Files
assaultcube-/source/src/Makefile
T
Lee Salzman 9256ee374b support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-08 00:53:19 +00:00

349 lines
14 KiB
Makefile

CXXFLAGS= -O3 -fomit-frame-pointer
override CXXFLAGS+= -Wall -fsigned-char
PLATFORM= $(shell uname -s)
PLATFORM_PREFIX=native
INCLUDES= -I. -Ibot -I../enet/include
STRIP=
ifeq (,$(findstring -g,$(CXXFLAGS)))
ifeq (,$(findstring -pg,$(CXXFLAGS)))
STRIP=strip
endif
endif
ifneq (,$(findstring MINGW,$(PLATFORM)))
WINDRES= windres
CLIENT_INCLUDES= $(INCLUDES) -I../include
CLIENT_LIBS= -mwindows -L../lib -lSDL -lSDL_image -lzdll -lopengl32 -lenet -lOpenAL32 -llibvorbisfile -ljpeg -llibintl -lws2_32 -lwinmm
else
override CXXFLAGS+= -rdynamic
CLIENT_INCLUDES= $(INCLUDES) -I/usr/X11R6/include `sdl-config --cflags`
CLIENT_LIBS= -L../enet -lenet -L/usr/X11R6/lib `sdl-config --libs` -lSDL_image -lz -lGL -lopenal -lvorbisfile -ljpeg
endif
CLIENT_OBJS= \
audiomanager.o \
client.o \
clientgame.o \
clients2c.o \
command.o \
console.o \
docs.o \
editing.o \
entities.o \
i18n.o \
log.o \
main.o \
menus.o \
oggstream.o \
openal.o \
packetqueue.o \
physics.o \
protocol.o \
rendercubes.o \
rendergl.o \
renderhud.o \
rendermodel.o \
renderparticles.o \
rendertext.o \
rndmap.o \
scoreboard.o \
server.o \
serverbrowser.o \
serverms.o \
shadow.o \
sound.o \
soundlocation.o \
soundscheduler.o \
stream.o \
texture.o \
tools.o \
water.o \
weapon.o \
wizard.o \
world.o \
worldio.o \
worldlight.o \
worldocull.o \
worldrender.o \
zip.o \
bot/bot.o \
bot/botmanager.o \
bot/bot_ai.o \
bot/bot_util.o \
bot/bot_waypoint.o \
bot/ac_bot.o \
bot/ac_bot_ai.o
ifneq (,$(findstring MINGW,$(PLATFORM)))
CLIENT_OBJS+= ../vcpp/SDL_win32_main.o
endif
CLIENT_PCH= cube.h.gch
ifneq (,$(findstring MINGW,$(PLATFORM)))
SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -I../include
SERVER_LIBS= -L../lib -lzdll -lenet -llibintl -lws2_32 -lwinmm
else
SERVER_INCLUDES= -DSTANDALONE $(INCLUDES)
SERVER_LIBS= -L../enet -lenet -lz
endif
SERVER_OBJS= \
log-standalone.o \
protocol-standalone.o \
server-standalone.o \
serverms-standalone.o \
stream-standalone.o \
tools-standalone.o \
wizard-standalone.o
ifeq ($(PLATFORM),SunOS)
CLIENT_LIBS+= -lsocket -lnsl -lX11
SERVER_LIBS+= -lsocket -lnsl
endif
default: all
all: client server
../enet/Makefile:
cd ../enet; ./configure
libenet: ../enet/Makefile
-$(MAKE) -C ../enet all
clean-enet: ../enet/Makefile
$(MAKE) -C ../enet/ clean
clean:
-$(RM) -f $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_OBJS) ac_client ac_server
# -$(MAKE) -C ../enet/ clean
%.h.gch: %.h
$(CXX) $(CXXFLAGS) -o $@.tmp $(subst .h.gch,.h,$@)
mv $@.tmp $@
%-standalone.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $(subst -standalone.o,.cpp,$@)
$(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES)
$(CLIENT_OBJS): $(CLIENT_PCH)
$(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
ifneq (,$(findstring MINGW,$(PLATFORM)))
../vcpp/%.o:
$(CXX) $(CXXFLAGS) -c -o $@ $(subst .o,.c,$@)
client: $(CLIENT_OBJS)
$(WINDRES) -I ../vcpp -i ../vcpp/cube.rc -J rc -o ../vcpp/cube.res -O coff
$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_client.exe ../vcpp/cube.res $(CLIENT_OBJS) $(CLIENT_LIBS)
server: $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_server.exe $(SERVER_OBJS) $(SERVER_LIBS)
client_install: client
server_install: server
else
client: libenet $(CLIENT_OBJS)
$(CXX) $(CXXFLAGS) -o ac_client $(CLIENT_OBJS) $(CLIENT_LIBS)
server: libenet $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o ac_server $(SERVER_OBJS) $(SERVER_LIBS)
client_install: client
cp ac_client ../../bin_unix/$(PLATFORM_PREFIX)_client
#ifneq (,$(STRIP))
# $(STRIP) ../../bin_unix/$(PLATFORM_PREFIX)_client
#endif
server_install: server
cp ac_server ../../bin_unix/$(PLATFORM_PREFIX)_server
#ifneq (,$(STRIP))
# $(STRIP) ../../bin_unix/$(PLATFORM_PREFIX)_server
#endif
endif
install: client_install server_install
depend:
makedepend -Y -I. -Ibot $(subst .o,.cpp,$(CLIENT_OBJS))
makedepend -a -o.h.gch -Y -I. -Ibot $(subst .h.gch,.h,$(CLIENT_PCH))
makedepend -a -o-standalone.o -Y -I. -Ibot $(subst -standalone.o,.cpp,$(SERVER_OBJS))
# DO NOT DELETE
audiomanager.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
audiomanager.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
audiomanager.o: protos.h
client.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
client.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
client.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
clientgame.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
clientgame.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
clientgame.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
clientgame.o: bot/ac_bot.h
clients2c.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
clients2c.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
clients2c.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
clients2c.o: bot/ac_bot.h
command.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
command.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
command.o: protos.h
console.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
console.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
console.o: protos.h
docs.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
docs.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
editing.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
editing.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
editing.o: protos.h
entities.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
entities.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
entities.o: protos.h
i18n.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
i18n.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
log.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
log.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
main.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
main.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
menus.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
menus.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
oggstream.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
oggstream.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
oggstream.o: protos.h
openal.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
openal.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
openal.o: protos.h
packetqueue.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
packetqueue.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
packetqueue.o: protos.h
physics.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
physics.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
physics.o: protos.h
protocol.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
protocol.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
protocol.o: protos.h hash.h
rendercubes.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
rendercubes.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
rendercubes.o: protos.h
rendergl.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
rendergl.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
rendergl.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
renderhud.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
renderhud.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
renderhud.o: protos.h
rendermodel.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
rendermodel.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
rendermodel.o: protos.h tristrip.h modelcache.h vertmodel.h md2.h md3.h
renderparticles.o: cube.h platform.h tools.h geom.h model.h protocol.h
renderparticles.o: sound.h weapon.h entity.h world.h i18n.h command.h vote.h
renderparticles.o: console.h protos.h
rendertext.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
rendertext.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
rendertext.o: protos.h
rndmap.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
rndmap.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
rndmap.o: protos.h
scoreboard.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
scoreboard.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
scoreboard.o: protos.h
server.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
server.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
server.o: protos.h server.h servercontroller.h serverfiles.h serverevents.h
server.o: serveractions.h
serverbrowser.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
serverbrowser.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
serverbrowser.o: protos.h
serverms.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
serverms.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
serverms.o: protos.h
shadow.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
shadow.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
shadow.o: protos.h
sound.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
sound.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
soundlocation.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
soundlocation.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
soundlocation.o: protos.h
soundscheduler.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
soundscheduler.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
soundscheduler.o: protos.h
texture.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
texture.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
texture.o: protos.h scale.h
tools.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
tools.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
water.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
water.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
weapon.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
weapon.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
weapon.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
weapon.o: hudgun.h
wizard.o: platform.h
world.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
world.o: entity.h world.h i18n.h command.h vote.h console.h protos.h
world.o: bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
worldio.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
worldio.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
worldio.o: protos.h
worldlight.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
worldlight.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
worldlight.o: protos.h
worldocull.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
worldocull.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
worldocull.o: protos.h
worldrender.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
worldrender.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
worldrender.o: protos.h
bot/bot.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/bot.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/bot.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
bot/botmanager.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/botmanager.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/botmanager.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
bot/botmanager.o: bot/ac_bot.h
bot/bot_ai.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/bot_ai.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/bot_ai.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
bot/bot_ai.o: bot/ac_bot.h
bot/bot_util.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/bot_util.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/bot_util.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
bot/bot_util.o: bot/ac_bot.h
bot/bot_waypoint.o: cube.h platform.h tools.h geom.h model.h protocol.h
bot/bot_waypoint.o: sound.h weapon.h entity.h world.h i18n.h command.h vote.h
bot/bot_waypoint.o: console.h protos.h bot/bot.h bot/bot_util.h
bot/bot_waypoint.o: bot/bot_waypoint.h bot/ac_bot.h
bot/ac_bot.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/ac_bot.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/ac_bot.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
bot/ac_bot.o: bot/ac_bot.h
bot/ac_bot_ai.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
bot/ac_bot_ai.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
bot/ac_bot_ai.o: protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
bot/ac_bot_ai.o: bot/ac_bot.h
cube.h.gch: platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
cube.h.gch: entity.h world.h i18n.h command.h vote.h console.h protos.h
log-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
log-standalone.o: weapon.h entity.h world.h i18n.h command.h vote.h console.h
log-standalone.o: protos.h
serverms-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
serverms-standalone.o: sound.h weapon.h entity.h world.h i18n.h command.h
serverms-standalone.o: vote.h console.h protos.h
server-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
server-standalone.o: sound.h weapon.h entity.h world.h i18n.h command.h
server-standalone.o: vote.h console.h protos.h server.h servercontroller.h
server-standalone.o: serverfiles.h serverevents.h serveractions.h
protocol-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
protocol-standalone.o: sound.h weapon.h entity.h world.h i18n.h command.h
protocol-standalone.o: vote.h console.h protos.h hash.h
tools-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
tools-standalone.o: sound.h weapon.h entity.h world.h i18n.h command.h vote.h
tools-standalone.o: console.h protos.h
wizard-standalone.o: platform.h