Files
assaultcube-/source/src/clients2c.cpp
T
Lucas GAUTHERON b049b36c9e warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 14:35:42 +00:00

1451 lines
50 KiB
C++

// client processing of the incoming network stream
#include "cube.h"
#include "bot/bot.h"
VARP(networkdebug, 0, 0, 1);
#define DEBUGCOND (networkdebug==1)
extern bool watchingdemo;
extern string clientpassword;
packetqueue pktlogger;
void neterr(const char *s)
{
conoutf("\f3illegal network message (%s)", s);
// might indicate a client/server communication bug, create error report
pktlogger.flushtolog("packetlog.txt");
conoutf("\f3wrote a network error report to packetlog.txt, please post this file to the bugtracker now!");
disconnect();
}
VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
VARP(autogetnewmaprevisions, 0, 1, 1);
bool localwrongmap = false;
int MA = 0; // flowtron: moved here
bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
{
MA = 0; // reset for checkarea()
gamemode = mode;
if(m_demo) return true;
if(m_coop)
{
if(!name[0] || !load_world(name)) empty_world(0, true);
return true;
}
else if(player1->state==CS_EDITING) { /*conoutf("SANITY drop from EDITING");*/ toggleedit(true); } // fix stuck-in-editmode bug
bool loaded = load_world(name);
if(download > 0)
{
bool revmatch = hdr.maprevision == revision || revision == 0;
if(watchingdemo)
{
if(!revmatch) conoutf(_("%c3demo was recorded on map revision %d, you have map revision %d"), CC, revision, hdr.maprevision);
}
else
{
if(securemapcheck(name, false)) return true;
bool sizematch = maploaded == download || download < 10;
if(loaded && sizematch && revmatch) return true;
bool getnewrev = autogetnewmaprevisions && revision > hdr.maprevision;
if(autogetmap || getnewrev)
{
if(!loaded || getnewrev) getmap(); // no need to ask
else
{
defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
alias("__getmaprevisions", msg);
showmenu("getmap");
}
}
else
{
if(!loaded || download < 10) conoutf(_("\"getmap\" to download the current map from the server"));
else conoutf(_("\"getmap\" to download a %s version of the current map from the server"),
revision == 0 ? _("different") : (revision > hdr.maprevision ? _("newer") : _("older")));
}
}
}
else return true;
return false;
}
// update the position of other clients in the game in our world
// don't care if he's in the scenery or other players,
// just don't overlap with our client
void updatepos(playerent *d)
{
const float r = player1->radius+d->radius;
const float dx = player1->o.x-d->o.x;
const float dy = player1->o.y-d->o.y;
const float dz = player1->o.z-d->o.z;
const float rz = player1->aboveeye+d->eyeheight;
const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
{
if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
else d->o.x += dx<0 ? r-fx : -(r-fx);
}
}
void updatelagtime(playerent *d)
{
int lagtime = totalmillis-d->lastupdate;
if(lagtime)
{
if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
d->lastupdate = totalmillis;
}
}
extern void trydisconnect();
VARP(maxrollremote, 0, 1, 1); // bound remote "roll" values by our maxroll?!
void parsepositions(ucharbuf &p)
{
int type;
while(p.remaining()) switch(type = getint(p))
{
case SV_POS: // position of another client
case SV_POSC:
{
int cn, f, g;
vec o, vel;
float yaw, pitch, roll = 0;
bool scoping;//, shoot;
if(type == SV_POSC)
{
bitbuf<ucharbuf> q(p);
cn = q.getbits(5);
int usefactor = q.getbits(2) + 7;
o.x = q.getbits(usefactor + 4) / DMF;
o.y = q.getbits(usefactor + 4) / DMF;
yaw = q.getbits(9) * 360.0f / 512;
pitch = (q.getbits(8) - 128) * 90.0f / 127;
roll = !q.getbits(1) ? (q.getbits(6) - 32) * 20.0f / 31 : 0.0f;
if(!q.getbits(1))
{
vel.x = (q.getbits(4) - 8) / DVELF;
vel.y = (q.getbits(4) - 8) / DVELF;
vel.z = (q.getbits(4) - 8) / DVELF;
}
else vel.x = vel.y = vel.z = 0.0f;
f = q.getbits(8);
int negz = q.getbits(1);
int full = q.getbits(1);
int s = q.rembits();
if(s < 3) s += 8;
if(full) s = 11;
int z = q.getbits(s);
if(negz) z = -z;
o.z = z / DMF;
scoping = ( q.getbits(1) ? true : false );
q.getbits(1);//shoot = ( q.getbits(1) ? true : false );
}
else
{
cn = getint(p);
o.x = getuint(p)/DMF;
o.y = getuint(p)/DMF;
o.z = getuint(p)/DMF;
yaw = (float)getuint(p);
pitch = (float)getint(p);
g = getuint(p);
if ((g>>3) & 1) roll = (float)(getint(p)*20.0f/125.0f);
if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.y = 0;
if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.z = 0;
scoping = ( (g>>4) & 1 ? true : false );
//shoot = ( (g>>5) & 1 ? true : false ); // we are not using this yet
f = getuint(p);
}
int seqcolor = (f>>6)&1;
playerent *d = getclient(cn);
if(!d || seqcolor!=(d->lifesequence&1)) continue;
vec oldpos(d->o);
float oldyaw = d->yaw, oldpitch = d->pitch;
loopi(3)
{
float dr = o.v[i] - d->o.v[i] + ( i == 2 ? d->eyeheight : 0);
if ( !dr ) d->vel.v[i] = 0.0f;
else if ( d->vel.v[i] ) d->vel.v[i] = dr * 0.05f + d->vel.v[i] * 0.95f;
d->vel.v[i] += vel.v[i];
if ( i==2 && d->onfloor && d->vel.v[i] < 0.0f ) d->vel.v[i] = 0.0f;
}
d->o = o;
d->o.z += d->eyeheight;
d->yaw = yaw;
d->pitch = pitch;
if(d->weaponsel->type == GUN_SNIPER)
{
sniperrifle *sr = (sniperrifle *)d->weaponsel;
sr->scoped = d->scoping = scoping;
}
d->roll = roll;
d->strafe = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->move = (f&3)==3 ? -1 : f&3;
f >>= 2;
d->onfloor = f&1;
f >>= 1;
d->onladder = f&1;
f >>= 2;
d->last_pos = totalmillis;
updatecrouch(d, f&1);
updatepos(d);
updatelagtime(d);
extern int smoothmove, smoothdist;
if(d->state==CS_DEAD)
{
d->resetinterp();
d->smoothmillis = 0;
}
else if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
{
d->newpos = d->o;
d->newpos.z -= d->eyeheight;
d->newyaw = d->yaw;
d->newpitch = d->pitch;
d->o = oldpos;
d->yaw = oldyaw;
d->pitch = oldpitch;
oldpos.z -= d->eyeheight;
(d->deltapos = oldpos).sub(d->newpos);
d->deltayaw = oldyaw - d->newyaw;
if(d->deltayaw > 180) d->deltayaw -= 360;
else if(d->deltayaw < -180) d->deltayaw += 360;
d->deltapitch = oldpitch - d->newpitch;
d->smoothmillis = lastmillis;
}
else d->smoothmillis = 0;
if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
// when playing a demo spectate first player we know about
if(player1->isspectating() && player1->spectatemode==SM_NONE) togglespect();
extern void clamproll(physent *pl);
if(maxrollremote) clamproll((physent *) d);
break;
}
default:
neterr("type");
return;
}
}
extern int checkarea(int maplayout_factor, char *maplayout);
char *mlayout = NULL;
int Mv = 0, Ma = 0, F2F = 1000 * MINFF; // moved up:, MA = 0;
float Mh = 0;
extern int connected;
extern bool noflags;
bool item_fail = false;
int map_quality = MAP_IS_EDITABLE;
/// TODO: many functions and variables are redundant between client and server... someone should redo the entire server code and unify client and server.
bool good_map() // call this function only at startmap
{
if (mlayout) MA = checkarea(sfactor, mlayout);
F2F = 1000 * MINFF;
if(m_flags)
{
flaginfo &f0 = flaginfos[0];
flaginfo &f1 = flaginfos[1];
#define DIST(x) (f0.pos.x - f1.pos.x)
F2F = (!numflagspawn[0] || !numflagspawn[1]) ? 1000 * MINFF : DIST(x)*DIST(x)+DIST(y)*DIST(y);
#undef DIST
}
item_fail = false;
loopv(ents)
{
entity &e1 = ents[i];
if (e1.type < I_CLIPS || e1.type > I_AKIMBO) continue;
float density = 0, hdensity = 0;
loopvj(ents)
{
entity &e2 = ents[j];
if (e2.type < I_CLIPS || e2.type > I_AKIMBO || i == j) continue;
#define DIST(x) (e1.x - e2.x)
#define DIST_ATT ((e1.z + e1.attr1) - (e2.z + e2.attr1))
float r2 = DIST(x)*DIST(x) + DIST(y)*DIST(y) + DIST_ATT*DIST_ATT;
#undef DIST_ATT
#undef DIST
if ( r2 == 0.0f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %s (%hd,%hd)", entnames[e1.type], entnames[e2.type],e1.x,e1.y); item_fail = true; break; }
r2 = 1/r2;
if (r2 < 0.0025f) continue;
if (e1.type != e2.type)
{
hdensity += r2;
continue;
}
density += r2;
}
if ( hdensity > 0.5f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],hdensity,e1.x,e1.y); item_fail = true; break; }
switch(e1.type)
{
#define LOGTHISSWITCH(X) if( density > X ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],density,e1.x,e1.y); item_fail = true; break; }
case I_CLIPS:
case I_HEALTH: LOGTHISSWITCH(0.24f); break;
case I_AMMO: LOGTHISSWITCH(0.04f); break;
case I_HELMET: LOGTHISSWITCH(0.02f); break;
case I_ARMOUR:
case I_GRENADE:
case I_AKIMBO: LOGTHISSWITCH(0.005f); break;
default: break;
#undef LOGTHISSWITCH
}
}
map_quality = (!item_fail && F2F > MINFF && MA < MAXMAREA && Mh < MAXMHEIGHT) ? MAP_IS_GOOD : MAP_IS_BAD;
if ( (!connected || gamemode == GMODE_COOPEDIT) && map_quality == MAP_IS_BAD ) map_quality = MAP_IS_EDITABLE;
return map_quality > 0;
}
VARP(hudextras, 0, 0, 3);
int teamworkid = -1;
void showhudextras(char hudextras, char value){
void (*outf)(const char *s, ...) = (hudextras > 1 ? hudoutf : conoutf);
bool caps = hudextras < 3 ? false : true;
switch(value)
{
case HE_COMBO:
case HE_COMBO2:
case HE_COMBO3:
case HE_COMBO4:
case HE_COMBO5:
{
int n = value - HE_COMBO;
if (n > 3) outf("\f3%s",strcaps("monster combo!!!",caps)); // I expect to never see this one
else if (!n) outf("\f5%s",strcaps("combo", caps));
else outf("\f5%s x%d",strcaps("multi combo", caps),n+1);
break;
}
case HE_TEAMWORK:
outf("\f5%s",strcaps("teamwork done", caps)); break;
case HE_FLAGDEFENDED:
outf("\f5%s",strcaps("you defended the flag", caps)); break;
case HE_FLAGCOVERED:
outf("\f5%s",strcaps("you covered the flag", caps)); break;
case HE_COVER:
if (teamworkid >= 0)
{
playerent *p = getclient(teamworkid);
if (!p || p == player1) teamworkid = -1;
else outf("\f5you covered %s",p->name); break;
}
default:
{
if (value >= HE_NUM)
{
teamworkid = value - HE_NUM;
playerent *p = getclient(teamworkid);
if (!p || p == player1) teamworkid = -1;
else outf("\f4you replied to %s",p->name);
}
else outf("\f3Update your client!");
break;
}
}
#undef SSPAM
}
int lastspawn = 0;
void onCallVote(int type, int vcn, char *text, char *a)
{
if(identexists("onCallVote"))
{
defformatstring(runas)("%s %d %d [%s] [%s]", "onCallVote", type, vcn, text, a);
execute(runas);
}
}
void onChangeVote(int mod, int id)
{
if(identexists("onChangeVote"))
{
defformatstring(runas)("%s %d %d", "onChangeVote", mod, id);
execute(runas);
}
}
VARP(voicecomsounds, 0, 1, 2);
bool medals_arrived=0;
medalsst a_medals[END_MDS];
void parsemessages(int cn, playerent *d, ucharbuf &p)
{
static char text[MAXTRANS];
int type, joining = 0;
bool demoplayback = false;
while(p.remaining())
{
type = getint(p);
#ifdef _DEBUG
if(type!=SV_POS && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_PONG && type!=SV_CLIENT)
{
DEBUGVAR(d);
ASSERT(type>=0 && type<SV_NUM);
DEBUGVAR(messagenames[type]);
protocoldebug(true);
}
else protocoldebug(false);
#endif
switch(type)
{
case SV_SERVINFO: // welcome messsage from the server
{
int mycn = getint(p), prot = getint(p);
if(prot!=CUR_PROTOCOL_VERSION && !(watchingdemo && prot == -PROTOCOL_VERSION))
{
conoutf(_("%c3incompatible game protocol (local protocol: %d :: server protocol: %d)"), CC, CUR_PROTOCOL_VERSION, prot);
conoutf("\f3if this occurs a lot, obtain an upgrade from \f1http://assault.cubers.net");
if(watchingdemo) conoutf("breaking loop : \f3this demo is using a different protocol\f5 : end it now!"); // SVN-WiP-bug: causes endless retry loop else!
else disconnect();
return;
}
sessionid = getint(p);
player1->clientnum = mycn;
if(getint(p) > 0) conoutf(_("INFO: this server is password protected"));
sendintro();
break;
}
case SV_WELCOME:
joining = getint(p);
player1->resetspec();
resetcamera();
break;
case SV_CLIENT:
{
int cn = getint(p), len = getuint(p);
ucharbuf q = p.subbuf(len);
parsemessages(cn, getclient(cn), q);
break;
}
case SV_SOUND:
audiomgr.playsound(getint(p), d);
break;
case SV_VOICECOMTEAM:
{
playerent *d = getclient(getint(p));
if(d) d->lastvoicecom = lastmillis;
int t = getint(p);
if(!d || !(d->muted || d->ignored))
{
if ( voicecomsounds == 1 || (voicecomsounds == 2 && m_teammode) ) audiomgr.playsound(t, SP_HIGH);
}
break;
}
case SV_VOICECOM:
{
int t = getint(p);
if(!d || !(d->muted || d->ignored))
{
if ( voicecomsounds == 1 ) audiomgr.playsound(t, SP_HIGH);
}
if(d) d->lastvoicecom = lastmillis;
break;
}
case SV_TEAMTEXTME:
case SV_TEAMTEXT:
{
int cn = getint(p);
getstring(text, p);
filtertext(text, text);
playerent *d = getclient(cn);
if(!d) break;
if(d->ignored) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEAMTEXT ? ":" : "", text);
else
{
if(m_teammode) conoutf(type == SV_TEAMTEXTME ? "\f1%s %s" : "%s:\f1 %s", colorname(d), highlight(text));
else conoutf(type == SV_TEAMTEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
break;
}
case SV_TEXTME:
case SV_TEXT:
if(cn == -1)
{
getstring(text, p);
conoutf("MOTD:");
conoutf("\f4%s", text);
}
else if(d)
{
getstring(text, p);
filtertext(text, text);
if(d->ignored && d->clientrole != CR_ADMIN) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEXT ? ":" : "", text);
else conoutf(type == SV_TEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
}
else return;
break;
case SV_MAPCHANGE:
{
extern int spawnpermission;
spawnpermission = SP_SPECT;
getstring(text, p);
int mode = getint(p);
int downloadable = getint(p);
int revision = getint(p);
localwrongmap = !changemapserv(text, mode, downloadable, revision);
if(m_arena && joining>2) deathstate(player1);
break;
}
case SV_ITEMLIST:
{
int n;
resetspawns();
while((n = getint(p))!=-1) setspawn(n, true);
break;
}
case SV_MAPIDENT:
{
loopi(2) getint(p);
break;
}
case SV_SWITCHNAME:
getstring(text, p);
filtertext(text, text, 0, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d)
{
if(strcmp(d->name, text))
conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
copystring(d->name, text, MAXNAMELEN+1);
updateclientname(d);
}
break;
case SV_SWITCHTEAM:
getint(p);
break;
case SV_SWITCHSKIN:
loopi(2)
{
int skin = getint(p);
if(d) d->setskin(i, skin);
}
break;
case SV_INITCLIENT: // another client either connected or changed name/team
{
int cn = getint(p);
playerent *d = newclient(cn);
if(!d)
{
getstring(text, p);
loopi(2) getint(p);
getint(p);
break;
}
getstring(text, p);
filtertext(text, text, 0, MAXNAMELEN);
if(!text[0]) copystring(text, "unarmed");
if(d->name[0]) // already connected
{
if(strcmp(d->name, text))
conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
}
else // new client
{
conoutf(_("connected: %s"), colorname(d, text));
}
copystring(d->name, text, MAXNAMELEN+1);
loopi(2) d->setskin(i, getint(p));
d->team = getint(p);
if(m_flags) loopi(2)
{
flaginfo &f = flaginfos[i];
if(!f.actor) f.actor = getclient(f.actor_cn);
}
updateclientname(d);
break;
}
case SV_CDIS:
{
int cn = getint(p);
playerent *d = getclient(cn);
if(!d) break;
if(d->name[0]) conoutf(_("player %s disconnected"), colorname(d));
zapplayer(players[cn]);
break;
}
case SV_EDITMODE:
{
int val = getint(p);
if(!d) break;
if(val) d->state = CS_EDITING;
else d->state = CS_ALIVE;
break;
}
case SV_SPAWN:
{
playerent *s = d;
if(!s) { static playerent dummy; s = &dummy; }
s->respawn();
s->lifesequence = getint(p);
s->health = getint(p);
s->armour = getint(p);
int gunselect = getint(p);
s->setprimary(gunselect);
s->selectweapon(gunselect);
loopi(NUMGUNS) s->ammo[i] = getint(p);
loopi(NUMGUNS) s->mag[i] = getint(p);
s->state = CS_SPAWNING;
if(s->lifesequence==0) s->resetstats(); //NEW
break;
}
case SV_SPAWNSTATE:
{
if ( map_quality == MAP_IS_BAD )
{
loopi(6+2*NUMGUNS) getint(p);
conoutf(_("map deemed unplayable - fix it before you can spawn"));
break;
}
if(editmode) toggleedit(true);
showscores(false);
setscope(false);
setburst(false);
player1->respawn();
player1->lifesequence = getint(p);
player1->health = getint(p);
player1->armour = getint(p);
player1->setprimary(getint(p));
player1->selectweapon(getint(p));
int arenaspawn = getint(p);
loopi(NUMGUNS) player1->ammo[i] = getint(p);
loopi(NUMGUNS) player1->mag[i] = getint(p);
player1->state = CS_ALIVE;
lastspawn = lastmillis;
findplayerstart(player1, false, arenaspawn);
arenaintermission = 0;
if(m_arena && !localwrongmap)
{
closemenu(NULL);
conoutf(_("new round starting... fight!"));
hudeditf(HUDMSG_TIMER, "FIGHT!");
if(m_botmode) BotManager.RespawnBots();
}
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
player1->weaponswitch(player1->primweap);
player1->weaponchanging -= weapon::weaponchangetime/2;
if(player1->lifesequence==0) player1->resetstats(); //NEW
break;
}
case SV_SPECTCN:
getint(p);
break;
case SV_SHOTFX:
{
int scn = getint(p), gun = getint(p);
vec from, to;
loopk(3) to[k] = getint(p)/DMF;
playerent *s = getclient(scn);
if(!s || !weapon::valid(gun)) break;
loopk(3) from[k] = s->o.v[k];
if(gun==GUN_SHOTGUN) createrays(from, to);
s->lastaction = lastmillis;
s->weaponchanging = 0;
s->mag[gun]--;
if(s->weapons[gun])
{
s->lastattackweapon = s->weapons[gun];
s->weapons[gun]->gunwait = s->weapons[gun]->info.attackdelay;
s->weapons[gun]->attackfx(from, to, -1);
s->weapons[gun]->reloading = 0;
}
s->pstatshots[gun]++; //NEW
break;
}
case SV_THROWNADE:
{
vec from, to;
loopk(3) from[k] = getint(p)/DMF;
loopk(3) to[k] = getint(p)/DMF;
int nademillis = getint(p);
if(!d) break;
d->lastaction = lastmillis;
d->weaponchanging = 0;
d->lastattackweapon = d->weapons[GUN_GRENADE];
if(d->weapons[GUN_GRENADE])
{
d->weapons[GUN_GRENADE]->attackfx(from, to, nademillis);
d->weapons[GUN_GRENADE]->reloading = 0;
}
if(d!=player1) d->pstatshots[GUN_GRENADE]++; //NEW
break;
}
case SV_RELOAD:
{
int cn = getint(p), gun = getint(p);
playerent *p = cn==getclientnum() ? player1 : getclient(cn);
if(!p || p==player1) break;
int bullets = magsize(gun)-p->mag[gun];
p->ammo[gun] -= bullets;
p->mag[gun] += bullets;
p->weapons[gun]->reloading = lastmillis;
p->weaponchanging = 0;
break;
}
// for AUTH: WIP
case SV_AUTHREQ:
{
extern int autoauth;
getstring(text, p);
if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
break;
}
case SV_AUTHCHAL:
{
getstring(text, p);
authkey *a = findauthkey(text);
uint id = (uint)getint(p);
getstring(text, p);
if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
{
vector<char> buf;
answerchallenge(a->key, text, buf);
//conoutf("answering %u, challenge %s with %s", id, text, buf.getbuf());
addmsg(SV_AUTHANS, "rsis", a->desc, id, buf.getbuf());
}
break;
}
// :for AUTH
case SV_GIBDAMAGE:
case SV_DAMAGE:
{
int tcn = getint(p),
acn = getint(p),
gun = getint(p),
damage = getint(p),
armour = getint(p),
health = getint(p);
playerent *target = tcn==getclientnum() ? player1 : getclient(tcn),
*actor = acn==getclientnum() ? player1 : getclient(acn);
if(!target || !actor) break;
target->armour = armour;
target->health = health;
dodamage(damage, target, actor, -1, type==SV_GIBDAMAGE, false);
actor->pstatdamage[gun]+=damage; //NEW
break;
}
case SV_POINTS:
{
int count = getint(p);
if ( count > 0 ) {
loopi(count){
int pcn = getint(p); int score = getint(p);
playerent *ppl = pcn == getclientnum() ? player1 : getclient(pcn);
if (!ppl) break;
ppl->points += score;
}
} else {
int medals = getint(p);
if(medals > 0) {
// medals_arrived=1;
loopi(medals) {
int mcn=getint(p); int mtype=getint(p); int mitem=getint(p);
a_medals[mtype].assigned=1;
a_medals[mtype].cn=mcn;
a_medals[mtype].item=mitem;
}
}
}
break;
}
case SV_HUDEXTRAS:
{
char value = getint(p);
if (hudextras) showhudextras(hudextras, value);
break;
}
case SV_HITPUSH:
{
int gun = getint(p), damage = getint(p);
vec dir;
loopk(3) dir[k] = getint(p)/DNF;
player1->hitpush(damage, dir, NULL, gun);
break;
}
case SV_GIBDIED:
case SV_DIED:
{
int vcn = getint(p), acn = getint(p), frags = getint(p), gun = getint(p);
playerent *victim = vcn==getclientnum() ? player1 : getclient(vcn),
*actor = acn==getclientnum() ? player1 : getclient(acn);
if(!actor) break;
if ( m_mp(gamemode) ) actor->frags = frags;
if(!victim) break;
dokill(victim, actor, type==SV_GIBDIED, gun);
break;
}
case SV_RESUME:
{
loopi(MAXCLIENTS)
{
int cn = getint(p);
if(p.overread() || cn<0) break;
int state = getint(p), lifesequence = getint(p), primary = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p), points = getint(p);
int ammo[NUMGUNS], mag[NUMGUNS];
loopi(NUMGUNS) ammo[i] = getint(p);
loopi(NUMGUNS) mag[i] = getint(p);
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
if(!d) continue;
if(d!=player1) d->state = state;
d->lifesequence = lifesequence;
d->flagscore = flagscore;
d->frags = frags;
d->deaths = deaths;
d->points = points;
if(d!=player1)
{
d->setprimary(primary);
d->selectweapon(gunselect);
d->health = health;
d->armour = armour;
memcpy(d->ammo, ammo, sizeof(ammo));
memcpy(d->mag, mag, sizeof(mag));
if(d->lifesequence==0) d->resetstats(); //NEW
}
}
break;
}
case SV_DISCSCORES:
{
discscores.shrink(0);
int team;
while((team = getint(p)) >= 0)
{
discscore &ds = discscores.add();
ds.team = team;
getstring(text, p);
filtertext(ds.name, text, 0, MAXNAMELEN);
ds.flags = getint(p);
ds.frags = getint(p);
ds.deaths = getint(p);
ds.points = getint(p);
}
break;
}
case SV_ITEMSPAWN:
{
int i = getint(p);
setspawn(i, true);
break;
}
case SV_ITEMACC:
{
int i = getint(p), cn = getint(p);
playerent *d = cn==getclientnum() ? player1 : getclient(cn);
pickupeffects(i, d);
break;
}
case SV_EDITH: // coop editing messages, should be extended to include all possible editing ops
case SV_EDITT:
case SV_EDITS:
case SV_EDITD:
case SV_EDITE:
{
int x = getint(p);
int y = getint(p);
int xs = getint(p);
int ys = getint(p);
int v = getint(p);
block b = { x, y, xs, ys };
switch(type)
{
case SV_EDITH: editheightxy(v!=0, getint(p), b); break;
case SV_EDITT: edittexxy(v, getint(p), b); break;
case SV_EDITS: edittypexy(v, b); break;
case SV_EDITD: setvdeltaxy(v, b); break;
case SV_EDITE: editequalisexy(v!=0, b); break;
}
break;
}
case SV_NEWMAP:
{
int size = getint(p);
if(size>=0) empty_world(size, true);
else empty_world(-1, true);
if(d && d!=player1)
conoutf(size>=0 ? _("%s started a new map of size %d") : _("%s enlarged the map to size %d"), colorname(d), sfactor);
break;
}
case SV_EDITENT: // coop edit of ent
{
uint i = getint(p);
while((uint)ents.length()<=i) ents.add().type = NOTUSED;
int to = ents[i].type;
ents[i].type = getint(p);
ents[i].x = getint(p);
ents[i].y = getint(p);
ents[i].z = getint(p);
ents[i].attr1 = getint(p);
ents[i].attr2 = getint(p);
ents[i].attr3 = getint(p);
ents[i].attr4 = getint(p);
ents[i].spawned = false;
if(ents[i].type==LIGHT || to==LIGHT) calclight();
if(ents[i].type==SOUND) audiomgr.preloadmapsound(ents[i]);
break;
}
case SV_PONG:
{
int millis = getint(p);
addmsg(SV_CLIENTPING, "i", player1->ping = max(0, (player1->ping*5+totalmillis-millis)/6));
break;
}
case SV_CLIENTPING:
if(!d) return;
d->ping = getint(p);
break;
case SV_GAMEMODE:
nextmode = getint(p);
if (nextmode >= GMODE_NUM) nextmode -= GMODE_NUM;
break;
case SV_TIMEUP:
{
int curgamemillis = getint(p);
int curgamelimit = getint(p);
timeupdate(curgamemillis, curgamelimit);
break;
}
case SV_WEAPCHANGE:
{
int gun = getint(p);
if(d) d->selectweapon(gun);
break;
}
case SV_SERVMSG:
getstring(text, p);
conoutf("%s", text);
break;
case SV_FLAGINFO:
{
int flag = getint(p);
if(flag<0 || flag>1) return;
flaginfo &f = flaginfos[flag];
f.state = getint(p);
switch(f.state)
{
case CTFF_STOLEN:
flagstolen(flag, getint(p));
break;
case CTFF_DROPPED:
{
float x = getuint(p)/DMF;
float y = getuint(p)/DMF;
float z = getuint(p)/DMF;
flagdropped(flag, x, y, z);
break;
}
case CTFF_INBASE:
flaginbase(flag);
break;
case CTFF_IDLE:
flagidle(flag);
break;
}
break;
}
case SV_FLAGMSG:
{
int flag = getint(p);
int message = getint(p);
int actor = getint(p);
int flagtime = message == FM_KTFSCORE ? getint(p) : -1;
flagmsg(flag, message, actor, flagtime);
break;
}
case SV_FLAGCNT:
{
int fcn = getint(p);
int flags = getint(p);
playerent *p = (fcn == getclientnum() ? player1 : getclient(fcn));
if(p) p->flagscore = flags;
break;
}
case SV_ARENAWIN:
{
int acn = getint(p);
playerent *alive = acn<0 ? NULL : (acn==getclientnum() ? player1 : getclient(acn));
conoutf(_("the round is over! next round in 5 seconds..."));
if(m_botmode && acn==-2) hudoutf(_("the bots have won the round!"));
else if(!alive) hudoutf(_("everyone died!"));
else if(m_teammode) hudoutf(_("team %s has won the round!"), team_string(alive->team));
else if(alive==player1) hudoutf(_("you are the survivor!"));
else hudoutf(_("%s is the survivor!"), colorname(alive));
arenaintermission = lastmillis;
break;
}
case SV_SPAWNDENY:
{
extern int spawnpermission;
spawnpermission = getint(p);
if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3You can now spawn to refill your team.");
break;
}
case SV_FORCEDEATH:
{
int cn = getint(p);
playerent *d = cn==getclientnum() ? player1 : newclient(cn);
if(!d) break;
deathstate(d);
break;
}
case SV_SERVOPINFO:
{
loopv(players) { if(players[i]) players[i]->clientrole = CR_DEFAULT; }
player1->clientrole = CR_DEFAULT;
int cl = getint(p), r = getint(p);
if(cl >= 0 && r >= 0)
{
playerent *pl = (cl == getclientnum() ? player1 : newclient(cl));
if(pl)
{
pl->clientrole = r;
if(pl->name[0])
{
// two messages required to allow for proper german translation - is there a better way to do it?
if(pl==player1) conoutf(_("you claimed %s status"), r == CR_ADMIN ? "admin" : "master");
else conoutf(_("%s claimed %s status"), colorname(pl), r == CR_ADMIN ? "admin" : "master");
}
}
}
break;
}
case SV_TEAMDENY:
{
int t = getint(p);
if(m_teammode)
{
if(team_isvalid(t)) conoutf(_("you can't change to team %s"), team_string(t));
}
else
{
conoutf(_("you can't change to %s mode"), team_isspect(t) ? _("spectate") : _("active"));
}
break;
}
case SV_SETTEAM:
{
int fpl = getint(p), fnt = getint(p), ftr = fnt >> 4;
fnt &= 0x0f;
playerent *d = (fpl == getclientnum() ? player1 : newclient(fpl));
if(d)
{
const char *nts = team_string(fnt);
bool you = fpl == player1->clientnum;
if(m_teammode || team_isspect(fnt))
{
if(d->team == fnt)
{
if(you && ftr == FTR_AUTOTEAM) hudoutf("you stay in team %s", nts);
}
else
{
if(you && !watchingdemo)
{
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf(_("you're now in team %s"), nts);
break;
case FTR_AUTOTEAM:
hudoutf(_("the server forced you to team %s"), nts);
break;
}
}
else
{
const char *pls = colorname(d);
bool et = team_base(player1->team) != team_base(fnt);
switch(ftr)
{
case FTR_PLAYERWISH:
conoutf(_("player %s switched to team %s"), pls, nts); // new message
break;
case FTR_AUTOTEAM:
if(watchingdemo) conoutf(_("the server forced %s to team %s"), colorname(d), nts);
else hudoutf(_("the server forced %s to %s team"), colorname(d), et ? _("the enemy") : _("your"));
break;
}
}
if(you && !team_isspect(d->team) && team_isspect(fnt) && d->state == CS_DEAD) spectate(SM_FLY);
}
}
else if(d->team != fnt && ftr == FTR_PLAYERWISH) conoutf(_("%s changed to active play"), you ? _("you") : colorname(d));
d->team = fnt;
}
break;
}
case SV_SERVERMODE:
{
int sm = getint(p);
servstate.autoteam = sm & 1;
servstate.mastermode = (sm >> 2) & MM_MASK;
servstate.matchteamsize = sm >> 4;
//if(sm & AT_SHUFFLE) playsound(TEAMSHUFFLE); // TODO
break;
}
case SV_CALLVOTE:
{
int type = getint(p);
int vcn = -1, n_yes = 0, n_no = 0;
if ( type == -1 )
{
d = getclient(vcn = getint(p));
n_yes = getint(p);
n_no = getint(p);
type = getint(p);
}
if (type == SA_MAP && d == NULL) d = player1; // gonext uses this
if( type < 0 || type >= SA_NUM || !d ) return;
votedisplayinfo *v = NULL;
string a;
switch(type)
{
case SA_MAP:
getstring(text, p);
filtertext(text, text);
itoa(a, getint(p));
v = newvotedisplayinfo(d, type, text, a);
break;
case SA_KICK:
case SA_BAN:
{
itoa(a, getint(p));
getstring(text, p);
filtertext(text, text);
v = newvotedisplayinfo(d, type, a, text);
break;
}
case SA_SERVERDESC:
getstring(text, p);
filtertext(text, text);
v = newvotedisplayinfo(d, type, text, NULL);
break;
case SA_STOPDEMO:
case SA_REMBANS:
case SA_SHUFFLETEAMS:
v = newvotedisplayinfo(d, type, NULL, NULL);
break;
default:
itoa(a, getint(p));
v = newvotedisplayinfo(d, type, a, NULL);
break;
}
displayvote(v);
onCallVote(type, vcn, text, a);
if (vcn >= 0)
{
loopi(n_yes) votecount(VOTE_YES);
loopi(n_no) votecount(VOTE_NO);
}
extern int vote(int);
if (d == player1) vote(VOTE_YES);
break;
}
case SV_CALLVOTESUC:
{
callvotesuc();
onChangeVote( 0, -1);
break;
}
case SV_CALLVOTEERR:
{
int errn = getint(p);
callvoteerr(errn);
onChangeVote( 1, errn);
break;
}
case SV_VOTE:
{
int vote = getint(p);
votecount(vote);
onChangeVote( 2, vote);
break;
}
case SV_VOTERESULT:
{
int vres = getint(p);
voteresult(vres);
onChangeVote( 3, vres);
break;
}
case SV_WHOISINFO:
{
int cn = getint(p);
playerent *pl = cn == getclientnum() ? player1 : getclient(cn);
int ip = getint(p);
if((ip>>24&0xFF) > 0 || player1->clientrole==CR_ADMIN) conoutf("WHOIS %2d: %-16s\t%d.%d.%d.%d", cn, pl ? colorname(pl) : "", ip&0xFF, ip>>8&0xFF, ip>>16&0xFF, ip>>24&0xFF); // full IP
else conoutf("WHOIS client %d:\n\f5name\t%s\n\f5IP\t%d.%d.%d.x", cn, pl ? colorname(pl) : "", ip&0xFF, ip>>8&0xFF, ip>>16&0xFF); // censored IP
break;
}
case SV_SENDDEMOLIST:
{
int demos = getint(p);
if(!demos) conoutf(_("no demos available"));
else loopi(demos)
{
getstring(text, p);
conoutf("%d. %s", i+1, text);
}
break;
}
case SV_DEMOPLAYBACK:
{
watchingdemo = demoplayback = getint(p)!=0;
if(demoplayback)
{
player1->resetspec();
player1->state = CS_SPECTATE;
player1->team = TEAM_SPECT;
}
else
{
// cleanups
loopv(players) zapplayer(players[i]);
clearvote();
player1->state = CS_ALIVE;
player1->resetspec();
}
player1->clientnum = getint(p);
break;
}
default:
neterr("type");
return;
}
}
#ifdef _DEBUG
protocoldebug(false);
#endif
}
void setDemoFilenameFormat(char *fmt)
{
extern string demofilenameformat;
if(fmt && fmt[0]!='\0')
{
copystring(demofilenameformat, fmt);
} else copystring(demofilenameformat, DEFDEMOFILEFMT); // reset to default if passed empty string - or should we output the current value in this case?
}
COMMANDN(demonameformat, setDemoFilenameFormat, ARG_1STR);
void setDemoTimestampFormat(char *fmt)
{
extern string demotimestampformat;
if(fmt && fmt[0]!='\0')
{
copystring(demotimestampformat, fmt);
} else copystring(demotimestampformat, DEFDEMOTIMEFMT); // reset to default if passed empty string - or should we output the current value in this case?
}
COMMANDN(demotimeformat, setDemoTimestampFormat, ARG_1STR);
void setDemoTimeLocal(int truth)
{
extern int demotimelocal;
demotimelocal = truth == 0 ? 0 : 1;
}
COMMANDN(demotimelocal, setDemoTimeLocal, ARG_1INT);
void getdemonameformat() { extern string demofilenameformat; result(demofilenameformat); } COMMAND(getdemonameformat, ARG_NONE);
void getdemotimeformat() { extern string demotimestampformat; result(demotimestampformat); } COMMAND(getdemotimeformat, ARG_NONE);
int getdemotimelocal() { extern int demotimelocal; return demotimelocal; } COMMAND(getdemotimelocal, ARG_1EXP);
const char *parseDemoFilename(char *srvfinfo)
{
int gmode = 0; //-314;
int mplay = 0;
int mdrop = 0;
int stamp = 0;
string srvmap;
if(srvfinfo && srvfinfo[0])
{
int fip = 0;
char sep[] = ":";
char *pch;
pch = strtok (srvfinfo,sep);
while (pch != NULL && fip < 4)
{
fip++;
switch(fip)
{
case 1: gmode = atoi(pch); break;
case 2: mplay = atoi(pch); break;
case 3: mdrop = atoi(pch); break;
case 4: stamp = atoi(pch); break;
default: break;
}
pch = strtok (NULL, sep);
}
copystring(srvmap, pch);
}
extern const char *getDemoFilename(int gmode, int mplay, int mdrop, int tstamp, char *srvmap);
return getDemoFilename(gmode, mplay, mdrop, stamp, srvmap);
}
void receivefile(uchar *data, int len)
{
static char text[MAXTRANS];
ucharbuf p(data, len);
int type = getint(p);
data += p.length();
len -= p.length();
switch(type)
{
case SV_SENDDEMO:
{
getstring(text, p);
extern string demosubpath;
defformatstring(demofn)("%s", parseDemoFilename(text));
defformatstring(fname)("demos/%s%s.dmo", demosubpath, demofn);
copystring(demosubpath, "");
data += strlen(text);
int demosize = getint(p);
if(p.remaining() < demosize)
{
p.forceoverread();
break;
}
path(fname);
stream *demo = openrawfile(fname, "wb");
if(!demo)
{
conoutf(_("failed writing to \"%s\""), fname);
return;
}
conoutf(_("received demo \"%s\""), fname);
demo->write(&p.buf[p.len], demosize);
delete demo;
break;
}
case SV_RECVMAP:
{
getstring(text, p);
conoutf(_("received map \"%s\" from server, reloading.."), text);
int mapsize = getint(p);
int cfgsize = getint(p);
int cfgsizegz = getint(p);
/* int revision = */ getint(p);
int size = mapsize + cfgsizegz;
if(MAXMAPSENDSIZE < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE) { // sam's suggestion
conoutf(_("map %s is too large to receive"), text);
} else {
if(p.remaining() < size)
{
p.forceoverread();
break;
}
if(securemapcheck(text))
{
p.len += size;
break;
}
writemap(path(text), mapsize, &p.buf[p.len]);
p.len += mapsize;
writecfggz(path(text), cfgsize, cfgsizegz, &p.buf[p.len]);
p.len += cfgsizegz;
}
break;
}
default:
p.len = 0;
parsemessages(-1, NULL, p);
break;
}
}
void servertoclient(int chan, uchar *buf, int len) // processes any updates from the server
{
ucharbuf p(buf, len);
switch(chan)
{
case 0: parsepositions(p); break;
case 1: parsemessages(-1, NULL, p); break;
case 2: receivefile(p.buf, p.maxlen); break;
}
}
void localservertoclient(int chan, uchar *buf, int len) // processes any updates from the server
{
// pktlogger.queue(enet_packet_create (buf, len, 0)); // log local & demo packets
servertoclient(chan, buf, len);
}