git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
102 lines
4.0 KiB
XML
102 lines
4.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
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<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
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<head>
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<title>Command-line arguments</title>
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</head>
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<body>
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<h1>Command-line arguments</h1>
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<p>
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In the file <i>assaultcube_server.bat</i> (or the respective .sh file in linux) you can add or
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change command line options:
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</p>
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<h1>Client</h1>
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<p>
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These switches can be used within the client.
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</p>
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<h1>Server</h1>
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<p>
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These switches can be used within the server.
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</p>
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<p>
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<span class="code">-d</span> This starts AssaultCube as a dedicatated server. The default is a non-dedicated server with only a single client in graphical mode. See the <a href="server.xml">Server Section</a>.
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</p>
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<p>
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<span class="code">-wX</span> sets desired screen width to X, default is <span class="code">-w640</span>
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<br />
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<span class="code">-hY</span> sets desired screen height to Y, default is <span class="code">-h480</span>
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<br />
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<span class="code">-t</span> runs windowed
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</p>
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<p>
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<span class="code">-zN</span> sets the z-buffer precision to N bits. This should be at least 24 or you may experience depth problems.
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</p>
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<p>
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<span class="code">-bN</span> sets the screen to N bits per pixel
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</p>
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<p>
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<span class="code">-aN</span> sets FSAA (Full Scene AntiAliasing) to N samples, i.e. -a4 is 4xFSAA
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</p>
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<p>
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<span class="code">-vN</span> enables vsync if N is greater 0
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</p>
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<p>
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<span class="code">-uN</span> sets the server upstream bandwidth to N bytes per second. only set
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this parameter if you know what you are doing, specifying a wrong value is worse
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than not specifying it at all.
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</p>
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<p>
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<span class="code">-nS</span> sets the server description, for people pinging the server. usually
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does not need to be set if you have a descriptive domain name already, but if you
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set it, keep it short as it may otherwise be truncated, i.e. -nBobsInstagibServer
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</p>
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<p>
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<span class="code">-iIP</span> sets the server ip to IP. this option is only useful for people
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running on machines with multiple network interfaces.
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</p>
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<p>
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<span class="code">-mM</span> sets the master server to use for either server (registering) and
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client (updating) to M. M is the base url of the master server and has to end in
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a / and without a http:// prefix, the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/.
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If you want your server to be private and not report to the masterserver, use -mlocalhost.
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</p>
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<p>
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<span class="code">-pPASS</span> sets the server password to PASS. Only clients that use the command
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"password PASS" will be able to connect.
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</p>
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<p>
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<span class="code">-cN</span> sets the maximum number of players that can play on this server
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to N (default 6). If more players try to connect they will get a "server full" message.
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</p>
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<p>
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<span class="code">-xM</span> sets the <a href="server.xml#serveradmin">admin</a> password.
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</p>
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<p>
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<span class="code">-rC</span> sets the <a href="server.xml#maprotation">maprotation</a> file, e.g. <span class="code">-rconfig/maprot.cfg</span>
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</p>
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<p>
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<span class="code">-oN</span> sets the server's message of the day.
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</p>
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<p>
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<span class="code">-kN</span> sets the score threshold. If a players score drops below it, he will be kicked automatically. (default: -5)
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</p>
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<p>
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<span class="code">-sW</span> starts the server as windows service and sets the name of the windows service that should be used. Works only for the server binary is started directly from the windows service manager.
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</p>
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</body>
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</html>
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