setsizenodelete -> setsize deletecontentsa -> deletearrays deletecontentsp -> deletecontents vrealloc -> growbuf git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
408 lines
11 KiB
C++
408 lines
11 KiB
C++
// server.h
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#define gamemode smode // allows the gamemode macros to work with the server mode
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#define SERVER_PROTOCOL_VERSION (PROTOCOL_VERSION) // server without any gameplay modification
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//#define SERVER_PROTOCOL_VERSION (-PROTOCOL_VERSION) // server with gameplay modification but compatible to vanilla client (using /modconnect)
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//#define SERVER_PROTOCOL_VERSION (PROTOCOL_VERSION) // server with incompatible protocol (change PROTOCOL_VERSION in file protocol.h to a negative number!)
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#define valid_flag(f) (f >= 0 && f < 2)
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enum { GE_NONE = 0, GE_SHOT, GE_EXPLODE, GE_HIT, GE_AKIMBO, GE_RELOAD, GE_SCOPING, GE_SUICIDE, GE_PICKUP };
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enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
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extern int smode, servmillis;
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struct shotevent
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{
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int type;
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int millis, id;
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int gun;
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float from[3], to[3];
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};
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struct explodeevent
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{
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int type;
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int millis, id;
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int gun;
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};
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struct hitevent
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{
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int type;
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int target;
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int lifesequence;
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union
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{
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int info;
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float dist;
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};
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float dir[3];
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};
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struct suicideevent
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{
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int type;
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};
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struct pickupevent
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{
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int type;
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int ent;
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};
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struct akimboevent
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{
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int type;
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int millis, id;
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};
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struct reloadevent
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{
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int type;
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int millis, id;
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int gun;
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};
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struct scopeevent
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{
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int type;
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int millis, id;
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bool scoped;
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};
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union gameevent
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{
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int type;
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shotevent shot;
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explodeevent explode;
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hitevent hit;
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suicideevent suicide;
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pickupevent pickup;
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akimboevent akimbo;
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reloadevent reload;
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scopeevent scoping;
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};
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template <int N>
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struct projectilestate
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{
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int projs[N];
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int numprojs;
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projectilestate() : numprojs(0) {}
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void reset() { numprojs = 0; }
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void add(int val)
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{
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if(numprojs>=N) numprojs = 0;
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projs[numprojs++] = val;
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}
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bool remove(int val)
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{
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loopi(numprojs) if(projs[i]==val)
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{
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projs[i] = projs[--numprojs];
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return true;
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}
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return false;
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}
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};
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static const int DEATHMILLIS = 300;
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struct clientstate : playerstate
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{
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vec o;
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int state;
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int lastdeath, lastspawn, lifesequence;
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int lastshot;
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projectilestate<8> grenades;
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int akimbomillis;
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bool scoped;
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int flagscore, frags, teamkills, deaths, shotdamage, damage;
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clientstate() : state(CS_DEAD) {}
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bool isalive(int gamemillis)
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{
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return state==CS_ALIVE || (state==CS_DEAD && gamemillis - lastdeath <= DEATHMILLIS);
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}
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bool waitexpired(int gamemillis)
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{
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int wait = gamemillis - lastshot;
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loopi(NUMGUNS) if(wait < gunwait[i]) return false;
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return true;
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}
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void reset()
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{
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state = CS_DEAD;
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lifesequence = -1;
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grenades.reset();
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akimbomillis = 0;
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scoped = false;
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flagscore = frags = teamkills = deaths = shotdamage = damage = 0;
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respawn();
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}
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void respawn()
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{
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playerstate::respawn();
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o = vec(-1e10f, -1e10f, -1e10f);
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lastdeath = 0;
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lastspawn = -1;
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lastshot = 0;
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akimbomillis = 0;
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scoped = false;
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}
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};
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struct savedscore
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{
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string name;
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uint ip;
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int frags, flagscore, deaths, teamkills, shotdamage, damage, team;
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bool valid;
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void save(clientstate &cs, int t)
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{
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frags = cs.frags;
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flagscore = cs.flagscore;
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deaths = cs.deaths;
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teamkills = cs.teamkills;
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shotdamage = cs.shotdamage;
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damage = cs.damage;
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team = t;
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valid = true;
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}
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void restore(clientstate &cs)
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{
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cs.frags = frags;
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cs.flagscore = flagscore;
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cs.deaths = deaths;
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cs.teamkills = teamkills;
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cs.shotdamage = shotdamage;
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cs.damage = damage;
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}
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};
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struct client // server side version of "dynent" type
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{
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int type;
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int clientnum;
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ENetPeer *peer;
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string hostname;
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string name;
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int team;
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char lang[3];
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int ping;
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int skin[2];
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int vote;
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int role;
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int connectmillis;
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int acversion, acbuildtype;
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bool isauthed; // for passworded servers
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bool haswelcome;
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bool isonrightmap, loggedwrongmap, freshgame;
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bool timesync;
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int overflow;
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int gameoffset, lastevent, lastvotecall;
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int demoflags;
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clientstate state;
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int spectcn;
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vector<gameevent> events;
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vector<uchar> position, messages;
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string lastsaytext;
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int saychars, lastsay, spamcount;
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int at3_score, at3_lastforce;
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bool at3_dontmove;
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int spawnindex;
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int spawnperm, spawnpermsent;
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int salt;
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string pwd;
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int mapcollisions, farpickups;
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enet_uint32 bottomRTT;
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gameevent &addevent()
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{
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static gameevent dummy;
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if(events.length()>100) return dummy;
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return events.add();
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}
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void mapchange(bool getmap = false)
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{
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state.reset();
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events.setsize(0);
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overflow = 0;
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timesync = false;
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isonrightmap = false;
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spawnperm = SP_WRONGMAP;
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spawnpermsent = servmillis;
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if(!getmap)
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{
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loggedwrongmap = false;
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freshgame = true; // permission to spawn at once
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}
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lastevent = 0;
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at3_lastforce = 0;
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mapcollisions = farpickups = 0;
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}
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void reset()
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{
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name[0] = demoflags = 0;
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bottomRTT = ping = 9999;
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team = TEAM_SPECT;
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loopi(2) skin[i] = 0;
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position.setsize(0);
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messages.setsize(0);
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isauthed = haswelcome = false;
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role = CR_DEFAULT;
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lastvotecall = 0;
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vote = VOTE_NEUTRAL;
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lastsaytext[0] = '\0';
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saychars = 0;
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spawnindex = -1;
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spectcn = FPCN_VOID;
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mapchange();
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freshgame = false; // don't spawn into running games
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}
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void zap()
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{
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type = ST_EMPTY;
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role = CR_DEFAULT;
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isauthed = haswelcome = false;
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}
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};
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struct ban
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{
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ENetAddress address;
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int millis;
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};
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struct worldstate
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{
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enet_uint32 uses;
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vector<uchar> positions, messages;
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};
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struct server_entity // server side version of "entity" type
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{
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int type;
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bool spawned, legalpickup;
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int spawntime;
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short x, y;
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};
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struct demofile
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{
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string info;
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string file;
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uchar *data;
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int len;
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};
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void startgame(const char *newname, int newmode, int newtime = -1, bool notify = true);
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void disconnect_client(int n, int reason = -1);
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int clienthasflag(int cn);
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bool refillteams(bool now = false, int ftr = FTR_AUTOTEAM);
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void changeclientrole(int client, int role, char *pwd = NULL, bool force=false);
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mapstats *getservermapstats(const char *mapname, bool getlayout = false, int *maploc = NULL);
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int findmappath(const char *mapname, char *filename = NULL);
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int calcscores();
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void recordpacket(int chan, void *data, int len);
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void senddisconnectedscores(int cn);
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void process(ENetPacket *packet, int sender, int chan);
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void welcomepacket(packetbuf &p, int n);
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void sendwelcome(client *cl, int chan = 1);
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void sendpacket(int n, int chan, ENetPacket *packet, int exclude = -1);
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int numclients();
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bool updateclientteam(int cln, int newteam, int ftr);
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void forcedeath(client *cl);
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void sendf(int cn, int chan, const char *format, ...);
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extern bool isdedicated;
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extern string smapname;
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extern mapstats smapstats;
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extern char *maplayout;
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const char *messagenames[SV_NUM] =
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{
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"SV_SERVINFO", "SV_WELCOME", "SV_INITCLIENT", "SV_POS", "SV_POSC", "SV_POSN", "SV_TEXT", "SV_TEAMTEXT", "SV_TEXTME", "SV_TEAMTEXTME",
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"SV_SOUND", "SV_VOICECOM", "SV_VOICECOMTEAM", "SV_CDIS",
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"SV_SHOOT", "SV_EXPLODE", "SV_SUICIDE", "SV_AKIMBO", "SV_RELOAD", "SV_SCOPE",
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"SV_GIBDIED", "SV_DIED", "SV_GIBDAMAGE", "SV_DAMAGE", "SV_HITPUSH", "SV_SHOTFX", "SV_THROWNADE",
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"SV_TRYSPAWN", "SV_SPAWNSTATE", "SV_SPAWN", "SV_SPAWNDENY", "SV_FORCEDEATH", "SV_RESUME",
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"SV_DISCSCORES", "SV_TIMEUP", "SV_EDITENT", "SV_ITEMACC",
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"SV_MAPCHANGE", "SV_ITEMSPAWN", "SV_ITEMPICKUP",
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"SV_PING", "SV_PONG", "SV_CLIENTPING", "SV_GAMEMODE",
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"SV_EDITMODE", "SV_EDITH", "SV_EDITT", "SV_EDITS", "SV_EDITD", "SV_EDITE", "SV_NEWMAP",
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"SV_SENDMAP", "SV_RECVMAP", "SV_REMOVEMAP",
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"SV_SERVMSG", "SV_ITEMLIST", "SV_WEAPCHANGE", "SV_PRIMARYWEAP",
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"SV_FLAGACTION", "SV_FLAGINFO", "SV_FLAGMSG", "SV_FLAGCNT",
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"SV_ARENAWIN", "SV_LMSITEM",
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"SV_SETADMIN", "SV_SERVOPINFO",
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"SV_CALLVOTE", "SV_CALLVOTESUC", "SV_CALLVOTEERR", "SV_VOTE", "SV_VOTERESULT",
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"SV_SETTEAM", "SV_TEAMDENY", "SV_SERVERMODE",
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"SV_WHOIS", "SV_WHOISINFO",
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"SV_LISTDEMOS", "SV_SENDDEMOLIST", "SV_GETDEMO", "SV_SENDDEMO", "SV_DEMOPLAYBACK",
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"SV_CONNECT", "SV_SPECTCN",
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"SV_SWITCHNAME", "SV_SWITCHSKIN", "SV_SWITCHTEAM",
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"SV_CLIENT",
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"SV_EXTENSION",
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"SV_MAPIDENT"
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};
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const char *entnames[MAXENTTYPES] =
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{
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"none?", "light", "playerstart",
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"pistol", "ammobox","grenades",
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"health", "armour", "akimbo",
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"mapmodel", "trigger",
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"ladder", "ctf-flag",
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"sound", "clip", "plclip"
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};
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itemstat ammostats[NUMGUNS] =
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{
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{1, 1, 1, S_ITEMAMMO}, //knife dummy
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{16, 32, 72, S_ITEMAMMO}, //pistol
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{14, 28, 21, S_ITEMAMMO}, //shotgun
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{60, 90, 90, S_ITEMAMMO}, //subgun
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{10, 20, 15, S_ITEMAMMO}, //sniper
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{30, 60, 60, S_ITEMAMMO}, //assault
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{2, 0, 2, S_ITEMAMMO}, //grenade
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{72, 0, 72, S_ITEMAKIMBO} //akimbo
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};
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itemstat powerupstats[I_ARMOUR-I_HEALTH+1] =
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{
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{33, 100, 100, S_ITEMHEALTH}, //health
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{50, 100, 100, S_ITEMARMOUR}, //armour
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};
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guninfo guns[NUMGUNS] =
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{
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{ "knife", S_KNIFE, S_NULL, 0, 500, 50, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, false },
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{ "pistol", S_PISTOL, S_RPISTOL, 1400, 170, 19, 0, 0, 80, 10, 8, 6, 5, 1, 40, 75, 150, 1, false },
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{ "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, 1, 130, 500, 150, 1, false },
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{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 16, 0, 0, 70, 15, 30, 1, 2, 7, 15, 30, 250, 1, true },
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{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 85, 0, 0, 60, 50, 5, 4, 4, 1, 100, 500, 100, 1, false },
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{ "assault", S_ASSAULT, S_RASSAULT, 2000, 130, 24, 0, 0, 20, 40, 15, 0, 2, 2, 25, 60, 150, 1, true },
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{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
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{ "pistol", S_PISTOL, S_RAKIMBO, 1400, 80, 19, 0, 0, 80, 10, 16, 6, 5, 4, 30, 75, 150, 1, true },
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};
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const char *teamnames[TEAM_NUM+1] = {"CLA", "RVSF", "CLA-SPECT", "RVSF-SPECT", "SPECTATOR", "void"};
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const char *teamnames_s[TEAM_NUM+1] = {"CLA", "RVSF", "CSPC", "RSPC", "SPEC", "void"};
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