Files
assaultcube-/config/defaults.cfg
T
flowtron 3e3f79e9d1 altaction_6 [ attack ]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-24 16:20:11 +00:00

147 lines
3.9 KiB
INI

// these default settings get executed whenever "saved.cfg" is not available
// do not modify anything below, instead change settings in game, or add to autoexec.cfg
name "unarmed" // change!
loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/
skin 0 // change your look
autoreload 1 // reload the guns automatically
alias maxmusicvol 120 // set higher if you want (max 255)
// example WASD
bind W forward
bind A left
bind S backward
bind D right
bind B "showmenu weapons"
alias primary [ weapon (currentprimary) ]
alias secondary [ weapon 1 ]
alias melee [ weapon 0 ]
alias grenades [ weapon 6 ]
bind 1 primary
bind 2 secondary
bind 3 grenades
bind 4 melee
bind R reload
bind G [ if $editing [ solid 0 ] [ quicknadethrow ] ]
//for alternative weapon binding (more economic) see the end of this file
lighterror 4 //set higher (for example 8) if you experience slowdown
alias altaction [
(concatword altaction_ (curweapon))
]
alias quicknadethrow [
alias prevweapon (curweapon)
if (> (magcontent 6) 0) [
grenades
attack
] []
onrelease [ sleep 1 [ weapon $prevweapon ] ]
]
loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // quick nade throw is default
alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // sniper
alias altaction_6 [ attack ] // grenade
// NOTE: by default this zoom script just devides your sensitivity by 2 while you use the scope
// if you want to set your own value for it, go to the following line and
// replace (div $sensitivity 2) by your desired sensitivity value:
alias scopesens (div $sensitivity 2)
alias oldsens $sensitivity
alias zoom [
if (= $arg1 1) [
if (= $sensitivity $scopesens) [] [
alias oldsens $sensitivity
sensitivity $scopesens
setscope 1
]
] [
sensitivity $oldsens
setscope 0
]
]
//bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ]
bind MOUSE2 [ if $editing [ showmenu editing ] [ altaction ] ]
// alternative zoom toggle
//alias ztoggle 0
//bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
alias votemap [ mode $arg1; map $arg2 ]
alias tdm [ votemap 0 $arg1 ]
alias ts [ votemap 4 $arg1 ]
alias ctf [ votemap 5 $arg1 ]
alias dm [ votemap 2 $arg1 ]
alias ffa [ votemap 2 $arg1 ]
alias lms [ votemap 3 $arg1 ]
alias pf [ votemap 6 $arg1 ]
alias lss [ votemap 9 $arg1 ]
alias insta [ votemap 10 $arg1 ]
alias osok [ votemap 10 $arg1 ]
alias tosok [ votemap 11 $arg1 ]
//--------------------- editing -------------------------------
// below is a fun new way of editing, with all using the mousewheel
// try it out :)
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
bind Q "domodifier 1"
bind Z "domodifier 2"
bind X "domodifier 3"
alias universaldelta [
if $editing [ alias s "edit" ] [
if (alive) [ alias s "game" ] [ alias s "spect" ]
]
(concatword delta _ $s _ $modifier)
]
bind MOUSE4 "universaldelta 1"
bind MOUSE5 "universaldelta -1"
alias delta_edit_0 [ editheight $flrceil $arg1 ]
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
alias delta_edit_2 [ edittex $flrceil $arg1 ]
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
alias delta_edit_4 [ equalize $flrceil ]
alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
alias delta_spect_0 [ followplayer $arg1 ]
// alternative weapon switching, no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
//uncomment lines (remove the //) below to activate
//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
//bind lshift "grenades"
//bind lalt "melee"
alias timeremain [ echo time remaining: ($minutesremaining) ]
alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ]
music ac.ogg
musicvol 0
alias start_intermission [
// play once (1:40)
musicvol $maxmusicvol
fade 0
sleep 10000 [ fade 1 ]
]