Files
assaultcube-/source/src/audiomanager.cpp
T
2018-01-27 09:35:07 +01:00

1105 lines
31 KiB
C++

// audio interface of the engine
#include "cube.h"
#define DEBUGCOND (audiodebug==1)
VARF(audio, 0, 1, 1, initwarning("sound configuration", INIT_RESET, CHANGE_SOUND));
VARP(audiodebug, 0, 0, 1);
char *musicdonecmd = NULL;
VARFP(musicvol, 0, 128, 255, audiomgr.setmusicvol(musicvol));
// audio manager
audiomanager::audiomanager()
{
nosound = true;
currentpitch = 1.0f;
device = NULL;
context = NULL;
}
void audiomanager::initsound()
{
if(!audio)
{
conoutf("audio is disabled");
return;
}
nosound = true;
device = NULL;
context = NULL;
// list available devices
if(alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))
{
const ALCchar *devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
if(devices)
{
string d;
copystring(d, "Audio devices: ");
// null separated device string
for(const ALchar *c = devices; *c; c += strlen(c)+1)
{
if(c!=devices) concatstring(d, ", ");
concatstring(d, c);
}
conoutf("%s", d);
}
}
// open device
const char *devicename = getalias("openaldevice");
device = alcOpenDevice(devicename && devicename[0] ? devicename : NULL);
if(device)
{
context = alcCreateContext(device, NULL);
if(context)
{
alcMakeContextCurrent(context);
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
// backend infos
conoutf("Sound: %s / %s (%s)", alcGetString(device, ALC_DEVICE_SPECIFIER), alGetString(AL_RENDERER), alGetString(AL_VENDOR));
conoutf("Driver: %s", alGetString(AL_VERSION));
// allocate OpenAL resources
sourcescheduler::instance().init(16);
// let the stream get the first source from the scheduler
gamemusic = new oggstream();
if(!gamemusic->valid) DELETEP(gamemusic);
setmusicvol(musicvol);
nosound = false;
}
}
if(nosound)
{
ALERR;
if(context) alcDestroyContext(context);
if(device) alcCloseDevice(device);
conoutf("sound initialization failed!");
}
}
void audiomanager::music(char *name, int millis, char *cmd)
{
if(nosound) return;
stopsound();
if(musicvol && *name)
{
if(cmd[0]) musicdonecmd = newstring(cmd);
if(gamemusic->open(name))
{
// fade
if(millis > 0)
{
const int fadetime = 1000;
gamemusic->fadein(lastmillis, fadetime);
gamemusic->fadeout(lastmillis+millis, fadetime);
}
// play
bool loop = cmd && cmd[0];
if(!gamemusic->playback(loop))
{
conoutf("could not play music: %s", name);
return;
}
setmusicvol(musicvol);
}
else conoutf("could not open music: %s", name);
}
}
void audiomanager::musicpreload(int id)
{
if(nosound) return;
stopsound();
if(musicvol && (id>=M_FLAGGRAB && id<=M_LASTMINUTE2) && musics.inrange(id))
{
char *name = musics[id];
conoutf("preloading music #%d : %s", id, name);
if(gamemusic->open(name))
{
/*defformatstring(whendone)("musicvol %d", musicvol);
musicdonecmd = newstring(whendone);
conoutf("when done: %s", musicdonecmd);*/
const int preloadfadetime = 3;
gamemusic->fadein(lastmillis, preloadfadetime);
gamemusic->fadeout(lastmillis+2*preloadfadetime, preloadfadetime);
if(!gamemusic->playback(false))
{
conoutf("could not play music: %s", name);
return;
}
setmusicvol(1); // not 0 !
}
else conoutf("could not open music: %s", name);
}
else setmusicvol(musicvol); // call "musicpreload -1" to ensure musicdonecmd runs - but it should w/o that
}
void audiomanager::musicsuggest(int id, int millis, bool rndofs) // play bg music if nothing else is playing
{
if(nosound || !gamemusic) return;
if(gamemusic->playing()) return;
if(!musicvol) return;
if(!musics.inrange(id))
{
conoutf("\f3music %d not registered", id);
return;
}
char *name = musics[id];
if(gamemusic->open(name))
{
gamemusic->fadein(lastmillis, 1000);
gamemusic->fadeout(millis ? lastmillis+millis : 0, 1000);
if(rndofs) gamemusic->seek(millis ? (double)rnd(millis)/2.0f : (double)lastmillis);
if(!gamemusic->playback(rndofs)) conoutf("could not play music: %s", name);
}
else conoutf("could not open music: %s", name);
}
void audiomanager::musicfadeout(int id)
{
if(nosound || !gamemusic) return;
if(!gamemusic->playing() || !musics.inrange(id)) return;
if(!strcmp(musics[id], gamemusic->name)) gamemusic->fadeout(lastmillis+1000, 1000);
}
void audiomanager::setmusicvol(int musicvol)
{
if(gamemusic) gamemusic->setvolume(musicvol > 0 ? musicvol/255.0f : 0);
}
void reloadmapsoundconfig();
void audiomanager::setlistenervol(int vol)
{
static int oldvol = 0;
if(!nosound)
{
alListenerf(AL_GAIN, vol/255.0f);
if(vol && !oldvol && !mapsounds.length()) reloadmapsoundconfig();
}
oldvol = vol;
}
void audiomanager::registermusic(char *name)
{
if(nosound||!musicvol) return;
if(!name || !name[0]) return;
musics.add(newstring(name));
}
int audiomanager::findsound(const char *name, int vol, vector<soundconfig> &sounds)
{
loopv(sounds)
{
if(!strcmp(sounds[i].buf->name, name) && (!vol || sounds[i].vol==vol)) return i;
}
return -1;
}
int audiomanager::addsound(const char *name, int vol, int maxuses, bool loop, vector<soundconfig> &sounds, bool load, int audibleradius)
{
if(nosound) return -1;
if(!soundvol) return -1;
// check if the sound was already registered
int index = findsound(name, vol, sounds);
if(index > -1) return index;
sbuffer *b = bufferpool.find(name);
if(!b)
{
conoutf("\f3failed to allocate sample %s", name);
return -1;
}
if(load && !b->load()) conoutf("\f3failed to load sample %s", name);
soundconfig s(b, vol, maxuses, loop, audibleradius);
sounds.add(s);
return sounds.length()-1;
}
bool audiomanager::preloadmapsound(entity &e, bool trydl)
{
if(e.type!=SOUND || !mapsounds.inrange(e.attr1)) return false;
sbuffer *buf = mapsounds[e.attr1].buf;
if(!buf->load(trydl) && !trydl) { conoutf("\f3failed to load sample %s", buf->name); return false; }
return true;
}
bool audiomanager::preloadmapsounds(bool trydl)
{
int missing = 0;
loopv(ents)
{
entity &e = ents[i];
if(e.type == SOUND && !preloadmapsound(e, trydl)) missing++;
}
return !missing;
}
void audiomanager::applymapsoundchanges() // during map editing, drop all mapsounds so they can be re-added
{
loopv(locations)
{
location *l = locations[i];
if(l && l->ref && l->ref->type==worldobjreference::WR_ENTITY) l->drop();
}
}
void audiomanager::setchannels(int num)
{
if(!nosound) sourcescheduler::instance().init(num);
};
// called at game exit
void audiomanager::soundcleanup()
{
if(nosound) return;
// destroy consuming code
stopsound();
DELETEP(gamemusic);
mapsounds.shrink(0);
locations.deletecontents();
gamesounds.shrink(0);
// kill scheduler
sourcescheduler::instance().reset();
bufferpool.clear();
// shutdown openal
alcMakeContextCurrent(NULL);
if(context) alcDestroyContext(context);
if(device) alcCloseDevice(device);
}
// clear world-related sounds, called on mapchange
void audiomanager::clearworldsounds(bool fullclean)
{
stopsound();
if(fullclean) mapsounds.shrink(0);
locations.deleteworldobjsounds();
}
void audiomanager::mapsoundreset()
{
mapsounds.shrink(0);
locations.deleteworldobjsounds();
}
VARP(footsteps, 0, 1, 1);
VARP(localfootsteps, 0, 1, 1);
void audiomanager::updateplayerfootsteps(playerent *p)
{
if(!p) return;
const int footstepradius = 20;
// find existing footstep sounds
physentreference ref(p);
location *locs[] =
{
locations.find(S_FOOTSTEPS, &ref, gamesounds),
locations.find(S_FOOTSTEPSCROUCH, &ref, gamesounds),
locations.find(S_WATERFOOTSTEPS, &ref, gamesounds),
locations.find(S_WATERFOOTSTEPSCROUCH, &ref, gamesounds)
};
bool local = (p == camera1);
bool inrange = footsteps && (local || (camera1->o.dist(p->o) < footstepradius));
if(!footsteps || (local && !localfootsteps) || !inrange || p->state != CS_ALIVE || lastmillis-p->lastpain < 300 || (!p->onfloor && p->timeinair>50) || (!p->move && !p->strafe) || p->inwater)
{
const int minplaytime = 200;
loopi(sizeof(locs)/sizeof(locs[0]))
{
location *l = locs[i];
if(!l) continue;
if(l->playmillis+minplaytime>totalmillis) continue; // tolerate short interruptions by enforcing a minimal playtime
l->drop();
}
}
else
{
// play footsteps
float grounddist = 0;
if(!((int(p->o.x) | int(p->o.y)) & ~(ssize - 1))) grounddist = waterlevel - S((int)p->o.x, (int)p->o.y)->floor;
bool water = p->o.z - p->eyeheight+0.25f < waterlevel;
if(water && grounddist > p->eyeheight) return; // don't play step sound when jumping into water
int stepsound;
if(p->crouching) stepsound = water ? S_WATERFOOTSTEPSCROUCH : S_FOOTSTEPSCROUCH; // crouch
else stepsound = water ? S_WATERFOOTSTEPS : S_FOOTSTEPS; // normal
// proc existing sounds
bool isplaying = false;
loopi(sizeof(locs)/sizeof(locs[0]))
{
location *l = locs[i];
if(!l) continue;
if(i+S_FOOTSTEPS==stepsound) isplaying = true; // already playing
else l->drop(); // different footstep sound, drop it
}
if(!isplaying)
{
// play
float rndoffset = float(rnd(500))/500.0f;
_playsound(stepsound, ref, local ? SP_HIGH : SP_LOW, rndoffset);
}
}
}
// manage looping sounds
location *audiomanager::updateloopsound(int sound, bool active, float vol)
{
location *l = locations.find(sound, NULL, gamesounds);
if(!l && active) l = _playsound(sound, camerareference(), SP_HIGH, 0.0f, true);
else if(l && !active) l->drop();
if(l && vol != 1.0f) l->src->gain(vol);
return l;
}
VARP(mapsoundrefresh, 0, 10, 1000);
void audiomanager::mutesound(int n, int off)
{
bool mute = (off == 0);
if(!gamesounds.inrange(n))
{
conoutf("\f3could not %s sound #%d", mute ? "silence" : "unmute", n);
return;
}
gamesounds[n].muted = mute;
}
void audiomanager::unmuteallsounds()
{
loopv(gamesounds) gamesounds[i].muted = false;
}
int audiomanager::soundmuted(int n)
{
return gamesounds.inrange(n) && !gamesounds[n].muted ? 0 : 1;
}
void audiomanager::writesoundconfig(stream *f)
{
bool wrotesound = false;
loopv(gamesounds)
{
if(gamesounds[i].muted)
{
if(!wrotesound)
{
f->printf("// sound settings\n\n");
wrotesound = true;
}
f->printf("mutesound %d\n", i);
}
}
}
void voicecom(char *sound, char *text)
{
if(!sound || !sound[0]) return;
if(!text || !text[0]) return;
static int last = 0;
if(!last || lastmillis-last > 2000)
{
defformatstring(soundpath)("voicecom/%s", sound);
int s = audiomgr.findsound(soundpath, 0, gamesounds);
if(!gamesound_isvoicecom(s)) return;
if(voicecomsounds>0) audiomgr.playsound(s, SP_HIGH);
if(gamesound_ispublicvoicecom(s)) // public
{
addmsg(SV_VOICECOM, "ri", s);
toserver(text);
}
else // team
{
addmsg(SV_VOICECOMTEAM, "ri", s);
defformatstring(teamtext)("%c%s", '%', text);
toserver(teamtext);
}
last = lastmillis;
}
}
COMMAND(voicecom, "ss");
void soundtest()
{
loopi(S_NULL) audiomgr.playsound(i, rnd(SP_HIGH+1));
}
COMMAND(soundtest, "");
// sound configuration
soundconfig::soundconfig(sbuffer *b, int vol, int maxuses, bool loop, int audibleradius)
{
buf = b;
this->vol = vol > 0 ? vol : 100;
this->maxuses = maxuses;
this->loop = loop;
this->audibleradius = audibleradius;
this->model = audibleradius > 0 ? DM_LINEAR : DM_DEFAULT; // use linear model when radius is configured
uses = 0;
muted = false;
}
void soundconfig::onattach()
{
uses++;
}
void soundconfig::ondetach()
{
uses--;
}
vector<soundconfig> gamesounds, mapsounds;
void audiomanager::detachsounds(playerent *owner)
{
if(nosound) return;
// make all dependent locations static
locations.replaceworldobjreference(physentreference(owner), staticreference(owner->o));
}
VARP(maxsoundsatonce, 0, 32, 100);
location *audiomanager::_playsound(int n, const worldobjreference &r, int priority, float offset, bool loop)
{
if(nosound || !soundvol) return NULL;
if(soundmuted(n)) return NULL;
DEBUGVAR(n);
DEBUGVAR(priority);
if(r.type!=worldobjreference::WR_ENTITY)
{
// avoid bursts of sounds with heavy packetloss and in sp
static int soundsatonce = 0, lastsoundmillis = 0;
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = totalmillis;
if(maxsoundsatonce && soundsatonce>maxsoundsatonce)
{
DEBUGVAR(soundsatonce);
return NULL;
}
}
location *loc = new location(n, r, priority);
locations.add(loc);
if(!loc->stale)
{
if(offset>0) loc->offset(offset);
if(currentpitch!=1.0f) loc->pitch(currentpitch);
loc->play(loop);
}
return loc;
}
void audiomanager::playsound(int n, int priority) { _playsound(n, camerareference(), priority); }
void audiomanager::playsound(int n, physent *p, int priority) { if(p) _playsound(n, physentreference(p), priority); }
void audiomanager::playsound(int n, entity *e, int priority) { if(e) _playsound(n, entityreference(e), priority); }
void audiomanager::playsound(int n, const vec *v, int priority) { if(v) _playsound(n, staticreference(*v), priority); }
void audiomanager::playsoundname(char *s, const vec *loc, int vol)
{
if(!nosound) return;
if(vol <= 0) vol = 100;
int id = findsound(s, vol, gamesounds);
if(id < 0) id = addsound(s, vol, 0, false, gamesounds, true, 0);
playsound(id, loc, SP_NORMAL);
}
void audiomanager::playsoundc(int n, physent *p, int priority)
{
if(p && p!=player1) playsound(n, p, priority);
else
{
addmsg(SV_SOUND, "i", n);
playsound(n, priority);
}
}
void audiomanager::stopsound()
{
if(nosound) return;
DELETEA(musicdonecmd);
if(gamemusic) gamemusic->reset();
}
VARP(heartbeat, 0, 0, 99);
// main audio update routine
void audiomanager::updateaudio()
{
if(nosound) return;
alcSuspendContext(context); // don't process sounds while we mess around
bool alive = player1->state==CS_ALIVE;
bool firstperson = camera1==player1 || (player1->isspectating() && player1->spectatemode==SM_DEATHCAM);
// footsteps
updateplayerfootsteps(player1);
loopv(players)
{
playerent *p = players[i];
if(!p) continue;
updateplayerfootsteps(p);
}
// water
bool underwater = /*alive &&*/ firstperson && waterlevel > player1->o.z + player1->aboveeye;
updateloopsound(S_UNDERWATER, underwater);
// tinnitus
bool tinnitus = alive && firstperson && player1->eardamagemillis>0 && lastmillis<=player1->eardamagemillis;
location *tinnitusloc = updateloopsound(S_TINNITUS, tinnitus);
// heartbeat
bool heartbeatsound = heartbeat && alive && firstperson && !m_osok && player1->health <= heartbeat;
updateloopsound(S_HEARTBEAT, heartbeatsound);
// pitch fx
const float lowpitch = 0.65f;
bool pitchfx = underwater || tinnitus;
if(pitchfx && currentpitch!=lowpitch)
{
currentpitch = lowpitch;
locations.forcepitch(currentpitch);
if(tinnitusloc) tinnitusloc->pitch(1.9f); // super high pitched tinnitus
}
else if(!pitchfx && currentpitch==lowpitch)
{
currentpitch = 1.0f;
locations.forcepitch(currentpitch);
}
// update map sounds
static int lastmapsound = 0;
if(!lastmapsound || totalmillis-lastmapsound>mapsoundrefresh || !mapsoundrefresh)
{
loopv(ents)
{
entity &e = ents[i];
vec o(e.x, e.y, e.z);
if(e.type!=SOUND) continue;
int sound = e.attr1;
int radius = e.attr2;
bool hearable = (radius==0 || camera1->o.dist(o)<radius);
entityreference entref(&e);
// search existing sound loc
location *loc = locations.find(sound, &entref, mapsounds);
if(hearable && !loc) // play
{
_playsound(sound, entref, SP_LOW, 0.0f, true);
}
else if(!hearable && loc) // stop
{
loc->drop();
}
}
lastmapsound = totalmillis;
}
// update all sound locations
locations.updatelocations();
// update background music
if(gamemusic)
{
if(!gamemusic->update())
{
// music ended, exec command
if(musicdonecmd)
{
char *cmd = musicdonecmd;
musicdonecmd = NULL;
setcontext("hook", "musicdonecmd");
execute(cmd);
resetcontext();
delete[] cmd;
}
}
}
// listener
vec o[2];
o[0].x = (float)(cosf(RAD*(camera1->yaw-90)));
o[0].y = (float)(sinf(RAD*(camera1->yaw-90)));
o[0].z = 0.0f;
o[1].x = o[1].y = 0.0f;
o[1].z = -1.0f;
alListenerfv(AL_ORIENTATION, (ALfloat *) &o);
alListenerfv(AL_POSITION, (ALfloat *) &camera1->o);
alcProcessContext(context);
}
// binding of sounds to the 3D world
// camera
camerareference::camerareference() : worldobjreference(WR_CAMERA) {}
worldobjreference *camerareference::clone() const
{
return new camerareference(*this);
}
const vec &camerareference::currentposition() const
{
return camera1->o;
}
bool camerareference::nodistance()
{
return true;
}
bool camerareference::operator==(const worldobjreference &other)
{
return type==other.type;
}
// physent
physentreference::physentreference(physent *ref) : worldobjreference(WR_PHYSENT)
{
ASSERT(ref);
phys = ref;
}
worldobjreference *physentreference::clone() const
{
return new physentreference(*this);
}
const vec &physentreference::currentposition() const
{
return phys->o;
}
bool physentreference::nodistance()
{
return phys==camera1;
}
bool physentreference::operator==(const worldobjreference &other)
{
return type==other.type && phys==((physentreference &)other).phys;
}
// entity
entityreference::entityreference(entity *ref) : worldobjreference(WR_ENTITY)
{
ASSERT(ref);
ent = ref;
}
worldobjreference *entityreference::clone() const
{
return new entityreference(*this);
}
const vec &entityreference::currentposition() const
{
static vec tmp;
tmp = vec(ent->x, ent->y, ent->z);
return tmp;
}
bool entityreference::nodistance() { return ent->attr3>0; }
bool entityreference::operator==(const worldobjreference &other) { return type==other.type && ent==((entityreference &)other).ent; }
// static
staticreference::staticreference(const vec &ref) : worldobjreference(WR_STATICPOS)
{
pos = ref;
}
worldobjreference *staticreference::clone() const
{
return new staticreference(*this);
}
const vec &staticreference::currentposition() const
{
return pos;
}
bool staticreference::nodistance()
{
return false;
}
bool staticreference::operator==(const worldobjreference &other)
{
return type==other.type && pos==((staticreference &)other).pos;
}
// instance
audiomanager audiomgr;
const char *soundprioritynames[] = {"LOW", "NORMAL", "HIGH", "HIGHEST", ""}; // keep in sync with enum { SP_LOW = 0, SP_NORMAL, SP_HIGH, SP_HIGHEST }
COMMANDF(sound, "is", (int *n, char *priorityname)
{
int priority = getlistindex(priorityname, soundprioritynames, true, SP_NORMAL);
audiomgr.playsound(*n, priority);
});
COMMANDF(applymapsoundchanges, "", (){
if(m_coop || !multiplayer("applymapsoundchanges")) audiomgr.applymapsoundchanges();
});
COMMANDF(unmuteallsounds, "", () {
audiomgr.unmuteallsounds();
});
COMMANDF(mutesound, "ii", (int *n, int *off)
{
audiomgr.mutesound(*n, *off);
});
COMMANDF(soundmuted, "i", (int *n)
{
intret(audiomgr.soundmuted(*n));
});
VAR(mapsoundchanged, 0, 0, 1);
COMMANDF(mapsoundreset, "", ()
{
audiomgr.mapsoundreset();
mapconfigdata.mapsoundlines.shrink(0);
mapsoundchanged = 1;
flagmapconfigchange();
});
VARF(soundchannels, 4, 128, 1024, audiomgr.setchannels(soundchannels));
VARFP(soundvol, 0, 128, 255, audiomgr.setlistenervol(soundvol));
COMMANDF(registersound, "siii", (char *name, int *vol, int *loop, int *audibleradius)
{
intret(audiomgr.addsound(name, *vol, -1, *loop != 0, gamesounds, true, *audibleradius));
});
void registerdefaultsounds()
{
loopi(S_NULL)
{
ASSERT(soundcfg[i].key == i);
audiomgr.addsound(soundcfg[i].name, soundcfg[i].vol, -1, soundcfg[i].loop != 0, gamesounds, true, soundcfg[i].audibleradius);
}
}
const char *soundcategories[SC_NUM + 1] = { "PAIN", "OWNPAIN", "WEAPON", "PICKUP", "MOVEMENT", "BULLET", "OTHER", "VOICECOM", "TEAM", "PUBLIC", "FFA", "FLAGONLY", "" };
void enumsounds(char *what)
{
vector<char *> w;
explodelist(what, w);
int flags = 0, nflags = 0;
loopv(w)
{
if(w[i][0] == '!') nflags |= 1 << getlistindex(w[i] + 1, soundcategories, false, SC_NUM);
else flags |= 1 << getlistindex(w[i], soundcategories, false, SC_NUM);
delstring(w[i]);
}
vector<char> res;
loopi(S_NULL) if((soundcfg[i].flags & flags) && !(soundcfg[i].flags & nflags)) cvecprintf(res, "%d %s\n", i, escapestring(soundcfg[i].desc));
resultcharvector(res, -1);
}
COMMAND(enumsounds, "s");
const char *mapsoundbasepath = "packages/audio/", *mapsoundfinalpath = "ambience/";
const int mapsoundbasepath_n = strlen(mapsoundbasepath), mapsoundfinalpath_n = strlen(mapsoundfinalpath);
COMMANDF(mapsound, "si", (char *name, int *maxuses)
{
filtertext(name, name, FTXT__MEDIAFILEPATH);
defformatstring(stripped)("%s%s", mapsoundbasepath, name[0] == '.' && name[1] == '/' ? name + 2 : name);
unixpath(path(stripped));
if(mapconfigdata.mapsoundlines.length() > 254)
{
conoutf("\f3error: too many mapsounds");
flagmapconfigerror(LWW_CONFIGERR);
scripterr();
}
else if(!strncmp(stripped, mapsoundbasepath, mapsoundbasepath_n))
{
name = stripped + mapsoundbasepath_n;
audiomgr.addsound(name, 255, *maxuses, true, mapsounds, false, 0);
intret(mapconfigdata.mapsoundlines.length());
if(!strncmp(name, mapsoundfinalpath, mapsoundfinalpath_n)) name += mapsoundfinalpath_n; // base path for mapsoundlines is "packages/audio/ambience"
copystring(mapconfigdata.mapsoundlines.add().name, name);
mapconfigdata.mapsoundlines.last().maxuses = *maxuses;
mapsoundchanged = 1;
flagmapconfigchange();
}
else
{
conoutf("\f3error: mapsound \"%s\" outside packages/audio/", stripped);
flagmapconfigerror(LWW_CONFIGERR);
scripterr();
}
});
COMMANDF(registermusic, "s", (char *name)
{
audiomgr.registermusic(name);
});
COMMANDF(musicpreload, "i", (int *id)
{
audiomgr.musicpreload(*id);
});
COMMANDF(music, "sis", (char *name, int *millis, char *cmd)
{
audiomgr.music(name, *millis, cmd);
});
void mapsoundslotusage(int *n) // returns all entity indices that use a mapsound of slot n
{
string res = "";
loopv(ents) if(ents[i].type == SOUND && ents[i].attr1 == *n) concatformatstring(res, "%s%d", i ? " " : "", i);
result(res);
}
COMMAND(mapsoundslotusage, "i");
void reloadmapsoundconfig()
{
vector<char> sc;
getcurrentmapconfig(sc, true); // only soundconfig
execute(sc.getbuf()); // cheap and easy way ;)
}
void deletemapsoundslot(int *n, char *opt) // delete mapsound slot - only if unused or "purge" is specified
{
EDITMP("deletemapsoundslot");
if(!mapconfigdata.mapsoundlines.inrange(*n)) return;
bool purgeall = !strcmp(opt, "purge"), slotused = false;
loopv(ents) if(ents[i].type == SOUND && ents[i].attr1 == *n) slotused = true;
if(!purgeall && slotused) { conoutf("mapsound slot #%d is in use: can't delete", *n); return; }
audiomgr.mapsoundreset();
int deld = 0;
loopv(ents) if(ents[i].type == SOUND)
{
entity &e = ents[i];
if(e.attr1 == *n)
{ // delete entity
deleted_ents.add(e);
deletesoundentity(e);
memset(&e, 0, sizeof(persistent_entity));
e.type = NOTUSED;
deld++;
}
else if(e.attr1 > *n) e.attr1--; // adjust models in higher slots
}
mapconfigdata.mapsoundlines.remove(*n);
reloadmapsoundconfig();
defformatstring(s)(" (%d mapsounds purged)", deld);
conoutf("mapsound slot #%d deleted%s", *n, deld ? s : "");
mapsoundchanged = 1;
unsavededits++;
hdr.flags |= MHF_AUTOMAPCONFIG; // requires automapcfg
}
COMMAND(deletemapsoundslot, "is");
void editmapsoundslot(int *n, char *name, char *maxuses) // edit slot parameters != ""
{
string res = "";
if(mapconfigdata.mapsoundlines.inrange(*n))
{
mapsoundline &msl = mapconfigdata.mapsoundlines[*n];
if((*name || *maxuses) && !noteditmode("editmapsoundslot") && !multiplayer("editmapsoundslot"))
{ // change attributes
if(*maxuses) msl.maxuses = strtol(maxuses, NULL, 0);
if(*name) copystring(msl.name, strncmp(name, mapsoundfinalpath, mapsoundfinalpath_n) ? name : name + mapsoundfinalpath_n);
reloadmapsoundconfig();
mapsoundchanged = 1;
unsavededits++;
hdr.flags |= MHF_AUTOMAPCONFIG; // requires automapcfg
}
formatstring(res)("\"%s\" %d", msl.name, msl.maxuses); // give back all current attributes
}
result(res);
}
COMMAND(editmapsoundslot, "iss");
void getmapsoundorigin(char *fname)
{
if(!*fname) return;
defformatstring(s)("packages/audio/ambience/%s", fname);
findfile(path(s), "r");
const char *res = s;
switch(findfilelocation)
{
case FFL_ZIP: res = "zip"; break;
case FFL_WORKDIR: res = fileexists(s, "r") ? "official" : "<file not found>"; break;
case FFL_HOME: res = "custom"; break;
default: formatstring(s)("package dir #%d", findfilelocation); break;
}
result(res);
}
COMMAND(getmapsoundorigin, "s");
void mapsoundslotbyname(char *name) // returns the slot(s) that a certain mapsound file is used in
{
string res = "";
loopv(mapconfigdata.mapsoundlines) if(!strcmp(name, mapconfigdata.mapsoundlines[i].name)) concatformatstring(res, "%s%d", *res ? " " : "", i);
result(res);
}
COMMAND(mapsoundslotbyname, "s");
void getmapsoundlist() // create a list of mapsound filenames
{
vector<char *> files;
listfilesrecursive("packages/audio/ambience", files);
files.sort(stringsort);
loopvrev(files) if(files.inrange(i + 1) && !strcmp(files[i], files[i + 1])) delstring(files.remove(i + 1)); // remove doubles
int pn = strlen("packages/audio/ambience/");
vector<char> res;
loopv(files)
{
if(!strncmp(files[i], "packages/audio/ambience/", pn))
{
const char *s = files[i] + pn;
int sn = strlen(s);
if(sn > 4)
{
const char *e = s + sn - 4;
if(!strcmp(e, ".ogg") || !strcmp(e, ".wav")) cvecprintf(res, "\"%s\"\n", s);
}
}
}
files.deletearrays();
resultcharvector(res, -1);
}
COMMAND(getmapsoundlist, "");
struct tempmsslot { mapsoundline m; vector<int> oldslot; bool used; };
int tempmscmp(tempmsslot *a, tempmsslot *b)
{
int n = strcmp(a->m.name, b->m.name);
if(n) return n;
return a->m.maxuses - b->m.maxuses;
}
int tempmssort(tempmsslot *a, tempmsslot *b)
{
int n = tempmscmp(a, b);
return n ? n : a->oldslot[0] - b->oldslot[0];
}
int tempmsunsort(tempmsslot *a, tempmsslot *b)
{
return a->oldslot[0] - b->oldslot[0];
}
void sortmapsoundslots(char **args, int numargs)
{
bool nomerge = false, mergeused = false, nosort = false, unknownarg = false;
loopi(numargs) if(args[i][0])
{
if(!strcasecmp(args[i], "nomerge")) nomerge = true;
else if(!strcasecmp(args[i], "nosort")) nosort = true;
else if(!strcasecmp(args[i], "mergeused")) mergeused = true;
else { conoutf("sortmapsoundslots: unknown argument \"%s\"", args[i]); unknownarg = true; }
}
EDITMP("sortmapsoundslots");
if(unknownarg || mapconfigdata.mapsoundlines.length() < 3) return;
vector<tempmsslot> tempslots;
loopv(mapconfigdata.mapsoundlines)
{
tempslots.add().m = mapconfigdata.mapsoundlines[i];
tempslots.last().oldslot.add(i);
tempslots.last().used = false;
}
loopv(ents) if(ents[i].type == SOUND && tempslots.inrange(ents[i].attr1)) tempslots[ents[i].attr1].used = true;
tempslots.sort(tempmssort);
// remove double entries
if(!nomerge) loopvrev(tempslots) if(i > 0)
{
tempmsslot &s1 = tempslots[i], &s0 = tempslots[i - 1];
if(!tempmscmp(&s0, &s1) && (mergeused || !s0.used || !s1.used))
{
if(s1.used) s0.used = true;
loopvj(s1.oldslot) s0.oldslot.add(s1.oldslot[j]);
tempslots.remove(i);
}
}
if(nosort) tempslots.sort(tempmsunsort);
// create translation table
uchar newslot[256];
loopk(256) newslot[k] = k;
loopv(tempslots)
{
tempmsslot &t = tempslots[i];
loopvj(t.oldslot)
{
if(t.oldslot[j] < 256) newslot[t.oldslot[j]] = i;
}
}
// translate all mapsound entities
loopv(ents) if(ents[i].type == SOUND) ents[i].attr1 = newslot[ents[i].attr1 & 255];
conoutf("%d mapsound slots%s, %d %sslots merged", tempslots.length(), nosort ? "" : " sorted", mapconfigdata.mapsoundlines.length() - tempslots.length(), mergeused ? "" : "unused ");
// rewrite mapmodel slot list
mapconfigdata.mapsoundlines.shrink(tempslots.length());
loopv(tempslots)
{
mapconfigdata.mapsoundlines[i] = tempslots[i].m;
}
reloadmapsoundconfig();
unsavededits++;
mapsoundchanged = 1;
hdr.flags |= MHF_AUTOMAPCONFIG; // requires automapcfg
}
COMMAND(sortmapsoundslots, "v");