"showminremain" enabled by default, "fovcompat" removed. DOCREF showminremain fovcompat
1574 lines
56 KiB
C++
1574 lines
56 KiB
C++
// client processing of the incoming network stream
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#include "cube.h"
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#include "bot/bot.h"
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VARP(networkdebug, 0, 0, 1);
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#define DEBUGCOND (networkdebug==1)
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extern bool watchingdemo;
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extern string clientpassword;
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void *downloaddemomenu = NULL;
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static vector<mline> demo_mlines;
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packetqueue pktlogger;
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void neterr(const char *s)
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{
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conoutf("\f3illegal network message (%s)", s);
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// might indicate a client/server communication bug, create error report
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pktlogger.flushtolog("packetlog.txt");
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conoutf("\f3wrote a network error report to packetlog.txt, please post this file to the bugtracker now!");
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disconnect();
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}
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VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
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VARP(autogetnewmaprevisions, 0, 1, 1);
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bool localwrongmap = false;
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int MA = 0, Hhits = 0; // flowtron: moved here
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bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
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{
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MA = Hhits = 0; // reset for checkarea()
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gamemode = mode;
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if(m_demo) return true;
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if(m_coop)
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{
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if(!name[0] || load_world(name) < 0) empty_world(0, true);
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return true;
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}
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else if(player1->state==CS_EDITING) { /*conoutf("SANITY drop from EDITING");*/ toggleedit(true); } // fix stuck-in-editmode bug
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bool loaded = load_world(name) >= 0;
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if(download > 0)
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{
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bool revmatch = hdr.maprevision == revision || revision == 0;
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if(watchingdemo)
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{
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if(loaded && !revmatch) conoutf("\f3demo was recorded on map revision %d, you have map revision %d", revision, hdr.maprevision);
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}
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else
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{
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if(securemapcheck(name, false)) return true;
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bool sizematch = maploaded == download || download < 10;
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if(loaded && sizematch && revmatch) return true;
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bool getnewrev = autogetnewmaprevisions && revision > hdr.maprevision;
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if(autogetmap || getnewrev)
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{
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if(!loaded || getnewrev) getmap(); // no need to ask
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else
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{
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defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
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alias("__getmaprevisions", msg, true);
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showmenu("getmap");
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}
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}
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else
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{
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if(!loaded || download < 10) conoutf("\"getmap\" to download the current map from the server");
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else conoutf("\"getmap\" to download a %s version of the current map from the server",
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revision == 0 ? "different" : (revision > hdr.maprevision ? "newer" : "older"));
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}
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}
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}
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else return true;
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return false;
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}
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// update the position of other clients in the game in our world
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// don't care if he's in the scenery or other players,
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// just don't overlap with our client
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void updatepos(playerent *d)
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{
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const float r = player1->radius+d->radius;
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const float dx = player1->o.x-d->o.x;
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const float dy = player1->o.y-d->o.y;
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const float dz = player1->o.z-d->o.z;
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const float rz = player1->aboveeye+d->eyeheight;
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const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
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if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
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{
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if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
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else d->o.x += dx<0 ? r-fx : -(r-fx);
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}
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}
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void updatelagtime(playerent *d)
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{
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int lagtime = totalmillis-d->lastupdate;
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if(lagtime)
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{
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if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
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d->lastupdate = totalmillis;
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}
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}
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extern void trydisconnect();
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VARP(maxrollremote, 0, 0, 20); // bound remote "roll" values by our maxroll?!
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void parsepositions(ucharbuf &p)
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{
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int type;
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while(p.remaining()) switch(type = getint(p))
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{
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case SV_POS: // position of another client
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case SV_POSC:
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{
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int cn, f, g;
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vec o, vel;
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float yaw, pitch, roll = 0;
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bool scoping;//, shoot;
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if(type == SV_POSC)
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{
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bitbuf<ucharbuf> q(p);
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cn = q.getbits(5);
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int usefactor = q.getbits(2) + 7;
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o.x = q.getbits(usefactor + 4) / DMF;
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o.y = q.getbits(usefactor + 4) / DMF;
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yaw = q.getbits(9) * 360.0f / 512;
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pitch = (q.getbits(8) - 128) * 90.0f / 127;
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roll = !q.getbits(1) ? (q.getbits(6) - 32) * 20.0f / 31 : 0.0f;
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if(!q.getbits(1))
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{
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vel.x = (q.getbits(4) - 8) / DVELF;
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vel.y = (q.getbits(4) - 8) / DVELF;
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vel.z = (q.getbits(4) - 8) / DVELF;
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}
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else vel.x = vel.y = vel.z = 0.0f;
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f = q.getbits(8);
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int negz = q.getbits(1);
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int full = q.getbits(1);
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int s = q.rembits();
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if(s < 3) s += 8;
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if(full) s = 11;
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int z = q.getbits(s);
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if(negz) z = -z;
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o.z = z / DMF;
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scoping = ( q.getbits(1) ? true : false );
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q.getbits(1);//shoot = ( q.getbits(1) ? true : false );
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}
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else
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{
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cn = getint(p);
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o.x = getuint(p)/DMF;
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o.y = getuint(p)/DMF;
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o.z = getuint(p)/DMF;
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yaw = (float)getuint(p);
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pitch = (float)getint(p);
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g = getuint(p);
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if ((g>>3) & 1) roll = (float)(getint(p)*20.0f/125.0f);
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if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
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if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.y = 0;
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if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.z = 0;
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scoping = ( (g>>4) & 1 ? true : false );
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//shoot = ( (g>>5) & 1 ? true : false ); // we are not using this yet
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f = getuint(p);
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}
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int seqcolor = (f>>6)&1;
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playerent *d = getclient(cn);
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if(!d || seqcolor!=(d->lifesequence&1)) continue;
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vec oldpos(d->o);
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float oldyaw = d->yaw, oldpitch = d->pitch;
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loopi(3)
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{
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float dr = o.v[i] - d->o.v[i] + ( i == 2 ? d->eyeheight : 0);
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if ( !dr ) d->vel.v[i] = 0.0f;
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else if ( d->vel.v[i] ) d->vel.v[i] = dr * 0.05f + d->vel.v[i] * 0.95f;
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d->vel.v[i] += vel.v[i];
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if ( i==2 && d->onfloor && d->vel.v[i] < 0.0f ) d->vel.v[i] = 0.0f;
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}
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d->o = o;
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d->o.z += d->eyeheight;
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d->yaw = yaw;
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d->pitch = pitch;
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if(d->weaponsel->type == GUN_SNIPER)
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{
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sniperrifle *sr = (sniperrifle *)d->weaponsel;
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sr->scoped = d->scoping = scoping;
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}
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d->roll = roll;
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d->strafe = (f&3)==3 ? -1 : f&3;
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f >>= 2;
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d->move = (f&3)==3 ? -1 : f&3;
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f >>= 2;
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d->onfloor = f&1;
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f >>= 1;
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d->onladder = f&1;
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f >>= 2;
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d->last_pos = totalmillis;
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updatecrouch(d, f&1);
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updatepos(d);
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updatelagtime(d);
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extern int smoothmove, smoothdist;
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if(d->state==CS_DEAD)
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{
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d->resetinterp();
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d->smoothmillis = 0;
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}
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else if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
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{
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d->newpos = d->o;
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d->newpos.z -= d->eyeheight;
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d->newyaw = d->yaw;
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d->newpitch = d->pitch;
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d->o = oldpos;
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d->yaw = oldyaw;
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d->pitch = oldpitch;
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oldpos.z -= d->eyeheight;
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(d->deltapos = oldpos).sub(d->newpos);
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d->deltayaw = oldyaw - d->newyaw;
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if(d->deltayaw > 180) d->deltayaw -= 360;
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else if(d->deltayaw < -180) d->deltayaw += 360;
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d->deltapitch = oldpitch - d->newpitch;
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d->smoothmillis = lastmillis;
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}
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else d->smoothmillis = 0;
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if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
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// when playing a demo spectate first player we know about
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if(player1->isspectating() && player1->spectatemode==SM_NONE) togglespect();
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extern void clamproll(physent *pl);
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clamproll((physent *) d);
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break;
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}
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default:
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neterr("type");
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return;
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}
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}
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extern int checkarea(int maplayout_factor, char *maplayout);
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char *mlayout = NULL;
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int Mv = 0, Ma = 0, F2F = 1000 * MINFF; // moved up:, MA = 0;
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float Mh = 0;
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extern int connected;
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extern int lastpm;
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extern bool noflags;
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bool item_fail = false;
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int map_quality = MAP_IS_EDITABLE;
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/// TODO: many functions and variables are redundant between client and server... someone should redo the entire server code and unify client and server.
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bool good_map() // call this function only at startmap
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{
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return true;
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if (mlayout) MA = checkarea(sfactor, mlayout);
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F2F = 1000 * MINFF;
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if(m_flags)
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{
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// flaginfo &f0 = flaginfos[0];
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// flaginfo &f1 = flaginfos[1];
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#define DIST(x) (f0.pos.x - f1.pos.x)
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F2F = 1000;//(!numflagspawn[0] || !numflagspawn[1]) ? 1000 * MINFF : DIST(x)*DIST(x)+DIST(y)*DIST(y);
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#undef DIST
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}
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item_fail = false;
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loopv(ents)
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{
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entity &e1 = ents[i];
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if (e1.type < I_CLIPS || e1.type > I_AKIMBO) continue;
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float density = 0, hdensity = 0;
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loopvj(ents)
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{
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entity &e2 = ents[j];
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if (e2.type < I_CLIPS || e2.type > I_AKIMBO || i == j) continue;
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// only I_CLIPS, I_AMMO, I_GRENADE, I_HEALTH, I_HELMET, I_ARMOUR, I_AKIMBO
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#define DIST(x) (e1.x - e2.x)
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#define DIST_ATT ((e1.z + float(e1.attr1) / entscale[e1.type][0]) - (e2.z + float(e2.attr1) / entscale[e2.type][0]))
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float r2 = DIST(x)*DIST(x) + DIST(y)*DIST(y) + DIST_ATT*DIST_ATT;
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#undef DIST_ATT
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#undef DIST
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if ( r2 == 0.0f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %s (%hd,%hd)", entnames[e1.type], entnames[e2.type],e1.x,e1.y); item_fail = true; break; }
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r2 = 1/r2;
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if (r2 < 0.0025f) continue;
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if (e1.type != e2.type)
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{
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hdensity += r2;
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continue;
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}
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density += r2;
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}
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if ( hdensity > 0.5f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],hdensity,e1.x,e1.y); item_fail = true; break; }
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switch(e1.type)
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{
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#define LOGTHISSWITCH(X) if( density > X ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],density,e1.x,e1.y); item_fail = true; break; }
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case I_CLIPS:
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case I_HEALTH: LOGTHISSWITCH(0.24f); break;
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case I_AMMO: LOGTHISSWITCH(0.04f); break;
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case I_HELMET: LOGTHISSWITCH(0.02f); break;
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case I_ARMOUR:
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case I_GRENADE:
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case I_AKIMBO: LOGTHISSWITCH(0.005f); break;
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default: break;
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#undef LOGTHISSWITCH
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}
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}
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map_quality = (!item_fail && F2F > MINFF && MA < MAXMAREA && Mh < MAXMHEIGHT && Hhits < MAXHHITS) ? MAP_IS_GOOD : MAP_IS_BAD;
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if ( (!connected || gamemode == GMODE_COOPEDIT) && map_quality == MAP_IS_BAD ) map_quality = MAP_IS_EDITABLE;
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return map_quality > 0;
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}
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VARP(hudextras, 0, 0, 3);
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int teamworkid = -1;
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void showhudextras(char hudextras, char value){
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void (*outf)(const char *s, ...) = (hudextras > 1 ? hudoutf : conoutf);
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bool caps = hudextras < 3 ? false : true;
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switch(value)
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{
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case HE_COMBO:
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case HE_COMBO2:
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case HE_COMBO3:
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case HE_COMBO4:
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case HE_COMBO5:
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{
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int n = value - HE_COMBO;
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if (n > 3) outf("\f3%s",strcaps("monster combo!!!",caps)); // I expect to never see this one
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else if (!n) outf("\f5%s",strcaps("combo", caps));
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else outf("\f5%s x%d",strcaps("multi combo", caps),n+1);
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break;
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}
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case HE_TEAMWORK:
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outf("\f5%s",strcaps("teamwork done", caps)); break;
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case HE_FLAGDEFENDED:
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outf("\f5%s",strcaps("you defended the flag", caps)); break;
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case HE_FLAGCOVERED:
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outf("\f5%s",strcaps("you covered the flag", caps)); break;
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case HE_COVER:
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if (teamworkid >= 0)
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{
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playerent *p = getclient(teamworkid);
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if (!p || p == player1) teamworkid = -1;
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else outf("\f5you covered %s",p->name); break;
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}
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default:
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{
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if (value >= HE_NUM)
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{
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teamworkid = value - HE_NUM;
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playerent *p = getclient(teamworkid);
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if (!p || p == player1) teamworkid = -1;
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else outf("\f4you replied to %s",p->name);
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}
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else outf("\f3Update your client!");
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break;
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}
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}
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#undef SSPAM
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}
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int lastspawn = 0;
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void onCallVote(int type, int vcn, char *text, char *a)
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{
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exechook(HOOK_SP_MP, "onCallVote", "%d %d [%s] [%s]", type, vcn, text, a);
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}
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void onChangeVote(int mod, int id)
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{
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exechook(HOOK_SP_MP, "onChangeVote", "%d %d", mod, id);
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}
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VARP(voicecomsounds, 0, 1, 2);
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bool medals_arrived=0;
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medalsst a_medals[END_MDS];
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void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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{
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static char text[MAXTRANS];
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int type, joining = 0;
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bool demoplayback = false;
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while(p.remaining())
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{
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type = getint(p);
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if(demo && watchingdemo && demoprotocol == 1132)
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{
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if(type > SV_IPLIST) --type; // SV_WHOIS removed
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if(type >= SV_TEXTPRIVATE) ++type; // SV_TEXTPRIVATE added
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if(type == SV_SWITCHNAME) // SV_SPECTCN removed
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{
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getint(p);
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continue;
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}
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else if(type > SV_SWITCHNAME) --type;
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}
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#ifdef _DEBUG
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if(type!=SV_POS && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_PONG && type!=SV_CLIENT)
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{
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DEBUGVAR(d);
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ASSERT(type>=0 && type<SV_NUM);
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DEBUGVAR(messagenames[type]);
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protocoldebug(DEBUGCOND);
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}
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else protocoldebug(false);
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#endif
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switch(type)
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{
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case SV_SERVINFO: // welcome message from the server
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{
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int mycn = getint(p), prot = getint(p);
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if(prot!=CUR_PROTOCOL_VERSION && !(watchingdemo && prot == -PROTOCOL_VERSION))
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{
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conoutf("\f3incompatible game protocol (local protocol: %d :: server protocol: %d)", CUR_PROTOCOL_VERSION, prot);
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conoutf("\f3if this occurs a lot, obtain an upgrade from \f1http://assault.cubers.net");
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if(watchingdemo) conoutf("breaking loop : \f3this demo is using a different protocol\f5 : end it now!"); // SVN-WiP-bug: causes endless retry loop else!
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else disconnect();
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return;
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}
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sessionid = getint(p);
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player1->clientnum = mycn;
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if(getint(p) > 0) conoutf("INFO: this server is password protected");
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sendintro();
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break;
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}
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case SV_WELCOME:
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joining = getint(p);
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player1->resetspec();
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resetcamera();
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break;
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case SV_CLIENT:
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{
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int cn = getint(p), len = getuint(p);
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ucharbuf q = p.subbuf(len);
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parsemessages(cn, getclient(cn), q, demo);
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break;
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}
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case SV_SOUND:
|
|
audiomgr.playsound(getint(p), d);
|
|
break;
|
|
|
|
case SV_VOICECOMTEAM:
|
|
{
|
|
playerent *d = getclient(getint(p));
|
|
if(d) d->lastvoicecom = lastmillis;
|
|
int t = getint(p);
|
|
if(!d || !(d->muted || d->ignored))
|
|
{
|
|
if ( voicecomsounds == 1 || (voicecomsounds == 2 && m_teammode) ) audiomgr.playsound(t, SP_HIGH);
|
|
}
|
|
break;
|
|
}
|
|
case SV_VOICECOM:
|
|
{
|
|
int t = getint(p);
|
|
if(!d || !(d->muted || d->ignored))
|
|
{
|
|
if ( voicecomsounds == 1 ) audiomgr.playsound(t, SP_HIGH);
|
|
}
|
|
if(d) d->lastvoicecom = lastmillis;
|
|
break;
|
|
}
|
|
|
|
case SV_TEAMTEXTME:
|
|
case SV_TEAMTEXT:
|
|
{
|
|
int cn = getint(p);
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->ignored) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEAMTEXT ? ":" : "", text);
|
|
else
|
|
{
|
|
if(m_teammode || team_isspect(player1->team)) conoutf(type == SV_TEAMTEXTME ? "\f1%s %s" : "%s:\f1 %s", colorname(d), highlight(text));
|
|
else conoutf(type == SV_TEAMTEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_TEXTME:
|
|
case SV_TEXT:
|
|
if(cn == -1)
|
|
{
|
|
getstring(text, p);
|
|
conoutf("MOTD:");
|
|
conoutf("\f4%s", text);
|
|
}
|
|
else if(d)
|
|
{
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
if(d->ignored && d->clientrole != CR_ADMIN) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEXT ? ":" : "", text);
|
|
else conoutf(type == SV_TEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
|
|
}
|
|
else return;
|
|
break;
|
|
|
|
case SV_TEXTPRIVATE:
|
|
{
|
|
int cn = getint(p);
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->ignored) clientlogf("ignored: pm %s %s", colorname(d), text);
|
|
else
|
|
{
|
|
conoutf("%s (PM):\f9 %s", colorname(d), highlight(text));
|
|
lastpm = d->clientnum;
|
|
exechook(HOOK_SP_MP, "onPM", "%d [%s]", d->clientnum, text);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_MAPCHANGE:
|
|
{
|
|
extern int spawnpermission;
|
|
spawnpermission = SP_SPECT;
|
|
getstring(text, p);
|
|
int mode = getint(p);
|
|
int downloadable = getint(p);
|
|
int revision = getint(p);
|
|
localwrongmap = !changemapserv(text, mode, downloadable, revision);
|
|
if(m_arena && joining > 1 && !watchingdemo) deathstate(player1);
|
|
break;
|
|
}
|
|
|
|
case SV_ITEMLIST:
|
|
{
|
|
int n;
|
|
resetspawns();
|
|
while((n = getint(p))!=-1) setspawn(n, true);
|
|
break;
|
|
}
|
|
|
|
case SV_MAPIDENT:
|
|
{
|
|
loopi(2) getint(p);
|
|
break;
|
|
}
|
|
|
|
case SV_SWITCHNAME:
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unarmed");
|
|
if(d)
|
|
{
|
|
if(strcmp(d->name, text)) conoutf("%s is now known as %s", colorname(d), colorname(d, text));
|
|
exechook(HOOK_SP, "onNameChange", "%d \"%s\"", d->clientnum, text);
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
updateclientname(d);
|
|
}
|
|
break;
|
|
|
|
case SV_SWITCHTEAM:
|
|
getint(p);
|
|
break;
|
|
|
|
case SV_SWITCHSKIN:
|
|
loopi(2)
|
|
{
|
|
int skin = getint(p);
|
|
if(d) d->setskin(i, skin);
|
|
}
|
|
break;
|
|
|
|
case SV_INITCLIENT: // another client either connected or changed name/team
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = newclient(cn);
|
|
if(!d)
|
|
{
|
|
getstring(text, p);
|
|
loopi(2) getint(p);
|
|
getint(p);
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) getint(p);
|
|
break;
|
|
}
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unarmed");
|
|
if(d->name[0]) // already connected
|
|
{
|
|
if(strcmp(d->name, text))
|
|
conoutf("%s is now known as %s", colorname(d), colorname(d, text));
|
|
}
|
|
else // new client
|
|
{
|
|
conoutf("connected: %s", colorname(d, text));
|
|
}
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
exechook(HOOK_SP_MP, "onConnect", "%d", d->clientnum);
|
|
loopi(2) d->setskin(i, getint(p));
|
|
d->team = getint(p);
|
|
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) d->address = getint(p); // partial IP address
|
|
|
|
if(m_flags) loopi(2)
|
|
{
|
|
flaginfo &f = flaginfos[i];
|
|
if(!f.actor) f.actor = getclient(f.actor_cn);
|
|
}
|
|
updateclientname(d);
|
|
break;
|
|
}
|
|
|
|
case SV_CDIS:
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->name[0]) conoutf("player %s disconnected", colorname(d));
|
|
zapplayer(players[cn]);
|
|
exechook(HOOK_SP_MP, "onDisconnect", "%d", d->clientnum);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITMODE:
|
|
{
|
|
int val = getint(p);
|
|
if(!d) break;
|
|
if(val) d->state = CS_EDITING;
|
|
else d->state = CS_ALIVE;
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWN:
|
|
{
|
|
playerent *s = d;
|
|
if(!s) { static playerent dummy; s = &dummy; }
|
|
s->respawn();
|
|
s->lifesequence = getint(p);
|
|
s->health = getint(p);
|
|
s->armour = getint(p);
|
|
int gunselect = getint(p);
|
|
s->setprimary(gunselect);
|
|
s->selectweapon(gunselect);
|
|
loopi(NUMGUNS) s->ammo[i] = getint(p);
|
|
loopi(NUMGUNS) s->mag[i] = getint(p);
|
|
s->state = CS_SPAWNING;
|
|
arenaintermission = 0;
|
|
if(s->lifesequence==0) s->resetstats(); //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWNSTATE:
|
|
{
|
|
if ( map_quality == MAP_IS_BAD )
|
|
{
|
|
loopi(6+2*NUMGUNS) getint(p);
|
|
conoutf("map deemed unplayable - fix it before you can spawn");
|
|
break;
|
|
}
|
|
|
|
if(editmode) toggleedit(true);
|
|
showscores(false);
|
|
setscope(false);
|
|
setburst(false);
|
|
player1->respawn();
|
|
player1->lifesequence = getint(p);
|
|
player1->health = getint(p);
|
|
player1->armour = getint(p);
|
|
player1->setprimary(getint(p));
|
|
player1->selectweapon(getint(p));
|
|
int arenaspawn = getint(p);
|
|
loopi(NUMGUNS) player1->ammo[i] = getint(p);
|
|
loopi(NUMGUNS) player1->mag[i] = getint(p);
|
|
player1->state = CS_ALIVE;
|
|
lastspawn = lastmillis;
|
|
findplayerstart(player1, false, arenaspawn);
|
|
arenaintermission = 0;
|
|
if(m_arena && !localwrongmap)
|
|
{
|
|
if(connected) closemenu(NULL);
|
|
conoutf("new round starting... fight!");
|
|
hudeditf(HUDMSG_TIMER, "FIGHT!");
|
|
if(m_botmode) BotManager.RespawnBots();
|
|
}
|
|
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
|
|
player1->weaponswitch(player1->primweap);
|
|
player1->weaponchanging -= weapon::weaponchangetime/2;
|
|
if(player1->lifesequence==0) player1->resetstats(); //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_SHOTFX:
|
|
{
|
|
int scn = getint(p), gun = getint(p);
|
|
vec from, to;
|
|
loopk(3) to[k] = getint(p)/DMF;
|
|
playerent *s = getclient(scn);
|
|
if(!s || !weapon::valid(gun)) break;
|
|
loopk(3) from[k] = s->o.v[k];
|
|
if(gun==GUN_SHOTGUN) createrays(from, to);
|
|
s->lastaction = lastmillis;
|
|
s->weaponchanging = 0;
|
|
s->mag[gun]--;
|
|
if(s->weapons[gun])
|
|
{
|
|
s->lastattackweapon = s->weapons[gun];
|
|
s->weapons[gun]->gunwait = s->weapons[gun]->info.attackdelay;
|
|
s->weapons[gun]->attackfx(from, to, -1);
|
|
s->weapons[gun]->reloading = 0;
|
|
}
|
|
s->pstatshots[gun]++; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_THROWNADE:
|
|
{
|
|
vec from, to;
|
|
loopk(3) from[k] = getint(p)/DMF;
|
|
loopk(3) to[k] = getint(p)/DMF;
|
|
int nademillis = getint(p);
|
|
if(!d) break;
|
|
d->lastaction = lastmillis;
|
|
d->weaponchanging = 0;
|
|
d->lastattackweapon = d->weapons[GUN_GRENADE];
|
|
if(d->weapons[GUN_GRENADE])
|
|
{
|
|
d->weapons[GUN_GRENADE]->attackfx(from, to, nademillis);
|
|
d->weapons[GUN_GRENADE]->reloading = 0;
|
|
}
|
|
if(d!=player1) d->pstatshots[GUN_GRENADE]++; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_RELOAD:
|
|
{
|
|
int cn = getint(p), gun = getint(p);
|
|
playerent *p = getclient(cn);
|
|
if(p && p!=player1) p->weapons[gun]->reload(false);
|
|
break;
|
|
}
|
|
|
|
// for AUTH: WIP
|
|
|
|
case SV_AUTHREQ:
|
|
{
|
|
// extern int autoauth;
|
|
getstring(text, p);
|
|
// if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
|
|
break;
|
|
}
|
|
|
|
case SV_AUTHCHAL:
|
|
{
|
|
getstring(text, p);
|
|
// authkey *a = findauthkey(text);
|
|
// uint id = (uint)getint(p);
|
|
getstring(text, p);
|
|
// if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
|
|
{
|
|
// vector<char> buf;
|
|
// answerchallenge(a->key, text, buf);
|
|
//conoutf("answering %u, challenge %s with %s", id, text, buf.getbuf());
|
|
// addmsg(SV_AUTHANS, "rsis", a->desc, id, buf.getbuf());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// :for AUTH
|
|
|
|
case SV_GIBDAMAGE:
|
|
case SV_DAMAGE:
|
|
{
|
|
int tcn = getint(p),
|
|
acn = getint(p),
|
|
gun = getint(p),
|
|
damage = getint(p),
|
|
armour = getint(p),
|
|
health = getint(p);
|
|
playerent *target = getclient(tcn), *actor = getclient(acn);
|
|
if(!target || !actor) break;
|
|
target->armour = armour;
|
|
target->health = health;
|
|
dodamage(damage, target, actor, -1, type==SV_GIBDAMAGE, false);
|
|
actor->pstatdamage[gun]+=damage; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_POINTS:
|
|
{
|
|
int count = getint(p);
|
|
if ( count > 0 ) {
|
|
loopi(count){
|
|
int pcn = getint(p); int score = getint(p);
|
|
playerent *ppl = getclient(pcn);
|
|
if (!ppl) break;
|
|
ppl->points += score;
|
|
}
|
|
} else {
|
|
int medals = getint(p);
|
|
if(medals > 0) {
|
|
// medals_arrived=1;
|
|
loopi(medals) {
|
|
int mcn=getint(p); int mtype=getint(p); int mitem=getint(p);
|
|
a_medals[mtype].assigned=1;
|
|
a_medals[mtype].cn=mcn;
|
|
a_medals[mtype].item=mitem;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_HUDEXTRAS:
|
|
{
|
|
char value = getint(p);
|
|
if (hudextras) showhudextras(hudextras, value);
|
|
break;
|
|
}
|
|
|
|
case SV_HITPUSH:
|
|
{
|
|
int gun = getint(p), damage = getint(p);
|
|
vec dir;
|
|
loopk(3) dir[k] = getint(p)/DNF;
|
|
player1->hitpush(damage, dir, NULL, gun);
|
|
break;
|
|
}
|
|
|
|
case SV_GIBDIED:
|
|
case SV_DIED:
|
|
{
|
|
int vcn = getint(p), acn = getint(p), frags = getint(p), gun = getint(p);
|
|
playerent *victim = getclient(vcn), *actor = getclient(acn);
|
|
if(!actor) break;
|
|
if ( m_mp(gamemode) ) actor->frags = frags;
|
|
if(!victim) break;
|
|
dokill(victim, actor, type==SV_GIBDIED, gun);
|
|
break;
|
|
}
|
|
|
|
case SV_RESUME:
|
|
{
|
|
loopi(MAXCLIENTS)
|
|
{
|
|
int cn = getint(p);
|
|
if(p.overread() || cn<0) break;
|
|
int state = getint(p), lifesequence = getint(p), primary = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p), points = getint(p);
|
|
int teamkills = 0;
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) teamkills = getint(p);
|
|
int ammo[NUMGUNS], mag[NUMGUNS];
|
|
loopi(NUMGUNS) ammo[i] = getint(p);
|
|
loopi(NUMGUNS) mag[i] = getint(p);
|
|
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
|
|
if(!d) continue;
|
|
if(d!=player1) d->state = state;
|
|
d->lifesequence = lifesequence;
|
|
d->flagscore = flagscore;
|
|
d->frags = frags;
|
|
d->deaths = deaths;
|
|
d->points = points;
|
|
d->tks = teamkills;
|
|
if(d!=player1)
|
|
{
|
|
d->setprimary(primary);
|
|
d->selectweapon(gunselect);
|
|
d->health = health;
|
|
d->armour = armour;
|
|
memcpy(d->ammo, ammo, sizeof(ammo));
|
|
memcpy(d->mag, mag, sizeof(mag));
|
|
if(d->lifesequence==0) d->resetstats(); //NEW
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_DISCSCORES:
|
|
{
|
|
discscores.shrink(0);
|
|
int team;
|
|
while((team = getint(p)) >= 0)
|
|
{
|
|
discscore &ds = discscores.add();
|
|
ds.team = team;
|
|
getstring(text, p);
|
|
filtertext(ds.name, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
ds.flags = getint(p);
|
|
ds.frags = getint(p);
|
|
ds.deaths = getint(p);
|
|
ds.points = getint(p);
|
|
}
|
|
break;
|
|
}
|
|
case SV_ITEMSPAWN:
|
|
{
|
|
int i = getint(p);
|
|
setspawn(i, true);
|
|
break;
|
|
}
|
|
|
|
case SV_ITEMACC:
|
|
{
|
|
int i = getint(p), cn = getint(p);
|
|
playerent *d = getclient(cn);
|
|
pickupeffects(i, d);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITXY: // coop editing messages, should be extended to include all possible editing ops
|
|
{
|
|
int cmd = getint(p);
|
|
int x = getint(p);
|
|
int y = getint(p);
|
|
int xs = getint(p);
|
|
int ys = getint(p);
|
|
int a1 = getint(p);
|
|
int a2 = getint(p);
|
|
if(m_coop && !OUTBORD(x,y) && xs > 0 && ys > 0 && !OUTBORD(x + xs-1, y + ys - 1))
|
|
{
|
|
block b = { x, y, xs, ys };
|
|
switch(cmd)
|
|
{
|
|
case EDITXY_HEIGHT: editheightxy(a1 != 0, a2, b); break;
|
|
case EDITXY_TEX: edittexxy(a1, a2, b); break;
|
|
case EDITXY_TYPE: edittypexy(a1, b); break;
|
|
case EDITXY_VDELTA: setvdeltaxy(a1, b); break;
|
|
case EDITXY_EQUALISE: editequalisexy(a1 != 0, b); break;
|
|
case EDITXY_TAG: edittagxy(a1, a2, b); break;
|
|
case EDITXY_SLOPE: slopexy(a1, a2, b); break;
|
|
case EDITXY_STAIRS: stairsxy(a1, a2, b); break;
|
|
case EDITXY_FLIPROT: selfliprotate(b, a1); break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_EDITARCH:
|
|
{
|
|
int av[50]; // MAXARCHVERT, hardcoded
|
|
int x = getint(p);
|
|
int y = getint(p);
|
|
int xs = getint(p);
|
|
int ys = getint(p);
|
|
int a1 = getint(p);
|
|
loopi(50) av[i] = getint(p);
|
|
if(m_coop && !OUTBORD(x,y) && xs > 0 && ys > 0 && !OUTBORD(x + xs-1, y + ys - 1))
|
|
{
|
|
block b = { x, y, xs, ys };
|
|
archxy(a1, av, b);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_EDITBLOCK:
|
|
{
|
|
int bx = getuint(p), by = getuint(p), bxs = getuint(p), bys = getuint(p), light = getuint(p);
|
|
ucharbuf *pp = getgzbuf(p);
|
|
if(m_coop) netblockpastexy(pp, bx, by, bxs, bys, light);
|
|
freegzbuf(pp);
|
|
break;
|
|
}
|
|
|
|
case SV_NEWMAP:
|
|
{
|
|
int size = getint(p);
|
|
if(!m_coop) break;
|
|
if(size < 0 && sfactor > 9) break; // don't enlarge over 10 in MP
|
|
empty_world(size, true);
|
|
if(d && d!=player1)
|
|
conoutf(size>=0 ? "%s started a new map of size %d" : "%s enlarged the map to size %d", colorname(d), sfactor);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITENT: // coop edit of ent
|
|
{
|
|
if(!m_coop)
|
|
{
|
|
loopi(12) getint(p);
|
|
break;
|
|
}
|
|
uint i = getint(p);
|
|
while((uint)ents.length()<=i) ents.add().type = NOTUSED;
|
|
int to = ents[i].type;
|
|
if(ents[i].type==SOUND)
|
|
{
|
|
entity &e = ents[i];
|
|
|
|
entityreference entref(&e);
|
|
location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
|
|
|
|
if(loc)
|
|
loc->drop();
|
|
}
|
|
|
|
ents[i].type = getint(p);
|
|
ents[i].x = getint(p);
|
|
ents[i].y = getint(p);
|
|
ents[i].z = getint(p);
|
|
ents[i].attr1 = getint(p);
|
|
ents[i].attr2 = getint(p);
|
|
ents[i].attr3 = getint(p);
|
|
ents[i].attr4 = getint(p);
|
|
ents[i].attr5 = getint(p);
|
|
ents[i].attr6 = getint(p);
|
|
ents[i].attr7 = getint(p);
|
|
ents[i].spawned = false;
|
|
if(ents[i].type==LIGHT || to==LIGHT) calclight();
|
|
if(ents[i].type==SOUND) audiomgr.preloadmapsound(ents[i]);
|
|
break;
|
|
}
|
|
|
|
case SV_PONG:
|
|
{
|
|
int millis = getint(p);
|
|
addmsg(SV_CLIENTPING, "i", player1->ping = max(0, (player1->ping*5+totalmillis-millis)/6));
|
|
break;
|
|
}
|
|
|
|
case SV_CLIENTPING:
|
|
if(!d) return;
|
|
d->ping = getint(p);
|
|
break;
|
|
|
|
case SV_GAMEMODE:
|
|
nextmode = getint(p);
|
|
if (nextmode >= GMODE_NUM) nextmode -= GMODE_NUM;
|
|
break;
|
|
|
|
case SV_TIMEUP:
|
|
{
|
|
int curgamemillis = getint(p);
|
|
int curgamelimit = getint(p);
|
|
timeupdate(curgamemillis, curgamelimit);
|
|
break;
|
|
}
|
|
|
|
case SV_WEAPCHANGE:
|
|
{
|
|
int gun = getint(p);
|
|
if(d) d->selectweapon(gun);
|
|
break;
|
|
}
|
|
|
|
case SV_SERVMSG:
|
|
getstring(text, p);
|
|
conoutf("%s", text);
|
|
break;
|
|
|
|
case SV_FLAGINFO:
|
|
{
|
|
int flag = getint(p);
|
|
if(flag<0 || flag>1) return;
|
|
flaginfo &f = flaginfos[flag];
|
|
f.state = getint(p);
|
|
switch(f.state)
|
|
{
|
|
case CTFF_STOLEN:
|
|
flagstolen(flag, getint(p));
|
|
break;
|
|
case CTFF_DROPPED:
|
|
{
|
|
float x = getuint(p)/DMF;
|
|
float y = getuint(p)/DMF;
|
|
float z = getuint(p)/DMF;
|
|
flagdropped(flag, x, y, z);
|
|
break;
|
|
}
|
|
case CTFF_INBASE:
|
|
flaginbase(flag);
|
|
break;
|
|
case CTFF_IDLE:
|
|
flagidle(flag);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_FLAGMSG:
|
|
{
|
|
int flag = getint(p);
|
|
int message = getint(p);
|
|
int actor = getint(p);
|
|
int flagtime = message == FM_KTFSCORE ? getint(p) : -1;
|
|
flagmsg(flag, message, actor, flagtime);
|
|
break;
|
|
}
|
|
|
|
case SV_FLAGCNT:
|
|
{
|
|
int fcn = getint(p);
|
|
int flags = getint(p);
|
|
playerent *p = getclient(fcn);
|
|
if(p) p->flagscore = flags;
|
|
break;
|
|
}
|
|
|
|
case SV_ARENAWIN:
|
|
{
|
|
int acn = getint(p);
|
|
playerent *alive = getclient(acn);
|
|
conoutf("the round is over! next round in 5 seconds...");
|
|
if(m_botmode && acn==-2) hudoutf("the bots have won the round!");
|
|
else if(acn==-1) hudoutf("everyone died!");
|
|
else if(m_teammode) hudoutf("team %s has won the round!", team_string(alive->team));
|
|
else if(alive==player1) hudoutf("you are the survivor!");
|
|
else hudoutf("%s is the survivor!", colorname(alive));
|
|
arenaintermission = lastmillis;
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWNDENY:
|
|
{
|
|
extern int spawnpermission;
|
|
spawnpermission = getint(p);
|
|
if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3you can spawn now to refill your team");
|
|
break;
|
|
}
|
|
case SV_FORCEDEATH:
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = cn==getclientnum() ? player1 : newclient(cn);
|
|
if(!d) break;
|
|
deathstate(d);
|
|
break;
|
|
}
|
|
|
|
case SV_SERVOPINFO:
|
|
{
|
|
loopv(players) { if(players[i]) players[i]->clientrole = CR_DEFAULT; }
|
|
player1->clientrole = CR_DEFAULT;
|
|
|
|
int cl = getint(p), r = getint(p);
|
|
if(cl >= 0 && r >= 0)
|
|
{
|
|
playerent *pl = (cl == getclientnum() ? player1 : newclient(cl));
|
|
if(pl)
|
|
{
|
|
pl->clientrole = r;
|
|
if(pl->name[0])
|
|
{
|
|
// two messages required to allow for proper german translation - is there a better way to do it?
|
|
if(pl==player1) conoutf("you claimed %s status", r == CR_ADMIN ? "admin" : "master");
|
|
else conoutf("%s claimed %s status", colorname(pl), r == CR_ADMIN ? "admin" : "master");
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_TEAMDENY:
|
|
{
|
|
int t = getint(p);
|
|
if(m_teammode)
|
|
{
|
|
if(team_isvalid(t)) conoutf("you can't change to team %s", team_string(t));
|
|
}
|
|
else
|
|
{
|
|
if(team_isspect(t)) conoutf("you can't change to spectate mode");
|
|
else if (player1->state!=CS_ALIVE) conoutf("you can't change to active mode");
|
|
else conoutf("you can't switch teams while being alive");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SETTEAM:
|
|
{
|
|
int fpl = getint(p), fnt = getint(p), ftr = fnt >> 4;
|
|
fnt &= 0x0f;
|
|
playerent *d = (fpl == getclientnum() ? player1 : newclient(fpl));
|
|
if(d)
|
|
{
|
|
const char *nts = team_string(fnt);
|
|
bool you = fpl == player1->clientnum;
|
|
if(m_teammode || team_isspect(fnt))
|
|
{
|
|
if(d->team == fnt)
|
|
{
|
|
if(you && ftr == FTR_AUTOTEAM) hudoutf("you stay in team %s", nts);
|
|
}
|
|
else
|
|
{
|
|
if(you && !watchingdemo)
|
|
{
|
|
switch(ftr)
|
|
{
|
|
case FTR_PLAYERWISH:
|
|
conoutf("you're now in team %s", nts);
|
|
break;
|
|
case FTR_AUTOTEAM:
|
|
hudoutf("the server forced you to team %s", nts);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *pls = colorname(d);
|
|
bool et = team_base(player1->team) != team_base(fnt);
|
|
switch(ftr)
|
|
{
|
|
case FTR_PLAYERWISH:
|
|
conoutf("player %s switched to team %s", pls, nts); // new message
|
|
break;
|
|
case FTR_AUTOTEAM:
|
|
if(watchingdemo || team_isspect(player1->team)) conoutf("the server forced %s to team %s", colorname(d), nts);
|
|
else hudoutf("the server forced %s to %s team", colorname(d), et ? "the enemy" : "your");
|
|
break;
|
|
}
|
|
}
|
|
if(you && !team_isspect(d->team) && team_isspect(fnt) && d->state == CS_DEAD) spectatemode(SM_FLY);
|
|
}
|
|
}
|
|
else if(d->team != fnt && ftr == FTR_PLAYERWISH && !team_isactive(d->team)) conoutf("%s changed to active play", you ? "you" : colorname(d));
|
|
d->team = fnt;
|
|
if(team_isspect(d->team)) d->state = CS_SPECTATE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SERVERMODE:
|
|
{
|
|
int sm = getint(p);
|
|
servstate.autoteam = sm & 1;
|
|
servstate.mastermode = (sm >> 2) & MM_MASK;
|
|
servstate.matchteamsize = sm >> 4;
|
|
//if(sm & AT_SHUFFLE) playsound(TEAMSHUFFLE); // TODO
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTE:
|
|
{
|
|
int type = getint(p);
|
|
int vcn = -1, n_yes = 0, n_no = 0;
|
|
if ( type == -1 )
|
|
{
|
|
d = getclient(vcn = getint(p));
|
|
n_yes = getint(p);
|
|
n_no = getint(p);
|
|
type = getint(p);
|
|
}
|
|
if (type == SA_MAP && d == NULL) d = player1; // gonext uses this
|
|
if( type < 0 || type >= SA_NUM || !d ) return;
|
|
votedisplayinfo *v = NULL;
|
|
string a1, a2;
|
|
switch(type)
|
|
{
|
|
case SA_MAP:
|
|
{
|
|
getstring(text, p);
|
|
int mode = getint(p);
|
|
if(m_isdemo(mode)) filtertext(text, text, FTXT__DEMONAME);
|
|
else filtertext(text, behindpath(text), FTXT__MAPNAME);
|
|
itoa(a1, mode);
|
|
defformatstring(t)("%d", getint(p));
|
|
v = newvotedisplayinfo(d, type, text, a1, t);
|
|
break;
|
|
}
|
|
case SA_KICK:
|
|
case SA_BAN:
|
|
{
|
|
itoa(a1, getint(p));
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
v = newvotedisplayinfo(d, type, a1, text);
|
|
break;
|
|
}
|
|
case SA_SERVERDESC:
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__SERVDESC);
|
|
v = newvotedisplayinfo(d, type, text, NULL);
|
|
break;
|
|
case SA_STOPDEMO:
|
|
// compatibility
|
|
break;
|
|
case SA_REMBANS:
|
|
case SA_SHUFFLETEAMS:
|
|
v = newvotedisplayinfo(d, type, NULL, NULL);
|
|
break;
|
|
case SA_FORCETEAM:
|
|
itoa(a1, getint(p));
|
|
itoa(a2, getint(p));
|
|
v = newvotedisplayinfo(d, type, a1, a2);
|
|
break;
|
|
default:
|
|
itoa(a1, getint(p));
|
|
v = newvotedisplayinfo(d, type, a1, NULL);
|
|
break;
|
|
}
|
|
displayvote(v);
|
|
onCallVote(type, v->owner->clientnum, text, a1);
|
|
if (vcn >= 0)
|
|
{
|
|
loopi(n_yes) votecount(VOTE_YES);
|
|
loopi(n_no) votecount(VOTE_NO);
|
|
}
|
|
extern int vote(int);
|
|
if (d == player1) vote(VOTE_YES);
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTESUC:
|
|
{
|
|
callvotesuc();
|
|
onChangeVote( 0, -1);
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTEERR:
|
|
{
|
|
int errn = getint(p);
|
|
callvoteerr(errn);
|
|
onChangeVote( 1, errn);
|
|
break;
|
|
}
|
|
|
|
case SV_VOTE:
|
|
{
|
|
int vote = getint(p);
|
|
votecount(vote);
|
|
onChangeVote( 2, vote);
|
|
break;
|
|
}
|
|
|
|
case SV_VOTERESULT:
|
|
{
|
|
int vres = getint(p);
|
|
voteresult(vres);
|
|
onChangeVote( 3, vres);
|
|
break;
|
|
}
|
|
|
|
case SV_IPLIST:
|
|
{
|
|
int cn;
|
|
while((cn = getint(p)) >= 0 && !p.overread())
|
|
{
|
|
playerent *pl = getclient(cn);
|
|
int ip = getint(p);
|
|
if(!pl) continue;
|
|
else pl->address = ip;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SENDDEMOLIST:
|
|
{
|
|
int demos = getint(p);
|
|
menureset(downloaddemomenu);
|
|
demo_mlines.shrink(0);
|
|
if(!demos)
|
|
{
|
|
conoutf("no demos available");
|
|
mline &m = demo_mlines.add();
|
|
copystring(m.name, "no demos available");
|
|
menumanual(downloaddemomenu,m.name);
|
|
}
|
|
else
|
|
{
|
|
demo_mlines.reserve(demos);
|
|
loopi(demos)
|
|
{
|
|
getstring(text, p);
|
|
conoutf("%d. %s", i+1, text);
|
|
mline &m = demo_mlines.add();
|
|
formatstring(m.name)("%d. %s", i+1, text);
|
|
formatstring(m.cmd)("getdemo %d", i+1);
|
|
menumanual(downloaddemomenu, m.name, m.cmd);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_DEMOPLAYBACK:
|
|
{
|
|
string demofile;
|
|
extern char *curdemofile;
|
|
if(demo && watchingdemo && demoprotocol == 1132)
|
|
{
|
|
watchingdemo = demoplayback = getint(p)!=0;
|
|
copystring(demofile, "n/a");
|
|
}
|
|
else
|
|
{
|
|
getstring(demofile, p, MAXSTRLEN);
|
|
watchingdemo = demoplayback = demofile[0] != '\0';
|
|
}
|
|
DELETEA(curdemofile);
|
|
if(demoplayback)
|
|
{
|
|
curdemofile = newstring(demofile);
|
|
player1->resetspec();
|
|
player1->state = CS_SPECTATE;
|
|
player1->team = TEAM_SPECT;
|
|
}
|
|
else
|
|
{
|
|
// cleanups
|
|
curdemofile = newstring("n/a");
|
|
loopv(players) zapplayer(players[i]);
|
|
clearvote();
|
|
player1->state = CS_ALIVE;
|
|
player1->resetspec();
|
|
}
|
|
player1->clientnum = getint(p);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
neterr("type");
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
protocoldebug(false);
|
|
#endif
|
|
}
|
|
|
|
void setDemoFilenameFormat(char *fmt)
|
|
{
|
|
extern string demofilenameformat;
|
|
if(fmt && fmt[0]!='\0')
|
|
{
|
|
copystring(demofilenameformat, fmt);
|
|
} else copystring(demofilenameformat, DEFDEMOFILEFMT); // reset to default if passed empty string - or should we output the current value in this case?
|
|
}
|
|
COMMANDN(demonameformat, setDemoFilenameFormat, "s");
|
|
void setDemoTimestampFormat(char *fmt)
|
|
{
|
|
extern string demotimestampformat;
|
|
if(fmt && fmt[0]!='\0')
|
|
{
|
|
copystring(demotimestampformat, fmt);
|
|
} else copystring(demotimestampformat, DEFDEMOTIMEFMT); // reset to default if passed empty string - or should we output the current value in this case?
|
|
}
|
|
COMMANDN(demotimeformat, setDemoTimestampFormat, "s");
|
|
void setDemoTimeLocal(int *truth)
|
|
{
|
|
extern int demotimelocal;
|
|
demotimelocal = *truth == 0 ? 0 : 1;
|
|
}
|
|
COMMANDN(demotimelocal, setDemoTimeLocal, "i");
|
|
void getdemonameformat() { extern string demofilenameformat; result(demofilenameformat); } COMMAND(getdemonameformat, "");
|
|
void getdemotimeformat() { extern string demotimestampformat; result(demotimestampformat); } COMMAND(getdemotimeformat, "");
|
|
void getdemotimelocal() { extern int demotimelocal; intret(demotimelocal); } COMMAND(getdemotimelocal, "");
|
|
|
|
|
|
const char *parseDemoFilename(char *srvfinfo)
|
|
{
|
|
int gmode = 0; //-314;
|
|
int mplay = 0;
|
|
int mdrop = 0;
|
|
int stamp = 0;
|
|
string srvmap;
|
|
if(srvfinfo && srvfinfo[0])
|
|
{
|
|
int fip = 0;
|
|
char sep[] = ":";
|
|
char *pch, *b;
|
|
pch = strtok_r(srvfinfo, sep, &b);
|
|
while (pch != NULL && fip < 4)
|
|
{
|
|
fip++;
|
|
switch(fip)
|
|
{
|
|
case 1: gmode = atoi(pch); break;
|
|
case 2: mplay = atoi(pch); break;
|
|
case 3: mdrop = atoi(pch); break;
|
|
case 4: stamp = atoi(pch); break;
|
|
default: break;
|
|
}
|
|
pch = strtok_r(NULL, sep, &b);
|
|
}
|
|
copystring(srvmap, pch);
|
|
}
|
|
extern const char *getDemoFilename(int gmode, int mplay, int mdrop, int tstamp, char *srvmap);
|
|
return getDemoFilename(gmode, mplay, mdrop, stamp, srvmap);
|
|
}
|
|
|
|
void receivefile(uchar *data, int len)
|
|
{
|
|
static char text[MAXTRANS];
|
|
ucharbuf p(data, len);
|
|
int type = getint(p);
|
|
data += p.length();
|
|
len -= p.length();
|
|
switch(type)
|
|
{
|
|
case SV_SENDDEMO:
|
|
{
|
|
getstring(text, p);
|
|
extern string demosubpath;
|
|
defformatstring(demofn)("%s", parseDemoFilename(text));
|
|
defformatstring(fname)("demos/%s%s.dmo", demosubpath, demofn);
|
|
copystring(demosubpath, "");
|
|
data += strlen(text);
|
|
int demosize = getint(p);
|
|
if(p.remaining() < demosize)
|
|
{
|
|
p.forceoverread();
|
|
break;
|
|
}
|
|
path(fname);
|
|
stream *demo = openfile(fname, "wb");
|
|
if(!demo)
|
|
{
|
|
conoutf("failed writing to \"%s\"", fname);
|
|
return;
|
|
}
|
|
conoutf("received demo \"%s\"", fname);
|
|
demo->write(&p.buf[p.len], demosize);
|
|
delete demo;
|
|
break;
|
|
}
|
|
|
|
case SV_RECVMAP:
|
|
{
|
|
getstring(text, p);
|
|
conoutf("received map \"%s\" from server, reloading..", text);
|
|
int mapsize = getint(p);
|
|
int cfgsize = getint(p);
|
|
int cfgsizegz = getint(p);
|
|
/* int revision = */ getint(p);
|
|
int size = mapsize + cfgsizegz;
|
|
if(MAXMAPSENDSIZE < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE) { // sam's suggestion
|
|
conoutf("map %s is too large to receive", text);
|
|
} else {
|
|
if(p.remaining() < size)
|
|
{
|
|
p.forceoverread();
|
|
break;
|
|
}
|
|
if(securemapcheck(text))
|
|
{
|
|
p.len += size;
|
|
break;
|
|
}
|
|
writemap(path(text), mapsize, &p.buf[p.len]);
|
|
p.len += mapsize;
|
|
writecfggz(path(text), cfgsize, cfgsizegz, &p.buf[p.len]);
|
|
p.len += cfgsizegz;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
p.len = 0;
|
|
parsemessages(-1, NULL, p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void servertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
|
|
{
|
|
ucharbuf p(buf, len);
|
|
switch(chan)
|
|
{
|
|
case 0: parsepositions(p); break;
|
|
case 1: parsemessages(-1, NULL, p, demo); break;
|
|
case 2: receivefile(p.buf, p.maxlen); break;
|
|
}
|
|
}
|
|
|
|
void localservertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
|
|
{
|
|
// pktlogger.queue(enet_packet_create (buf, len, 0)); // log local & demo packets
|
|
servertoclient(chan, buf, len, demo);
|
|
}
|