git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
372 lines
11 KiB
C++
372 lines
11 KiB
C++
// worldio.cpp: loading & saving of maps and savegames
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#include "cube.h"
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void backup(char *name, char *backupname)
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{
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string backupfile;
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s_strcpy(backupfile, findfile(backupname, "wb"));
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remove(backupfile);
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rename(findfile(name, "wb"), backupfile);
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}
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string cgzname, bakname, pcfname, mcfname;
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void setnames(char *name)
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{
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string pakname, mapname;
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char *slash = strpbrk(name, "/\\");
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if(slash)
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{
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s_strncpy(pakname, name, slash-name+1);
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s_strcpy(mapname, slash+1);
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}
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else
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{
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s_strcpy(pakname, "maps");
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s_strcpy(mapname, name);
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}
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s_sprintf(cgzname)("packages/%s/%s.cgz", pakname, mapname);
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s_sprintf(bakname)("packages/%s/%s_%d.BAK", pakname, mapname, lastmillis);
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s_sprintf(pcfname)("packages/%s/package.cfg", pakname);
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s_sprintf(mcfname)("packages/%s/%s.cfg", pakname, mapname);
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path(cgzname);
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path(bakname);
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}
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// the optimize routines below are here to reduce the detrimental effects of messy mapping by
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// setting certain properties (vdeltas and textures) to neighbouring values wherever there is no
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// visible difference. This allows the mipmapper to generate more efficient mips.
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// the reason it is done on save is to reduce the amount spend in the mipmapper (as that is done
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// in realtime).
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inline bool nhf(sqr *s) { return s->type!=FHF && s->type!=CHF; }
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void voptimize() // reset vdeltas on non-hf cubes
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{
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loop(x, ssize) loop(y, ssize)
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{
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sqr *s = S(x, y);
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if(x && y) { if(nhf(s) && nhf(S(x-1, y)) && nhf(S(x-1, y-1)) && nhf(S(x, y-1))) s->vdelta = 0; }
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else s->vdelta = 0;
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}
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}
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void topt(sqr *s, bool &wf, bool &uf, int &wt, int &ut)
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{
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sqr *o[4];
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o[0] = SWS(s,0,-1,ssize);
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o[1] = SWS(s,0,1,ssize);
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o[2] = SWS(s,1,0,ssize);
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o[3] = SWS(s,-1,0,ssize);
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wf = true;
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uf = true;
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if(SOLID(s))
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{
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loopi(4) if(!SOLID(o[i]))
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{
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wf = false;
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wt = s->wtex;
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ut = s->utex;
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return;
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}
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}
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else
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{
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loopi(4) if(!SOLID(o[i]))
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{
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if(o[i]->floor<s->floor) { wt = s->wtex; wf = false; }
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if(o[i]->ceil>s->ceil) { ut = s->utex; uf = false; }
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}
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}
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}
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void toptimize() // FIXME: only does 2x2, make atleast for 4x4 also
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{
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bool wf[4], uf[4];
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sqr *s[4];
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for(int x = 2; x<ssize-4; x += 2) for(int y = 2; y<ssize-4; y += 2)
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{
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s[0] = S(x,y);
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int wt = s[0]->wtex, ut = s[0]->utex;
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topt(s[0], wf[0], uf[0], wt, ut);
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topt(s[1] = SWS(s[0],0,1,ssize), wf[1], uf[1], wt, ut);
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topt(s[2] = SWS(s[0],1,1,ssize), wf[2], uf[2], wt, ut);
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topt(s[3] = SWS(s[0],1,0,ssize), wf[3], uf[3], wt, ut);
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loopi(4)
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{
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if(wf[i]) s[i]->wtex = wt;
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if(uf[i]) s[i]->utex = ut;
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}
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}
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}
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// these two are used by getmap/sendmap.. transfers compressed maps directly
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void writemap(char *mname, int msize, uchar *mdata)
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{
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setnames(mname);
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backup(cgzname, bakname);
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FILE *f = openfile(cgzname, "wb");
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if(!f) { conoutf("could not write map to %s", cgzname); return; }
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fwrite(mdata, 1, msize, f);
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fclose(f);
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conoutf("wrote map %s as file %s", mname, cgzname);
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}
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uchar *readmap(char *mname, int *msize)
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{
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setnames(mname);
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uchar *mdata = (uchar *)loadfile(cgzname, msize);
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if(!mdata) { conoutf("could not read map %s", cgzname); return NULL; }
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return mdata;
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}
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// save map as .cgz file. uses 2 layers of compression: first does simple run-length
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// encoding and leaves out data for certain kinds of cubes, then zlib removes the
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// last bits of redundancy. Both passes contribute greatly to the miniscule map sizes.
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void save_world(char *mname)
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{
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if(!*mname) mname = getclientmap();
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if(securemapcheck(mname)) return;
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voptimize();
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toptimize();
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setnames(mname);
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backup(cgzname, bakname);
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gzFile f = opengzfile(cgzname, "wb9");
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if(!f) { conoutf("could not write map to %s", cgzname); return; }
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hdr.version = MAPVERSION;
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hdr.numents = 0;
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loopv(ents) if(ents[i].type!=NOTUSED) hdr.numents++;
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header tmp = hdr;
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endianswap(&tmp.version, sizeof(int), 4);
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endianswap(&tmp.waterlevel, sizeof(int), 1);
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gzwrite(f, &tmp, sizeof(header));
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loopv(ents)
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{
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if(ents[i].type!=NOTUSED)
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{
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entity tmp = ents[i];
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endianswap(&tmp, sizeof(short), 4);
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gzwrite(f, &tmp, sizeof(persistent_entity));
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}
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}
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sqr *t = NULL;
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int sc = 0;
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#define spurge while(sc) { gzputc(f, 255); if(sc>255) { gzputc(f, 255); sc -= 255; } else { gzputc(f, sc); sc = 0; } }
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loopk(cubicsize)
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{
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sqr *s = &world[k];
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#define c(f) (s->f==t->f)
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// 4 types of blocks, to compress a bit:
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// 255 (2): same as previous block + count
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// 254 (3): same as previous, except light // deprecated
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// SOLID (5)
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// anything else (9)
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if(SOLID(s))
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{
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if(t && c(type) && c(wtex) && c(vdelta))
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{
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sc++;
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}
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else
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{
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spurge;
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gzputc(f, s->type);
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gzputc(f, s->wtex);
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gzputc(f, s->vdelta);
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}
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}
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else
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{
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if(t && c(type) && c(floor) && c(ceil) && c(ctex) && c(ftex) && c(utex) && c(wtex) && c(vdelta) && c(tag))
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{
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sc++;
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}
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else
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{
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spurge;
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gzputc(f, s->type);
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gzputc(f, s->floor);
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gzputc(f, s->ceil);
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gzputc(f, s->wtex);
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gzputc(f, s->ftex);
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gzputc(f, s->ctex);
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gzputc(f, s->vdelta);
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gzputc(f, s->utex);
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gzputc(f, s->tag);
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}
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}
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t = s;
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}
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spurge;
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gzclose(f);
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conoutf("wrote map file %s", cgzname);
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}
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extern void preparectf(bool cleanonly = false);
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void load_world(char *mname) // still supports all map formats that have existed since the earliest cube betas!
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{
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preparectf(true);
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cleardlights();
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pruneundos();
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clearmapsounds();
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setnames(mname);
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gzFile f = opengzfile(cgzname, "rb9");
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if(!f) { conoutf("could not read map %s", cgzname); return; }
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loadingscreen();
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gzread(f, &hdr, sizeof(header)-sizeof(int)*16);
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endianswap(&hdr.version, sizeof(int), 4);
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if(strncmp(hdr.head, "CUBE", 4)!=0 && strncmp(hdr.head, "ACMP",4)!=0) fatal("while reading map: header malformatted");
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if(hdr.version>MAPVERSION) fatal("this map requires a newer version of cube");
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if(hdr.sfactor<SMALLEST_FACTOR || hdr.sfactor>LARGEST_FACTOR) fatal("illegal map size");
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if(hdr.version>=4)
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{
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gzread(f, &hdr.waterlevel, sizeof(int)*16);
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endianswap(&hdr.waterlevel, sizeof(int), 1);
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if(!hdr.watercolor[3]) setwatercolor();
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}
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else
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{
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hdr.waterlevel = -100000;
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}
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ents.setsize(0);
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loopi(hdr.numents)
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{
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entity &e = ents.add();
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gzread(f, &e, sizeof(persistent_entity));
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endianswap(&e, sizeof(short), 4);
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e.spawned = e.soundinuse = false;
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if(e.type==LIGHT)
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{
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if(!e.attr2) e.attr2 = 255; // needed for MAPVERSION<=2
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if(e.attr1>32) e.attr1 = 32; // 12_03 and below
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}
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if (hdr.version<MAPVERSION && strncmp(hdr.head,"CUBE",4)==0) //only render lights, pl starts and map models on old maps
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{
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switch(e.type)
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{
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case 1: //old light
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e.type=LIGHT;
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break;
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case 2: //old player start
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e.type=PLAYERSTART;
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break;
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case 3:
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case 4:
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case 5:
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case 6:
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e.type=I_AMMO;
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break;
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case 7: //old health
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e.type=I_HEALTH;
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break;
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case 8: //old boost
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e.type=I_HEALTH;
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break;
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case 9: //armor
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case 10: //armor
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e.type=I_ARMOUR;
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break;
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case 11: //quad
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e.type=I_AKIMBO;
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break;
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case 14: //old map model
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e.type=MAPMODEL;
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break;
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default:
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e.type=NOTUSED;
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}
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}
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}
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delete[] world;
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setupworld(hdr.sfactor);
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if(!mapinfo.numelems || (mapinfo.access(mname) && !cmpf(cgzname, mapinfo[mname]))) world = (sqr *)ents.getbuf();
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c2skeepalive();
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char texuse[256];
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loopi(256) texuse[i] = 0;
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sqr *t = NULL;
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loopk(cubicsize)
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{
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sqr *s = &world[k];
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int type = gzgetc(f);
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switch(type)
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{
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case 255:
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{
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int n = gzgetc(f);
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for(int i = 0; i<n; i++, k++) memcpy(&world[k], t, sizeof(sqr));
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k--;
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break;
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}
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case 254: // only in MAPVERSION<=2
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{
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memcpy(s, t, sizeof(sqr));
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s->r = s->g = s->b = gzgetc(f);
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gzgetc(f);
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break;
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}
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case SOLID:
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{
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s->type = SOLID;
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s->wtex = gzgetc(f);
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s->vdelta = gzgetc(f);
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if(hdr.version<=2) { gzgetc(f); gzgetc(f); }
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s->ftex = DEFAULT_FLOOR;
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s->ctex = DEFAULT_CEIL;
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s->utex = s->wtex;
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s->tag = 0;
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s->floor = 0;
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s->ceil = 16;
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break;
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}
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default:
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{
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if(type<0 || type>=MAXTYPE)
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{
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s_sprintfd(t)("%d @ %d", type, k);
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fatal("while reading map: type out of range: ", t);
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}
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s->type = type;
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s->floor = gzgetc(f);
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s->ceil = gzgetc(f);
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if(s->floor>=s->ceil) s->floor = s->ceil-1; // for pre 12_13
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s->wtex = gzgetc(f);
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s->ftex = gzgetc(f);
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s->ctex = gzgetc(f);
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if(hdr.version<=2) { gzgetc(f); gzgetc(f); }
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s->vdelta = gzgetc(f);
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s->utex = (hdr.version>=2) ? gzgetc(f) : s->wtex;
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s->tag = (hdr.version>=5) ? gzgetc(f) : 0;
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s->type = type;
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}
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}
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s->defer = 0;
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t = s;
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texuse[s->wtex] = 1;
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if(!SOLID(s)) texuse[s->utex] = texuse[s->ftex] = texuse[s->ctex] = 1;
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}
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gzclose(f);
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c2skeepalive();
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calclight();
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conoutf("read map %s (%d milliseconds)", cgzname, SDL_GetTicks()-lastmillis);
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conoutf("%s", hdr.maptitle);
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startmap(mname);
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execfile("config/default_map_settings.cfg");
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execfile(pcfname);
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execfile(mcfname);
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c2skeepalive();
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loopi(256) if(texuse[i]) lookuptexture(i);
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c2skeepalive();
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preload_mapmodels();
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c2skeepalive();
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}
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COMMANDN(savemap, save_world, ARG_1STR);
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