git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
261 lines
12 KiB
INI
261 lines
12 KiB
INI
// CubeScript survival mode in a nutshell:
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//
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// * All official maps support it.
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// * Each map has a unique "zone" that the player must stay in, to continue playing.
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// * Every "zone" is located somewhere other than the usual two bases.
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// * When the player first enters the "zone", the timers/counters start.
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// * If the player has not found the "zone" within the set timeframe, they are automatically teleported there.
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// * The difficulty is "increased" over time, by spawning more and increasing the skill level of bots at "checkpoints".
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// * If the player dies, or leaves the "zone" for too long of a duration, the game ends.
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// * Total seconds survived, total number of enemies killed during, average amount of time between kills, and total damage dealt while alive are reported as stats when the game ends.
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persistidents 0
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const survResetAliases [gotCheckPoint lastCheckPoint survIsFinished startedSurvival startedOBCount startPreSurvMillis startSurvMillis survKills survTeleported survTotalDmg survOrigSets backInZone changingspeed changinggamma]
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const resetSurvAliases [
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forceinit $survResetAliases 0
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check2initlist [spamSurvMsgs survDifficulty nonSurvDefaults] 0
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check2initlist [survBotsToAdd survDamageEffects] 1
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check2init survNumBots 6; check2init survMaxBots 20; check2init timeBetChkPts 60000; check2init timeUntilTele 90000
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]
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checkinit afterinit resetSurvAliases
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const genSurvDifStr [
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if $nonSurvDefaults [ result "[CUSTOM]" ] [
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tmpstrlist = (concat (concatword (green) "[EASY]") (concatword (yellow) "[INTERMEDIATE]") (concatword (orange) "[HARD]") (concatword (dred) "[IMPOSSIBLE]"))
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if (&& $numargs (checkrange $arg1 0 3)) [ result (at $tmpstrlist $arg1) ] [ result (at $tmpstrlist $survDifficulty) ]
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]
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]
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const survOnKill [
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [ // Player1 was actor and was not suicide
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++ survKills // Increment enemies killed counter
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if (! (listlen $survTimeBetKills)) [ // First kill
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survTimeBetKills = (- (millis) $startSurvMillis) //
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] [ add2list survTimeBetKills (- (millis) $survLastKill) ] // Other kills
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survLastKill = (millis) // Update last kill
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] [
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if (= $arg2 (player1 cn)) [
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add2list tmpSurvSets (concat $arg1 $arg2 $arg3 $arg4 (player $arg1 name)) // Player1 was target, pass arguments/data along for use in the after game results/stats messages.
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]
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]
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]
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const survOnHit [
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if (&& (= $arg1 (player1 cn)) (!= $arg1 $arg2)) [
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+= survTotalDmg $arg3
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]
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]
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checkinit onKill [if $startedSurvival [survOnKill $arg1 $arg2 $arg3 $arg4]]
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checkinit onHit [if $startedSurvival [survOnHit $arg1 $arg2 $arg3 $arg4]]
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const survival [
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if (> $numargs 1) [ survSetDif $arg2 ]; kickallbots; if (! (player1 team)) [ team RVSF ]
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tmpSurvSets = $survNumBots; curSurvDifficulty = 0; forceinit [survLastKill survTimeBetKills] []; resetSurvAliases
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checkinit mapstartonce [
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startPreSurvMillis = (millis); add2list tmpSurvSets (curmap 1); sleep 3 [ storesets gamma survOrigSets ]
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echo (genSurvDifStr) (yellow)Bot survival mode prepared, gather items and find the arena to start! (orange)You have (white) (div $timeUntilTele 1000) (orange)seconds to prepare!
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setOfcZones; checkzone
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]
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btdm $arg1 $MAX_BOT_MATCH_LENGTH
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]
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const startSurvival [
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startedSurvival = 1; startSurvMillis = (millis); addnbot $survNumBots CLA bad
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sleep 1000 [ if $survTeleported [ echo (orange)You were teleported to the zone. ]; echo (red)Starting survival mode, good luck! ]
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sleep $timeBetChkPts [ gotCheckPoint = 1; increaseDifficulty ]
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]
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const setzone [ if (> (listlen $arg1) 3) [ zone = []; loop szl 4 [ add2list zone (at $arg1 $szl) ] ]; drawzone (at $arg1 0) (at $arg1 1) (at $arg1 2) (at $arg1 3) ]
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// Zones consist of two points on a grid. Any area within these points are considered "inner zone".
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// The order of the arguments given to setzone are important: setzone "minX maxX minY maxY"
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// Hint: Use /whereami to find the two points.
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const survOfcZones [
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ac_aqueous 159 198 128 142
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ac_arabian 128 196 93 146
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ac_arctic 81 120 137 176
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ac_arid 133 184 88 144
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ac_avenue 156 230 64 145
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ac_cavern 129 201 77 122
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ac_complex 105 150 129 181
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ac_depot 137 166 205 262
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ac_desert 70 133 110 178
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ac_desert2 65 98 149 190
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ac_desert3 25 62 97 134
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ac_douze 99 140 153 190
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ac_edifice 33 80 82 120
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ac_elevation 61 102 66 121
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ac_gothic 47 83 41 83
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ac_iceroad 325 374 244 274
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ac_industrial 319 357 180 244
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ac_ingress 133 181 66 112
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ac_keller 66 100 222 244
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ac_lainio 92 204 95 135
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ac_mines 95 167 136 193
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ac_outpost 84 126 74 137
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ac_power 155 216 211 244
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ac_rattrap 145 185 57 102
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ac_scaffold 34 73 38 99
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ac_shine 168 207 120 200
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ac_snow 17 54 102 127
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ac_stellar 81 144 47 160
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ac_sunset 107 152 48 183
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ac_swamp 136 180 159 188
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ac_terros 122 168 64 137
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ac_toxic 72 114 120 147
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ac_urban 135 200 45 90
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ac_venison 224 280 195 243
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ac_wasteland 92 128 100 185
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ac_werk 121 147 110 150
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]
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// Add zones for custom maps in the alias below...
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const survCstZones [
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test 93 163 94 162
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]
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const setOfcZones [
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survMapIndex = (findlist $survOfcZones (curmap 1))
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if (!= $survMapIndex -1) [
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tmpSurvZone = []
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loop soz 4 [ add2list tmpSurvZone (at $survOfcZones (+ $survMapIndex (+ $soz 1))) ]
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setzone $tmpSurvZone
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] [
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survMapIndex = (findlist $survCstZones (curmap 1))
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if (!= $survMapIndex -1) [
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tmpSurvZone = []
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loop soz 4 [ add2list tmpSurvZone (at $survCstZones (+ $survMapIndex (+ $soz 1))) ]
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setzone $tmpSurvZone
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]
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]
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]
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const findCenter [
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midZoneX = (+f (divf (-f (at $tmpSurvZone 1) (at $tmpSurvZone 0)) 2) (at $tmpSurvZone 0))
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midZoneY = (+f (divf (-f (at $tmpSurvZone 3) (at $tmpSurvZone 2)) 2) (at $tmpSurvZone 2))
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]
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const teleportPlayer [
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if (&& (! $survIsFinished) (&& $startPreSurvMillis (>= (- (millis) $startPreSurvMillis) 500))) [
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if (! (player1 alive)) attack
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if (!= $gamespeed 100) [ gamespeed 100 ]
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survTeleported = 1
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findCenter
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if (! $editing) edittoggle
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go_to $midZoneX $midZoneY 0
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sleep 25 edittoggle
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]
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]
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const isInZone [ result (&& (checkrange (player1 x) (at $zone 0) (at $zone 1)) (checkrange (player1 y) (at $zone 2) (at $zone 3))) ]
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forceinit [changingspeed changinggamma] 0
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const changespeed [
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changingspeed = 1; curspeed = $gamespeed; targetspeed = $arg1; increments = $arg2
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if (!= $curspeed $targetspeed) [
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if (> $curspeed $targetspeed) [
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loops = (- $curspeed $targetspeed)
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] [ loops = (- $targetspeed $curspeed) ]
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loop CSL $loops [
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sleep (* $CSL $increments) [ gamespeed ((at [+ -] (> $curspeed $targetspeed)) $gamespeed 1) ]
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]
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sleep (* $loops $increments) [ changingspeed = 0 ]
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] [ changingspeed = 0 ]
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]
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const changegamma [
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changinggamma = 1; curgamma = $gamma; targetgamma = $arg1; incrementss = $arg2
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if (!= $curgamma $targetgamma) [
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if (> $curgamma $targetgamma) [
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loopss = (- $curgamma $targetgamma)
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] [ loopss = (- $targetgamma $curgamma) ]
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loop CGL $loopss [
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sleep (* $CGL $incrementss) [ gamma ((at [+ -] (> $curgamma $targetgamma)) $gamma 1) ]
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]
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sleep (* $loopss $incrementss) [ changinggamma = 0 ]
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] [ changinggamma = 0 ]
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]
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const applySurvDamageEffects [
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if (&& (!= $gamespeed (* (player1 health) 2)) (&& (! $changingspeed) (>= (player1 health) 5))) [
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changespeed (* (player1 health) 2) 10
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]
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if (&& (checkrange (player1 health) 15 32) (&& (!= $gamma (* (player1 health) 3)) (! $changinggamma))) [
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changegamma (* (player1 health) 3) 10
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]
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]
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const checkzone [
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if (! $survIsFinished) [
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if (! $startedSurvival) [
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if (! (player1 team)) [ team RVSF ]
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if (isInZone) startSurvival
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if (>= (- (millis) $startPreSurvMillis) $timeUntilTele) teleportPlayer
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] [
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if (>= (- (millis) $startSurvMillis) 500) [
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if (|| $editing (|| (idlebots 2) (! (botsshoot 2)))) [ endSurvival (concatword (genSurvDifStr) (red) [ Error: editmode, idlebots, and botsshoot are not allowed in bot survival mode.]) 1 ]
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if (! (player1 alive)) [ finalSurvMillis = (- (millis) $startSurvMillis); endSurvival (concatword (genSurvDifStr) (red) [ You survived for ] (white) (divf $finalSurvMillis 1000) (red) [ seconds, killed ] (white) $survKills (red) [ enemies. Average: ] (white) (divf (listaverage $survTimeBetKills) 1000) (red) [ seconds between kills. Total Damage Dealt: ] (white) $survTotalDmg) ]
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]
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if (&& (! (isInZone)) (! $startedOBCount)) startOBCount [
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if (&& (isInZone) (&& $startedOBCount (! $backInZone))) [ backInZone = 1 ]
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]
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if (&& (>= (- (millis) $lastCheckPoint) $timeBetChkPts) $gotCheckPoint) increaseDifficulty
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if $survDamageEffects [
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if (>= (player1 health) 50) [ if (&& (!= $gamespeed 100) (! $changingspeed)) [ changespeed 100 10 ] ]
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if (> (player1 health) 32) [ if (!= $gamma (at $survOrigSets 0)) [ if (! $changinggamma) [ changegamma (at $survOrigSets 0) 10 ] ] ]
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if (< (player1 health) 50) applySurvDamageEffects
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]
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]
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sleep 0 checkzone
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]
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]
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const startOBCount [
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if (&& (! $survIsFinished) $startedSurvival) [
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startedOBCount = 1; startOBMillis = (millis); backInZone = 0; tmpSCtr = 5
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echo (red)Get back into the arena! (white)You only have (red)5 (white)seconds to return.
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loop soc 5 [ sleep (* $soc 1000) [ if (&& (! $survIsFinished) (&& (! (isInZone)) (! $backInZone))) [ if $spamSurvMsgs [ hudecho (concatword (orange) $tmpSCtr ...) ] [ echo (concatword (orange) $tmpSCtr ...) ]; -= tmpSCtr 1 ] [ backInZone = 1 ] ] ]
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sleep 5000 [ if (&& (! (isInZone)) (&& (! $backInZone) (>= (- (millis) $startOBMillis) 5000))) [ endSurvival (concatword (genSurvDifStr) (red) [ You took too long to return to the arena!]) 1 ] [ startedOBCount = 0 ] ]
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]
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]
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const increaseDifficulty [
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lastCheckPoint = (millis)
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if (curmodeattr bot) [
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if (<= (+ $survNumBots $survBotsToAdd) $survMaxBots) [ += survNumBots $survBotsToAdd; addnbot $survBotsToAdd CLA best ] [ tmpSurvInt = (- $survMaxBots $survNumBots); += survNumBots $tmpSurvInt; addnbot $tmpSurvInt CLA best ]
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if (< $curSurvDifficulty 4) [ ++ curSurvDifficulty; botskillall (at [bad worse medium good best] $curSurvDifficulty) ]
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]
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]
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const endSurvival [
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if (! $survIsFinished) [
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tmp_survstr = $arg1; tmp_nargs = $numargs; survIsFinished = 1; startedSurvival = 0; survNumBots = (at $tmpSurvSets 0)
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checkinit mapstartonce [
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if (! $dyngamma) [ gamma (at $survOrigSets 0) ]; gamespeed 100
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if (< $tmp_nargs 2) [
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echo (green)Bot Survival results for map: (white) (at $tmpSurvSets 1)
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if (!= (at $tmpSurvSets 2) (at $tmpSurvSets 3)) [
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if (= (at $tmpSurvSets 5) 1) [ sleep 5 [ echo (concatword (yellow) (format [you were %1 by %2] (gibmessage (at $tmpSurvSets 4)) (at $tmpSurvSets 6))) ] ] [
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sleep 5 [ echo (concatword (yellow) (format [you were %1 by %2] (fragmessage (at $tmpSurvSets 4)) (at $tmpSurvSets 6))) ]
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]
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] [ sleep 5 [ echo (concatword (yellow) [you suicided!]) ] ]
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]
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echo $tmp_survstr
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if (&& $spamSurvMsgs $survKills) [ hudecho (green)GG ]
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]
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if (curmodeattr bot) kickallbots
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tdm (rndmap)
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]
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]
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// List of aliases that need to be cleared from saved.cfg on quit:
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const survAliases (concat $survResetAliases [resetSurvAliases genSurvDifStr survival tmpSurvSets curSurvDifficulty survLastKill survTimeBetKills startPreSurvMillis startSurvival startedSurvival setzone survOfcZones setOfcZones survMapIndex tmpSurvZone findCenter midZoneX midZoneY teleportPlayer survTeleported isInZone checkzone startOBCount startedOBCount startOBMillis backInZone tmpSCtr increaseDifficulty lastCheckPoint tmpSurvInt endSurvival tmp_survstr tmp_nargs survIsFinished tmpstrlist finalSurvMillis zone changegamma changespeed loops loopss increments incrementss curgamma targetgamma curspeed targetspeed applySurvDamageEffects survSetsList survDifList survSetDif survResetAliases survAliases])
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addListOnQuit $survAliases
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persistidents 1
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