git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
311 lines
15 KiB
HTML
311 lines
15 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>History</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: History</h1>
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</div>
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<div id="content">
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<h1>
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History</h1>
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<h2>
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AssaultCube v1.0</h2>
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<p>
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2012/11/11</p>
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<p>
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<u>Gameplay</u>
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</p>
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<ul>
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<li>New maps: ac_power, ac_elevation, ac_toxic, ac_urban, ac_shine, ac_desert3, ac_keller,
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ac_sunset, ac_arctic and ac_scaffold</li>
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<li>New game modes: Hunt the flag, Keep the flag & Team keep the flag</li>
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<li>Crouching, hide effectively and shoot with more precision</li>
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<li>Smooth recoil changes</li>
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<li>Spectator and player-following</li>
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<li>Reduced violence mode</li>
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</ul>
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<p>
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<u>Audio</u>
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</p>
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<ul>
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<li>OpenAL 1.1 support (Allows for 5.1 surround sound)</li>
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<li>Footsteps, bullet ricochets and other new sound effects</li>
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<li>Voice-coms, a varietey of team commands</li>
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<li>Action music when stealing the CTF flag</li>
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<li>Two new soundtracks (Cube 1)</li>
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<li>Ambient map-sounds</li>
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</ul>
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<p>
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<u>Graphics</u>
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</p>
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<ul>
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<li>Stencil shadow support</li>
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<li>Brand new mapmodels</li>
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<li>Vertex lighting for mapmodels</li>
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<li>Visibility options for player models</li>
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<li>Custom playerskin support</li>
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<li>Scorch marks made by grenades</li>
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<li>Muzzle flashes</li>
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<li>Bulletholes (Cube 2)</li>
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<li>New sniper scope</li>
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<li>New text rendering (Cube 2)</li>
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<li>Batched model rendering</li>
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</ul>
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<p>
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<u>Interface</u>
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</p>
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<ul>
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<li>Enhanced scoreboard asthetics and features</li>
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<li>More advanced/intuitive interface for changing sound and video options</li>
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<li>Keybinding menu, mouse invert support</li>
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<li>Welcome menu that asks for fundamental options to be changed</li>
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<li>Map and crosshair menus show ALL items from their resource directory</li>
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<li>Sliders, checkboxes and text-inputs now available for menus</li>
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<li>Better crosshair menu/support</li>
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<li>An in-game multiplayer menu with the options that you'll specifically need while
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in-game, and also lists admin commands if you're administrator</li>
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<li>New custom connect and admin connect menu</li>
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<li>AC updates servers for you</li>
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<li>Nickname, mapname and entity type auto-completion</li>
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<li>When files are written to disk by the game, the game outputs information saying
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so</li>
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<li>Game output prints scores at the end of each match in the console</li>
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<li>Damage indicators in the HUD</li>
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<li>Text cursor now makes a flickering effect</li>
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<li>Better countdown timers for respawn</li>
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<li>A compass inside the minimap</li>
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<li>Support for apple meta keys</li>
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</ul>
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<p>
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<u>Server</u>
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</p>
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<ul>
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<li>AssaultCube server wizard (Plus allowing for it to run as a windows service)</li>
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<li>Even better netcode with various improvements</li>
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<li>Customizable ports allowed for servers</li>
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<li>CSL (cube server lister) support</li>
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<li>Whois command</li>
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<li>New masterserver implementation (OSS, ASP.NET)</li>
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<li>Server supports syslog loggin on Linux-like patforms</li>
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<li>Auto-getmap and map config sending</li>
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<li>Server can provide custom maps and learn new maps</li>
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<li>When joining a server, players now connect to the smaller team</li>
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<li>New extensions/plugin system for the server</li>
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<li>New map storage/sending system</li>
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<li>Support for admins to change the server description in-game</li>
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<li>Multiple admin password support</li>
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<li>Passwords to allow access for blacklisted players</li>
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<li>IP Blacklisting support</li>
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<li>Team shuffle command</li>
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<li>Min/max player support for the maprotation - If there are too many/few players,
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depending on the map rotation settings, that map will be skipped in rotation</li>
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<li>Auto-ban threshold for the server</li>
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<li>Auto-forceteam ensures that teams are always even in team-based modes</li>
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<li>The server now checks cfg files periodically</li>
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<li>More secure sending of passwords to the server</li>
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<li>Simple SPAM detection and suppression</li>
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<li>Serverside demo recording (Cube 2)</li>
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<li>Searching LAN will show all LAN servers</li>
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</ul>
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<p>
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<u>Editing</u></p>
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<ul>
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<li>New "clip" entity allows easy clipping for map editors</li>
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<li>Better support for mods of this game</li>
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<li>"editent" command to easily edit entities</li>
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<li>Flags and pickups show up in edit mode</li>
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<li>"loadnotexture" command, allowing a custom texture to be loaded if the user doesn't
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have the correct content</li>
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</ul>
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<p>
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<u>Misc</u></p>
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<ul>
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<li>Configurable script security contexts to run map configs in a "sandbox"</li>
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<li>Multi-user support for Windows/Linux, stores your configurations/files to your user
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profile</li>
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<li>Lots of new documentation, including user guides for map editing</li>
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<li>64-bit linux binaries now included in release</li>
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</ul>
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<p>
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<u>Fixes</u>
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</p>
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<ul>
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<li>Map cleanups/fixes</li>
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<li>Better bot waypoints</li>
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<li>Quick-switch exploit fixed</li>
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<li>Forceteam/autoteam/team change issues fixed</li>
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<li>HUD gun no longer appears to go through walls</li>
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<li>Fixed reloading while scoping issue</li>
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<li>"hideradar 0" doesn't disable the minimap anymore</li>
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<li>Scope is always drawn at correct aspect ratio now</li>
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<li>CTF flag now drops correctly on heightfields</li>
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<li>"Unknown" servers now show as "empty"</li>
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<li>Grenades don't fall through bridges/platforms</li>
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<li>Suicides drop the flag, instead of resetting it</li>
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<li>Better spawning - Players don't spawn in the same location (in arena game modes)</li>
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<li>"sendmap filename" will no longer write to file, unless in coopedit mode</li>
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<li>"getmap" will get the right map, or no map</li>
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<li>Securemaps now work as intended</li>
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<li>Mapmodel occulling fix</li>
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<li>etc</li>
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</ul>
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<h2>
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AssaultCube v0.93</h2>
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<p>
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2007/06/04</p>
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<ul>
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<li>a new name: ActionCube is now known as AssaultCube. Best feature ever..</li>
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<li>new map <i>ac_snow</i></li>
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<li>mini team-radar</li>
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<li>map overview</li>
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<li>ingame documentation reference (command prompt and menus)</li>
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<li>water reflections</li>
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<li>dynamic player shadows</li>
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<li>bulletholes</li>
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<li>3rd person demo playback, pausing and slow motion (experimental)</li>
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<li>team chat</li>
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<li>new 'admin' client role, break into locked servers</li>
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<li>new explosion gfx (sauer backport)</li>
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<li>improved weapon sway</li>
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<li>small physic improvements</li>
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<li>improved scorebard</li>
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<li>server MOTD (message of the day)</li>
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<li>master can now force a player to the enemy team</li>
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<li>player collisions improved</li>
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<li>local renaming of duplicate player names (sauer backport)</li>
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<li>improved app launcher for Mac (sauer backport)</li>
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<li>reload animation now plays correctly</li>
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<li>flag now drops correctly on heighfields</li>
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<li>akimbo pickup does cause a weapon change anymore when using the sniper</li>
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<li>ctf join bug fixed</li>
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</ul>
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<h2>
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ActionCube v0.92</h2>
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<p>
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2007/01/17</p>
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<ul>
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<li>new bot gamemode <i>one shot, one kill</i> </li>
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<li>auto team</li>
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<li>connecting players stay dead in arena modes</li>
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<li>colored messages</li>
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<li>public and private server mastermodes</li>
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<li>tweaked weapon balance</li>
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<li>sniper headshot kills instantly and shows some gibs</li>
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<li>all gib frags count as two frags (knife, nade, sniper headshot)</li>
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<li>ctf flag reset on teamkill</li>
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<li>a big note on the teamkillers screen</li>
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<li>quick nade throw (key G, MOUSE2)</li>
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<li>better spawning</li>
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<li>fixed skin menu</li>
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<li>fixed flag disappear on disconnect</li>
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<li>fixed shooting while editing</li>
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<li>fixed invincible bots</li>
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<li>fixed several memory bugs</li>
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</ul>
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<h2>
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ActionCube v0.91</h2>
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<p>
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2006/11/12</p>
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<p>
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Some of the features are backports from Sauerbraten. Thanks to eihrul.
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</p>
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<ul>
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<li>new game mode "one shot, one kill"</li>
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<li>new map ac_desert2</li>
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<li>netcode and new version of the enet library, consumes less bandwidth</li>
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<li>weapon balance tweaked</li>
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<li>config saving</li>
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<li>support for md3 mapmodels</li>
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<li>faster geometry rendering</li>
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<li>faster ladder climbing</li>
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<li>3rd person death</li>
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<li>advanced console</li>
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<li>screenres command and fullscreen var</li>
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<li>limit fps with maxfps</li>
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<li>-z, -b, and -a command-line options</li>
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<li>ctf flagpick bug fixed</li>
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<li>gib crash fixed</li>
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<li>flag count fixed</li>
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<li>scores now save across disconnects</li>
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<li>player death animation fixed</li>
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<li>weapon hit absorbtion fixed</li>
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</ul>
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<h2>
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ActionCube v0.9</h2>
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<p>
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2006/11/04 - Release of the first public beta. Some quick infos:
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</p>
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<p>
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Artwork
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</p>
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<ul>
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<li>55 new mapmodels</li>
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<li>4 high quality maps</li>
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<li>100% new texture set (new, not fully original ;)</li>
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<li>100% new content (original, apart from sounds, playermodel)</li>
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<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
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<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
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<li>new sounds</li>
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<li>the well known sas quake2 model by Darren Pattenden</li>
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</ul>
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<p>
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Game/Engine
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</p>
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<ul>
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<li>gamemodes
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<ul>
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<li>Capture The Flag (pCube)</li>
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<li>Team Deathmatch</li>
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<li>Team Survivor</li>
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<li>Last man Standing</li>
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<li>Deathmatch</li>
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<li>Pistol Frenzy</li>
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<li>Last Swiss Standing</li>
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</ul>
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</li>
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<li>two fixed teams with chooseable skins</li>
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<li>server side maprotation (pCube)</li>
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<li>md3 hudguns</li>
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<li>vweap support for all weapons</li>
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<li>weapon reloading</li>
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<li>bullet flyby fx</li>
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<li>weapon bob/sway</li>
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<li>ladders</li>
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<li>gib fx</li>
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<li>new menu/hud gfx (model drawing)</li>
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<li>simple kick/ban system</li>
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<li>bot support (adaption of the cubebots)</li>
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</ul>
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<h2>
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The day makkE came to town</h2>
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<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
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**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br clear="none" />
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Aug 01 16:12:02 --> makkE ([email protected]) has joined
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#ActionCube<br clear="none" />
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Aug 01 16:12:18 <makkE> hi<br clear="none" />
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Aug 01 16:13:29 <driAn> hi
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</div>
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<h2>
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Project Launch</h2>
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<p>
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July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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