Files
assaultcube-/source/src/main.cpp
T
driAn abc59b5d1f custom server port
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-12 18:00:12 +00:00

502 lines
15 KiB
C++

// main.cpp: initialisation & main loop
#include "cube.h"
void cleanup(char *msg) // single program exit point;
{
abortconnect();
disconnect(1);
cleangl();
cleansound();
cleanupserver();
SDL_ShowCursor(1);
if(msg)
{
#ifdef WIN32
MessageBox(NULL, msg, "cube fatal error", MB_OK|MB_SYSTEMMODAL);
#else
printf(msg);
#endif
}
SDL_Quit();
}
void quit() // normal exit
{
extern void writeinitcfg();
writeinitcfg();
writeservercfg();
writecfg();
cleanup(NULL);
exit(EXIT_SUCCESS);
}
void fatal(char *s, char *o) // failure exit
{
s_sprintfd(msg)("%s%s (%s)\n", s, o, SDL_GetError());
cleanup(msg);
exit(EXIT_FAILURE);
}
SDL_Surface *screen = NULL;
static bool initing = false, restoredinits = false;
bool initwarning()
{
if(!initing)
{
if(restoredinits) conoutf("Please restart AssaultCube for this setting to take effect.");
else conoutf("Please restart AssaultCube with the --init command-line option for this setting to take effect.");
}
return !initing;
}
VARF(scr_w, 0, 1024, 10000, initwarning());
VARF(scr_h, 0, 768, 10000, initwarning());
VARF(colorbits, 0, 0, 32, initwarning());
VARF(depthbits, 0, 0, 32, initwarning());
VARF(fsaa, 0, 0, 16, initwarning());
VARF(vsync, -1, -1, 1, initwarning());
void writeinitcfg()
{
s_sprintfd(fn)("config%cinit.cfg", PATHDIV);
FILE *f = openfile(fn, "w");
if(!f) return;
fprintf(f, "// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n");
fprintf(f, "scr_w %d\n", scr_w);
fprintf(f, "scr_h %d\n", scr_h);
fprintf(f, "colorbits %d\n", colorbits);
fprintf(f, "depthbits %d\n", depthbits);
fprintf(f, "fsaa %d\n", fsaa);
fprintf(f, "vsync %d\n", vsync);
extern int soundchans, soundfreq, soundbufferlen;
fprintf(f, "soundchans %d\n", soundchans);
fprintf(f, "soundfreq %d\n", soundfreq);
fprintf(f, "soundbufferlen %d\n", soundbufferlen);
fclose(f);
}
void screenshot(char *imagepath)
{
SDL_Surface *image = SDL_CreateRGBSurface(SDL_SWSURFACE, screen->w, screen->h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0);
if(!image) return;
uchar *tmp = new uchar[screen->w*screen->h*3];
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, tmp);
uchar *dst = (uchar *)image->pixels;
loopi(scr_h)
{
memcpy(dst, &tmp[3*screen->w*(screen->h-i-1)], 3*screen->w);
endianswap(dst, 3, screen->w);
dst += image->pitch;
}
delete[] tmp;
if(!imagepath[0])
{
static string buf;
s_sprintf(buf)("screenshots/screenshot_%d.bmp", lastmillis);
imagepath = buf;
}
SDL_SaveBMP(image, findfile(path(imagepath), "wb"));
SDL_FreeSurface(image);
}
COMMAND(screenshot, ARG_1STR);
COMMAND(quit, ARG_NONE);
void setfullscreen(bool enable)
{
if(enable == !(screen->flags&SDL_FULLSCREEN))
{
#if defined(WIN32) || defined(__APPLE__)
conoutf("\"fullscreen\" variable not supported on this platform. Use the -t command-line option.");
extern int fullscreen;
fullscreen = !enable;
#else
SDL_WM_ToggleFullScreen(screen);
SDL_WM_GrabInput((screen->flags&SDL_FULLSCREEN) ? SDL_GRAB_ON : SDL_GRAB_OFF);
#endif
}
}
void screenres(int w, int h)
{
#if !defined(WIN32) && !defined(__APPLE__)
if(initing)
{
#endif
scr_w = w;
scr_h = h;
#if defined(WIN32) || defined(__APPLE__)
initwarning();
#else
return;
}
SDL_Surface *surf = SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_RESIZABLE|(screen->flags&SDL_FULLSCREEN));
if(!surf) return;
screen = surf;
scr_w = screen->w;
scr_h = screen->h;
glViewport(0, 0, scr_w, scr_h);
VIRTW = scr_w*VIRTH/scr_h;
#endif
}
#if defined(WIN32) || defined(__APPLE__) || !defined(WIN32)
void setresdata(char *s, enet_uint32 c)
{
extern hashtable<char *, enet_uint32> &resdata;
resdata[newstring(s)] = c;
}
#endif
VARF(fullscreen, 0, 0, 1, setfullscreen(fullscreen!=0));
COMMAND(screenres, ARG_2INT);
VARFP(gamma, 30, 100, 300,
{
float f = gamma/100.0f;
if(SDL_SetGamma(f,f,f)==-1)
{
conoutf("Could not set gamma (card/driver doesn't support it?)");
conoutf("sdl: %s", SDL_GetError());
}
});
VARP(maxfps, 5, 200, 500);
void limitfps(int &millis, int curmillis)
{
static int fpserror = 0;
int delay = 1000/maxfps - (millis-curmillis);
if(delay < 0) fpserror = 0;
else
{
fpserror += 1000%maxfps;
if(fpserror >= maxfps)
{
++delay;
fpserror -= maxfps;
}
if(delay > 0)
{
SDL_Delay(delay);
millis += delay;
}
}
}
int lowfps = 30, highfps = 40;
void fpsrange(int low, int high)
{
if(low>high || low<1) return;
lowfps = low;
highfps = high;
}
COMMAND(fpsrange, ARG_2INT);
void keyrepeat(bool on)
{
SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0,
SDL_DEFAULT_REPEAT_INTERVAL);
}
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
int main(int argc, char **argv)
{
bool dedicated = false;
int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = DEFAULTCLIENTS, scthreshold = -5, port = 0;
char *sdesc = "", *ip = "", *master = NULL, *passwd = "", *maprot = NULL, *adminpwd = NULL, *srvmsg = NULL;
#define initlog(s) puts("init: " s)
initlog("sdl");
initing = true;
for(int i = 1; i<argc; i++)
{
char *a = &argv[i][2];
if(argv[i][0]=='-') switch(argv[i][1])
{
case '-':
if(!strncmp(argv[i], "--home=", 7)) sethomedir(&argv[i][7]);
else if(!strncmp(argv[i], "--mod=", 6)) addpackagedir(&argv[i][6]);
else if(!strcmp(argv[i], "--init"))
{
execfile((char *)"config/init.cfg");
restoredinits = true;
}
else if(!strncmp(argv[i], "--init=", 7))
{
execfile(&argv[i][7]);
restoredinits = true;
}
break;
case 'd': dedicated = true; break;
case 't': fs = 0; break;
case 'w': scr_w = atoi(a); break;
case 'h': scr_h = atoi(a); break;
case 'z': depthbits = atoi(a); break;
case 'b': colorbits = atoi(a); break;
case 'a': fsaa = atoi(a); break;
case 'v': vsync = atoi(a); break;
case 'u': uprate = atoi(a); break;
case 'n': sdesc = a; break;
case 'i': ip = a; break;
case 'm': master = a; break;
case 'p': passwd = a; break;
case 'r': maprot = a; break;
case 'x': adminpwd = a; break;
case 'c': maxcl = atoi(a); break;
case 'o': srvmsg = a; break;
case 'k': scthreshold = atoi(a); break;
case 'f': port = atoi(a); break;
default: conoutf("unknown commandline option");
}
else conoutf("unknown commandline argument");
}
initing = false;
#ifdef _DEBUG
par = SDL_INIT_NOPARACHUTE;
fs = 0;
#endif
if(SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO|par)<0) fatal("Unable to initialize SDL");
initlog("net");
if(enet_initialize()<0) fatal("Unable to initialise network module");
initclient();
initserver(dedicated, uprate, sdesc, ip, port, master, passwd, maxcl, maprot, adminpwd, srvmsg, scthreshold); // never returns if dedicated
initlog("world");
empty_world(7, true);
initlog("video: sdl");
if(SDL_InitSubSystem(SDL_INIT_VIDEO)<0) fatal("Unable to initialize SDL Video");
initlog("video: mode");
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if(depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthbits);
if(fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
#if SDL_VERSION_ATLEAST(1, 2, 11)
if(vsync>=0) SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
#endif
int resize = SDL_RESIZABLE;
#if defined(WIN32) || defined(__APPLE__)
resize = 0;
#endif
SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL|resize|fs);
if(modes && modes!=(SDL_Rect **)-1)
{
bool hasmode = false;
for(int i = 0; modes[i]; i++)
{
if(scr_w <= modes[i]->w && scr_h <= modes[i]->h) { hasmode = true; break; }
}
if(!hasmode) { scr_w = modes[0]->w; scr_h = modes[0]->h; }
}
screen = SDL_SetVideoMode(scr_w, scr_h, colorbits, SDL_OPENGL|resize|fs);
if(!screen) fatal("Unable to create OpenGL screen");
scr_w = screen->w;
scr_h = screen->h;
fullscreen = fs!=0;
VIRTW = scr_w*VIRTH/scr_h;
initlog("video: misc");
SDL_WM_SetCaption("AssaultCube", NULL);
#ifndef WIN32
if(fs)
#endif
SDL_WM_GrabInput(SDL_GRAB_ON);
keyrepeat(false);
SDL_ShowCursor(0);
initlog("gl");
gl_init(scr_w, scr_h, colorbits, depthbits, fsaa);
crosshair = textureload("packages/misc/crosshairs/default.png");
if(!crosshair) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
initlog("console");
if(!execfile("config/font.cfg")) fatal("cannot find font definitions");
if(!setfont("default")) fatal("no default font specified");
loadingscreen();
particleinit();
initlog("sound");
initsound();
initlog("cfg");
extern void *scoremenu, *teammenu, *ctfmenu, *servmenu, *kickmenu, *banmenu, *forceteammenu, *givemastermenu, *docmenu;
scoremenu = addmenu("score", "frags\tdeath\tpj\tping\tname\tcn", false, renderscores);
teammenu = addmenu("team score", "frags\tdeath\tpj\tping\tteam\tname\tcn", false, renderscores);
ctfmenu = addmenu("ctf score", "flags\tfrags\tdeath\tpj\tping\tteam\tname\tcn", false, renderscores);
servmenu = addmenu("server", "ping\tplr\tserver", true, refreshservers);
kickmenu = addmenu("kick player", NULL, true, refreshsopmenu);
banmenu = addmenu("ban player", NULL, true, refreshsopmenu);
forceteammenu = addmenu("force team", NULL, true, refreshsopmenu);
givemastermenu = addmenu("give master", NULL, true, refreshsopmenu);
docmenu = addmenu("reference", NULL, true, renderdocmenu);
persistidents = false;
exec("config/keymap.cfg");
exec("config/menus.cfg");
exec("config/prefabs.cfg");
exec("config/sounds.cfg");
exec("config/securemaps.cfg");
execfile("config/servers.cfg");
persistidents = true;
static char resdata[] = { 112, 97, 99, 107, 97, 103, 101, 115, 47, 116, 101, 120, 116, 117, 114, 101, 115, 47, 107, 117, 114, 116, 47, 107, 108, 105, 116, 101, 50, 46, 106, 112, 103, 0 };
gzFile f = gzopen(resdata, "rb9");
if(f)
{
int n;
gzread(f, &n, sizeof(int));
endianswap(&n, sizeof(int), 1);
loopi(n)
{
string s;
gzread(f, s, sizeof(string));
enet_uint32 c;
gzread(f, &c, sizeof(enet_uint32));
setresdata(s, c);
}
gzclose(f);
}
if(!execfile("config/saved.cfg")) exec("config/defaults.cfg");
execfile("config/autoexec.cfg");
initlog("models");
preload_playermodels();
preload_hudguns();
preload_entmodels();
initlog("docs");
execfile("config/docs.cfg");
initlog("localconnect");
localconnect();
changemap("maps/ac_complex");
initlog("mainloop");
int ignore = 5, grabmouse = 0;
#ifdef _DEBUG
int lastflush = 0;
#endif
for(;;)
{
static int curmillis = 0, frames = 0;
static float fps = 10.0f;
int millis = SDL_GetTicks();
limitfps(millis, curmillis);
int elapsed = millis-curmillis;
curtime = elapsed*gamespeed/100;
if(curtime>200) curtime = 200;
else if(curtime<1) curtime = 1;
cleardlights();
if(lastmillis) updateworld(curtime, lastmillis);
lastmillis += curtime;
curmillis = millis;
serverslice(0);
frames++;
fps = (1000.0f/elapsed+fps*10)/11;
computeraytable(camera1->o.x, camera1->o.y);
if(frames>4) SDL_GL_SwapBuffers();
extern void updatevol(); updatevol();
if(frames>3) gl_drawframe(screen->w, screen->h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
//SDL_Delay(100);
SDL_Event event;
int lasttype = 0, lastbut = 0;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
break;
#if !defined(WIN32) && !defined(__APPLE__)
case SDL_VIDEORESIZE:
screenres(event.resize.w, event.resize.h);
break;
#endif
case SDL_KEYDOWN:
case SDL_KEYUP:
keypress(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.unicode);
break;
case SDL_ACTIVEEVENT:
if(event.active.state & SDL_APPINPUTFOCUS)
grabmouse = event.active.gain;
else
if(event.active.gain)
grabmouse = 1;
break;
case SDL_MOUSEMOTION:
if(ignore) { ignore--; break; }
if(!(screen->flags&SDL_FULLSCREEN) && grabmouse)
{
#ifdef __APPLE__
if(event.motion.y == 0) break; //let mac users drag windows via the title bar
#endif
if(event.motion.x == screen->w / 2 && event.motion.y == screen->h / 2) break;
SDL_WarpMouse(screen->w / 2, screen->h / 2);
}
#ifndef WIN32
if((screen->flags&SDL_FULLSCREEN) || grabmouse)
#endif
mousemove(event.motion.xrel, event.motion.yrel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if(lasttype==event.type && lastbut==event.button.button) break; // why?? get event twice without it
keypress(-event.button.button, event.button.state!=0, 0);
lasttype = event.type;
lastbut = event.button.button;
break;
}
}
#ifdef _DEBUG
if(millis>lastflush+60000) {
fflush(stdout); lastflush = millis;
}
#endif
}
quit();
return EXIT_SUCCESS;
}
void loadcrosshair(char *c)
{
s_sprintfd(p)("packages/misc/crosshairs/%s", c);
crosshair = textureload(p);
}
COMMAND(loadcrosshair, ARG_1STR);
VAR(version, 1, AC_VERSION, 0);