Files
assaultcube-/source/src/client.cpp
T
driAn e87a167c93 firstrun script, new menu items, lanconnect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-29 16:54:44 +00:00

501 lines
14 KiB
C++

// client.cpp, mostly network related client game code
#include "pch.h"
#include "cube.h"
#include "bot/bot.h"
VAR(connected, 1, 0, 0);
ENetHost *clienthost = NULL;
ENetPeer *curpeer = NULL, *connpeer = NULL;
int connmillis = 0, connattempts = 0, discmillis = 0;
bool c2sinit = false; // whether we need to tell the other clients our stats
int getclientnum() { return player1 ? player1->clientnum : -1; }
bool multiplayer(bool msg)
{
// check not correct on listen server?
if(curpeer && msg) conoutf("operation not available in multiplayer");
return curpeer!=NULL;
}
bool allowedittoggle()
{
bool allow = !curpeer || gamemode==1;
if(!allow) conoutf("editing in multiplayer requires coopedit mode (1)");
return allow;
}
void setrate(int rate)
{
if(!curpeer) return;
enet_host_bandwidth_limit(clienthost, rate, rate);
}
VARF(rate, 0, 0, 25000, setrate(rate));
void throttle();
VARF(throttle_interval, 0, 5, 30, throttle());
VARF(throttle_accel, 0, 2, 32, throttle());
VARF(throttle_decel, 0, 2, 32, throttle());
void throttle()
{
if(!curpeer) return;
ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32);
enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel);
}
string clientpassword = "";
void abortconnect()
{
if(!connpeer) return;
clientpassword[0] = '\0';
if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer);
connpeer = NULL;
if(curpeer) return;
enet_host_destroy(clienthost);
clienthost = NULL;
}
void connects(char *servername, char *serverport, char *password)
{
if(connpeer)
{
conoutf("aborting connection attempt");
abortconnect();
}
s_strcpy(clientpassword, password ? password : "");
ENetAddress address;
int p = 0;
if(serverport) p = atoi(serverport);
address.port = p > 0 ? p : CUBE_DEFAULT_SERVER_PORT;
if(servername)
{
addserver(servername, serverport);
conoutf("attempting to connect to %s", servername);
if(!resolverwait(servername, &address))
{
conoutf("\f3could not resolve server %s", servername);
clientpassword[0] = '\0';
return;
}
}
else
{
conoutf("attempting to connect over LAN");
address.host = ENET_HOST_BROADCAST;
}
if(!clienthost) clienthost = enet_host_create(NULL, 2, rate, rate);
if(clienthost)
{
connpeer = enet_host_connect(clienthost, &address, 3);
enet_host_flush(clienthost);
connmillis = lastmillis;
connattempts = 0;
}
else
{
conoutf("\f3could not connect to server");
clientpassword[0] = '\0';
}
}
void connectadmin(char *servername, char *password)
{
if(!password) return;
connects(servername, password);
if(clienthost) addmsg(SV_SETADMIN, "ris", 1, password); // in case the server is not private locked or pwd protected
}
void lanconnect()
{
connects(0);
}
void disconnect(int onlyclean, int async)
{
bool cleanup = onlyclean!=0;
if(curpeer)
{
if(!discmillis)
{
enet_peer_disconnect(curpeer, DISC_NONE);
enet_host_flush(clienthost);
discmillis = lastmillis;
}
if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED)
{
if(async) return;
enet_peer_reset(curpeer);
}
curpeer = NULL;
discmillis = 0;
connected = 0;
conoutf("disconnected");
cleanup = true;
}
if(cleanup)
{
c2sinit = false;
player1->clientnum = -1;
player1->lifesequence = 0;
player1->clientrole = CR_DEFAULT;
if(m_botmode) BotManager.EndMap();
loopv(players) zapplayer(players[i]);
clearvote();
localdisconnect();
}
if(!connpeer && clienthost)
{
enet_host_destroy(clienthost);
clienthost = NULL;
}
if(!onlyclean) localconnect();
}
void trydisconnect()
{
if(connpeer)
{
conoutf("aborting connection attempt");
abortconnect();
return;
}
if(!curpeer)
{
conoutf("not connected");
return;
}
conoutf("attempting to disconnect...");
disconnect(0, !discmillis);
}
void toserver(char *text)
{
bool toteam = text && text[0] == '%';
if(toteam) text++;
conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, text);
addmsg(toteam ? SV_TEAMTEXT : SV_TEXT, "rs", text);
}
void echo(char *text) { conoutf("%s", text); }
COMMAND(echo, ARG_VARI);
COMMANDN(say, toserver, ARG_VARI);
COMMANDN(connect, connects, ARG_3STR);
COMMAND(connectadmin, ARG_2STR);
COMMAND(lanconnect, ARG_NONE);
COMMANDN(disconnect, trydisconnect, ARG_NONE);
// collect c2s messages conveniently
vector<uchar> messages;
void addmsg(int type, const char *fmt, ...)
{
static uchar buf[MAXTRANS];
ucharbuf p(buf, MAXTRANS);
putint(p, type);
int numi = 1, nums = 0;
bool reliable = false;
if(fmt)
{
va_list args;
va_start(args, fmt);
while(*fmt) switch(*fmt++)
{
case 'r': reliable = true; break;
case 'v':
{
int n = va_arg(args, int);
int *v = va_arg(args, int *);
loopi(n) putint(p, v[i]);
numi += n;
break;
}
case 'i':
{
int n = isdigit(*fmt) ? *fmt++-'0' : 1;
loopi(n) putint(p, va_arg(args, int));
numi += n;
break;
}
case 's': sendstring(va_arg(args, const char *), p); nums++; break;
}
va_end(args);
}
int num = nums?0:numi, msgsize = msgsizelookup(type);
if(msgsize && num!=msgsize) { s_sprintfd(s)("inconsistent msg size for %d (%d != %d)", type, num, msgsize); fatal(s); }
int len = p.length();
messages.add(len&0xFF);
messages.add((len>>8)|(reliable ? 0x80 : 0));
loopi(len) messages.add(buf[i]);
}
static int lastupdate = -1000, lastping = 0;
bool senditemstoserver = false; // after a map change, since server doesn't have map data
void sendpackettoserv(int chan, ENetPacket *packet)
{
if(curpeer) enet_peer_send(curpeer, chan, packet);
else localclienttoserver(chan, packet);
}
void c2skeepalive()
{
if(clienthost) enet_host_service(clienthost, NULL, 0);
}
extern string masterpwd;
void c2sinfo(playerent *d) // send update to the server
{
if(d->clientnum<0) return; // we haven't had a welcome message from the server yet
if(lastmillis-lastupdate<40) return; // don't update faster than 25fps
if(d->state==CS_ALIVE || d->state==CS_EDITING)
{
ENetPacket *packet = enet_packet_create(NULL, 100, 0);
ucharbuf q(packet->data, packet->dataLength);
putint(q, SV_POS);
putint(q, d->clientnum);
putuint(q, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes
putuint(q, (int)(d->o.y*DMF));
putuint(q, (int)(d->o.z*DMF));
putuint(q, (int)d->yaw);
putint(q, (int)d->pitch);
putint(q, (int)d->roll);
putint(q, (int)(d->vel.x*DVELF));
putint(q, (int)(d->vel.y*DVELF));
putint(q, (int)(d->vel.z*DVELF));
// pack rest in 1 int: strafe:2, move:2, onfloor:1, onladder: 1
putuint(q, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | (((int)d->onladder)<<5) | ((d->lifesequence&1)<<6) | (((int)d->crouching)<<7));
enet_packet_resize(packet, q.length());
sendpackettoserv(0, packet);
}
if(senditemstoserver || !c2sinit || messages.length() || lastmillis-lastping>250)
{
ENetPacket *packet = enet_packet_create (NULL, MAXTRANS, 0);
ucharbuf p(packet->data, packet->dataLength);
if(!c2sinit) // tell other clients who I am
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
c2sinit = true;
putint(p, SV_INITC2S);
sendstring(player1->name, p);
sendstring(player1->team, p);
putint(p, player1->skin);
}
if(senditemstoserver)
{
packet->flags = ENET_PACKET_FLAG_RELIABLE;
putint(p, SV_ITEMLIST);
if(!m_noitems) putitems(p);
putint(p, -1);
senditemstoserver = false;
}
int i = 0;
while(i < messages.length()) // send messages collected during the previous frames
{
int len = messages[i] | ((messages[i+1]&0x7F)<<8);
if(p.remaining() < len) break;
if(messages[i+1]&0x80) packet->flags = ENET_PACKET_FLAG_RELIABLE;
p.put(&messages[i+2], len);
i += 2 + len;
}
messages.remove(0, i);
if(lastmillis-lastping>250)
{
putint(p, SV_PING);
putint(p, lastmillis);
lastping = lastmillis;
}
if(!p.length()) enet_packet_destroy(packet);
else
{
enet_packet_resize(packet, p.length());
sendpackettoserv(1, packet);
}
}
if(clienthost) enet_host_flush(clienthost);
lastupdate = lastmillis;
}
void sendintro()
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, 0);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_CONNECT);
sendstring(clientpassword, p);
clientpassword[0] = '\0';
putint(p, player1->nextprimweap->type);
enet_packet_resize(packet, p.length());
sendpackettoserv(1, packet);
}
void gets2c() // get updates from the server
{
ENetEvent event;
if(!clienthost) return;
if(connpeer && lastmillis/3000 > connmillis/3000)
{
conoutf("attempting to connect...");
connmillis = lastmillis;
++connattempts;
if(connattempts > 3)
{
conoutf("\f3could not connect to server");
abortconnect();
return;
}
}
while(clienthost!=NULL && enet_host_service(clienthost, &event, 0)>0)
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
disconnect(1);
curpeer = connpeer;
connpeer = NULL;
connected = 1;
conoutf("connected to server");
throttle();
if(rate) setrate(rate);
if(editmode) toggleedit();
sendintro();
break;
case ENET_EVENT_TYPE_RECEIVE:
if(discmillis) conoutf("attempting to disconnect...");
else localservertoclient(event.channelID, event.packet->data, (int)event.packet->dataLength);
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
extern const char *disc_reason(int reason);
if(event.data>=DISC_NUM) event.data = DISC_NONE;
if(event.peer==connpeer)
{
conoutf("\f3could not connect to server");
abortconnect();
}
else
{
if(!discmillis || event.data) conoutf("\f3server network error, disconnecting (%s) ...", disc_reason(event.data));
disconnect();
}
return;
default:
break;
}
}
// sendmap/getmap commands, should be replaced by more intuitive map downloading
cvector securemaps;
void clearsecuremaps() { securemaps.deletecontentsa(); }
void securemap(char *map) { if(map) securemaps.add(newstring(map)); }
bool securemapcheck(char *map, bool msg)
{
if(strstr(map, "maps/")==map || strstr(map, "maps\\")==map) map += strlen("maps/");
loopv(securemaps) if(!strcmp(securemaps[i], map))
{
if(msg) conoutf("\f3map %s is secured, you can not send, receive or overwrite it", map);
return true;
}
return false;
}
void sendmap(char *mapname)
{
if(*mapname)
{
save_world(mapname);
changemap(mapname); // FIXME!!
}
else mapname = getclientmap();
if(securemapcheck(mapname)) return;
int mapsize, cfgsize;
uchar *mapdata = readmap(path(mapname), &mapsize);
uchar *cfgdata = readmcfg(path(mapname), &cfgsize);
if(!mapdata) return;
if(!cfgdata) cfgsize = 0;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
putint(p, cfgsize);
if(MAXMAPSENDSIZE - p.length() < mapsize)
{
conoutf("map %s is too large to send", mapname);
delete[] mapdata;
enet_packet_destroy(packet);
return;
}
p.put(mapdata, mapsize);
delete[] mapdata;
if(cfgdata)
{
if(MAXMAPSENDSIZE - p.length() >= cfgsize) p.put(cfgdata, cfgsize);
delete[] cfgdata;
}
enet_packet_resize(packet, p.length());
sendpackettoserv(2, packet);
conoutf("sending map %s to server...", mapname);
s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void getmap()
{
conoutf("requesting map from server...");
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_RECVMAP);
enet_packet_resize(packet, p.length());
sendpackettoserv(2, packet);
}
void getdemo(int i)
{
if(i<=0) conoutf("getting demo...");
else conoutf("getting demo %d...", i);
addmsg(SV_GETDEMO, "ri", i);
}
void listdemos()
{
conoutf("listing demos...");
addmsg(SV_LISTDEMOS, "r");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);
COMMAND(clearsecuremaps, ARG_NONE);
COMMAND(securemap, ARG_1STR);
COMMAND(getdemo, ARG_1INT);
COMMAND(listdemos, ARG_NONE);