git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
894 lines
33 KiB
C
894 lines
33 KiB
C
// protos for ALL external functions in cube...
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#ifndef STANDALONE
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extern bool hasTE, hasMT, hasMDA, hasDRE, hasstencil, hasST2, hasSTW, hasSTS;
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// GL_ARB_multitexture
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extern PFNGLACTIVETEXTUREARBPROC glActiveTexture_;
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extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTexture_;
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extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2f_;
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extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3f_;
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// GL_EXT_multi_draw_arrays
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extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArrays_;
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extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElements_;
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// GL_EXT_draw_range_elements
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extern PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElements_;
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// GL_EXT_stencil_two_side
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extern PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFace_;
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// GL_ATI_separate_stencil
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extern PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparate_;
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extern PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparate_;
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struct color
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{
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float r, g, b, alpha;
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color(){}
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color(float r, float g, float b) : r(r), g(g), b(b), alpha(1.0f) {}
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color(float r, float g, float b, float a) : r(r), g(g), b(b), alpha(a) {}
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};
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// console
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extern void keypress(int code, bool isdown, int cooked, SDLMod mod = KMOD_NONE);
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extern int rendercommand(int x, int y, int w);
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extern void renderconsole();
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extern char *getcurcommand();
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extern char *addreleaseaction(const char *s);
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extern void writebinds(stream *f);
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extern void pasteconsole(char *dst);
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extern void clientlogf(const char *s, ...);
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struct keym
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{
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int code;
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char *name, *action;
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bool pressed;
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keym() : code(-1), name(NULL), action(NULL), pressed(false) {}
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~keym() { DELETEA(name); DELETEA(action); }
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};
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extern keym *keypressed;
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extern bool bindkey(keym *km, const char *action);
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extern keym *findbinda(const char *action);
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extern bool bindc(int code, const char *action);
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// menus
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extern void rendermenu();
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extern bool menuvisible();
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extern void menureset(void *menu);
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extern void menumanual(void *menu, char *text, char *action = NULL, color *bgcolor = NULL, const char *desc = NULL);
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extern void menuimagemanual(void *menu, const char *filename1, const char *filename2, char *text, char *action = NULL, color *bgcolor = NULL, const char *desc = NULL);
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extern void menutitle(void *menu, const char *title = NULL);
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extern void reorderscorecolumns();
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extern int orderscorecolumns;
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extern void menuheader(void *menu, char *header = NULL, char *footer = NULL);
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extern bool menukey(int code, bool isdown, int unicode, SDLMod mod = KMOD_NONE);
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extern void *addmenu(const char *name, const char *title = NULL, bool allowinput = true, void (__cdecl *refreshfunc)(void *, bool) = NULL, bool (__cdecl *keyfunc)(void *, int, bool, int) = NULL, bool hotkeys = false, bool forwardkeys = false);
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extern void rendermenumdl();
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extern void menuset(void *m, bool save = true);
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extern void menuselect(void *menu, int sel);
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extern void showmenu(const char *name, bool top = true);
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extern void closemenu(const char *name);
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extern void addchange(const char *desc, int type);
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extern void clearchanges(int type);
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extern void refreshapplymenu(void *menu, bool init);
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struct mitem
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{
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struct gmenu *parent;
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color *bgcolor;
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mitem(gmenu *parent, color *bgcolor) : parent(parent), bgcolor(bgcolor) {}
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virtual ~mitem() {}
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virtual void render(int x, int y, int w);
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virtual int width() = 0;
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virtual void select() {}
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virtual void focus(bool on) { }
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virtual void key(int code, bool isdown, int unicode) { }
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virtual void init() {}
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virtual const char *getdesc() { return NULL; }
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bool isselection();
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void renderbg(int x, int y, int w, color *c);
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static color gray, white, whitepulse;
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};
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struct mdirlist
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{
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char *dir, *ext, *action;
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bool image;
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~mdirlist()
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{
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DELETEA(dir);
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DELETEA(ext);
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DELETEA(action);
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}
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};
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struct gmenu
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{
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const char *name, *title, *header, *footer;
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vector<mitem *> items;
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int mwidth;
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int menusel;
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bool allowinput, inited, hotkeys, forwardkeys;
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void (__cdecl *refreshfunc)(void *, bool);
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bool (__cdecl *keyfunc)(void *, int, bool, int);
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char *initaction;
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char *usefont;
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const char *mdl;
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int anim, rotspeed, scale;
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mdirlist *dirlist;
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gmenu() : name(0), title(0), header(0), footer(0), initaction(0), usefont(0), mdl(0), dirlist(0) {}
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virtual ~gmenu()
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{
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DELETEA(name);
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DELETEA(mdl);
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DELETEP(dirlist);
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DELETEA(initaction);
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DELETEA(usefont);
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items.deletecontents();
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}
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void render();
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void renderbg(int x1, int y1, int x2, int y2, bool border);
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void refresh();
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void open();
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void close();
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void init();
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};
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// serverbrowser
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extern void addserver(const char *servername, const char *serverport, const char *weight);
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extern char *getservername(int n);
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extern bool resolverwait(const char *name, ENetAddress *address);
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extern int connectwithtimeout(ENetSocket sock, const char *hostname, ENetAddress &remoteaddress);
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extern void writeservercfg();
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extern void refreshservers(void *menu, bool init);
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extern bool serverskey(void *menu, int code, bool isdown, int unicode);
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extern bool serverinfokey(void *menu, int code, bool isdown, int unicode);
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struct serverinfo
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{
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enum { UNRESOLVED = 0, RESOLVING, RESOLVED };
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string name;
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string full;
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string map;
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string sdesc;
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string description;
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string cmd;
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int mode, numplayers, maxclients, ping, protocol, minremain, resolved, port, lastpingmillis, pongflags, getinfo, menuline_from, menuline_to;
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ENetAddress address;
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vector<const char *> playernames;
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uchar namedata[MAXTRANS];
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vector<char *> infotexts;
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uchar textdata[MAXTRANS];
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char lang[3];
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color *bgcolor;
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int favcat, msweight, weight;
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int uplinkqual, uplinkqual_age;
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unsigned char uplinkstats[MAXCLIENTS + 1];
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serverinfo()
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: mode(0), numplayers(0), maxclients(0), ping(9999), protocol(0), minremain(0),
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resolved(UNRESOLVED), port(-1), lastpingmillis(0), pongflags(0), getinfo(EXTPING_NOP),
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bgcolor(NULL), favcat(-1), msweight(0), weight(0), uplinkqual(0), uplinkqual_age(0)
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{
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name[0] = full[0] = map[0] = sdesc[0] = description[0] = '\0';
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loopi(3) lang[i] = '\0';
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loopi(MAXCLIENTS + 1) uplinkstats[i] = 0;
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}
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};
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extern serverinfo *getconnectedserverinfo();
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extern void pingservers();
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extern void updatefrommaster(int force);
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struct packetqueue
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{
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ringbuf<ENetPacket *, 8> packets;
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packetqueue();
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~packetqueue();
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void queue(ENetPacket *p);
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bool flushtolog(const char *logfile);
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void clear();
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};
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// rendergl
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extern glmatrixf mvmatrix, projmatrix, clipmatrix, mvpmatrix, invmvmatrix, invmvpmatrix;
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extern void resetcamera();
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extern void gl_checkextensions();
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extern void gl_init(int w, int h, int bpp, int depth, int fsaa);
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extern void cleangl();
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extern void enablepolygonoffset(GLenum type);
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extern void disablepolygonoffset(GLenum type, bool restore = true);
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extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
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extern void line(int x1, int y1, int x2, int y2, color *c = NULL);
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extern void box(block &b, float z1, float z2, float z3, float z4);
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extern void dot(int x, int y, float z);
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extern void linestyle(float width, int r, int g, int b);
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extern void blendbox(int x1, int y1, int x2, int y2, bool border, int tex = -1, color *c = NULL);
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extern void quad(GLuint tex, float x, float y, float s, float tx, float ty, float tsx, float tsy = 0);
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extern void quad(GLuint tex, vec &c1, vec &c2, float tx, float ty, float tsx, float tsy);
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extern void circle(GLuint tex, float x, float y, float r, float tx, float ty, float tr, int subdiv = 32);
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extern void setperspective(float fovy, float aspect, float nearplane, float farplane);
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extern void sethudgunperspective(bool on);
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extern void gl_drawframe(int w, int h, float changelod, float curfps);
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extern void clearminimap();
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extern void rendercursor(int x, int y, int w);
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extern void renderaboveheadicon(playerent *p);
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extern void drawscope();
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extern float dynfov();
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extern void damageblend(int n);
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enum
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{
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CROSSHAIR_DEFAULT = 0,
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CROSSHAIR_TEAMMATE,
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CROSSHAIR_SCOPE,
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CROSSHAIR_NUM
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};
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extern void drawcrosshair(playerent *p, int n, struct color *c = NULL, float size = -1.0f);
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// shadow
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extern bool addshadowbox(const vec &bbmin, const vec &bbmax, const vec &extrude, const glmatrixf &mat);
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extern void drawstencilshadows();
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// texture
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struct Texture
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{
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char *name;
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int xs, ys, bpp, clamp;
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bool mipmap, canreduce;
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GLuint id;
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};
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extern Texture *notexture, *noworldtexture;
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extern void scaletexture(uchar *src, uint sw, uint sh, uint bpp, uchar *dst, uint dw, uint dh);
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extern void createtexture(int tnum, int w, int h, void *pixels, int clamp, bool mipmap, bool canreduce, GLenum format);
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extern SDL_Surface *wrapsurface(void *data, int width, int height, int bpp);
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extern SDL_Surface *creatergbsurface(int width, int height);
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extern SDL_Surface *creatergbasurface(int width, int height);
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extern SDL_Surface *forcergbsurface(SDL_Surface *os);
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extern SDL_Surface *forcergbasurface(SDL_Surface *os);
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extern Texture *textureload(const char *name, int clamp = 0, bool mipmap = true, bool canreduce = false);
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extern Texture *lookuptexture(int tex, Texture *failtex = notexture);
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extern bool reloadtexture(Texture &t);
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extern bool reloadtexture(const char *name);
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extern void reloadtextures();
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Texture *createtexturefromsurface(const char *name, SDL_Surface *s);
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extern void blitsurface(SDL_Surface *dst, SDL_Surface *src, int x, int y);
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static inline Texture *lookupworldtexture(int tex)
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{ return lookuptexture(tex, noworldtexture); }
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extern float skyfloor;
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extern void draw_envbox(int fogdist);
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extern int maxtmus;
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extern void inittmus();
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extern void resettmu(int n);
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extern void scaletmu(int n, int rgbscale, int alphascale = 0);
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extern void colortmu(int n, float r = 0, float g = 0, float b = 0, float a = 0);
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extern void setuptmu(int n, const char *rgbfunc = NULL, const char *alphafunc = NULL);
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// rendercubes
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extern void mipstats(int a, int b, int c);
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extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
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extern void render_flatdelta(int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil);
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extern void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool topleft, int dir);
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extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v);
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extern void resetcubes();
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extern void setupstrips();
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extern void renderstripssky();
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extern void renderstrips();
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extern void rendershadow(int x, int y, int xs, int ys, const vec &texgenS, const vec &texgenT);
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// water
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extern void setwatercolor(const char *r = "", const char *g = "", const char *b = "", const char *a = "");
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extern void calcwaterscissor();
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extern void addwaterquad(int x, int y, int size);
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extern int renderwater(float hf, GLuint reflecttex, GLuint refracttex);
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extern void resetwater();
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// client
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extern void abortconnect();
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extern void disconnect(int onlyclean = 0, int async = 0);
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extern void cleanupclient();
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extern void toserver(char *text);
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extern void addmsg(int type, const char *fmt = NULL, ...);
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extern bool multiplayer(bool msg = true);
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extern bool allowedittoggle();
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extern void sendpackettoserv(int chan, ENetPacket *packet);
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extern void gets2c();
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extern void c2sinfo(playerent *d);
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extern void c2skeepalive();
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extern void neterr(const char *s);
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extern int getclientnum();
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extern void changeteam(int team, bool respawn = true);
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extern void getmap();
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extern void newteam(char *name);
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extern bool securemapcheck(const char *map, bool msg = true);
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extern void sendintro();
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extern void getdemo(int i);
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extern void listdemos();
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// clientgame
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extern flaginfo flaginfos[2];
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extern int sessionid;
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extern bool watchingdemo;
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struct serverstate { int autoteam; int mastermode; int matchteamsize; void reset() { autoteam = mastermode = matchteamsize = 0; }};
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extern struct serverstate servstate;
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extern void updateworld(int curtime, int lastmillis);
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extern void resetmap(bool mrproper = true);
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extern void startmap(const char *name, bool reset = true);
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extern void changemap(const char *name);
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extern void initclient();
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extern void deathstate(playerent *pl);
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extern void spawnplayer(playerent *d);
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extern void dodamage(int damage, playerent *pl, playerent *actor, bool gib = false, bool local = true);
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extern void dokill(playerent *pl, playerent *act, bool gib = false, int gun = 0);
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extern playerent *newplayerent();
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extern botent *newbotent();
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extern void freebotent(botent *d);
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extern char *getclientmap();
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extern int getclientmode();
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extern void zapplayer(playerent *&d);
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extern playerent *getclient(int cn);
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extern playerent *newclient(int cn);
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extern void timeupdate(int timeremain);
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extern void respawnself();
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extern void setskin(playerent *pl, int skin, int team = -1);
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extern void callvote(int type, char *arg1 = NULL, char *arg2 = NULL);
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extern void addsleep(int msec, const char *cmd);
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extern void resetsleep();
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//game mode extras
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extern void flagpickup(int fln);
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extern void tryflagdrop(bool manual = false);
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extern void flagreturn(int fln);
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extern void flagscore(int fln);
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extern void flagstolen(int flag, int act);
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extern void flagdropped(int flag, float x, float y, float z);
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extern void flaginbase(int flag);
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extern void flagidle(int flag);
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extern void flagmsg(int flag, int message, int actor, int flagtime);
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extern void arenarespawn();
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extern bool tryrespawn();
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extern void findplayerstart(playerent *d, bool mapcenter = false, int arenaspawn = -1);
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extern void serveropcommand(int cmd, int arg1);
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extern void refreshsopmenu(void *menu, bool init);
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extern char *colorname(playerent *d, char *name = NULL, const char *prefix = "");
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extern char *colorping(int ping);
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extern char *colorpj(int pj);
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extern const char *highlight(const char *text);
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extern void togglespect();
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extern playerent *updatefollowplayer(int shiftdirection = 0);
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extern void spectate(int mode);
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struct votedisplayinfo
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{
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playerent *owner;
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int type, stats[VOTE_NUM], result, millis;
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string desc;
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bool localplayervoted;
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votedisplayinfo() : owner(NULL), result(VOTE_NEUTRAL), millis(0), localplayervoted(false) { loopi(VOTE_NUM) stats[i] = VOTE_NEUTRAL; }
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};
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extern votedisplayinfo *newvotedisplayinfo(playerent *owner, int type, char *arg1, char *arg2);
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extern void callvotesuc();
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extern void callvoteerr(int e);
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extern void displayvote(votedisplayinfo *v);
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extern void voteresult(int v);
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extern void votecount(int v);
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extern void clearvote();
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// scoreboard
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struct discscore { int team, flags, frags, deaths, points; char name[MAXNAMELEN + 1]; };
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extern vector<discscore> discscores;
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extern void showscores(int on);
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extern void renderscores(void *menu, bool init);
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extern const char *asciiscores(bool destjpg = false);
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extern void consolescores();
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// world
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extern void setupworld(int factor);
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extern bool worldbordercheck(int x1, int x2, int y1, int y2, int z1, int z2);
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extern bool empty_world(int factor, bool force);
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extern void remip(const block &b, int level = 0);
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extern void remipmore(const block &b, int level = 0);
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extern int closestent();
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extern int findtype(char *what);
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extern int findentity(int type, int index = 0);
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extern int findentity(int type, int index, uchar attr2);
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extern entity *newentity(int index, int x, int y, int z, char *what, int v1, int v2, int v3, int v4);
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// worldlight
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extern int lastcalclight;
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extern void fullbrightlight(int level = -1);
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extern void calclight();
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extern void adddynlight(physent *owner, const vec &o, int reach, int expire, int fade, uchar r, uchar g = 0, uchar b = 0);
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extern void dodynlights();
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extern void undodynlights();
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extern void cleardynlights();
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extern void removedynlights(physent *owner);
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extern block *blockcopy(const block &b);
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extern void blockpaste(const block &b);
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extern void freeblock(block *&b);
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// worldrender
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extern void render_world(float vx, float vy, float vh, float changelod, int yaw, int pitch, float fov, float fovy, int w, int h);
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extern int lod_factor();
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// worldocull
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extern void disableraytable();
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extern void computeraytable(float vx, float vy, float fov);
|
|
extern int isoccluded(float vx, float vy, float cx, float cy, float csize);
|
|
|
|
// main
|
|
extern SDL_Surface *screen;
|
|
extern int colorbits, depthbits, stencilbits;
|
|
|
|
extern void keyrepeat(bool on);
|
|
extern bool interceptkey(int sym);
|
|
extern bool firstrun, inmainloop;
|
|
|
|
enum
|
|
{
|
|
NOT_INITING = 0,
|
|
INIT_LOAD,
|
|
INIT_RESET
|
|
};
|
|
enum
|
|
{
|
|
CHANGE_GFX = 1<<0,
|
|
CHANGE_SOUND = 1<<1
|
|
};
|
|
extern bool initwarning(const char *desc, int level = INIT_RESET, int type = CHANGE_GFX);
|
|
|
|
// rendertext
|
|
struct font
|
|
{
|
|
struct charinfo
|
|
{
|
|
short x, y, w, h;
|
|
};
|
|
|
|
struct utf8charinfo : charinfo
|
|
{
|
|
int code;
|
|
};
|
|
|
|
char *name;
|
|
Texture *tex;
|
|
vector<charinfo> chars;
|
|
int defaultw, defaulth;
|
|
int offsetx, offsety, offsetw, offseth;
|
|
int skip;
|
|
};
|
|
|
|
#define VIRTH 1800
|
|
#define FONTH (curfont->defaulth)
|
|
#define PIXELTAB (8*curfont->defaultw)
|
|
|
|
extern int VIRTW; // virtual screen size for text & HUD
|
|
extern font *curfont;
|
|
|
|
extern void initfont();
|
|
extern bool setfont(const char *name);
|
|
extern font *getfont(const char *name);
|
|
extern void pushfont(const char *name);
|
|
extern void popfont();
|
|
extern void draw_text(const char *str, int left, int top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
|
|
extern void draw_textf(const char *fstr, int left, int top, ...);
|
|
extern int text_width(const char *str);
|
|
extern int text_visible(const char *str, int max);
|
|
extern void text_bounds(const char *str, int &width, int &height, int maxwidth = -1);
|
|
extern int text_visible(const char *str, int hitx, int hity, int maxwidth);
|
|
extern void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth);
|
|
extern void text_startcolumns();
|
|
extern void text_endcolumns();
|
|
|
|
// editing
|
|
extern void cursorupdate();
|
|
extern void toggleedit(bool force = false);
|
|
extern char *editinfo();
|
|
extern void editdrag(bool isdown);
|
|
extern void setvdeltaxy(int delta, block &sel);
|
|
extern void editequalisexy(bool isfloor, block &sel);
|
|
extern void edittypexy(int type, block &sel);
|
|
extern void edittexxy(int type, int t, block &sel);
|
|
extern void editheightxy(bool isfloor, int amount, block &sel);
|
|
extern bool noteditmode();
|
|
extern void pruneundos(int maxremain = 0);
|
|
|
|
// renderhud
|
|
enum
|
|
{
|
|
HUDMSG_INFO = 0,
|
|
HUDMSG_TIMER,
|
|
|
|
HUDMSG_TYPE = 0xFF,
|
|
HUDMSG_OVERWRITE = 1<<8
|
|
};
|
|
extern void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater);
|
|
extern void loadingscreen(const char *fmt = NULL, ...);
|
|
extern void hudoutf(const char *s, ...);
|
|
extern void hudonlyf(const char *s, ...);
|
|
extern void hudeditf(int type, const char *s, ...);
|
|
extern void show_out_of_renderloop_progress(float bar1, const char *text1, float bar2 = 0, const char *text2 = NULL);
|
|
extern void updatedmgindicator(vec &attack);
|
|
extern vec getradarpos();
|
|
|
|
// renderparticles
|
|
enum
|
|
{
|
|
PT_PART = 0,
|
|
PT_FIREBALL,
|
|
PT_SHOTLINE,
|
|
PT_DECAL,
|
|
PT_BULLETHOLE,
|
|
PT_BLOOD,
|
|
PT_STAIN,
|
|
PT_FLASH,
|
|
PT_HUDFLASH
|
|
};
|
|
|
|
#define PT_DECAL_MASK ((1<<PT_DECAL)|(1<<PT_BULLETHOLE)|(1<<PT_STAIN))
|
|
|
|
extern void particleinit();
|
|
extern void particlereset();
|
|
extern void particle_flash(int type, float scale, float angle, const vec &p);
|
|
extern void particle_splash(int type, int num, int fade, const vec &p);
|
|
extern void particle_trail(int type, int fade, const vec &from, const vec &to);
|
|
extern void particle_emit(int type, int *args, int basetime, int seed, const vec &p);
|
|
extern void particle_fireball(int type, const vec &o);
|
|
extern void addshotline(dynent *d, const vec &from, const vec &to);
|
|
extern bool addbullethole(dynent *d, const vec &from, const vec &to, float radius = 1, bool noisy = true);
|
|
extern bool addscorchmark(vec &o, float radius = 7);
|
|
|
|
extern void render_particles(int time, int typemask = ~0);
|
|
|
|
// worldio
|
|
extern const char *setnames(const char *name);
|
|
extern void save_world(char *fname);
|
|
extern bool load_world(char *mname);
|
|
extern void writemap(char *name, int size, uchar *data);
|
|
extern void writecfggz(char *name, int size, int sizegz, uchar *data);
|
|
extern uchar *readmap(char *name, int *size, int *revision);
|
|
extern uchar *readmcfggz(char *name, int *size, int *sizegz);
|
|
|
|
// physics
|
|
extern float raycube(const vec &o, const vec &ray, vec &surface);
|
|
extern bool raycubelos(const vec &from, const vec &to, float margin = 0);
|
|
extern void moveplayer(physent *pl, int moveres, bool local);
|
|
extern void moveplayer(physent *pl, int moveres, bool local, int curtime);
|
|
extern void movebounceent(bounceent *p, int moveres, bool local);
|
|
extern void entinmap(physent *d);
|
|
extern void physicsframe();
|
|
extern void mousemove(int dx, int dy);
|
|
extern void fixcamerarange(physent *cam = camera1);
|
|
extern void updatecrouch(playerent *p, bool on);
|
|
extern bool objcollide(physent *d, const vec &objpos, float objrad, float objheight);
|
|
extern bool collide(physent *d, bool spawn = false, float drop = 0, float rise = 0);
|
|
extern void attack(bool on);
|
|
|
|
// sound
|
|
/*
|
|
extern void audiomgr.playsound(int n, int priority = SP_NORMAL);
|
|
extern void audiomgr.playsound(int n, physent *p, int priority = SP_NORMAL);
|
|
extern void audiomgr.playsound(int n, entity *e, int priority = SP_NORMAL);
|
|
extern void audiomgr.playsound(int n, const vec *v, int priority = SP_NORMAL);
|
|
extern void audiomgr.playsoundc(int n, physent *p = NULL, int priority = SP_NORMAL);
|
|
extern void initsound();
|
|
extern void soundcleanup();
|
|
extern void musicsuggest(int id, int millis = 0, bool rndofs = false);
|
|
extern void musicfadeout(int id);
|
|
extern void clearworldsounds(bool fullclean = true);
|
|
extern void detachsounds(playerent *owner);
|
|
extern void updateaudio();
|
|
extern void preloadmapsound(entity &e);
|
|
extern void preloadmapsounds();
|
|
extern void writesoundconfig(stream *f);
|
|
*/
|
|
|
|
// rendermodel
|
|
extern void rendermodel(const char *mdl, int anim, int tex, float rad, const vec &o, float yaw, float pitch, float speed = 0, int basetime = 0, playerent *d = NULL, modelattach *a = NULL, float scale = 1.0f);
|
|
extern void startmodelbatches();
|
|
extern void endmodelbatches(bool flush = true);
|
|
extern void clearmodelbatches();
|
|
extern mapmodelinfo &getmminfo(int i);
|
|
extern int findanim(const char *name);
|
|
extern void loadskin(const char *dir, const char *altdir, Texture *&skin);
|
|
extern model *loadmodel(const char *name, int i = -1);
|
|
extern void preload_playermodels();
|
|
extern void preload_entmodels();
|
|
extern void preload_hudguns();
|
|
extern void preload_mapmodels();
|
|
extern void renderclients();
|
|
extern void renderclient(playerent *d);
|
|
extern void renderclient(playerent *d, const char *mdlname, const char *vwepname, int tex = 0);
|
|
extern void updateclientname(playerent *d);
|
|
|
|
// weapon
|
|
extern void shoot(playerent *d, vec &to);
|
|
extern void createrays(vec &from, vec &to);
|
|
extern void removebounceents(playerent *owner);
|
|
extern void movebounceents();
|
|
extern void clearbounceents();
|
|
extern void renderbounceents();
|
|
extern void addgib(playerent *d);
|
|
extern playerent *playerincrosshair();
|
|
extern int magsize(int gun);
|
|
extern void checkweaponswitch();
|
|
extern void setscope(bool activate);
|
|
extern int intersect(playerent *d, const vec &from, const vec &to, vec *end = NULL);
|
|
extern bool intersect(entity *e, const vec &from, const vec &to, vec *end = NULL);
|
|
extern void damageeffect(int damage, playerent *d);
|
|
extern void tryreload(playerent *p);
|
|
extern void checkakimbo();
|
|
extern struct projectile *newprojectile(vec &from, vec &to, float speed, bool local, playerent *owner, int gun, int id = lastmillis);
|
|
|
|
// entities
|
|
extern void spawnallitems();
|
|
extern void pickupeffects(int n, playerent *d);
|
|
extern void renderentities();
|
|
extern void rendermapmodels();
|
|
extern void resetspawns(int type = -1);
|
|
extern void setspawn(int i, bool on);
|
|
extern void checkitems(playerent *d);
|
|
|
|
// rndmap
|
|
extern void perlinarea(block &b, int scale, int seed, int psize);
|
|
|
|
// doc
|
|
extern void renderdoc(int x, int y, int doch);
|
|
extern void renderdocmenu(void *menu, bool init);
|
|
extern void toggledoc();
|
|
extern void scrolldoc(int i);
|
|
extern int stringsort(const char **a, const char **b);
|
|
#endif
|
|
|
|
// console
|
|
extern void conoutf(const char *s, ...);
|
|
|
|
// command
|
|
extern bool persistidents;
|
|
extern int variable(const char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist);
|
|
extern float fvariable(const char *name, float min, float cur, float max, float *storage, void (*fun)(), bool persist);
|
|
extern char *svariable(const char *name, const char *cur, char **storage, void (*fun)(), bool persist);
|
|
extern void setvar(const char *name, int i, bool dofunc = false);
|
|
extern void setfvar(const char *name, float f, bool dofunc = false);
|
|
extern void setsvar(const char *name, const char *str, bool dofunc = false);
|
|
extern int getvar(const char *name);
|
|
extern bool identexists(const char *name);
|
|
extern bool addcommand(const char *name, void (*fun)(), int narg);
|
|
extern int execute(const char *p);
|
|
extern char *executeret(const char *p);
|
|
extern char *conc(char **w, int n, bool space);
|
|
extern void intret(int v);
|
|
extern const char *floatstr(float v);
|
|
extern void floatret(float v);
|
|
extern void result(const char *s);
|
|
extern void exec(const char *cfgfile);
|
|
extern bool execfile(const char *cfgfile);
|
|
extern void resetcomplete();
|
|
extern void complete(char *s);
|
|
extern void push(const char *name, const char *action);
|
|
extern void pop(const char *name);
|
|
extern void alias(const char *name, const char *action);
|
|
extern const char *getalias(const char *name);
|
|
extern void writecfg();
|
|
extern void deletecfg();
|
|
extern void identnames(vector<const char *> &names, bool builtinonly);
|
|
extern void changescriptcontext(int newcontext);
|
|
extern void explodelist(const char *s, vector<char *> &elems);
|
|
extern char *indexlist(const char *s, int pos);
|
|
extern char *parseword(const char *&p);
|
|
extern void pushscontext(int newcontext);
|
|
extern int popscontext();
|
|
extern int curscontext();
|
|
extern int execcontext;
|
|
|
|
// server
|
|
extern int modeacronyms;
|
|
extern void servertoclient(int chan, uchar *buf, int len);
|
|
extern void localservertoclient(int chan, uchar *buf, int len);
|
|
extern const char *modestr(int n, bool acronyms = false);
|
|
extern const char *voteerrorstr(int n);
|
|
extern const char *mmfullname(int n);
|
|
extern void fatal(const char *s, ...);
|
|
extern void initserver(bool dedicated);
|
|
extern void cleanupserver();
|
|
extern void localconnect();
|
|
extern void localdisconnect();
|
|
extern void localclienttoserver(int chan, ENetPacket *);
|
|
extern void serverslice(uint timeout);
|
|
extern void putint(ucharbuf &p, int n);
|
|
extern void putint(packetbuf &p, int n);
|
|
extern void putint(vector<uchar> &p, int n);
|
|
extern int getint(ucharbuf &p);
|
|
extern void putuint(ucharbuf &p, int n);
|
|
extern void putuint(packetbuf &p, int n);
|
|
extern void putuint(vector<uchar> &p, int n);
|
|
extern int getuint(ucharbuf &p);
|
|
extern void putfloat(ucharbuf &p, float f);
|
|
extern void putfloat(packetbuf &p, float f);
|
|
extern void putfloat(vector<uchar> &p, float f);
|
|
extern float getfloat(ucharbuf &p);
|
|
extern void sendstring(const char *t, ucharbuf &p);
|
|
extern void sendstring(const char *t, packetbuf &p);
|
|
extern void sendstring(const char *t, vector<uchar> &p);
|
|
extern void getstring(char *t, ucharbuf &p, int len = MAXTRANS);
|
|
extern void filtertext(char *dst, const char *src, int whitespace = 1, int len = sizeof(string)-1);
|
|
extern void filterrichtext(char *dst, const char *src, int len = sizeof(string)-1);
|
|
extern void filterservdesc(char *dst, const char *src, int len = sizeof(string)-1);
|
|
extern void filterlang(char *d, const char *s);
|
|
extern void trimtrailingwhitespace(char *s);
|
|
extern void cutcolorstring(char *text, int len);
|
|
extern void startintermission();
|
|
extern void restoreserverstate(vector<entity> &ents);
|
|
extern ENetSocket connectmaster();
|
|
extern uchar *retrieveservers(uchar *buf, int buflen);
|
|
extern void serverms(int mode, int numplayers, int minremain, char *smapname, int millis, const ENetAddress &localaddr, int *mnum, int *msend, int *mrec, int *cnum, int *csend, int *crec, int protocol_version);
|
|
extern int msgsizelookup(int msg);
|
|
extern const char *genpwdhash(const char *name, const char *pwd, int salt);
|
|
extern void servermsinit(const char *master, const char *ip, int serverport, bool listen);
|
|
extern bool serverpickup(int i, int sender);
|
|
extern bool valid_client(int cn);
|
|
extern void extinfo_cnbuf(ucharbuf &p, int cn);
|
|
extern void extinfo_statsbuf(ucharbuf &p, int pid, int bpos, ENetSocket &pongsock, ENetAddress &addr, ENetBuffer &buf, int len, int *csend);
|
|
extern void extinfo_teamscorebuf(ucharbuf &p);
|
|
extern char *votestring(int type, char *arg1, char *arg2);
|
|
extern int wizardmain(int argc, char **argv);
|
|
|
|
// demo
|
|
#define DHDR_DESCCHARS 80
|
|
#define DHDR_PLISTCHARS 322
|
|
struct demoheader
|
|
{
|
|
char magic[16];
|
|
int version, protocol;
|
|
char desc[DHDR_DESCCHARS];
|
|
char plist[DHDR_PLISTCHARS];
|
|
};
|
|
|
|
// logging
|
|
|
|
enum { ACLOG_DEBUG = 0, ACLOG_VERBOSE, ACLOG_INFO, ACLOG_WARNING, ACLOG_ERROR, ACLOG_NUM };
|
|
|
|
extern bool initlogging(const char *identity, int facility_, int consolethres, int filethres, int syslogthres, bool logtimestamp);
|
|
extern void exitlogging();
|
|
extern bool logline(int level, const char *msg, ...);
|
|
|
|
// server config
|
|
|
|
struct serverconfigfile
|
|
{
|
|
string filename;
|
|
int filelen;
|
|
char *buf;
|
|
serverconfigfile() : filelen(0), buf(NULL) { filename[0] = '\0'; }
|
|
virtual ~serverconfigfile() { DELETEA(buf); }
|
|
|
|
virtual void read() {}
|
|
void init(const char *name);
|
|
bool load();
|
|
};
|
|
|
|
// server commandline parsing
|
|
|
|
struct servercommandline
|
|
{
|
|
int uprate, serverport, syslogfacility, filethres, syslogthres, maxdemos, maxclients, kickthreshold, banthreshold, verbose;
|
|
const char *ip, *master, *logident, *serverpassword, *adminpasswd, *demopath, *maprot, *pwdfile, *blfile, *nbfile, *infopath, *motdpath, *forbidden;
|
|
bool logtimestamp;
|
|
string motd, servdesc_full, servdesc_pre, servdesc_suf, voteperm, mapperm;
|
|
int clfilenesting;
|
|
vector<const char *> adminonlymaps;
|
|
|
|
servercommandline() : uprate(0), serverport(CUBE_DEFAULT_SERVER_PORT), syslogfacility(6), filethres(-1), syslogthres(-1), maxdemos(5),
|
|
maxclients(DEFAULTCLIENTS), kickthreshold(-5), banthreshold(-6), verbose(0),
|
|
ip(""), master(NULL), logident(""), serverpassword(""), adminpasswd(""), demopath(""),
|
|
maprot("config/maprot.cfg"), pwdfile("config/serverpwd.cfg"), blfile("config/serverblacklist.cfg"), nbfile("config/nicknameblacklist.cfg"),
|
|
infopath("config/serverinfo"), motdpath("config/motd"), forbidden("config/forbidden.cfg"),
|
|
logtimestamp(false),
|
|
clfilenesting(0)
|
|
{
|
|
motd[0] = servdesc_full[0] = servdesc_pre[0] = servdesc_suf[0] = voteperm[0] = mapperm[0] = '\0';
|
|
}
|
|
|
|
bool checkarg(const char *arg)
|
|
{
|
|
if(arg[0] != '-' || arg[1] == '\0') return false;
|
|
const char *a = arg + 2 + strspn(arg + 2, " ");
|
|
int ai = atoi(a);
|
|
// client: dtwhzbsave
|
|
switch(arg[1])
|
|
{ // todo: gjlqEGHJQUYZ
|
|
case 'u': uprate = ai; break;
|
|
case 'f': if(ai > 0 && ai < 65536) serverport = ai; break;
|
|
case 'i': ip = a; break;
|
|
case 'm': master = a; break;
|
|
case 'N': logident = a; break;
|
|
case 'F': if(isdigit(*a) && ai >= 0 && ai <= 7) syslogfacility = ai; break;
|
|
case 'T': logtimestamp = true; break;
|
|
case 'L':
|
|
switch(*a)
|
|
{
|
|
case 'F': filethres = atoi(a + 1); break;
|
|
case 'S': syslogthres = atoi(a + 1); break;
|
|
}
|
|
break;
|
|
case 'A': if(*a) adminonlymaps.add(a); break;
|
|
case 'c': if(ai > 0) maxclients = min(ai, MAXCLIENTS); break;
|
|
case 'k': if(ai < 0) kickthreshold = ai; break;
|
|
case 'y': if(ai < 0) banthreshold = ai; break;
|
|
case 'x': adminpasswd = a; break;
|
|
case 'p': serverpassword = a; break;
|
|
case 'D': if(ai > 0) maxdemos = ai; break;
|
|
case 'W': demopath = a; break;
|
|
case 'r': maprot = a; break;
|
|
case 'X': pwdfile = a; break;
|
|
case 'B': blfile = a; break;
|
|
case 'K': nbfile = a; break;
|
|
case 'I': infopath = a; break;
|
|
case 'o': filterrichtext(motd, a); break;
|
|
case 'O': motdpath = a; break;
|
|
case 'n':
|
|
{
|
|
char *t = servdesc_full;
|
|
switch(*a)
|
|
{
|
|
case '1': t = servdesc_pre; a += 1 + strspn(a + 1, " "); break;
|
|
case '2': t = servdesc_suf; a += 1 + strspn(a + 1, " "); break;
|
|
}
|
|
filterrichtext(t, a);
|
|
filterservdesc(t, t);
|
|
break;
|
|
}
|
|
case 'P': concatstring(voteperm, a); break;
|
|
case 'M': concatstring(mapperm, a); break;
|
|
case 'V': verbose++; break;
|
|
case 'C': if(*a && clfilenesting < 3)
|
|
{
|
|
serverconfigfile cfg;
|
|
cfg.init(a);
|
|
cfg.load();
|
|
int line = 1;
|
|
clfilenesting++;
|
|
if(cfg.buf)
|
|
{
|
|
printf("reading commandline parameters from file '%s'\n", a);
|
|
for(char *p = cfg.buf, *l; p < cfg.buf + cfg.filelen; line++)
|
|
{
|
|
l = p; p += strlen(p) + 1;
|
|
for(char *c = p - 2; c > l; c--) { if(*c == ' ') *c = '\0'; else break; }
|
|
l += strspn(l, " \t");
|
|
if(*l && !this->checkarg(newstring(l)))
|
|
printf("unknown parameter in file '%s', line %d: '%s'\n", cfg.filename, line, l);
|
|
}
|
|
}
|
|
else printf("failed to read file '%s'\n", a);
|
|
clfilenesting--;
|
|
break;
|
|
}
|
|
default: return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|