Files
assaultcube-/source/src/world.cpp
T
2015-06-21 10:34:07 +02:00

951 lines
32 KiB
C++

// world.cpp: core map management stuff
#include "cube.h"
#include "bot/bot.h"
sqr *world = NULL;
int sfactor, ssize, cubicsize, mipsize;
header hdr;
_mapconfigdata mapconfigdata;
// main geometric mipmapping routine, recursively rebuild mipmaps within block b.
// tries to produce cube out of 4 lower level mips as well as possible,
// sets defer to 0 if mipped cube is a perfect mip, i.e. can be rendered at this
// mip level indistinguishable from its constituent cubes (saves considerable
// rendering time if this is possible).
void remip(const block &b, int level)
{
if(level>=SMALLEST_FACTOR) return;
int lighterr = getvar("lighterror")*3;
sqr *w = wmip[level];
sqr *v = wmip[level+1];
int wfactor = sfactor - level;
int vfactor = sfactor - (level+1);
block s = b;
if(s.x&1) { s.x--; s.xs++; }
if(s.y&1) { s.y--; s.ys++; }
s.xs = (s.xs+1)&~1;
s.ys = (s.ys+1)&~1;
for(int y = s.y; y<s.y+s.ys; y+=2)
{
sqr *o[4];
o[0] = SWS(w,s.x,y,wfactor); // the 4 constituent cubes
o[1] = SWS(o[0],1,0,wfactor);
o[3] = SWS(o[0],0,1,wfactor);
o[2] = SWS(o[3],1,0,wfactor);
sqr *r = SWS(v,s.x/2,y/2,vfactor); // the target cube in the higher mip level
for(int x = s.x; x<s.x+s.xs; x+=2)
{
*r = *o[0];
r->type = o[0]->type == o[1]->type && o[0]->type == o[2]->type && o[0]->type == o[3]->type ? o[0]->type : SEMISOLID;
if(!SOLID(r))
{
int floor = 127, ceil = -128;
loopi(4) if(!SOLID(o[i]))
{
int fh = o[i]->floor;
int ch = o[i]->ceil;
if(r->type==SEMISOLID)
{
if(o[i]->type==FHF) fh -= o[i]->vdelta/4+2; // crap hack, needed for rendering large mips next to hfs
if(o[i]->type==CHF) ch += o[i]->vdelta/4+2; // FIXME: needs to somehow take into account middle vertices on higher mips
}
if(fh<floor) floor = fh; // take lowest floor and highest ceil, so we never have to see missing lower/upper from the side
if(ch>ceil) ceil = ch;
}
r->floor = floor;
r->ceil = ceil;
}
if(r->type==CORNER) goto mip; // special case: don't ever split even if textures etc are different
r->defer = 1;
if(level) { loopi(4) if(o[i]->defer) goto c; } // if any of the constituents is not perfect, then this one isn't either
if(SOLID(r))
{
loopi(3)
{
if(o[i]->wtex != o[3]->wtex) goto c; // on an all solid cube, only thing that needs to be equal for a perfect mip is the wall texture
}
}
else
{
loopi(3)
{
sqr *q = o[i + 1];
if(*((uint32_t *)q) != *((uint32_t *)o[0]) // type, floor, ceil, wtex
|| abs(q->b - o[0]->b) > lighterr
|| q->ftex != o[0]->ftex
|| q->ctex != o[0]->ctex
|| abs(q->r - o[0]->r) > lighterr // perfect mip even if light is not exactly equal
|| abs(q->g - o[0]->g) > lighterr
|| q->utex != o[0]->utex) goto c;
}
if(r->type==CHF || r->type==FHF) // can make a perfect mip out of a hf if slopes lie on one line
{
if(o[0]->vdelta-o[1]->vdelta != o[1]->vdelta-SWS(w,x+2,y,wfactor)->vdelta
|| o[0]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+2,wfactor)->vdelta
|| o[0]->vdelta-o[3]->vdelta != o[3]->vdelta-SWS(w,x,y+2,wfactor)->vdelta
|| o[3]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+1,wfactor)->vdelta
|| o[1]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+1,y+2,wfactor)->vdelta) goto c;
}
}
mip:
r->defer = 0;
c:;
loopi(4) o[i] += 2;
r++;
}
}
s.x /= 2;
s.y /= 2;
s.xs /= 2;
s.ys /= 2;
remip(s, level+1);
}
void remipmore(const block &b, int level)
{
block bb = b;
if(bb.x>1) bb.x--;
if(bb.y>1) bb.y--;
if(bb.xs<ssize-3) bb.xs++;
if(bb.ys<ssize-3) bb.ys++;
remip(bb, level);
}
static int clentsel = 0, clenttype = NOTUSED;
void nextclosestent(void) { clentsel++; }
void closestenttype(char *what)
{
clenttype = what[0] ? findtype(what) : NOTUSED;
}
COMMAND(nextclosestent, "");
COMMAND(closestenttype, "s");
bool pinnedclosestent = false;
static int pinnedent = -1;
COMMANDF(toggleclosestentpin, "", () { pinnedclosestent = ents.inrange((pinnedent = pinnedclosestent ? -1 : closestent())); });
int closestent() // used for delent and edit mode ent display
{
if(noteditmode("closestent")) return -1;
if(pinnedclosestent)
{
if(ents.inrange(pinnedent) && ents[pinnedent].type != NOTUSED) return pinnedent;
pinnedclosestent = false; // release lock when ent is deleted
}
int best = -1, bcnt = 0;
float bdist = 99999;
loopj(3)
{
bcnt = 0;
loopv(ents)
{
entity &e = ents[i];
if(e.type==NOTUSED) continue;
if(clenttype != NOTUSED && e.type != clenttype) continue;
bool ice = false;
loopk(eh_ents.length()) if(eh_ents[k]==e.type) ice = true;
if(ice) continue;
vec v(e.x, e.y, e.z);
float dist = v.dist(camera1->o);
if(j)
{
if(ents[best].x == e.x && ents[best].y == e.y && ents[best].z == e.z)
{
if(j == 2 && bcnt == clentsel) return i;
bcnt++;
}
}
else if(dist<bdist)
{
best = i;
bdist = dist;
}
}
if(best < 0 || bcnt == 1) break;
if(bcnt) clentsel %= bcnt;
}
return best;
}
void entproperty(int *prop, float *famount, int *unscaled)
{
int n = closestent();
if(n < 0) return;
entity &e = ents[n];
int old_a1 = e.attr1;
int t = e.type < MAXENTTYPES ? e.type : 0;
int amount = int(*famount * (*prop >= 0 && *prop < 7 && !*unscaled ? entscale[t][*prop] : 1));
switch(*prop)
{
case 0: e.attr1 += amount; break;
case 1: e.attr2 += amount; break;
case 2: e.attr3 += amount; break;
case 3: e.attr4 += amount; break;
case 4: e.attr5 += amount; break;
case 5: e.attr6 += amount; break;
case 6: e.attr7 += amount; break;
case 11: e.x += amount; break;
case 12: e.y += amount; break;
case 13: e.z += amount; break;
}
clampentityattributes(e);
switch(e.type)
{
case LIGHT: calclight(); break;
case SOUND:
audiomgr.preloadmapsound(e);
entityreference entref(&e);
location *loc = audiomgr.locations.find(old_a1, &entref, mapsounds);
if(loc)
loc->drop();
}
if(changedents.find(n) == -1) changedents.add(n); // apply ent changes later (reduces network traffic)
unsavededits++;
}
COMMAND(entproperty, "ifi");
hashtable<char *, enet_uint32> mapinfo, &resdata = mapinfo;
void getenttype()
{
int e = closestent();
if(e<0) return;
int type = ents[e].type;
if(type < 0 || type >= MAXENTTYPES) return;
result(entnames[type]);
}
COMMAND(getenttype, "");
void getentattr(int *attr, int *unscaled)
{
int n = closestent();
const char *res = "0";
if(n >= 0)
{
entity &e = ents[n];
int t = e.type < MAXENTTYPES ? e.type : 0;
int scale = *attr >= 0 && *attr < 7 && !*unscaled ? entscale[t][*attr] : 1;
switch(*attr)
{
#define CHKATTR(x) case x - 1: res = floatstr(float(e.attr##x) / scale, true); break
CHKATTR(1);
CHKATTR(2);
CHKATTR(3);
CHKATTR(4);
CHKATTR(5);
CHKATTR(6);
CHKATTR(7);
#undef CHKATTR
}
}
result(res);
}
COMMAND(getentattr, "ii");
void deletesoundentity(entity &e)
{
entityreference entref(&e);
location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
if(loc) loc->drop();
}
vector<persistent_entity> deleted_ents;
void delent()
{
int n = closestent();
if(n<0) { conoutf("no more entities"); return; }
syncentchanges(true);
int t = ents[n].type;
conoutf("%s entity deleted", entnames[t % MAXENTTYPES]);
entity &e = ents[n];
if(t == SOUND) deletesoundentity(e); //stop playing sound
deleted_ents.add(e);
ents[n].type = NOTUSED;
addmsg(SV_EDITENT, "ri9i3", n, NOTUSED, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
switch(t)
{
case LIGHT: calclight(); break;
}
unsavededits++;
}
COMMAND(delent, "");
void undelent(char *index)
{
if(noteditmode("undelent")) return;
if(!deleted_ents.length()) { conoutf("no more entities to undelete"); return; }
int n = isdigit(*index) ? strtol(index, NULL, 0) : deleted_ents.length() - 1;
if(deleted_ents.inrange(n))
{
persistent_entity e = deleted_ents.remove(n);
int t = e.type < MAXENTTYPES ? e.type : NOTUSED;
if(OUTBORD(e.x, e.y)) conoutf("failed to undelete %s entity (coordinates outside map borders)", entnames[t]);
else
{
newentity(-1, e.x, e.y, e.z, entnames[t], float(e.attr1) / entscale[t][0], float(e.attr2) / entscale[t][1], float(e.attr3) / entscale[t][2], float(e.attr4) / entscale[t][3]);
*((persistent_entity *) &ents.last()) = e;
conoutf("%s entity undeleted", entnames[t]);
}
}
}
COMMAND(undelent, "s");
void getdeletedentities()
{
vector<char> res;
loopv(deleted_ents)
{
persistent_entity &e = deleted_ents[i];
int t = e.type < MAXENTTYPES ? e.type : NOTUSED;
cvecprintf(res,"%s %d %d %d %s\n", entnames[t], e.x, e.y, e.z, formatentityattributes(e));
}
if(res.length()) res.last() = '\0';
else res.add('\0');
result(res.getbuf());
}
COMMAND(getdeletedentities, "");
void unlistdeletedentity(char *which)
{
if(!strcasecmp(which, "all")) deleted_ents.setsize(0);
else if(!strcasecmp(which, "last")) deleted_ents.pop();
else if(isdigit(*which))
{
int n = strtol(which, NULL, 0);
if(deleted_ents.inrange(n)) deleted_ents.remove(n);
}
intret(deleted_ents.length());
}
COMMAND(unlistdeletedentity, "s");
int findtype(const char *what)
{
int t = getlistindex(what, entnames, true, NOTUSED);
if(t == NOTUSED) conoutf("unknown entity type \"%s\"", what);
return t;
}
void newentity(int index, int x, int y, int z, const char *what, float v1f, float v2f, float v3f, float v4f) // add an entity or overwrite an existing one
{
int type = findtype(what);
if(type == NOTUSED) return;
if (index >= 0 && ents[index].type == SOUND) deletesoundentity(ents[index]); // overwriting sound entity
switch(type)
{ // MAPMODEL, PLAYERSTART and CTF-FLAG use the current camera direction as value for attr1, so attr234 need to be moved
case MAPMODEL:
v4f = v3f;
v3f = v2f;
case PLAYERSTART:
case CTF_FLAG:
v2f = v1f;
int y = camera1->yaw;
if(type != PLAYERSTART) y = y + 7 - (y + 7) % 15;
v1f = y;
break;
}
int v1 = v1f * entscale[type][0], v2 = v2f * entscale[type][1], v3 = v3f * entscale[type][2], v4 = v4f * entscale[type][3];
entity e(x, y, z, type, v1, v2, v3, v4);
switch(type)
{
case LIGHT:
if(v1 > 64) e.attr1 = 64;
if(!v1) e.attr1 = 16;
if(!v2 && !v3 && !v4) e.attr2 = 255;
break;
}
clampentityattributes(e);
syncentchanges(true);
addmsg(SV_EDITENT, "ri9i3", index<0 ? ents.length() : index, type, e.x, e.y, e.z, e.attr1, e.attr2, e.attr3, e.attr4, e.attr5, e.attr6, e.attr7);
e.spawned = true;
int oldtype = type;
if(index<0) ents.add(e);
else
{
oldtype = ents[index].type;
ents[index] = e;
}
if(oldtype!=type) switch(oldtype)
{
case LIGHT: calclight(); break;
}
switch(type)
{
case LIGHT: calclight(); break;
case SOUND: audiomgr.preloadmapsound(e); break;
}
unsavededits++;
}
void entset(char *what, float *a1, float *a2, float *a3, float *a4)
{
int n = closestent();
if(n>=0)
{
entity &e = ents[n];
newentity(n, e.x, e.y, e.z, what, *a1, *a2, *a3, *a4);
}
}
COMMAND(entset, "sffff");
void clearents(char *name)
{
int type = findtype(name);
if(noteditmode("clearents") || multiplayer()) return;
bool found = false;
loopv(ents)
{
entity &e = ents[i];
if(e.type == type)
{
if(type == SOUND) deletesoundentity(e);
deleted_ents.add(e);
e.type = NOTUSED;
found = true;
}
}
switch(type)
{
case LIGHT: calclight(); break;
}
if(found) unsavededits++;
}
COMMAND(clearents, "s");
// entity commands based on entity number (for scripts, singleplayer only)
void deleteentity(char *ns)
{
int n = ATOI(ns);
if(noteditmode("deleteentity") || multiplayer(true) || !*ns || !ents.inrange(n)) return;
entity &e = ents[n];
int t = e.type;
if(t == SOUND) deletesoundentity(e);
conoutf("deleted entity #%d (%s)", n, entnames[e.type]);
deleted_ents.add(e);
memset(&e, 0, sizeof(persistent_entity));
e.type = NOTUSED;
if(t == LIGHT) calclight();
unsavededits++;
}
COMMAND(deleteentity, "s");
void editentity(char **args, int numargs) // index x y z a1 a2 a3 a4 ...
{
string res = "";
if(numargs > 0)
{
int n = ATOI(args[0]);
if(noteditmode("editentity") || multiplayer(true) || !*args[0] || !ents.inrange(n)) return;
entity &e = ents[n];
bool edit = false;
for(int i = 1; i < numargs; i++) if(*args[i]) edit = true; // only arguments other than empty strings can edit anything - otherwise we're just browsing
int t = e.type < MAXENTTYPES ? e.type : NOTUSED;
if(edit)
{
if(e.type == SOUND)
{ // disable sound /before/ changing it
entityreference entref(&e);
location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
if(loc) loc->drop();
}
for(int i = 1; i < numargs; i++) if(*args[i])
{
int v = atof(args[i]) * (i < 4 || i > 10 ? 1 : entscale[t][i - 4]);
switch(i)
{
case 1: e.x = v; break;
case 2: e.y = v; break;
case 3: e.z = v; break;
case 4: e.attr1 = v; break;
case 5: e.attr2 = v; break;
case 6: e.attr3 = v; break;
case 7: e.attr4 = v; break;
case 8: e.attr5 = v; break;
case 9: e.attr6 = v; break;
case 10: e.attr7 = v; break;
}
}
clampentityattributes(e);
switch(e.type)
{
case LIGHT: calclight(); break;
case SOUND: audiomgr.preloadmapsound(e); break;
}
unsavededits++;
}
// give back unchanged or new entity properties
formatstring(res)("%s %d %d %d %s", entnames[t], e.x, e.y, e.z, formatentityattributes(e));
}
result(res);
}
COMMAND(editentity, "v");
void enumentities(char *type)
{
vector<char> res;
int t = getlistindex(type, entnames, false, -1);
loopv(ents) if(ents[i].type == t) cvecprintf(res, "%d ", i);
if(!res.length()) res.add('\0');
else res.last() = '\0';
result(res.getbuf());
}
COMMAND(enumentities, "s");
void scalecomp(uchar &c, int intens)
{
int n = c*intens/100;
if(n>255) n = 255;
c = n;
}
void scalelights(int f, int intens)
{
if(multiplayer()) return;
loopv(ents)
{
entity &e = ents[i];
if(e.type!=LIGHT) continue;
e.attr1 = e.attr1*f/100;
if(e.attr1<2) e.attr1 = 2;
if(e.attr1>32) e.attr1 = 32;
if(intens)
{
scalecomp(e.attr2, intens);
scalecomp(e.attr3, intens);
scalecomp(e.attr4, intens);
}
unsavededits++;
}
calclight();
}
COMMANDF(scalelights, "ii", (int *f, int *i) { scalelights(*f, *i); });
int findentity(int type, int index)
{
for(int i = index; i<ents.length(); i++) if(ents[i].type==type) return i;
loopj(index) if(ents[j].type==type) return j;
return -1;
}
int findentity(int type, int index, uchar attr2)
{
for(int i = index; i<ents.length(); i++) if(ents[i].type==type && ents[i].attr2==attr2) return i;
loopj(index) if(ents[j].type==type && ents[j].attr2==attr2) return j;
return -1;
}
void nextplayerstart(int *type)
{
static int cycle = -1;
if(noteditmode("nextplayerstart")) return;
cycle = findentity(PLAYERSTART, cycle + 1, *type);
if(cycle >= 0)
{
gotoplayerstart(player1, &ents[cycle]);
entinmap(player1);
}
}
COMMAND(nextplayerstart, "i");
sqr *wmip[LARGEST_FACTOR*2];
void setupworld(int factor)
{
ssize = 1<<(sfactor = factor);
cubicsize = ssize*ssize;
mipsize = cubicsize*134/100;
sqr *w = world = new sqr[mipsize];
memset(world, 0, mipsize*sizeof(sqr));
loopi(LARGEST_FACTOR*2) { wmip[i] = w; w += cubicsize>>(i*2); }
}
void sqrdefault(sqr *s)
{
if(!s) return;
s->r = s->g = s->b = 150;
s->ftex = DEFAULT_FLOOR;
s->ctex = DEFAULT_CEIL;
s->wtex = s->utex = DEFAULT_WALL;
s->type = SOLID;
s->floor = 0;
s->ceil = 16;
s->vdelta = s->defer = s->tag = 0;
}
bool worldbordercheck(int x1, int x2, int y1, int y2, int z1, int z2) // check for solid world border
{
loop(x, ssize) loop(y, ssize)
{
if(x >= x1 && x < ssize - x2 && y >= y1 && y < ssize - y2)
{
if(S(x,y)->type != SOLID && (S(x,y)->ceil > 126 - z1 || S(x,y)->floor < -127 + z2)) return false;
}
else
{
if(S(x,y)->type != SOLID) return false;
}
}
return true;
}
void calcmapdims()
{
mapdims.x1 = mapdims.y1 = ssize;
mapdims.x2 = mapdims.y2 = 0;
mapdims.minfloor = 127; mapdims.maxceil = -128; // flow initialised those two with "0", but i'd guess, that was by mistake
sqr *s = world;
for(int y = 0; y < ssize; y++) for(int x = 0; x < ssize; x++)
{
if(!SOLID(s))
{
if(OUTBORD(x, y)) conoutf("non-solid cube in world border found: x %d, y %d", x, y); // will also go fatal() below
if(x < mapdims.x1) mapdims.x1 = x;
if(x > mapdims.x2) mapdims.x2 = x;
if(y < mapdims.y1) mapdims.y1 = y;
mapdims.y2 = y;
if(s->floor < mapdims.minfloor) mapdims.minfloor = s->floor; // for some reason, flow excluded cubes with floor == -128 here - let's try without that...
if(s->ceil > mapdims.maxceil) mapdims.maxceil = s->ceil;
}
s++;
}
if(mapdims.x2 < mapdims.x1 || mapdims.y2 < mapdims.y1)
{ // map is completely solid -> default to empty map values
mapdims.x1 = mapdims.y1 = 2;
mapdims.x2 = mapdims.y2 = ssize - 3;
mapdims.minfloor = 0;
mapdims.maxceil = 16;
}
if(mapdims.x1 < MINBORD || mapdims.y1 < MINBORD || mapdims.x2 >= ssize - MINBORD || mapdims.y2 >= ssize - MINBORD)
fatal("calcmapdims(): world border violation (x:%d..%d, y:%d..%d)", mapdims.x1, mapdims.x2, mapdims.y1, mapdims.y2);
mapdims.xspan = mapdims.x2 - mapdims.x1 + 1;
mapdims.yspan = mapdims.y2 - mapdims.y1 + 1;
mapdims.xm = mapdims.x1 + mapdims.xspan / 2.0f;
mapdims.ym = mapdims.y1 + mapdims.yspan / 2.0f;
}
bool empty_world(int factor, bool force) // main empty world creation routine, if passed factor -1 will enlarge old world by 1, factor -2 will shrink old world by 1
{
if(!force && noteditmode("empty world")) return false;
if(factor == -2 && !worldbordercheck(ssize/4 + MINBORD, ssize/4 + MINBORD, ssize/4 + MINBORD, ssize/4 + MINBORD, 0, 0)) { conoutf("map does not fit into smaller world"); return false; }
block *ow = NULL, be = { 0, 0, ssize, ssize }, bs = { ssize/4, ssize/4, ssize/2, ssize/2 };
int oldfactor = sfactor;
bool copy = false;
if(world && factor<0) { factor = sfactor + (factor == -2 ? -1 : 1); copy = true; }
if(factor<SMALLEST_FACTOR) factor = SMALLEST_FACTOR;
if(factor>LARGEST_FACTOR) factor = LARGEST_FACTOR;
if(copy && oldfactor == factor) return false;
bool shrink = factor < oldfactor;
bool clearmap = !copy && world;
if(clearmap && unsavededits) { xmapbackup("newmap", ""); unsavededits = 0; }
if(copy) ow = blockcopy(shrink ? bs : be);
extern char *mlayout;
DELETEA(world);
DELETEA(mlayout);
setupworld(factor);
loop(x,ssize) loop(y,ssize)
{
sqrdefault(S(x,y));
}
checkselections(); // assert no selection became invalid
if(copy)
{
ow->x = ow->y = shrink ? 0 : ssize/4;
blockpaste(*ow);
int moveents = shrink ? -ssize/2 : ssize/4;
loopv(ents)
{
ents[i].x += moveents;
ents[i].y += moveents;
if(OUTBORD(ents[i].x, ents[i].y)) ents[i].type = NOTUSED;
}
player1->o.x += moveents;
player1->o.y += moveents;
entinmap(player1);
}
else
{ // all-new map
int oldunsavededits = unsavededits;
memset(&hdr, 0, sizeof(header));
mapconfigdata.clear();
formatstring(hdr.maptitle)("Untitled Map by %s", player1->name);
setfvar("waterlevel", -10000);
hdr.waterlevel = waterlevel * WATERLEVELSCALING;
setwatercolor();
loopk(3) loopi(256) hdr.texlists[k][i] = i;
ents.shrink(0);
block b = { 8, 8, ssize-16, ssize - 16};
edittypexy(SPACE, b);
clearheaderextras();
unsavededits = oldunsavededits;
}
strncpy(hdr.head, "ACMP", 4);
hdr.version = MAPVERSION;
hdr.headersize = sizeof(header);
hdr.sfactor = sfactor;
calcmapdims();
calclight();
resetmap(!copy);
if(clearmap)
{
pushscontext(IEXC_MAPCFG);
per_idents = false;
neverpersist = true;
execfile("config/default_map_settings.cfg");
neverpersist = false;
per_idents = true;
popscontext();
setvar("fullbright", 1);
fullbrightlight();
}
if(!copy)
{
findplayerstart(player1, true);
startmap("newmap", false);
}
else conoutf("new map size: %d", sfactor);
freeblock(ow);
return true;
}
void mapsize(void)
{
intret(sfactor);
}
COMMAND(mapsize, "");
void mapenlarge() { if(empty_world(-1, false)) addmsg(SV_NEWMAP, "ri", -1); }
void mapshrink() { if(empty_world(-2, false)) addmsg(SV_NEWMAP, "ri", -2); }
void newmap(int *i)
{
if(m_botmode) { conoutf("newmap not supported in bot mode"); return; }
if(empty_world(*i, false))
{
addmsg(SV_NEWMAP, "ri", max(*i, 0));
exechook(HOOK_SP_MP, "onNewMap", "");
}
defformatstring(startmillis)("%d", millis_());
alias("gametimestart", startmillis, true);
}
COMMAND(mapenlarge, "");
COMMAND(mapshrink, "");
COMMAND(newmap, "i");
COMMANDN(recalc, calclight, "");
void countperfectmips(int mip, int xx, int yy, int bs, int *stats)
{
int mfactor = sfactor - mip;
if(!bs) bs = 1 << mfactor;
for(int y = yy; y < yy + bs; y++) for(int x = xx; x < xx + bs; x++)
{
sqr *r = SWS(wmip[mip], x, y, mfactor);
if(r->defer && mip > 0) countperfectmips(mip - 1, x * 2, y * 2, 2, stats);
else stats[mip]++;
}
}
COMMANDF(calcmipstats, "", ()
{
int st[SMALLEST_FACTOR + 1];
countperfectmips(SMALLEST_FACTOR, 0, 0, 0, st);
conoutf("current mips: %d / %d / %d / %d / %d / %d / %d", st[0], st[1], st[2], st[3], st[4], st[5], st[6]);
});
#define INVISWTEX (1<<0)
#define INVISUTEX (1<<1)
#define INVISIBLE (1<<2)
void mapmrproper(bool manual)
{
int sta[SMALLEST_FACTOR + 1], stb[SMALLEST_FACTOR + 1], stc[SMALLEST_FACTOR + 1];
sqr *s, *r, *o[4];
block b = { 0, 0, ssize, ssize };
if(manual)
{
if(noteditmode("mapmrproper") || multiplayer()) return;
makeundo(b);
}
remip(b);
if(manual) countperfectmips(SMALLEST_FACTOR, 0, 0, 0, sta);
// basic corner cleanup: do that now
// corners are rendered at the highest possible mip - squash data of lower mips (except vdelta and tag)
for(int mip = SMALLEST_FACTOR; mip > 0; mip--)
{
int mfactor = sfactor - mip, bs = 1 << mfactor;
for(int y = 1; y < bs - 1; y++) for(int x = 1; x < bs - 1; x++)
{
r = SWS(wmip[mip], x, y, mfactor);
if(r->type == CORNER) loopi(4)
{
#define cc(p) s->p = r->p
s = SWS(wmip[mip - 1], x * 2 + (i & 1), y * 2 + i / 2, mfactor + 1);
cc(floor); cc(ceil); cc(wtex); cc(ftex); cc(ctex); cc(utex);
#undef cc
}
}
}
// generate special mipmap without considering light or utex/wtex -> we'll try to reach this by optimization...
sqr *worldbackup = (sqr *) memcpy(new sqr[ssize*ssize], world, ssize*ssize*sizeof(sqr));
r = world; loopirev(ssize * ssize) { r->wtex = r->utex = r->r = r->g = r->b = 0; r++; }
remip(b);
if(manual) countperfectmips(SMALLEST_FACTOR, 0, 0, 0, stb);
memcpy(world, worldbackup, ssize*ssize*sizeof(sqr));
delete[] worldbackup;
// default to invisible, we'll mark all visible afterwards
r = world; loopirev(ssize * ssize) (r++)->reserved[0] = INVISUTEX|INVISWTEX;
// check visibility of wall & upper wall in mip 0
for(int y = 0; y < ssize; y++) for(int x = 0; x < ssize; x++)
{
s = S(x,y); uchar &rs = s->reserved[0];
if(x < 1 || x > ssize - 2 || y < 1 || y > ssize - 2) continue; // we need 1 cube safety-space - all outside is invisible anyway
o[0] = s - ssize;
o[1] = s + ssize;
o[2] = s + 1;
o[3] = s - 1;
loopi(4) if(!SOLID(o[i]))
{
if(SOLID(s) || s->floor > o[i]->floor || (o[i]->type == FHF && (s->type != FHF || s->floor != o[i]->floor))) rs &= ~INVISWTEX; // wall texture visible
if(!SOLID(s) && (s->ceil < o[i]->ceil || (o[i]->type == CHF && (s->type != CHF || s->ceil != o[i]->ceil)))) rs &= ~INVISUTEX; // upper wall texture visible
}
if(SOLID(s) && SOLID(o[0]) && SOLID(o[1]) && SOLID(o[2]) && SOLID(o[3])) rs |= INVISIBLE;
}
// corners are rendered at the highest possible mip - make sure, the right helper cubes are marked visible (including actually hidden ones)
// (this is a lot of effort, but there's no easier way... savemap's toptimize() does it wrong, for example
for(int mip = SMALLEST_FACTOR; mip > 0; mip--)
{
int mfactor = sfactor - mip, bs = 1 << mfactor;
for(int y = 1; y < bs - 1; y++) for(int x = 1; x < bs - 1; x++)
{
s = SWS(wmip[mip], x, y, mfactor);
if(s->type == CORNER && (mip == SMALLEST_FACTOR || SWS(wmip[mip + 1], x / 2, y / 2, mfactor - 1)->type != CORNER))
{ // highest corner mip (this one is rendered) - mark helper cubes
sqr *z = SWS(s,-1,0,mfactor);
sqr *t = SWS(s,1,0,mfactor);
sqr *v = SWS(s,0,1,mfactor);
sqr *w = SWS(s,0,-1,mfactor);
if(SOLID(z) || SOLID(t))
{
if(SOLID(w)) S(x << mip, (y - 1) << mip)->reserved[0] &= ~(INVISWTEX|INVISIBLE);
else if(SOLID(v)) S(x << mip, (y + 1) << mip)->reserved[0] &= ~(INVISWTEX|INVISIBLE);
}
}
}
}
// propagate visibility and visible textures into higher mips
for(int mip = 0; mip < SMALLEST_FACTOR; mip++)
{
int mfactor = sfactor - mip, bs = 1 << mfactor;
for(int y = 0; y < bs; y++) for(int x = 0; x < bs; x++)
{
s = SWS(wmip[mip], x, y, mfactor);
r = SWS(wmip[mip + 1], x / 2, y / 2, mfactor - 1);
uchar &rs = s->reserved[0], &rr = r->reserved[0];
if(!((x | y) & 1)) rr = rs;
else rr &= rs;
if(!(rs & INVISWTEX)) r->wtex = s->wtex;
if(!(rs & INVISUTEX)) r->utex = s->utex;
}
}
// corners are rendered at the highest possible mip - make sure, the right cubes of the lot is marked visible (including actually hidden ones)
for(int mip = SMALLEST_FACTOR; mip > 0; mip--)
{
int mfactor = sfactor - mip, bs = 1 << mfactor;
for(int y = 1; y < bs - 1; y++) for(int x = 1; x < bs - 1; x++)
{
s = SWS(wmip[mip], x, y, mfactor);
if(s->type == CORNER && (mip == SMALLEST_FACTOR || SWS(wmip[mip + 1], x / 2, y / 2, mfactor - 1)->type != CORNER))
{ // highest mip - mark the important cube like the highest mip
S(x << mip, y << mip)->reserved[0] = s->reserved[0];
}
}
} // visibility flags complete ;)
//r = world; loopirev(ssize * ssize) { r->tag = (r->tag & 0xc0) + r->reserved[0]; r++; } // easy debugging
// optimize utex & wtex according to mips & visibility
#define domip0(b) for(int yy = y << mip; yy < (y + 1) << mip; yy++) for(int xx = x << mip; xx < (x + 1) << mip; xx++) { s = S(xx,yy); uchar &rs = s->reserved[0]; b ; }
for(int mip = SMALLEST_FACTOR; mip > 0; mip--)
{
int mfactor = sfactor - mip, bs = 1 << mfactor;
for(int y = 0; y < bs; y++) for(int x = 0; x < bs; x++)
{
r = SWS(wmip[mip], x, y, mfactor);
if(mip > 1) loopi(4)
{
s = SWS(wmip[mip - 1], x * 2 + (i & 1), y * 2 + i / 2, mfactor + 1);
uchar &rs = s->reserved[0];
if(rs & INVISWTEX) s->wtex = r->wtex;
if(rs & INVISUTEX) s->utex = r->utex;
}
if(r->defer) continue;
if(r->reserved[0] & INVISIBLE)
{
domip0(rs &= INVISIBLE;);
continue; // do not touch hidden solid blocks... for some reason it messes up filesize
}
int utex = -1, wtex = -1, udiff = 0, wdiff = 0;
domip0(
if(!(rs & INVISWTEX) && s->wtex != wtex)
{
wtex = s->wtex;
wdiff++;
}
if(!(rs & INVISUTEX) && s->utex != utex)
{
utex = s->utex;
udiff++;
}
);
if(!wdiff) wtex = r->wtex;
if(!udiff) utex = r->utex;
if(wdiff < 2) domip0(if(rs & INVISWTEX) s->wtex = wtex; rs &= ~(INVISWTEX|INVISIBLE); );
if(udiff < 2) domip0(if(rs & INVISUTEX) s->utex = utex; rs &= ~INVISUTEX; );
}
}
loopirev(ssize * ssize) world[i].reserved[0] = 0; // cleanup
// recalc everything with the optimized data
calclight();
if(manual)
{
countperfectmips(SMALLEST_FACTOR, 0, 0, 0, stc);
conoutf("before: %d / %d / %d / %d / %d / %d / %d", sta[0], sta[1], sta[2], sta[3], sta[4], sta[5], sta[6]);
conoutf("idealized: %d / %d / %d / %d / %d / %d / %d", stb[0], stb[1], stb[2], stb[3], stb[4], stb[5], stb[6]);
conoutf("final count: %d / %d / %d / %d / %d / %d / %d", stc[0], stc[1], stc[2], stc[3], stc[4], stc[5], stc[6]);
unsavededits++;
}
}
COMMANDF(mapmrproper, "", () { mapmrproper(true); });