Files
assaultcube-/source/src/main.cpp
T
Lee Salzman 9256ee374b support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-08 00:53:19 +00:00

813 lines
23 KiB
C++

// main.cpp: initialisation & main loop
#include "cube.h"
void cleanup(char *msg) // single program exit point;
{
if(!msg)
{
cleanupclient();
audiomgr.soundcleanup();
cleanupserver();
}
SDL_ShowCursor(1);
if(msg)
{
#ifdef WIN32
MessageBox(NULL, msg, "AssaultCube fatal error", MB_OK|MB_SYSTEMMODAL|MB_ICONERROR);
#else
printf("%s", msg);
#endif
}
SDL_Quit();
}
VAR(resetcfg, 0, 0, 1);
void quit() // normal exit
{
extern void writeinitcfg();
writeinitcfg();
writeservercfg();
if(resetcfg) deletecfg();
else writecfg();
cleanup(NULL);
popscontext();
exit(EXIT_SUCCESS);
}
void fatal(const char *s, ...) // failure exit
{
static int errors = 0;
errors++;
if(errors <= 2)
{
defvformatstring(msg,s,s);
if(errors <= 1)
{
defvformatstring(msg,s,s);
defformatstring(msgerr)("%s (%s)\n", msg, SDL_GetError());
cleanup(msgerr);
}
else puts(msg);
}
exit(EXIT_FAILURE);
}
SDL_Surface *screen = NULL;
static int initing = NOT_INITING;
static bool restoredinits = false;
bool initwarning(const char *desc, int level, int type)
{
if(initing < level)
{
addchange(desc, type);
return true;
}
return false;
}
VARF(scr_w, 320, 1024, 10000, initwarning("screen resolution"));
VARF(scr_h, 200, 768, 10000, initwarning("screen resolution"));
VARF(colorbits, 0, 0, 32, initwarning("color depth"));
VARF(depthbits, 0, 0, 32, initwarning("depth-buffer precision"));
VARF(stencilbits, 0, 0, 32, initwarning("stencil-buffer precision"));
VARF(fsaa, -1, -1, 16, initwarning("anti-aliasing"));
VARF(vsync, -1, -1, 1, initwarning("vertical sync"));
static bool grabinput = false;
void inputgrab(bool on)
{
#ifndef WIN32
if(!(screen->flags & SDL_FULLSCREEN)) SDL_WM_GrabInput(SDL_GRAB_OFF);
else
#endif
SDL_WM_GrabInput(on ? SDL_GRAB_ON : SDL_GRAB_OFF);
SDL_ShowCursor(on ? SDL_DISABLE : SDL_ENABLE);
}
void setfullscreen(bool enable)
{
if(!screen) return;
#if defined(WIN32) || defined(__APPLE__)
initwarning(enable ? "fullscreen" : "windowed");
#else
if(enable == !(screen->flags&SDL_FULLSCREEN))
{
SDL_WM_ToggleFullScreen(screen);
inputgrab(grabinput);
}
#endif
}
#ifdef _DEBUG
VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
#else
VARF(fullscreen, 0, 1, 1, setfullscreen(fullscreen!=0));
#endif
void writeinitcfg()
{
if(!restoredinits) return;
stream *f = openfile(path("config/init.cfg", true), "w");
if(!f) return;
f->printf("// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n");
extern int fullscreen;
f->printf("fullscreen %d\n", fullscreen);
f->printf("scr_w %d\n", scr_w);
f->printf("scr_h %d\n", scr_h);
f->printf("colorbits %d\n", colorbits);
f->printf("depthbits %d\n", depthbits);
f->printf("stencilbits %d\n", stencilbits);
f->printf("fsaa %d\n", fsaa);
f->printf("vsync %d\n", vsync);
extern int audio, soundchannels;
f->printf("audio %d\n", audio > 0 ? 1 : 0);
f->printf("soundchannels %d\n", soundchannels);
delete f;
}
#if 0
VARP(highprocesspriority, 0, 1, 1);
void setprocesspriority(bool high)
{
#if defined(WIN32) && !defined(_DEBUG)
SetPriorityClass(GetCurrentProcess(), high && highprocesspriority && fullscreen ? HIGH_PRIORITY_CLASS : NORMAL_PRIORITY_CLASS);
#endif
}
#endif
VARP(screenshottype, 0, 1, 1);
VARP(jpegquality, 10, 70, 100);
const char *screenshotpath(const char *imagepath, const char *suffix)
{
static string buf;
if(imagepath && imagepath[0]) copystring(buf, imagepath);
else
{
if(getclientmap()[0])
formatstring(buf)("screenshots/%s_%s_%s.%s", timestring(), behindpath(getclientmap()), modestr(gamemode, true), suffix);
else
formatstring(buf)("screenshots/%s.%s", timestring(), suffix);
}
path(buf);
return buf;
}
void jpeg_screenshot(const char *imagepath)
{
const char *found = findfile(screenshotpath(imagepath, "jpg"), "wb");
FILE *jpegfile = fopen(found, "wb");
if(!jpegfile) { conoutf("failed to create: %s", found); return; }
struct jpeg_compress_struct cinfo;
struct jpeg_error_mgr jerr;
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_compress(&cinfo);
jpeg_stdio_dest(&cinfo, jpegfile);
int row_stride = 3*screen->w;
uchar *pixels = new uchar[row_stride*screen->h];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
cinfo.image_width = screen->w;
cinfo.image_height = screen->h;
cinfo.input_components = 3;
cinfo.in_color_space = JCS_RGB;
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, jpegquality, TRUE);
jpeg_start_compress(&cinfo, TRUE);
const char *comment = asciiscores(true);
jpeg_write_marker(&cinfo, JPEG_COM, (JOCTET *) comment, (uint)strlen(comment));
while(cinfo.next_scanline < cinfo.image_height)
{
JSAMPROW row_pointer = &pixels[(cinfo.image_height-cinfo.next_scanline-1) * row_stride];
(void) jpeg_write_scanlines(&cinfo, &row_pointer, 1);
}
jpeg_finish_compress(&cinfo);
jpeg_destroy_compress(&cinfo);
delete[] pixels;
conoutf("writing to file: %s", found);
fclose(jpegfile);
}
void bmp_screenshot(const char *imagepath)
{
SDL_Surface *image = creatergbsurface(screen->w, screen->h);
if(!image) return;
uchar *tmp = new uchar[screen->w*screen->h*3*2];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, tmp);
uchar *dst = (uchar *)image->pixels;
loopi(screen->h)
{
memcpy(dst, &tmp[3*screen->w*(screen->h-i-1)], 3*screen->w);
dst += image->pitch;
}
delete[] tmp;
const char *found = findfile(screenshotpath(imagepath, "bmp"), "wb");
SDL_SaveBMP(image, found);
conoutf("writing to file: %s", found);
SDL_FreeSurface(image);
}
void screenshot(const char *imagepath)
{
switch(screenshottype)
{
case 1: jpeg_screenshot(imagepath); break;
case 0:
default: bmp_screenshot(imagepath); break;
}
}
bool needsautoscreenshot = false;
void makeautoscreenshot()
{
needsautoscreenshot = false;
screenshot(NULL);
}
COMMAND(screenshot, ARG_1STR);
COMMAND(quit, ARG_NONE);
void screenres(int w, int h)
{
#if !defined(WIN32) && !defined(__APPLE__)
if(initing >= INIT_RESET)
{
#endif
scr_w = w;
scr_h = h;
#if defined(WIN32) || defined(__APPLE__)
initwarning("screen resolution");
#else
return;
}
SDL_Surface *surf = SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_RESIZABLE|(screen->flags&SDL_FULLSCREEN));
if(!surf) return;
screen = surf;
scr_w = screen->w;
scr_h = screen->h;
glViewport(0, 0, scr_w, scr_h);
VIRTW = scr_w*VIRTH/scr_h;
#endif
}
#if defined(WIN32) || defined(__APPLE__) || !defined(WIN32)
void setresdata(char *s, enet_uint32 c)
{
extern hashtable<char *, enet_uint32> &resdata;
resdata[newstring(s)] = c;
}
#endif
COMMAND(screenres, ARG_2INT);
VARFP(gamma, 30, 100, 300,
{
float f = gamma/100.0f;
if(SDL_SetGamma(f,f,f)==-1)
{
conoutf("Could not set gamma (card/driver doesn't support it?)");
conoutf("sdl: %s", SDL_GetError());
}
});
void resetgamma()
{
float f = gamma/100.0f;
if(f==1) return;
SDL_SetGamma(1, 1, 1);
SDL_SetGamma(f, f, f);
}
void setupscreen(int &usedcolorbits, int &useddepthbits, int &usedfsaa)
{
int flags = SDL_RESIZABLE;
#if defined(WIN32) || defined(__APPLE__)
flags = 0;
#endif
if(fullscreen) flags |= SDL_FULLSCREEN;
SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL|flags);
if(modes && modes!=(SDL_Rect **)-1)
{
bool hasmode = false;
for(int i = 0; modes[i]; i++)
{
if(scr_w <= modes[i]->w && scr_h <= modes[i]->h) { hasmode = true; break; }
}
if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
}
bool hasbpp = true;
if(colorbits && modes)
hasbpp = SDL_VideoModeOK(modes!=(SDL_Rect **)-1 ? modes[0]->w : scr_w, modes!=(SDL_Rect **)-1 ? modes[0]->h : scr_h, colorbits, SDL_OPENGL|flags)==colorbits;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#if SDL_VERSION_ATLEAST(1, 2, 11)
if(vsync>=0) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
#endif
static int configs[] =
{
0x7, /* try everything */
0x6, 0x5, 0x3, /* try disabling one at a time */
0x4, 0x2, 0x1, /* try disabling two at a time */
0 /* try disabling everything */
};
int config = 0;
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
if(!depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
if(!fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
}
loopi(sizeof(configs)/sizeof(configs[0]))
{
config = configs[i];
if(!depthbits && config&1) continue;
if(!stencilbits && config&2) continue;
if(fsaa<=0 && config&4) continue;
if(depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, config&1 ? depthbits : 16);
if(stencilbits)
{
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, config&2 ? stencilbits : 0);
hasstencil = (config&2)!=0;
}
else hasstencil = false;
if(fsaa>0)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, config&4 ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, config&4 ? fsaa : 0);
}
screen = SDL_SetVideoMode(scr_w, scr_h, hasbpp ? colorbits : 0, SDL_OPENGL|flags);
if(screen) break;
}
if(!screen) fatal("Unable to create OpenGL screen");
else
{
if(!hasbpp) conoutf("%d bit color buffer not supported - disabling", colorbits);
if(depthbits && (config&1)==0) conoutf("%d bit z-buffer not supported - disabling", depthbits);
if(stencilbits && (config&2)==0) conoutf("%d bit stencil buffer not supported - disabling", stencilbits);
if(fsaa>0 && (config&4)==0) conoutf("%dx anti-aliasing not supported - disabling", fsaa);
}
scr_w = screen->w;
scr_h = screen->h;
VIRTW = scr_w*VIRTH/scr_h;
#ifdef WIN32
SDL_WM_GrabInput(SDL_GRAB_ON);
#else
SDL_WM_GrabInput(fullscreen ? SDL_GRAB_ON : SDL_GRAB_OFF);
#endif
usedcolorbits = hasbpp ? colorbits : 0;
useddepthbits = config&1 ? depthbits : 0;
usedfsaa = config&2 ? fsaa : 0;
}
void resetgl()
{
clearchanges(CHANGE_GFX);
loadingscreen();
extern void cleanupparticles();
extern void cleanupmodels();
extern void cleanuptextures();
extern void cleanuptmus();
extern void cleanupgl();
cleanupparticles();
cleanupmodels();
cleanuptextures();
cleanuptmus();
cleanupgl();
c2skeepalive();
SDL_SetVideoMode(0, 0, 0, 0);
int usedcolorbits = 0, useddepthbits = 0, usedfsaa = 0;
setupscreen(usedcolorbits, useddepthbits, usedfsaa);
gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
extern void reloadfonts();
extern void reloadtextures();
c2skeepalive();
if(!reloadtexture(*notexture) ||
!reloadtexture("packages/misc/startscreen.png"))
fatal("failed to reload core texture");
loadingscreen();
c2skeepalive();
resetgamma();
c2skeepalive();
reloadfonts();
reloadtextures();
c2skeepalive();
preload_playermodels();
c2skeepalive();
preload_hudguns();
c2skeepalive();
preload_entmodels();
c2skeepalive();
preload_mapmodels();
c2skeepalive();
}
COMMAND(resetgl, ARG_NONE);
VARP(maxfps, 0, 200, 1000);
void limitfps(int &millis, int curmillis)
{
if(!maxfps) return;
static int fpserror = 0;
int delay = 1000/maxfps - (millis-curmillis);
if(delay < 0) fpserror = 0;
else
{
fpserror += 1000%maxfps;
if(fpserror >= maxfps)
{
++delay;
fpserror -= maxfps;
}
if(delay > 0)
{
SDL_Delay(delay);
millis += delay;
}
}
}
int lowfps = 30, highfps = 40;
void fpsrange(int low, int high)
{
if(low>high || low<1) return;
lowfps = low;
highfps = high;
}
COMMAND(fpsrange, ARG_2INT);
void keyrepeat(bool on)
{
SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0,
SDL_DEFAULT_REPEAT_INTERVAL);
}
static int ignoremouse = 5;
void checkinput()
{
SDL_Event event;
int lasttype = 0, lastbut = 0;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit();
break;
#if !defined(WIN32) && !defined(__APPLE__)
case SDL_VIDEORESIZE:
screenres(event.resize.w, event.resize.h);
break;
#endif
case SDL_KEYDOWN:
case SDL_KEYUP:
keypress(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.unicode, event.key.keysym.mod);
break;
case SDL_ACTIVEEVENT:
if(event.active.state & SDL_APPINPUTFOCUS)
inputgrab(grabinput = event.active.gain!=0);
#if 0
if(event.active.state==SDL_APPMOUSEFOCUS) setprocesspriority(event.active.gain > 0); // switch priority on focus change
#endif
break;
case SDL_MOUSEMOTION:
if(ignoremouse) { ignoremouse--; break; }
if(grabinput)
{
#ifndef WIN32
if(!(screen->flags&SDL_FULLSCREEN))
{
#ifdef __APPLE__
if(event.motion.y == 0) break; //let mac users drag windows via the title bar
#endif
if(event.motion.x == screen->w / 2 && event.motion.y == screen->h / 2) break;
SDL_WarpMouse(screen->w / 2, screen->h / 2);
}
#endif
mousemove(event.motion.xrel, event.motion.yrel);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if(lasttype==event.type && lastbut==event.button.button) break; // why?? get event twice without it
keypress(-event.button.button, event.button.state!=0, 0);
lasttype = event.type;
lastbut = event.button.button;
break;
}
}
}
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
bool firstrun = false, inmainloop = false;
static int clockrealbase = 0, clockvirtbase = 0;
static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
VARFP(clockfix, 0, 0, 1, clockreset());
int main(int argc, char **argv)
{
extern struct servercommandline scl;
#ifdef WIN32
//atexit((void (__cdecl *)(void))_CrtDumpMemoryLeaks);
#ifndef _DEBUG
#ifndef __GNUC__
__try {
#endif
#endif
#endif
bool dedicated = false;
bool quitdirectly = false;
char *initscript = NULL;
pushscontext(IEXC_CFG);
#define initlog(s) clientlogf("init: " s)
initing = INIT_RESET;
for(int i = 1; i<argc; i++)
{
if(!scl.checkarg(argv[i]))
{
char *a = &argv[i][2];
if(argv[i][0]=='-') switch(argv[i][1])
{
case '-':
if(!strncmp(argv[i], "--home=", 7))
{
sethomedir(&argv[i][7]);
}
else if(!strncmp(argv[i], "--mod=", 6))
{
addpackagedir(&argv[i][6]);
}
else if(!strcmp(argv[i], "--init"))
{
execfile((char *)"config/init.cfg");
restoredinits = true;
}
else if(!strncmp(argv[i], "--init=", 7))
{
execfile(&argv[i][7]);
restoredinits = true;
}
else if(!strcmp(argv[i], "--version"))
{
printf("%.3f\n", AC_VERSION/1000.0f);
quitdirectly = true;
}
else if(!strcmp(argv[i], "--protocol"))
{
printf("%d\n", PROTOCOL_VERSION);
quitdirectly = true;
}
break;
case 'd': dedicated = true; break;
case 't': fullscreen = atoi(a); break;
case 'w': scr_w = atoi(a); break;
case 'h': scr_h = atoi(a); break;
case 'z': depthbits = atoi(a); break;
case 'b': colorbits = atoi(a); break;
case 's': stencilbits = atoi(&argv[i][2]); break;
case 'a': fsaa = atoi(a); break;
case 'v': vsync = atoi(a); break;
case 'x': initscript = &argv[i][2]; break;
default: conoutf("unknown commandline option");
}
else conoutf("unknown commandline argument");
}
}
if(!quitdirectly)
{
i18nmanager i18n("AC", path("packages/locale", true));
initing = NOT_INITING;
initlog("sdl");
int par = 0;
#ifdef _DEBUG
par = SDL_INIT_NOPARACHUTE;
#endif
if(SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO|par)<0) fatal("Unable to initialize SDL");
#if 0
if(highprocesspriority) setprocesspriority(true);
#endif
initlog("net");
if(enet_initialize()<0) fatal("Unable to initialise network module");
initclient();
initserver(dedicated); // never returns if dedicated
initlog("world");
empty_world(7, true);
initlog("video: sdl");
if(SDL_InitSubSystem(SDL_INIT_VIDEO)<0) fatal("Unable to initialize SDL Video");
initlog("video: mode");
int usedcolorbits = 0, useddepthbits = 0, usedfsaa = 0;
setupscreen(usedcolorbits, useddepthbits, usedfsaa);
initlog("video: misc");
SDL_WM_SetCaption("AssaultCube", NULL);
keyrepeat(false);
SDL_ShowCursor(0);
initlog("gl");
gl_checkextensions();
gl_init(scr_w, scr_h, usedcolorbits, useddepthbits, usedfsaa);
notexture = noworldtexture = textureload("packages/misc/notexture.jpg");
if(!notexture) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
initlog("console");
persistidents = false;
if(!execfile("config/font.cfg")) fatal("cannot find font definitions");
if(!setfont("default")) fatal("no default font specified");
loadingscreen();
particleinit();
initlog("sound");
audiomgr.initsound();
initlog("cfg");
extern void *scoremenu, *teammenu, *ctfmenu, *servmenu, *searchmenu, *serverinfomenu, *kickmenu, *banmenu, *forceteammenu, *giveadminmenu, *docmenu, *applymenu;
scoremenu = addmenu("score", "frags\tdeath\tratio\tpj\tping\tcn\tname", false, renderscores, NULL, false, true);
teammenu = addmenu("team score", "frags\tdeath\tratio\tpj\tping\tcn\tname", false, renderscores, NULL, false, true);
ctfmenu = addmenu("ctf score", "flags\tfrags\tdeath\tratio\tpj\tping\tcn\tname", false, renderscores, NULL, false, true);
servmenu = addmenu("server", NULL, true, refreshservers, serverskey);
searchmenu = addmenu("search", NULL, true, refreshservers, serverskey);
serverinfomenu = addmenu("serverinfo", NULL, true, refreshservers, serverinfokey);
kickmenu = addmenu("kick player", NULL, true, refreshsopmenu);
banmenu = addmenu("ban player", NULL, true, refreshsopmenu);
forceteammenu = addmenu("force team", NULL, true, refreshsopmenu);
giveadminmenu = addmenu("give admin", NULL, true, refreshsopmenu);
docmenu = addmenu("reference", NULL, true, renderdocmenu);
applymenu = addmenu("apply", "apply changes now?", true, refreshapplymenu);
exec("config/scontext.cfg");
exec("config/locale.cfg");
exec("config/keymap.cfg");
exec("config/menus.cfg");
exec("config/scripts.cfg");
exec("config/prefabs.cfg");
exec("config/sounds.cfg");
exec("config/securemaps.cfg");
exec("config/admin.cfg");
execfile("config/servers.cfg");
persistidents = true;
static char resdata[] = { 112, 97, 99, 107, 97, 103, 101, 115, 47, 116, 101, 120, 116, 117, 114, 101, 115, 47, 107, 117, 114, 116, 47, 107, 108, 105, 116, 101, 50, 46, 106, 112, 103, 0 };
stream *f = opengzfile(resdata, "rb");
if(f)
{
int n = f->getlil<int>();
loopi(n)
{
string s;
f->read(s, sizeof(string));
enet_uint32 c = f->getlil<enet_uint32>();
setresdata(s, c);
}
delete f;
}
initing = INIT_LOAD;
if(!execfile("config/saved.cfg"))
{
exec("config/defaults.cfg");
firstrun = true;
}
execfile("config/autoexec.cfg");
execute("addallfavcatmenus"); // exec here, to add all categories (including those defined in autoexec.cfg)
initing = NOT_INITING;
initlog("models");
preload_playermodels();
preload_hudguns();
preload_entmodels();
initlog("docs");
persistidents = false;
execfile("config/docs.cfg");
persistidents = true;
initlog("localconnect");
extern string clientmap;
copystring(clientmap, "ac_complex");
localconnect();
if(initscript) execute(initscript);
initlog("mainloop");
inputgrab(grabinput = true);
inmainloop = true;
#ifdef _DEBUG
int lastflush = 0;
#endif
for(;;)
{
static int frames = 0;
static float fps = 10.0f;
int millis = SDL_GetTicks() - clockrealbase;
if(clockfix) millis = int(millis*(double(clockerror)/1000000));
millis += clockvirtbase;
if(millis<totalmillis) millis = totalmillis;
limitfps(millis, totalmillis);
int elapsed = millis-totalmillis;
if(multiplayer(false)) curtime = elapsed;
else
{
static int timeerr = 0;
int scaledtime = elapsed*gamespeed + timeerr;
curtime = scaledtime/100;
timeerr = scaledtime%100;
if(paused) curtime = 0;
}
lastmillis += curtime;
totalmillis = millis;
checkinput();
if(lastmillis) updateworld(curtime, lastmillis);
if(needsautoscreenshot) showscores(true);
serverslice(0);
fps = (1000.0f/elapsed+fps*10)/11;
frames++;
audiomgr.updateaudio();
computeraytable(camera1->o.x, camera1->o.y, dynfov());
if(frames>3)
{
gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
if(frames>4) SDL_GL_SwapBuffers();
}
if(needsautoscreenshot) makeautoscreenshot();
#ifdef _DEBUG
if(millis>lastflush+60000) {
fflush(stdout); lastflush = millis;
}
#endif
}
quit();
}
return EXIT_SUCCESS;
#if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__)
} __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; }
#endif
}
VAR(version, 1, AC_VERSION, 0);