scr_w $arg1 ]
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menuitemtextinput [Resolution (Height): ] "$scr_h" [ scr_h $arg1 ]
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menuitemtextinput [Mouse sensitivity: ] "$sensitivity" [ sensitivity $arg1 ]
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menuitemcheckbox [Reduced violence mode: ] "$poniesmodeon" [ reducedviolencemode $arg1 ]
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menuitemslider [Graphics detail: ] 1 6 "$gfxqualityalias" 1 [Horrible Low Medium Good High "INSANE! (May perform slowly on older gfx)"] [ new_gfx_quality $arg1 ]
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menuitemslider [Sound detail: ] 1 3 "$soundqualityalias" 1 [Low Medium High] [ new_sound_quality $arg1 ]
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menuitemslider [Field of view: ] 75 120 "$fov" 2 [] [ fov $arg1 ]
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menuitem [] -1
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menuitem "0 [ OK; View FAQ ]" [ closemenu [QUICK setup]; resetgl; showmenu faq ]
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menuitem "2 [ OK ]" [ closemenu [QUICK setup]; resetgl ]
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const new_gfx_quality [
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if (= $arg1 6) [ // "INSANE!" gfx quality
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fsaa 8
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minlod 250
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gfxqualityalias = 6
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fpsrange 100 1000
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watersubdiv 1
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dynlight 1
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waterreflect 1
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stencilbits 8
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stencilshadow 40
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dynshadow 40
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lighterror 1
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scorch 1
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bullethole 1
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blood 1
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gib 1
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gibnum 16
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shotline 1
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echo Be mighty careful! This setting puts any & every graphics setting as high as absolutely possible!
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trilinear 1
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waterrefract 1
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texreduce 0
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hidebigmenuimages 0
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] [
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if (= $arg1 5) [ // High gfx quality
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fsaa 4
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minlod 200
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gfxqualityalias = 5
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fpsrange 100 1000
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watersubdiv 2
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dynlight 1
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waterreflect 1
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stencilbits 8
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stencilshadow 40
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dynshadow 40
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lighterror 1
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scorch 1
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bullethole 1
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blood 1
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gib 1
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gibnum 12
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shotline 1
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trilinear 1
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waterrefract 0
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texreduce 0
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hidebigmenuimages 0
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] [
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if (= $arg1 4) [ // Good gfx quality
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fsaa 0
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minlod 100
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gfxqualityalias = 4
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fpsrange 60 60
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watersubdiv 2
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dynlight 1
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waterreflect 1
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stencilbits 8
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stencilshadow 40
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dynshadow 40
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lighterror 4
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scorch 1
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bullethole 1
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blood 1
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gib 1
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gibnum 8
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shotline 1
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trilinear 1
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waterrefract 0
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texreduce 0
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hidebigmenuimages 0
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] [
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if (= $arg1 3) [ // Medium gfx quality (DEFAULT)
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fsaa 0
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minlod 60
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gfxqualityalias = 3
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fpsrange 30 40
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watersubdiv 4
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dynlight 1
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// Makes sure the 3D card is powerful enough for water reflection/shadow stencils...
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if (glext "GL_ARB_fragment_program") [ waterreflect 1 ] [ waterreflect 0 ]
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if (|| (glext "GL_EXT_stencil_two_side") (glext "GL_ATI_separate_stencil")) [
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stencilbits 8
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stencilshadow 40
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] [
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stencilbits 0
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stencilshadow 0 ]
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dynshadow 40
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lighterror 4
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scorch 1
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bullethole 1
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blood 1
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gib 1
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gibnum 6
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shotline 1
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trilinear 1
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waterrefract 0
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texreduce 0
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hidebigmenuimages 0
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] [
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if (= $arg1 2) [ // Low gfx quality
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fsaa 0
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minlod 60
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gfxqualityalias = 2
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fpsrange 20 25
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watersubdiv 16
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dynlight 0
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waterreflect 0
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stencilshadow 0
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stencilbits 0
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dynshadow 0
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lighterror 10
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scorch 0
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bullethole 0
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blood 0
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gib 0
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shotline 0
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trilinear 1
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waterrefract 0
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texreduce 1
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hidebigmenuimages 1
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] [ // Horrible gfx quality
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fsaa 0
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minlod 60
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gfxqualityalias = 1
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fpsrange 20 25
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watersubdiv 64
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dynlight 0
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waterreflect 0
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stencilshadow 0
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stencilbits 0
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dynshadow 0
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lighterror 16
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scorch 0
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bullethole 0
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blood 0
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gib 0
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shotline 0
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trilinear 0
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waterrefract 0
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texreduce -1
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hidebigmenuimages 1
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]
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]
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]
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]
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]
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]
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const new_sound_quality [
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if (= $arg1 3) [ // high sound (DEFAULT)
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soundqualityalias = 3
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maxsoundsatonce 10
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footsteps 1
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bulletairsound 1
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bulletbouncesound 1
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] [
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if (= $arg1 2) [ // medium
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soundqualityalias = 2
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maxsoundsatonce 8
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footsteps 1
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bulletairsound 0
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bulletbouncesound 1
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] [ // low
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soundqualityalias = 1
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maxsoundsatonce 5
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footsteps 0
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bulletairsound 0
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bulletbouncesound 0
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]
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]
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]
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newmenu [Reset settings]
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menuinit [ resetyes = 0 ] // Ensures this menu works correctly.
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menuitemcheckbox [Yes, reset all settings: ] [ resetyes = 1 ] [ resetyes = $arg1 ]
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menuitem "2 [ Apply! ] " [ if $resetyes [ resetcfg 1; quit ] [ showmenu [] ] ] [ echo (c 3)If the above option is ticked, AssaultCube will now quit and your settings will be reset. ] // If checkbox is ticked, reset settings and quit, otherwise, close menus.
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newmenu Keyboard
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menuitem [Select an action and press ENTER to bind a new key:] -1
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menuitem [] -1
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menuitemkeyinput [Forwards: ] forward
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menuitemkeyinput [Left: ] left
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menuitemkeyinput [Backwards: ] backward
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menuitemkeyinput [Right: ] right
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menuitemkeyinput [Attack: ] attack
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menuitemkeyinput [Special action: ] altaction
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menuitemkeyinput [Jump: ] jump
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menuitemkeyinput [Crouch: ] crouch
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menuitemkeyinput [Reload: ] reload
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menuitemkeyinput [Weapon menu: ] "showmenu Weapons"
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menuitemkeyinput [Next weapon: ] "universaldelta 1"
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menuitemkeyinput [Previous weapon: ] "universaldelta -1"
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menuitemkeyinput [Show scores: ] showscores
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menuitemkeyinput [Chat: ] saycommand
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menuitemkeyinput [Team chat: ] "saycommand %"
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menuitemkeyinput [Commandline: ] "saycommand /"
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menuitemkeyinput [Console output: ] toggleconsole
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menuitemkeyinput [Screenshot: ] screenshot
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menuitemkeyinput [Map overview: ] toggleshowmap
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menuitemkeyinput [Drop CTF flag: ] dropflag
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menuitemkeyinput [Fullscreen: ] fullscreenscript
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menuitem [] -1
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menuitemtextinput [Lookup a keybind: ] [] [ echo []; echo (concatword (c 9) [Contents of keybind ] $arg1 :); echo (keybind $arg1) ] [] 256
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menuitemcheckbox [Use old editing binds?] [ $old_editbinds ] [ old_editbinds = $arg1 ]
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menuitem [] -1
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menuitem [Reset keybinds to default settings...] [ showmenu [Reset Binds] ]
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newmenu Mouse
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menuitemcheckbox [Invert mouse: ] "$invmouse" [ invmouse $arg1 ]
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menuitemcheckbox [Automatic Sniper-scope sensitivity: ] "$autoscopesens" [ autoscopesens $arg1 ]
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menuitemtextinput [Mouse Sensitivity: ] "$sensitivity" [ sensitivity $arg1 ]
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menuitemtextinput [Mouse Acceleration: ] "$mouseaccel" [ mouseaccel $arg1 ]
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menuitemtextinput [Filter mouse (for bad ones): ] "$mfilter" [ mfilter $arg1 ]
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menuitemtextinput [Sniper-scope sensitivity scale: ] "$scopesensscale" [ scopesensscale $arg1 ]
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menuitem [] -1
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menuitemslider [Crosshair size: ] 0 50 "$crosshairsize" 5 [] [ crosshairsize $arg1 ]
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menuitem [Change crosshair... ] [ showmenu Crosshairs ]
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menuitem [Change scope crosshair... ] [ showmenu [Scope crosshairs] ]
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newmenu Crosshairs
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menudirlist "packages/crosshairs" png [ loadcrosshair (concatword $arg1 .png) ] 1
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newmenu [Scope crosshairs]
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menudirlist "packages/crosshairs" png [ loadcrosshair (concatword $arg1 .png) scope ] 1
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newmenu [Reset Binds]
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menuinit [ resetbindsyes = 0 ] // Ensures this menu works correctly.
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menuitemcheckbox [Yes, reset all binds: ] [ resetbindsyes = 1 ] [ resetbindsyes = $arg1 ]
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menuitem "2 [ Apply! ] " [ if $resetbindsyes resetbinds [ showmenu [] ] ]
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newmenu video
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menuitemtextinput [Screen width: ] "$scr_w" [ scr_w $arg1 ] [] 11
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menuitemtextinput [Screen height: ] "$scr_h" [ scr_h $arg1 ] [] 11
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menuitemslider [Graphics detail: ] 1 6 "$gfxqualityalias" 1 [Horrible Low Medium Good High "INSANE! (May perform slowly on older gfx)"] [ new_gfx_quality $arg1 ]
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menuitem [] -1
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menuitemslider [Field of view: ] 75 120 "$fov" 2 [] [ fov $arg1 ]
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menuitemslider [Gamma: ] 30 300 "$gamma" 5 [] [ gamma $arg1 ]
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menuitemcheckbox [Fullscreen: ] "$fullscreen" [ fullscreen $arg1 ]
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menuitemslider [Vsync: ] -1 1 "$vsync" 1 [Default Disabled Enabled] [ vsync $arg1 ]
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menuitem [] -1
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menuitem [Advanced video settings...] [ showmenu [Advanced video settings] ]
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menuitem [] -1
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menuitem "2 [ Apply now! ]" [ resetgl ]
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const fsaa_valuemap [-1 2 4 8 16]
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const minlod_valuemap [60 100 200 250]
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const watersubdiv_valuemap [16 8 4 2 1]
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newmenu [Advanced video settings]
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menuitemslider [Scope FOV: ] 5 60 "$scopefov" 5 [] [ scopefov $arg1 ]
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menuitemslider [Antialiasing (FSAA): ] 0 4 "(findlist $fsaa_valuemap $fsaa)" 1 [Off 2 4 8 16] [ fsaa (at $fsaa_valuemap $arg1) ]
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menuitemslider [Minimal level of detail: ] 0 3 "(findlist $minlod_valuemap $minlod)" 1 [Low Decent Good Best] [ minlod (at $minlod_valuemap $arg1) ]
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menuitemslider [Light error: ] 1 100 "$lighterror" 5 [] [ lighterror $arg1 ]
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menuitemslider [Water subdivision: ] 0 4 "(findlist $watersubdiv_valuemap $watersubdiv)" 1 ["Lowest quality" "Low quality" "Medium quality" "High quality" "Highest quality"] [ watersubdiv (at $watersubdiv_valuemap $arg1) ]
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menuitemslider [Dynamic shadows: ] 0 2 getshadowq 1 [Off Blob Stencil] [ setshadowq $arg1 ]
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menuitemslider [Tex-reduce: ] -1 3 "$texreduce" 1 [] [ texreduce $arg1 ]
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menuitemcheckbox [Water reflection: ] "$waterreflect" [ waterreflect $arg1 ]
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const getshadowq [
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if (&& $stencilshadow (>= $stencilbits 8)) [result 2] [
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if $dynshadow [result 1] [result 0]
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]
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]
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const setshadowq [
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if (= $arg1 2) [
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stencilshadow 40
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stencilbits 8
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dynshadow 40
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] [
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if (= $arg1 1) [
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stencilshadow 0
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stencilbits 0
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dynshadow 40
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] [
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stencilshadow 0
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stencilbits 0
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dynshadow 0
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]
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]
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]
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menuitemcheckbox [Dynamic lights: ] "$dynlight" [ dynlight $arg1 ]
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menuitemcheckbox [Bulletholes: ] "$bullethole" [ bullethole $arg1 ]
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menuitemcheckbox [Scorch: ] "$scorch" [ scorch $arg1 ]
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menuitem [Enable 0.93 FOV compatiblity...] [ fovcompat; sleep 100 fovcompatmenu ]
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menuitem [] -1
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menuitem [FPS Range...] [ showmenu [FPS Range] ]
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menuitem [] -1
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menuitem "2 [ Apply now! ]" [ resetgl ]
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const fovcompatmenu [ showmenu settings; showmenu video; showmenu [Advanced video settings] ]
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newmenu [FPS Range]
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menuitem [My 486 0wnz y00 (8-10 FPS)] [ closemenu [FPS Range]; fpsrange 8 10 ]
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menuitem [Slow machine (20-25 FPS)] [ closemenu [FPS Range]; fpsrange 20 25 ]
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menuitem [Sensible default (30-40 FPS)] [ closemenu [FPS Range]; fpsrange 30 40 ]
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menuitem [FPS whore (60-60 FPS)] [ closemenu [FPS Range]; fpsrange 60 60 ]
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menuitem [I don't understand LOD (100+ FPS)] [ closemenu [FPS Range]; fpsrange 100 1000 ]
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const default_bursts [3 2 2]
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const refreshWSM [ closemenu [Weapon Settings]; showmenu [Weapon Settings] ]
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newmenu [Weapon Settings]
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menuitemcheckbox [Auto weapon reload: ] "$autoreload" [ autoreload $arg1 ]
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menuitemcheckbox [Hit sound: ] "$hitsound" [ hitsound $arg1 ]
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menuitemcheckbox [Auto switch to akimbo upon pickup: ] "$akimboautoswitch" [ akimboautoswitch $arg1 ]
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menuitemslider [Akimbo end action: ] 0 3 "$akimboendaction" 1 ["Switch to knife" "Stay with pistol" "Switch to grenades" "Switch to primary"] [ akimboendaction $arg1 ]
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menuitemcheckbox [SMG - Full Auto?] "(= (burstshots $SMG -1) 0)" [ if (= $arg1 0) [ burstshots $SMG (at $default_bursts 0) ] [ burstshots $SMG 0 ]; refreshWSM ]
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menuitemcheckbox [AR - Full Auto?] "(= (burstshots $AR -1) 0)" [ if (= $arg1 0) [ burstshots $AR (at $default_bursts 1) ] [ burstshots $AR 0 ]; refreshWSM ]
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menuitemcheckbox [Akimbo - Full Auto?] "(= (burstshots $AKIMBO -1) 0)" [ if (= $arg1 0) [ burstshots $AKIMBO (at $default_bursts 2) ] [ burstshots $AKIMBO 0 ]; refreshWSM ]
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menuitemslider [SMG - Shots per burst: ] 0 29 "(burstshots $SMG -1)" 1 [] [ burstshots $SMG $arg1; refreshWSM ]
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menuitemslider [AR - Shots per burst: ] 0 19 "(burstshots $AR -1)" 1 [] [ burstshots $AR $arg1; refreshWSM ]
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|
menuitemslider [Akimbo - Shots per burst: ] 0 19 "(burstshots $AKIMBO -1)" 1 [] [ burstshots $AKIMBO $arg1; refreshWSM ]
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|
|
|
if (! (checkalias nickhighlight)) [ nickhighlight = 0 ]
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|
|
|
newmenu gameplay
|
|
menuitemtextinput [Nickname: ] "result $curname" [ name $arg1 ]
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menuitemslider [Player skins: ] 0 2 "$teamdisplaymode" 1 [Normal "Colored vests" "Full color"] [ teamdisplaymode $arg1 ]
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|
menuitemslider [Custom player skins: ] 0 2 "$hidecustomskins" 1 ["Always show" "Show in non-team modes" "Never show"] [ hidecustomskins $arg1 ]
|
|
menuitem [] -1
|
|
menuitemcheckbox [Reduced violence mode: ] "$poniesmodeon" [ reducedviolencemode $arg1 ]
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|
menuitemslider [Gib gore: ] 0 4 "$__gibsgore" 1 [Off Normal Good Messy Unrealistic] [ gibsgore $arg1 ]
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|
menuitemslider [Name highlight color: ] 0 9 "$nickhighlight" 1 [ "0green 5(default)" "1blue" "2yellow" "3red" "4gray" "white" "6dark brown" "7dark red" "8purple" "9orange" ] [ nickhighlight = $arg1; HIGHLIGHT = (c $nickhighlight) ]
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menuitemcheckbox [Show scores on death: ] "$showscoresondeath" [ showscoresondeath $arg1 ]
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menuitem [Change to the enemy team] changeteam
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|
menuitem [Change weapon...] [ showmenu Weapons ]
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|
menuitem [Change player skin...] [ showmenu (at [CLA RVSF] (player1 team)) ]
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menuitem [Weapon settings...] [ showmenu [Weapon Settings] ]
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menuitem [Edit kill messages...] [ showmenu [Kill Messages] ]
|
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menuitem [Bot settings...] [ showmenu [Bot settings] ]
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|
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__screenshottype = 0 // Initial setting for status of screenshots so AC doesn't give errors.
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newmenu Misc
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menuitemcheckbox [Auto map download: ] "$autogetmap" [ autogetmap $arg1 ]
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menuitemcheckbox [Show gamemodes as acronyms: ] "$modeacronyms" [ modeacronyms $arg1 ]
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menuitemcheckbox [Show quit dialog when quitting: ] "$askquit" [ askquit = $arg1 ]
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|
menuitemcheckbox [Auto-screenshot: ] "$autoscreenshot" [ autoscreenshot $arg1 ]
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menuitemcheckbox [Allow HUD echos: ] "$allowhudechos" [ allowhudechos $arg1 ]
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menuitemslider [Servers to ping at once: ] 0 50 "$maxservpings" 5 [] [ maxservpings $arg1 ]
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menuitemslider [Milliseconds between pinging servers: ] 1000 60000 "$servpingrate" 1000 [] [ servpingrate $arg1 ]
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menuitemslider [Screenshot type: ] -1 4 "$__screenshottype" 1 ["JPEG (Terrible Quality)" "JPEG (Bad Quality)" "JPEG (Good Quality)" "JPEG (Best Quality)" "PNG (Lossless)" "BMP (Lossless)"] [ if (= $arg1 -1) [ screenshottype 1; jpegquality 50; __screenshottype = -1 ] [ if (= $arg1 0) [ screenshottype 1; jpegquality 70; __screenshottype = 0 ] [ if (= $arg1 1) [ screenshottype 1; jpegquality 85; __screenshottype = 1 ] [ if (= $arg1 2) [ screenshottype 1; jpegquality 100; __screenshottype = 2 ] [ if (= $arg1 3) [ screenshottype 2; __screenshottype = 3 ] [ if (= $arg1 4) [ screenshottype 0; __screenshottype = 4 ] ] ] ] ] ] ]
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|
menuitemslider [Console size: ] 0 20 "$consize" 1 [] [ consize $arg1 ]
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|
menuitemslider [Font type: ] 0 2 "$__fontsetting" 1 [Default Serif Monospace] [ if (= $arg1 1) [ setfont serif ] [ if (= $arg1 2) [ setfont mono ] [ setfont default ] ] ]
|
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menuitemslider [Mini-map background style: ] 0 2 "$showmapbackdrop" 1 ["Fully Transparent" Black White/Transparent] [ showmapbackdrop $arg1 ]
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menuitemcheckbox [Enable compatibility with older cubescripts: ] "$compatibilitymode" [ compatibilitymode $arg1; echo (c 3) This setting requires a restart to take effect. ]
|
|
menuitemcheckbox [Enable per-official map dynamic gamma: ] "$dyngamma" [ dyngamma = $arg1 ]
|
|
menuitemtextinput [Set default gamma for this map: ] "(at $ofc_gamma_list (findlist $defaultmaps (curmap 1)))" [ setgamma $arg1 ]
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|
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// Reduced game violence mode...
|
|
const reducedviolencemode [
|
|
if (= $arg1 1) [
|
|
poniesmodeon = 1
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|
blood 0
|
|
gib 0
|
|
mutesound 48 0; loop i 8 [ mutesound (+ $i 26) 0 ] // Mute pain sounds: 26 to 33 and 48
|
|
echo (c 2)OMG! (concatword (c 8) PW (c 1) NI (c 3) ES (c 5) !) mode enabled - Violent game content has now been reduced.
|
|
] [ // Violent
|
|
poniesmodeon = 0
|
|
blood 1
|
|
gib 1
|
|
mutesound 48 1; loop i 8 [ mutesound (+ $i 26) 1 ] // Un-mute pain sounds
|
|
echo (c 2)OMG! (concatword (c 8) PW (c 1) NI (c 3) ES (c 5) !) mode has been disabled.
|
|
]
|
|
]
|
|
|
|
const DEFAULT_SCOREBOARD_NAMES [Flags Frags Deaths Ratio Score Lag "Client number" Name]
|
|
const DEFAULT_SCOREBOARD_ORDER [sc_flags sc_frags sc_deaths sc_ratio sc_score sc_lag sc_clientnum sc_name]
|
|
const DEFAULT_SCOREBOARD_POSITIONS [0 1 2 -1 4 5 6 7]
|
|
const SCOREBOARD_DISABLE_ITEMS [sc_deaths sc_ratio sc_score sc_lag]
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|
|
|
const refreshScoreboardMenu [ closemenu [Customize your scoreboard]; sleep 0 [ showmenu [Customize your scoreboard] ] ]
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|
|
|
newmenu [Customize your scoreboard]
|
|
menuitem [0 has the highest priority...] -1
|
|
menuitem [-1 disables the item entirely...] -1
|
|
menuitem [] -1
|
|
loop tsl (listlen $DEFAULT_SCOREBOARD_ORDER) [
|
|
ccn = (at $DEFAULT_SCOREBOARD_ORDER $tsl)
|
|
cfn = (at $DEFAULT_SCOREBOARD_NAMES (findlist $DEFAULT_SCOREBOARD_ORDER $ccn))
|
|
if (!= (findlist $SCOREBOARD_DISABLE_ITEMS $ccn) -1) [
|
|
execute (format [menuitemslider [%1: ] -1 7 "(getalias %2)" 1 [] [ %2 $arg1 ]] $cfn $ccn)
|
|
] [
|
|
execute (format [menuitemslider [%1: ] 0 7 "(getalias %2)" 1 [] [ %2 $arg1 ]] $cfn $ccn)
|
|
]
|
|
]
|
|
menuitem [] -1
|
|
menuitem [Reset to default scoreboard...] [ loop rsl (listlen $DEFAULT_SCOREBOARD_ORDER) [ (at $DEFAULT_SCOREBOARD_ORDER $rsl) (at $DEFAULT_SCOREBOARD_POSITIONS $rsl) ]; refreshScoreboardMenu ]
|
|
menuitem [Close] [ closemenu [Customize your scoreboard] ]
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|
|
|
newmenu HUD
|
|
|
|
menuitem [Show:] -1
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|
menuitemcheckbox [ Gun ] "$hudgun" [ hudgun $arg1 ]
|
|
menuitemcheckbox [ Team icon ] "(= $hideteam 0)" [ hideteam (= $arg1 0) ]
|
|
menuitemcheckbox [ Icons ] "(= $hidehudequipment 0)" [ hidehudequipment (= $arg1 0) ]
|
|
menuitemcheckbox [ Console ] "(= $hideconsole 0)" [ hideconsole (= $arg1 0) ]
|
|
menuitemcheckbox [ Player names ] "$showtargetname" [ showtargetname $arg1 ]
|
|
menuitemcheckbox [ Spectator info ] "(= $hidespecthud 0)" [ hidespecthud (= $arg1 0) ]
|
|
menuitemcheckbox [ Quick messages ] "(= $hidehudmsgs 0)" [ hidehudmsgs (= $arg1 0) ]
|
|
menuitemcheckbox [ Damage direction indicator ] "(= $hidedamageindicator 0)" [ hidedamageindicator (= $arg1 0) ]
|
|
menuitemcheckbox [ Damage screen flash ] "$damagescreen" [ damagescreen $arg1 ]
|
|
menuitemcheckbox [ Crosshair team-sign ] "$crosshairteamsign" [ crosshairteamsign $arg1 ]
|
|
menuitemcheckbox [ CTF icons ] "(= $hidectfhud 0)" [ hidectfhud (= $arg1 0) ]
|
|
menuitemcheckbox [ Radar ] "(= $hideradar 0)" [ hideradar (= $arg1 0) ]
|
|
menuitemslider [ Radar zoom: ] 5 500 [ $radarheight ] 5 [][ radarheight $arg1 ]
|
|
menuitemslider [ Votes: ] 0 2 "$hidevote" 1 ["Always show" "Show until you vote" "Never show"] [ hidevote $arg1 ]
|
|
menuitemslider [ Graphics statistics: ] 0 2 "$showstats" 1 [None "FPS Only" All] [ showstats $arg1 ]
|
|
menuitemslider [ Extra messages: ] 0 3 "$hudextras" 1 ["No extra messages" "Show extra messages in console" "Pop up extra messages!" "SPAM EXTRA MESSAGES!"] [ hudextras $arg1 ]
|
|
menuitemslider [ Hand alignment: ] 0 1 "$righthanded" 1 [Left-handed Right-handed] [ righthanded $arg1 ]
|
|
menuitemslider [ Max-roll: ] 0 20 "$maxroll" 1 [] [ maxroll $arg1 ]
|
|
menuitemslider [ Spectator max-roll: ] 0 1 "$maxrollremote" 1 [Off On] [ maxrollremote $arg1 ]
|
|
menuitem [] -1
|
|
menuitem [Customize your scoreboard...] [ showmenu [Customize your scoreboard] ]
|
|
|
|
newmenu sound
|
|
|
|
menuitemslider [Sound volume: ] 0 255 "$soundvol" 16 [] [ soundvol $arg1 ]
|
|
menuitemslider [Music volume: ] 0 255 "$musicvol" 16 [] [ musicvol $arg1 ]
|
|
menuitemslider [Sound detail: ] 1 3 "($soundqualityalias)" 1 [Low Medium High] [ new_sound_quality $arg1 ]
|
|
menuitem [] -1
|
|
menuitem [Mute/Un-mute specific sounds...] [ showmenu [Mute specific sounds] ]
|
|
menuitem [] -1
|
|
menuitem [Advanced settings:] -1
|
|
menuitemcheckbox [ Footsteps: ] "$footsteps" [ footsteps $arg1 ]
|
|
menuitemcheckbox [ Disable own footsteps: ] "(= $localfootsteps)" [ localfootsteps (! $arg1) ]
|
|
menuitemslider [ Sounds at once: ] 0 100 "$maxsoundsatonce" 2 [] [ maxsoundsatonce $arg1 ]
|
|
menuitemslider [ Voice-coms: ] 0 2 "$voicecomsounds" 1 [Off On "Team only"] [ voicecomsounds $arg1 ]
|
|
menuitemslider [ Heartbeat: ] 0 99 "$heartbeat" 1 [] [ heartbeat $arg1 ]
|
|
|
|
|
|
const muteitem [ menuitemcheckbox (concatword $arg1 [: ]) (concat ! "(soundmuted" $arg2 ")") (concat mutesound $arg2 "$arg1") ]
|
|
|
|
newmenu [Mute specific sounds]
|
|
|
|
menuitem [Weapon sounds] [ showmenu [Mute weapon sounds] ]
|
|
menuitem [Bullet/explosion sounds] [ showmenu [Mute bullet/explosion sounds] ]
|
|
menuitem [Pain/death sounds] [ showmenu [Mute pain/death sounds] ]
|
|
menuitem [Pickup sounds] [ showmenu [Mute pickup sounds] ]
|
|
menuitem [Movement sounds] [ showmenu [Mute movement sounds] ]
|
|
menuitem [Voice-com sounds] [ showmenu [Mute voice-coms] ]
|
|
menuitem [Other sounds] [ showmenu [Mute other sounds] ]
|
|
menuitem [] -1
|
|
menuitem [Un-mute all sounds...] [ unmuteallsounds; heartbeat $oldheartbeat ]
|
|
|
|
newmenu [Mute weapon sounds]
|
|
|
|
muteitem [Knife] 7
|
|
muteitem [Pistol] 8
|
|
muteitem [Pistol reloading] 9
|
|
muteitem [Carbine] 10
|
|
muteitem [Carbine reloading] 11
|
|
muteitem [Shotgun] 12
|
|
muteitem [Shotgun reloading] 13
|
|
muteitem [Submachine gun] 14
|
|
muteitem [Submachine gun reloading] 15
|
|
muteitem [Sniper] 16
|
|
muteitem [Sniper reloading] 17
|
|
muteitem [Assault Rifle] 18
|
|
muteitem [Assault Rifle reloading] 19
|
|
muteitem [Grenade pull] 41
|
|
muteitem [Grenade throw] 42
|
|
muteitem [Grenade bounce 1] 43
|
|
muteitem [Grenade bounce 2] 44
|
|
muteitem [Akimbo reload] 45
|
|
muteitem [Change weapon] 46
|
|
muteitem [Empty clip] 24
|
|
|
|
newmenu [Mute pickup sounds]
|
|
|
|
muteitem [Ammo pickup] 20
|
|
muteitem [Health pickup] 21
|
|
muteitem [Armour pickup] 22
|
|
muteitem [Akimbo pickup] 23
|
|
muteitem [Akimbo finished] 25
|
|
muteitem [Helmet pickup] 99
|
|
|
|
oldheartbeat = 0
|
|
|
|
newmenu [Mute pain/death sounds]
|
|
|
|
muteitem [Pain 1] 26
|
|
muteitem [Pain 2] 27
|
|
muteitem [Pain 3] 28
|
|
muteitem [Pain 4] 29
|
|
muteitem [Pain 5] 30
|
|
muteitem [Pain 6] 31
|
|
muteitem [Die 1] 32
|
|
muteitem [Die 2] 33
|
|
muteitem [Gib sounds] 48
|
|
muteitem [Tinnitus] 62
|
|
menuitemcheckbox [Heartbeat] "$heartbeat" [ if (! $arg1) [ oldheartbeat = $heartbeat; heartbeat 0 ] [ heartbeat $oldheartbeat ] ]
|
|
|
|
newmenu [Mute movement sounds]
|
|
|
|
menuitemcheckbox [Footsteps: ] "$footsteps" [ footsteps $arg1 ]
|
|
muteitem [Crouch] 54
|
|
muteitem [Water footsteps] 55
|
|
muteitem [Water crouching] 56
|
|
muteitem [Crouch-in] 57
|
|
muteitem [Crouch-out] 58
|
|
muteitem [Jump] 0
|
|
muteitem [Soft landing] 1
|
|
muteitem [Hard landing] 2
|
|
muteitem [Splash 1] 35
|
|
muteitem [Splash 2] 36
|
|
muteitem [Underwater] 61
|
|
|
|
newmenu [Mute bullet/explosion sounds]
|
|
|
|
muteitem [Ricochet air 1] 3
|
|
muteitem [Ricochet air 2] 4
|
|
muteitem [Ricochet hit] 5
|
|
muteitem [Bullet (water impact)] 6
|
|
muteitem [Grenade explosion] 34
|
|
menuitemcheckbox [Bullet hit: ] "$bulletbouncesound" [ bulletbouncesound $arg1 ]
|
|
menuitemcheckbox [Bullet near-miss: ] "$bulletairsound" [ bulletairsound $arg1 ]
|
|
muteitem [HitSound: ] "(! $hitsound)" [ hitsound (! $hitsound) ]
|
|
|
|
newmenu [Mute other sounds]
|
|
|
|
muteitem [Flag drop] 37
|
|
muteitem [Flag pickup] 38
|
|
muteitem [Flag return] 39
|
|
muteitem [Flag score] 40
|
|
muteitem [Headshot] 49
|
|
muteitem [Call vote] 50
|
|
muteitem [Pass vote] 51
|
|
muteitem [Fail vote] 52
|
|
muteitem [Menu select] 59
|
|
muteitem [Menu enter] 60
|
|
|
|
newmenu [Mute voice-coms]
|
|
|
|
muteitem [Affirmative] 63
|
|
muteitem [All-right sir] 64
|
|
muteitem [Come on, move] 65
|
|
muteitem [Coming in with the flag] 66
|
|
muteitem [Cover me] 67
|
|
muteitem [Defend the flag] 68
|
|
muteitem [Enemy down] 69
|
|
muteitem [Go get 'em boys!] 70
|
|
muteitem [Good job team] 71
|
|
muteitem [I got one!] 72
|
|
muteitem [I made contact] 73
|
|
muteitem [I'm attacking] 74
|
|
muteitem [I'm on defense] 75
|
|
muteitem [I'm on your team] 76
|
|
muteitem [Negative] 77
|
|
muteitem [No can do] 78
|
|
muteitem [Recover the flag] 79
|
|
muteitem [Sorry] 80
|
|
muteitem [Spread out] 81
|
|
muteitem [Stay here] 82
|
|
muteitem [Stay together] 83
|
|
muteitem [There's no way sir] 84
|
|
muteitem [We did it!] 85
|
|
muteitem [Yes] 86
|
|
muteitem [Under way] 87
|
|
muteitem [On the move] 88
|
|
muteitem [Got your back] 89
|
|
muteitem [Got you covered] 90
|
|
muteitem [In position] 91
|
|
muteitem [In position now] 92
|
|
muteitem [Report In!] 93
|
|
muteitem [Nice shot] 94
|
|
muteitem [Thanks] 95
|
|
muteitem [Thanks, man] 96
|
|
muteitem [Awesome (1)] 97
|
|
muteitem [Awesome (2)] 98
|
|
|
|
newmenu [Kill Messages]
|
|
menuitemvar [concat (orange)Frag messages: ] [] []
|
|
menuitemtextinput [Pistol: ] [fragmessage 1] [ fragmessage 1 $arg1 ] [] 15
|
|
menuitemtextinput [Carbine: ] [fragmessage 2] [ fragmessage 2 $arg1 ] [] 15
|
|
menuitemtextinput [Shotgun: ] [fragmessage 3] [ fragmessage 3 $arg1 ] [] 15
|
|
menuitemtextinput [SMG: ] [fragmessage 4] [ fragmessage 4 $arg1 ] [] 15
|
|
menuitemtextinput [Sniper: ] [fragmessage 5] [ fragmessage 5 $arg1 ] [] 15
|
|
menuitemtextinput [AR: ] [fragmessage 6] [ fragmessage 6 $arg1 ] [] 15
|
|
menuitemtextinput [CPistol: ] [fragmessage 7] [ fragmessage 7 $arg1 ] [] 15
|
|
menuitemtextinput [Akimbo: ] [fragmessage 9] [ fragmessage 9 $arg1 ] [] 15
|
|
menuitem [] -1
|
|
menuitemvar [concat (orange)Gib messages: ] [] []
|
|
menuitemtextinput [Knife: ] [gibmessage 0] [ gibmessage 0 $arg1 ] [] 15
|
|
menuitemtextinput [Shotgun: ] [gibmessage 3] [ gibmessage 3 $arg1 ] [] 15
|
|
menuitemtextinput [Sniper: ] [gibmessage 5] [ gibmessage 5 $arg1 ] [] 15
|
|
menuitemtextinput [Grenades: ] [gibmessage 8] [ gibmessage 8 $arg1 ] [] 15
|
|
|
|
persistidents 1
|