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assaultcube-/source/src/protocol.cpp
T
driAn 02585aed87 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-24 22:11:42 +00:00

111 lines
3.3 KiB
C++

// misc useful functions used by the server
#include "cube.h"
// all network traffic is in 32bit ints, which are then compressed using the following simple scheme (assumes that most values are small).
void putint(ucharbuf &p, int n)
{
if(n<128 && n>-127) p.put(n);
else if(n<0x8000 && n>=-0x8000) { p.put(0x80); p.put(n); p.put(n>>8); }
else { p.put(0x81); p.put(n); p.put(n>>8); p.put(n>>16); p.put(n>>24); }
}
int getint(ucharbuf &p)
{
int c = (char)p.get();
if(c==-128) { int n = p.get(); n |= char(p.get())<<8; return n; }
else if(c==-127) { int n = p.get(); n |= p.get()<<8; n |= p.get()<<16; return n|(p.get()<<24); }
else return c;
}
// much smaller encoding for unsigned integers up to 28 bits, but can handle signed
void putuint(ucharbuf &p, int n)
{
if(n < 0 || n >= (1<<21))
{
p.put(0x80 | (n & 0x7F));
p.put(0x80 | ((n >> 7) & 0x7F));
p.put(0x80 | ((n >> 14) & 0x7F));
p.put(n >> 21);
}
else if(n < (1<<7)) p.put(n);
else if(n < (1<<14))
{
p.put(0x80 | (n & 0x7F));
p.put(n >> 7);
}
else
{
p.put(0x80 | (n & 0x7F));
p.put(0x80 | ((n >> 7) & 0x7F));
p.put(n >> 14);
}
}
int getuint(ucharbuf &p)
{
int n = p.get();
if(n & 0x80)
{
n += (p.get() << 7) - 0x80;
if(n & (1<<14)) n += (p.get() << 14) - (1<<14);
if(n & (1<<21)) n += (p.get() << 21) - (1<<21);
if(n & (1<<28)) n |= 0xF0000000;
}
return n;
}
void sendstring(const char *t, ucharbuf &p)
{
while(*t) putint(p, *t++);
putint(p, 0);
}
void getstring(char *text, ucharbuf &p, int len)
{
char *t = text;
do
{
if(t>=&text[len]) { text[len-1] = 0; return; }
if(!p.remaining()) { *t = 0; return; }
*t = getint(p);
}
while(*t++);
}
const char *modenames[] =
{
"team deathmatch", "coopedit", "deathmatch", "survivor",
"team survivor", "ctf", "pistol frenzy", "bot team deathmatch", "bot deathmatch", "last swiss standing",
"one shot, one kill", "team one shot, one kill", "bot one shot, one skill"
};
const char *modestr(int n) { return (n>=0 && (size_t)n < sizeof(modenames)/sizeof(modenames[0])) ? modenames[n] : "unknown"; }
char msgsizesl[] = // size inclusive message token, 0 for variable or not-checked sizes
{
SV_INITS2C, 5, SV_INITC2S, 0, SV_POS, 0, SV_TEXT, 0, SV_TEAMTEXT, 0, SV_SOUND, 2, SV_CDIS, 2,
SV_GIBDIED, 2, SV_DIED, 2, SV_GIBDAMAGE, 4, SV_DAMAGE, 4, SV_SHOT, 9, SV_FRAGS, 2, SV_RESUME, 3,
SV_TIMEUP, 2, SV_EDITENT, 10, SV_MAPRELOAD, 2, SV_ITEMACC, 2,
SV_MAPCHANGE, 0, SV_ITEMSPAWN, 2, SV_ITEMPICKUP, 3, SV_DENIED, 2,
SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2,
SV_EDITH, 7, SV_EDITT, 7, SV_EDITS, 6, SV_EDITD, 6, SV_EDITE, 6,
SV_SENDMAP, 0, SV_RECVMAP, 1, SV_SERVMSG, 0, SV_ITEMLIST, 0, SV_WEAPCHANGE, 2,
SV_MODELSKIN, 2,
SV_FLAGPICKUP, 2, SV_FLAGDROP, 2, SV_FLAGRETURN, 2, SV_FLAGSCORE, 2, SV_FLAGRESET, 2, SV_FLAGINFO, 0, SV_FLAGS, 2, // EDIT: AH
SV_ARENASPAWN, 0, SV_ARENAWIN, 0,
SV_SETMASTER, 2, SV_SETMASTERLOGIN, 0, SV_MASTERINFO, 2, SV_MASTERCMD, 3,
SV_FORCETEAM, 2, SV_AUTOTEAM, 2,
SV_PWD, 0,
SV_CLIENT, 0,
-1
};
char msgsizelookup(int msg)
{
for(char *p = msgsizesl; *p>=0; p += 2) if(*p==msg) return p[1];
return -1;
}