Files
assaultcube-/config/survival.cfg
T
Bukz c0d60d0fc6 make the go_to console message optional
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-30 18:19:12 +00:00

261 lines
12 KiB
INI

// CubeScript survival mode in a nutshell:
//
// * All official maps support it.
// * Each map has a unique "zone" that the player must stay in, to continue playing.
// * Every "zone" is located somewhere other than the usual two bases.
// * When the player first enters the "zone", the timers/counters start.
// * If the player has not found the "zone" within the set timeframe, they are automatically teleported there.
// * The difficulty is "increased" over time, by spawning more and increasing the skill level of bots at "checkpoints".
// * If the player dies, or leaves the "zone" for too long of a duration, the game ends.
// * Total seconds survived, total number of enemies killed during, average amount of time between kills, and total damage dealt while alive are reported as stats when the game ends.
persistidents 0
const survResetAliases [gotCheckPoint lastCheckPoint survIsFinished startedSurvival startedOBCount startPreSurvMillis startSurvMillis survKills survTeleported survTotalDmg survOrigSets backInZone changingspeed changinggamma]
const resetSurvAliases [
forceinit $survResetAliases 0
check2initlist [spamSurvMsgs survDifficulty nonSurvDefaults] 0
check2initlist [survBotsToAdd survDamageEffects] 1
check2init survNumBots 6; check2init survMaxBots 20; check2init timeBetChkPts 60000; check2init timeUntilTele 90000
]
checkinit afterinit resetSurvAliases
const genSurvDifStr [
if $nonSurvDefaults [ result "[CUSTOM]" ] [
tmpstrlist = (concat (concatword (green) "[EASY]") (concatword (yellow) "[INTERMEDIATE]") (concatword (orange) "[HARD]") (concatword (dred) "[IMPOSSIBLE]"))
if (&& $numargs (checkrange $arg1 0 3)) [ result (at $tmpstrlist $arg1) ] [ result (at $tmpstrlist $survDifficulty) ]
]
]
const survOnKill [
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
++ survKills // Increment enemies killed counter
if (! (listlen $survTimeBetKills)) [ // First kill
survTimeBetKills = (- (millis) $startSurvMillis) //
] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
survLastKill = (millis) // Update last kill
] [
if (= $arg2 (player1 cn)) [
add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
]
]
]
const survOnHit [
if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
+= survTotalDmg $arg3
]
]
checkinit onKill [if $startedSurvival [survOnKill $arg1 $arg2 $arg3 $arg4]]
checkinit onHit [if $startedSurvival [survOnHit $arg1 $arg2 $arg3 $arg4]]
const survival [
if (> $numargs 1) [ survSetDif $arg2 ]; kickallbots; if (! (player1 team)) [ team RVSF ]
tmpSurvSets = $survNumBots; curSurvDifficulty = 0; forceinit [survLastKill survTimeBetKills] []; resetSurvAliases
checkinit mapstartonce [
startPreSurvMillis = (millis); add2list tmpSurvSets (curmap 1); sleep 3 [ storesets gamma survOrigSets ]
echo (genSurvDifStr) (yellow)Bot survival mode prepared, gather items and find the arena to start! (orange)You have (white) (div $timeUntilTele 1000) (orange)seconds to prepare!
setOfcZones; checkzone
]
btdm $arg1 $MAX_BOT_MATCH_LENGTH
]
const startSurvival [
startedSurvival = 1; startSurvMillis = (millis); addnbot $survNumBots CLA bad
sleep 1000 [ if $survTeleported [ echo (orange)You were teleported to the zone. ]; echo (red)Starting survival mode, good luck! ]
sleep $timeBetChkPts [ gotCheckPoint = 1; increaseDifficulty ]
]
const setzone [ if (> (listlen $arg1) 3) [ zone = []; loop szl 4 [ add2list zone (at $arg1 $szl) ] ]; drawzone (at $arg1 0) (at $arg1 1) (at $arg1 2) (at $arg1 3) ]
// Zones consist of two points on a grid. Any area within these points are considered "inner zone".
// The order of the arguments given to setzone are important: setzone "minX maxX minY maxY"
// Hint: Use /whereami to find the two points.
const survOfcZones [
ac_aqueous 159 198 128 142
ac_arabian 128 196 93 146
ac_arctic 81 120 137 176
ac_arid 133 184 88 144
ac_avenue 156 230 64 145
ac_cavern 129 201 77 122
ac_complex 105 150 129 181
ac_depot 137 166 205 262
ac_desert 70 133 110 178
ac_desert2 65 98 149 190
ac_desert3 25 62 97 134
ac_douze 99 140 153 190
ac_edifice 33 80 82 120
ac_elevation 61 102 66 121
ac_gothic 47 83 41 83
ac_iceroad 325 374 244 274
ac_industrial 319 357 180 244
ac_ingress 133 181 66 112
ac_keller 66 100 222 244
ac_lainio 92 204 95 135
ac_mines 95 167 136 193
ac_outpost 84 126 74 137
ac_power 155 216 211 244
ac_rattrap 145 185 57 102
ac_scaffold 34 73 38 99
ac_shine 168 207 120 200
ac_snow 17 54 102 127
ac_stellar 81 144 47 160
ac_sunset 107 152 48 183
ac_swamp 136 180 159 188
ac_terros 122 168 64 137
ac_toxic 72 114 120 147
ac_urban 135 200 45 90
ac_venison 224 280 195 243
ac_wasteland 92 128 100 185
ac_werk 121 147 110 150
]
// Add zones for custom maps in the alias below...
const survCstZones [
test 93 163 94 162
]
const setOfcZones [
survMapIndex = (findlist $survOfcZones (curmap 1))
if (!= $survMapIndex -1) [
tmpSurvZone = []
loop soz 4 [ add2list tmpSurvZone (at $survOfcZones (+ $survMapIndex (+ $soz 1))) ]
setzone $tmpSurvZone
] [
survMapIndex = (findlist $survCstZones (curmap 1))
if (!= $survMapIndex -1) [
tmpSurvZone = []
loop soz 4 [ add2list tmpSurvZone (at $survCstZones (+ $survMapIndex (+ $soz 1))) ]
setzone $tmpSurvZone
]
]
]
const findCenter [
midZoneX = (+f (divf (-f (at $tmpSurvZone 1) (at $tmpSurvZone 0)) 2) (at $tmpSurvZone 0))
midZoneY = (+f (divf (-f (at $tmpSurvZone 3) (at $tmpSurvZone 2)) 2) (at $tmpSurvZone 2))
]
const teleportPlayer [
if (&& (! $survIsFinished) (&& $startPreSurvMillis (>= (- (millis) $startPreSurvMillis) 500))) [
if (! (player1 alive)) attack
if (!= $gamespeed 100) [ gamespeed 100 ]
survTeleported = 1
findCenter
if (! $editing) edittoggle
go_to $midZoneX $midZoneY 0
sleep 25 edittoggle
]
]
const isInZone [ result (&& (checkrange (player1 x) (at $zone 0) (at $zone 1)) (checkrange (player1 y) (at $zone 2) (at $zone 3))) ]
forceinit [changingspeed changinggamma] 0
const changespeed [
changingspeed = 1; curspeed = $gamespeed; targetspeed = $arg1; increments = $arg2
if (!= $curspeed $targetspeed) [
if (> $curspeed $targetspeed) [
loops = (- $curspeed $targetspeed)
] [ loops = (- $targetspeed $curspeed) ]
loop CSL $loops [
sleep (* $CSL $increments) [ gamespeed ((at [+ -] (> $curspeed $targetspeed)) $gamespeed 1) ]
]
sleep (* $loops $increments) [ changingspeed = 0 ]
] [ changingspeed = 0 ]
]
const changegamma [
changinggamma = 1; curgamma = $gamma; targetgamma = $arg1; incrementss = $arg2
if (!= $curgamma $targetgamma) [
if (> $curgamma $targetgamma) [
loopss = (- $curgamma $targetgamma)
] [ loopss = (- $targetgamma $curgamma) ]
loop CGL $loopss [
sleep (* $CGL $incrementss) [ gamma ((at [+ -] (> $curgamma $targetgamma)) $gamma 1) ]
]
sleep (* $loopss $incrementss) [ changinggamma = 0 ]
] [ changinggamma = 0 ]
]
const applySurvDamageEffects [
if (&& (!= $gamespeed (* (player1 health) 2)) (&& (! $changingspeed) (>= (player1 health) 5))) [
changespeed (* (player1 health) 2) 10
]
if (&& (checkrange (player1 health) 15 32) (&& (!= $gamma (* (player1 health) 3)) (! $changinggamma))) [
changegamma (* (player1 health) 3) 10
]
]
const checkzone [
if (! $survIsFinished) [
if (! $startedSurvival) [
if (! (player1 team)) [ team RVSF ]
if (isInZone) startSurvival
if (>= (- (millis) $startPreSurvMillis) $timeUntilTele) teleportPlayer
] [
if (>= (- (millis) $startSurvMillis) 500) [
if (|| $editing (|| (idlebots 2) (! (botsshoot 2)))) [ endSurvival (concatword (genSurvDifStr) (red) [ Error: editmode, idlebots, and botsshoot are not allowed in bot survival mode.]) 1 ]
if (! (player1 alive)) [ finalSurvMillis = (- (millis) $startSurvMillis); endSurvival (concatword (genSurvDifStr) (red) [ You survived for ] (white) (divf $finalSurvMillis 1000) (red) [ seconds, killed ] (white) $survKills (red) [ enemies. Average: ] (white) (divf (listaverage $survTimeBetKills) 1000) (red) [ seconds between kills. Total Damage Dealt: ] (white) $survTotalDmg) ]
]
if (&& (! (isInZone)) (! $startedOBCount)) startOBCount [
if (&& (isInZone) (&& $startedOBCount (! $backInZone))) [ backInZone = 1 ]
]
if (&& (>= (- (millis) $lastCheckPoint) $timeBetChkPts) $gotCheckPoint) increaseDifficulty
if $survDamageEffects [
if (>= (player1 health) 50) [ if (&& (!= $gamespeed 100) (! $changingspeed)) [ changespeed 100 10 ] ]
if (> (player1 health) 32) [ if (!= $gamma (at $survOrigSets 0)) [ if (! $changinggamma) [ changegamma (at $survOrigSets 0) 10 ] ] ]
if (< (player1 health) 50) applySurvDamageEffects
]
]
sleep 0 checkzone
]
]
const startOBCount [
if (&& (! $survIsFinished) $startedSurvival) [
startedOBCount = 1; startOBMillis = (millis); backInZone = 0; tmpSCtr = 5
echo (red)Get back into the arena! (white)You only have (red)5 (white)seconds to return.
loop soc 5 [ sleep (* $soc 1000) [ if (&& (! $survIsFinished) (&& (! (isInZone)) (! $backInZone))) [ if $spamSurvMsgs [ hudecho (concatword (orange) $tmpSCtr ...) ] [ echo (concatword (orange) $tmpSCtr ...) ]; -= tmpSCtr 1 ] [ backInZone = 1 ] ] ]
sleep 5000 [ if (&& (! (isInZone)) (&& (! $backInZone) (>= (- (millis) $startOBMillis) 5000))) [ endSurvival (concatword (genSurvDifStr) (red) [ You took too long to return to the arena!]) 1 ] [ startedOBCount = 0 ] ]
]
]
const increaseDifficulty [
lastCheckPoint = (millis)
if (curmodeattr bot) [
if (<= (+ $survNumBots $survBotsToAdd) $survMaxBots) [ += survNumBots $survBotsToAdd; addnbot $survBotsToAdd CLA best ] [ tmpSurvInt = (- $survMaxBots $survNumBots); += survNumBots $tmpSurvInt; addnbot $tmpSurvInt CLA best ]
if (< $curSurvDifficulty 4) [ ++ curSurvDifficulty; botskillall (at [bad worse medium good best] $curSurvDifficulty) ]
]
]
const endSurvival [
if (! $survIsFinished) [
tmp_survstr = $arg1; tmp_nargs = $numargs; survIsFinished = 1; startedSurvival = 0; survNumBots = (at $tmpSurvSets 0)
checkinit mapstartonce [
if (! $dyngamma) [ gamma (at $survOrigSets 0) ]; gamespeed 100
if (< $tmp_nargs 2) [
echo (green)Bot Survival results for map: (white) (at $tmpSurvSets 1)
if (!= (at $tmpSurvSets 2) (at $tmpSurvSets 3)) [
if (= (at $tmpSurvSets 5) 1) [ sleep 5 [ echo (concatword (yellow) (format [you were %1 by %2] (gibmessage (at $tmpSurvSets 4)) (at $tmpSurvSets 6))) ] ] [
sleep 5 [ echo (concatword (yellow) (format [you were %1 by %2] (fragmessage (at $tmpSurvSets 4)) (at $tmpSurvSets 6))) ]
]
] [ sleep 5 [ echo (concatword (yellow) [you suicided!]) ] ]
]
echo $tmp_survstr
if (&& $spamSurvMsgs $survKills) [ hudecho (green)GG ]
]
if (curmodeattr bot) kickallbots
tdm (rndmap)
]
]
// List of aliases that need to be cleared from saved.cfg on quit:
const survAliases (concat $survResetAliases [resetSurvAliases genSurvDifStr survival tmpSurvSets curSurvDifficulty survLastKill survTimeBetKills startPreSurvMillis startSurvival startedSurvival setzone survOfcZones setOfcZones survMapIndex tmpSurvZone findCenter midZoneX midZoneY teleportPlayer survTeleported isInZone checkzone startOBCount startedOBCount startOBMillis backInZone tmpSCtr increaseDifficulty lastCheckPoint tmpSurvInt endSurvival tmp_survstr tmp_nargs survIsFinished tmpstrlist finalSurvMillis zone changegamma changespeed loops loopss increments incrementss curgamma targetgamma curspeed targetspeed applySurvDamageEffects survSetsList survDifList survSetDif survResetAliases survAliases])
addListOnQuit $survAliases
persistidents 1