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RandumKiwi b885754984 readme.
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<head><title>The Game</title></head>
<body>
<h1>The Game</h1>
<h2>Story</h2>
<p>
Well, there's no story. This game is basically about these two teams fighting each other:
</p>
<p>
<b id="cla">The Cubers Liberations Army (CLA)</b><br />
<img src="pics/flag_cla.jpg" alt="CLA" style="float:right"/>
Little is known about the goals and motivation of this small but feared Terrorist group. Their activities are
as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, hippies
stuck tripping, free &copy; software fanatics&trade; or simply severely mental disordered persons and bored youngsters, this organization is a
pool of radicals from across the globe. Their operations range from simple annoyances (such as introducing
large amounts of Marijuana smoke into the air conditioners of offices or malls) to well planned gruesome
bombings. They'll target civilians as well as politicians, lobbyists or religious leaders and their employees.
<i>&ldquo;Terror for the sake of terror, for you all suck!&rdquo;</i> seems to be their motto.
</p>
<p>
<b id="rvsf">The Rabid Viper Special Forces (RVSF)</b><br />
<img src="pics/flag_rvsf.jpg" alt="RVSF" style="float:right"/>
An elite group of armed special forces, but not the kind you´d expect. These guys are battle worn fighters
and mercenaries, who might've been just a little too trigger happy and up for the glory to fit into any other
kind of elite squad. They're not suitable where lives are to be spared and private or public property to remain
unharmed. The backgrounds and funders of this extravagant task-force remain well concealed for obvious
reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA
where intelligence, infiltration and stealth would be just a waste of time. <i>&ldquo;First shoot, then ask
questions later, if anyone´s left to ask&rdquo;</i> is the primary approach to their job.
</p>
<h2>Controls</h2>
<p>
These are the default controls:
</p>
<table>
<tr>
<td width="150">Escape</td><td>Main menu</td>
</tr>
<tr>
<td>W</td><td>Move forward</td>
</tr>
<tr>
<td>S</td><td>Move backwards</td>
</tr>
<tr>
<td>A</td><td>Sidestep left</td>
</tr>
<tr>
<td>D</td><td>Sidestep right</td>
</tr>
<tr>
<td>Space</td><td>Jump</td>
</tr>
<tr>
<td>Left-shift</td><td>Crouch</td>
</tr>
<tr>
<td>R</td><td>Reload</td>
</tr>
<tr>
<td>T</td><td>Chat and console</td>
</tr>
<tr>
<td>Y</td><td>Team-chat</td>
</tr>
<tr>
<td>G</td><td>Quick nade throw</td>
</tr>
<tr>
<td>B</td><td>Change weapon menu</td>
</tr>
<tr>
<td>Left mouse-click</td><td>Attack</td>
</tr>
<tr>
<td>Right mouse-click</td><td>Quick nade throw (Or scope when using the sniper rifle)</td>
</tr>
<tr>
<td>Center mouse-click</td><td>Knife</td>
</tr>
<tr>
<td>Mousewheel</td><td>Cycle weapons</td>
</tr>
<tr>
<td>1</td><td>Primary weapon</td>
</tr>
<tr>
<td>2</td><td>Pistol</td>
</tr>
<tr>
<td>3</td><td>Grenade (if available)</td>
</tr>
<tr>
<td>4</td><td>Knife</td>
</tr>
<tr>
<td>Tab</td><td>Show scores</td>
</tr>
<tr>
<td>Left alt</td><td>Show mini-map</td>
</tr>
<tr>
<td>Backspace</td><td>Drop-flag</td>
</tr>
<tr>
<td>F1</td><td>Vote yes</td>
</tr>
<tr>
<td>F2</td><td>Vote no</td>
</tr>
<tr>
<td>F7</td><td>Spectate</td>
</tr>
<tr>
<td>F8</td><td>Follow player (spectate)</td>
</tr>
<tr>
<td>F11</td><td>Show extended console</td>
</tr>
<tr>
<td>F12</td><td>Create screenshot</td>
</tr>
<tr>
<td>V</td><td>Voice-com menu</td>
</tr>
</table>
<p>
You can also assign custom keys to specific weapons by using the keybinding menu in-game.
This can be found by pressing escape and going into settings, and then keyboard/mouse controls.
</p>
<h2 id="weapons">Weapons</h2>
<p>
There are seven weapons you can use to frag or gib your enemies:
</p>
<table id="guns">
<tr>
<td width="140"><img src="pics/weapon_knife.jpg" alt="Knife"/></td>
<td>
<b>Swiss Tech Combat Blade DR-88</b><br />
<p>
A sharp and swift blade. It is your last resort when you ran out of ammo as well as your best friend
in humiliating snipers and campers. Fragging someone using this weapon produces a "gib" instead of a
frag which counts for two frags, instead of one. (0)
</p>
</td>
</tr>
<tr>
<td><img src="pics/weapon_pistol.jpg" alt="Pistol"/></td>
<td>
<b>Mk-77 Semi-Automatic Pistol</b><br />
<p>
You basic sidearm. A powerful resort weapon, yet typically less effective at range.
The small clip size is something you need to keep an eye on. The <a href="#akimbo">akimbo</a> power-up makes this weapon twice as deadly! (1)
</p>
</td>
</tr>
<tr>
<td><img src="pics/weapon_assault.jpg" alt="Assault rifle"/></td>
<td>
<b>MTP-57 Assault Rifle</b><br />
<p>
The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
It can become difficult to control when shooting bursts of more than three bullets. (5)
</p>
</td>
</tr>
<tr>
<td><p align="bottom"><img src="pics/weapon_sniper.jpg" alt="Sniper rifle"/></p></td>
<td>
<b>Precision Tech AD-81 Sniper Rifle</b><br />
<p>
Semi-Automatic Sniper rifle, equipped with a 2x scope. The large caliber can do a frightful amount of damage.
Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter
to operate it from the hip as well.
</p>
<p> Not recommended on it's own for hand-to-hand combat, since it can take some time
to recock the weapon. Headshot frags from this weapon produces a "gib" instead of a frag which counts for two frags,
instead of one. Headshots also cause three times as much damage. (4)
</p>
</td>
</tr>
<tr>
<td><img src="pics/weapon_subgun.jpg" alt="Sub-machine gun"/></td>
<td>
<b>A-Ard 10 Sub-machine Gun</b><br />
<p>
This weapon releases a deadly spray of bullets at a high rate of fire.
However, due to the short barrel and small caliber,
it´s man-stopping power is limited, and effectiveness ceases at longer ranges. (3)
</p>
</td>
</tr>
<tr>
<td><img src="pics/weapon_shotgun.jpg" alt="Shotgun"/></td>
<td>
<b>V-19 Combat Shotgun</b><br />
<p>
7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces -
if you´re close enough.(2)
</p>
</td>
</tr>
<tr>
<td><img src="pics/weapon_grenade.jpg" alt="Grenade"/></td>
<td>
<b>SAL-T3 Grenade</b><br />
<p>
This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite
useful for quick responses to your enemies fire bursts. Frags from this weapon produces a "gib" instead of a
frag which counts for two frags, instead of one. (6)
</p>
</td>
</tr>
</table>
<h3>Weapon statistics</h3>
<table id="gunstats" cellspacing="0">
<thead>
<tr>
<td>Weapon</td><td>Damage</td><td>Attackdelay</td><td>RPS</td><td>Dmg/sec</td><td>Reload</td><td>Magsize</td><td>Base</td><td>Max</td>
</tr>
</thead>
<tbody>
<tr>
<td>Swiss Tech Combat Blade DR-88</td><td>50</td><td>500ms</td><td>2</td><td>100</td><td>-</td><td>-</td><td>-</td><td>-</td>
</tr>
<tr>
<td>Mk-77 Semi-Automatic Pistol</td><td>19</td><td>170ms</td><td>5.9</td><td>112</td><td>1400ms</td><td>8</td><td>32</td><td>80</td>
</tr>
<tr>
<td>MTP-57 Assault Rifle</td><td>24</td><td>130ms</td><td>7.7</td><td>185</td><td>2000ms</td><td>15</td><td>60</td><td>80</td>
</tr>
<tr>
<td>Precision Tech AD-81 Sniper Rifle</td><td>85</td><td>1500ms</td><td>0.6</td><td>56</td><td>1950ms</td><td>5</td><td>20</td><td>20</td>
</tr>
<tr>
<td>A-Ard 10 Submachine Gun</td><td>16</td><td>80ms</td><td>12.5</td><td>200</td><td>1650ms</td><td>30</td><td>60</td><td>120</td>
</tr>
<tr>
<td>V-19 Combat Shotgun</td><td>105</td><td>1000ms</td><td>1</td><td>105</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
</tr>
<tr>
<td>SAL-T3 Grenade</td><td>150</td><td>1200ms</td><td>0.8</td><td>125</td><td>-</td><td>-</td><td>0</td><td>2</td>
</tr>
</tbody>
</table>
<p>
Every player spawns with three weapons.
Knife and pistol are the standard outfitting of every player, grenades must be picked up.
You can chose the primary weapon you want to use in the weapon menu (Hotkey: B).
</p>
<p>
The next time you spawn, you will be given the primary weapon you chose.
</p>
<h2>Items</h2>
<p>
These are items you can pickup during the game to further your fragging ability:
</p>
<table class="items">
<tr>
<td width="140"><img src="pics/item_ammobox.jpg" alt="Ammobox"/></td>
<td>
<b>Ammobox</b><br />
<p>
This box supplies ammunition for the primary weapons. The exact contents are:
</p>
<ul>
<li>30 rounds for the assault rifle.</li>
<li>10 rounds for the sniper rifle.</li>
<li>60 rounds for the sub-machine gun.</li>
<li>14 shells for the shotgun.</li>
</ul>
<p>
It respawns after 4, 6 or 8 seconds, depending on the number of players in the server.
</p>
</td>
</tr>
<tr>
<td><img src="pics/item_pistolclips.jpg" alt="Pistol Clips"/></td>
<td>
<b>Pistol Clips</b><br />
<p>
This item adds 16 bullets to your pistol. It has the same respawn behavior as the ammobox.
</p>
</td>
</tr>
<tr>
<td><img src="pics/item_akimbo.jpg" alt="Akimbo" id="akimbo"/></td>
<td>
<b>Akimbo</b><br />
<p>
Collecting this item lets you fire with two pistols for 30 seconds. Make sure you take advantage of the crazy firing rate.
It has been reported that the respawn time is about one minute.
</p>
</td>
</tr>
<tr>
<td><img src="pics/item_health.jpg" alt="Health"/></td>
<td>
<b>Health</b><br />
<p>
This sweet health pack cures your damaged body with 33hp. The respawn time for health packs is between 10 and 20 seconds,
depending on the number of players.
</p>
</td>
</tr>
<tr>
<td><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
<td>
<b>Kevlar</b><br />
<p>
Kevlar pickups give you 50 points of protection. The kevlar absorbs 30% of all damage caused upon you and respawns every 20 seconds.
</p>
</td>
</tr>
<tr>
<td><img src="pics/item_grenade.jpg" alt="Grenade"/></td>
<td>
<b>Grenades</b><br />
<p>
Grab this to get two grenades fitted to your pocket.
</p>
</td>
</tr>
</table>
<a name="gamemodes"></a>
<h2>Gamemodes</h2>
AssaultCube offers seven different game modes. You can vote for one of them using the menu: Press ESC and navigate to <i>Multiplayer &rArr; Vote</i>.
<ul>
<li>
<b>Team Deathmatch (0)</b><br />
Two teams fight each other. The team that has the most frags at the end of the round will win.
</li>
<li>
<b>Team Survivor (4)</b><br />
Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
</li>
<li>
<b>Last Man Standing (3)</b><br />
Round based combat, no teams. The surviving player will win the round and be awarded a point.
</li>
<li>
<b>Deathmatch (2)</b><br />
No teams, everyone for himself :P
</li>
<li>
<b>Capture The Flag (5)</b><br />
Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
</li>
<li>
<b>Pistol Frenzy (6)</b><br />
Pistol-only deathmatch.
</li>
<li>
<b>Last Swiss Standing (9)</b><br />
Survive the battle with the help of your knife.
</li>
<li>
<b>One Shot, One Kill (10)</b><br />
Use your sniper rifle to survive.
</li>
<li>
<b>Team One Shot, One Kill (11)</b><br />
Fight the enemy team using the sniper rifle and the knife.
</li>
</ul>
<h2>Bots</h2>
<p>
AssaultCube comes with bots to offer singleplayer deathmatching. To start a botmatch, press ESC and navigate to <i>Singleplayer</i>.
There you can choose the mode, skill, number of bots and the map to play on. Please keep in mind that AssaultCube`s main approach is multiplayer gaming,
the bots lack certain features.
</p>
</body>
</html>