419 lines
17 KiB
Makefile
419 lines
17 KiB
Makefile
# Ideally, you can override these parameters directly via the commandline, or by
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# creating a seperate 'Makefile_local' file (this way, your changes aren't
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# accidentally commited to the AssaultCube repository).
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# AssaultCube now uses clang++ as a compiler, as there have been random crashes
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# found to have been caused by the g++ compiler in the past. This seems to have
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# been fixed now by relaxing the optimization that g++ does, so although we'll
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# continue using clang++ (just in case), you can use g++ if you prefer.
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CXX=clang++
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# Changing this to ACDEBUG=yes will compile a debug version of AssaultCube.
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ACDEBUG=no
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PLATFORM=$(shell uname -s)
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# This prefix is only used to name the installed executables.
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PLATFORM_PREFIX=native
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# As above, this file is optional only.
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-include Makefile_local
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ifeq ($(ACDEBUG),yes)
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CXXFLAGS= -O0
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override CXXFLAGS+= -g -D_DEBUG
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endif
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ifneq (,$(findstring clang,$(CXX)))
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CXXFLAGS= -O3 -fomit-frame-pointer
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override CXXFLAGS+= -Wall -fsigned-char
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else
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CXXFLAGS= -O3 -fomit-frame-pointer
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override CXXFLAGS+= -Wall -fsigned-char -ffast-math -rdynamic -Wno-format-zero-length
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endif
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INCLUDES= -I. -Ibot -I../enet/include
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STRIP=
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ifeq (,$(findstring -g,$(CXXFLAGS)))
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ifeq (,$(findstring -pg,$(CXXFLAGS)))
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STRIP=strip
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endif
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endif
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MV=mv
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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WINDRES= windres
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CLIENT_INCLUDES= $(INCLUDES) -I../include
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CLIENT_LIBS= -mwindows -L../lib -lSDL -lSDL_image -lzdll -lopengl32 -lenet -lOpenAL32 -llibvorbisfile -lws2_32 -lwinmm -lcurl
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else
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USRLIB=$(shell if [ -e /usr/lib64 ]; then echo "/usr/lib64"; else echo "/usr/lib"; fi)
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CLIENT_INCLUDES= $(INCLUDES) -I/usr/include `sdl-config --cflags` -idirafter ../include
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CLIENT_LIBS= -L../enet/.libs -lenet -L$(USRLIB) -lX11 `sdl-config --libs` -lSDL_image -lz -lGL -lopenal -lvorbisfile -lcurl
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endif
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CLIENT_OBJS= \
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crypto.o \
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audiomanager.o \
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client.o \
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clientgame.o \
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clients2c.o \
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command.o \
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console.o \
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docs.o \
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editing.o \
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entities.o \
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log.o \
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main.o \
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menus.o \
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oggstream.o \
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openal.o \
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packetqueue.o \
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physics.o \
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protocol.o \
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rendercubes.o \
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rendergl.o \
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renderhud.o \
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rendermodel.o \
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renderparticles.o \
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rendertext.o \
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rndmap.o \
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scoreboard.o \
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serverms.o \
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server.o \
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serverbrowser.o \
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shadow.o \
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soundlocation.o \
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soundscheduler.o \
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stream.o \
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texture.o \
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tools.o \
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water.o \
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weapon.o \
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wizard.o \
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world.o \
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worldio.o \
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worldlight.o \
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worldocull.o \
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worldrender.o \
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zip.o \
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bot/bot.o \
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bot/botmanager.o \
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bot/bot_ai.o \
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bot/bot_util.o \
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bot/bot_waypoint.o \
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bot/ac_bot.o \
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bot/ac_bot_ai.o
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CLIENT_PCH= cube.h.gch
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -I../include
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SERVER_LIBS= -L../lib -lzdll -lenet -lws2_32 -lwinmm
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else
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SERVER_INCLUDES= -DSTANDALONE $(INCLUDES)
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SERVER_LIBS= -L../enet/.libs -lenet -lz -lpthread
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endif
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SERVER_OBJS= \
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crypto-standalone.o \
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log-standalone.o \
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protocol-standalone.o \
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serverms-standalone.o \
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server-standalone.o \
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stream-standalone.o \
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tools-standalone.o \
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wizard-standalone.o
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MASTER_OBJS= \
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crypto-standalone.o \
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stream-standalone.o \
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command-standalone.o \
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master-standalone.o
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ifeq ($(PLATFORM),SunOS)
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CLIENT_LIBS+= -lsocket -lnsl -lX11
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SERVER_LIBS+= -lsocket -lnsl
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endif
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default: all
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all: client server
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../enet/Makefile:
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cd ../enet; ./configure --enable-shared=no --enable-static=yes
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libenet: ../enet/Makefile
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-$(MAKE) -C ../enet all
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clean-enet: ../enet/Makefile
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$(MAKE) -C ../enet/ clean
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clean:
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-$(RM) $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_OBJS) $(MASTER_OBJS) ac_client ac_server ac_master
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mrproper: clean ../enet/Makefile
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$(MAKE) -C ../enet/ distclean
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-$(RM) ../enet/Makefile
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%.h.gch: %.h
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$(CXX) $(CXXFLAGS) -x c++-header -o $@.tmp $(subst .h.gch,.h,$@)
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$(MV) $@.tmp $@
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%-standalone.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $(subst -standalone.o,.cpp,$@)
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$(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES)
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$(CLIENT_OBJS): $(CLIENT_PCH)
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$(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
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$(filter-out $(SERVER_OBJS),$(MASTER_OBJS)): CXXFLAGS += $(SERVER_INCLUDES)
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ifneq (,$(findstring MINGW,$(PLATFORM)))
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client: $(CLIENT_OBJS)
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$(WINDRES) -I ../vcpp -i ../vcpp/cube.rc -J rc -o ../vcpp/cube.res -O coff
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$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_client.exe ../vcpp/cube.res $(CLIENT_OBJS) $(CLIENT_LIBS)
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server: $(SERVER_OBJS)
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$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_server.exe $(SERVER_OBJS) $(SERVER_LIBS)
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master: $(MASTER_OBJS)
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$(CXX) $(CXXFLAGS) -o ../../bin_win32/ac_master.exe $(MASTER_OBJS) $(SERVER_LIBS)
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client_install: client
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server_install: server
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else
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client: libenet $(CLIENT_OBJS)
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$(CXX) $(CXXFLAGS) -o ac_client $(CLIENT_OBJS) $(CLIENT_LIBS)
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server: libenet $(SERVER_OBJS)
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$(CXX) $(CXXFLAGS) -o ac_server $(SERVER_OBJS) $(SERVER_LIBS)
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master: libenet $(MASTER_OBJS)
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$(CXX) $(CXXFLAGS) -o ac_master $(MASTER_OBJS) $(SERVER_LIBS)
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client_install: client
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install -d ../../bin_unix/
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install -m755 ac_client ../../bin_unix/$(PLATFORM_PREFIX)_client
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#ifneq (,$(STRIP))
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# $(STRIP) ../../bin_unix/$(PLATFORM_PREFIX)_client
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#endif
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server_install: server
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install -d ../../bin_unix/
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install -m755 ac_server ../../bin_unix/$(PLATFORM_PREFIX)_server
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#ifneq (,$(STRIP))
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# $(STRIP) ../../bin_unix/$(PLATFORM_PREFIX)_server
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#endif
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endif
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install: client_install server_install
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depend:
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makedepend -Y -I. -Ibot $(subst .o,.cpp,$(CLIENT_OBJS))
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makedepend -a -o.h.gch -Y -I. -Ibot $(subst .h.gch,.h,$(CLIENT_PCH))
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makedepend -a -o-standalone.o -Y -I. -Ibot $(subst -standalone.o,.cpp,$(SERVER_OBJS))
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makedepend -a -o-standalone.o -Y -I. $(subst -standalone.o,.cpp,$(filter-out $(SERVER_OBJS), $(MASTER_OBJS)))
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# DO NOT DELETE
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crypto.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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crypto.o: weapon.h entity.h world.h command.h varray.h vote.h
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crypto.o: console.h protos.h
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audiomanager.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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audiomanager.o: weapon.h entity.h world.h command.h varray.h vote.h
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audiomanager.o: console.h protos.h
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client.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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client.o: weapon.h entity.h world.h command.h varray.h vote.h
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client.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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client.o: bot/ac_bot.h
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clientgame.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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clientgame.o: weapon.h entity.h world.h command.h varray.h vote.h
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clientgame.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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clientgame.o: bot/ac_bot.h
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clients2c.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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clients2c.o: weapon.h entity.h world.h command.h varray.h vote.h
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clients2c.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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clients2c.o: bot/ac_bot.h
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command.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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command.o: weapon.h entity.h world.h command.h varray.h vote.h
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command.o: console.h protos.h
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console.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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console.o: weapon.h entity.h world.h command.h varray.h vote.h
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console.o: console.h protos.h
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docs.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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docs.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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editing.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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editing.o: weapon.h entity.h world.h command.h varray.h vote.h
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editing.o: console.h protos.h
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entities.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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entities.o: weapon.h entity.h world.h command.h varray.h vote.h
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entities.o: console.h protos.h
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log.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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log.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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main.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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main.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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main.o: jpegenc.h
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menus.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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menus.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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oggstream.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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oggstream.o: weapon.h entity.h world.h command.h varray.h vote.h
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oggstream.o: console.h protos.h
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openal.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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openal.o: weapon.h entity.h world.h command.h varray.h vote.h
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openal.o: console.h protos.h
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packetqueue.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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packetqueue.o: weapon.h entity.h world.h command.h varray.h vote.h
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packetqueue.o: console.h protos.h
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physics.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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physics.o: weapon.h entity.h world.h command.h varray.h vote.h
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physics.o: console.h protos.h
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protocol.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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protocol.o: weapon.h entity.h world.h command.h varray.h vote.h
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protocol.o: console.h protos.h
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rendercubes.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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rendercubes.o: weapon.h entity.h world.h command.h varray.h vote.h
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rendercubes.o: console.h protos.h
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rendergl.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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rendergl.o: weapon.h entity.h world.h command.h varray.h vote.h
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rendergl.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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rendergl.o: bot/ac_bot.h
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renderhud.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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renderhud.o: weapon.h entity.h world.h command.h varray.h vote.h
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renderhud.o: console.h protos.h
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rendermodel.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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rendermodel.o: weapon.h entity.h world.h command.h varray.h vote.h
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rendermodel.o: console.h protos.h tristrip.h modelcache.h vertmodel.h md2.h
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rendermodel.o: md3.h
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renderparticles.o: cube.h platform.h tools.h geom.h model.h protocol.h
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renderparticles.o: sound.h weapon.h entity.h world.h command.h
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renderparticles.o: varray.h vote.h console.h protos.h
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rendertext.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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rendertext.o: weapon.h entity.h world.h command.h varray.h vote.h
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rendertext.o: console.h protos.h
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rndmap.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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rndmap.o: weapon.h entity.h world.h command.h varray.h vote.h
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rndmap.o: console.h protos.h
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scoreboard.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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scoreboard.o: weapon.h entity.h world.h command.h varray.h vote.h
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scoreboard.o: console.h protos.h
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serverms.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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serverms.o: weapon.h entity.h world.h command.h varray.h vote.h
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serverms.o: console.h protos.h
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server.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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server.o: weapon.h entity.h world.h command.h varray.h vote.h
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server.o: console.h protos.h server.h servercontroller.h serverfiles.h
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server.o: serverchecks.h serverevents.h serveractions.h
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serverbrowser.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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serverbrowser.o: weapon.h entity.h world.h command.h varray.h vote.h
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serverbrowser.o: console.h protos.h
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shadow.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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shadow.o: weapon.h entity.h world.h command.h varray.h vote.h
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shadow.o: console.h protos.h
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soundlocation.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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soundlocation.o: weapon.h entity.h world.h command.h varray.h vote.h
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soundlocation.o: console.h protos.h
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soundscheduler.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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soundscheduler.o: weapon.h entity.h world.h command.h varray.h vote.h
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soundscheduler.o: console.h protos.h
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stream.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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stream.o: weapon.h entity.h world.h command.h varray.h vote.h
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stream.o: console.h protos.h
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texture.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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texture.o: weapon.h entity.h world.h command.h varray.h vote.h
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texture.o: console.h protos.h scale.h
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tools.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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tools.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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water.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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water.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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weapon.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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weapon.o: weapon.h entity.h world.h command.h varray.h vote.h
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weapon.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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weapon.o: bot/ac_bot.h hudgun.h
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wizard.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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wizard.o: weapon.h entity.h world.h command.h varray.h vote.h
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wizard.o: console.h protos.h
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world.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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world.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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world.o: bot/bot.h bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
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worldio.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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worldio.o: weapon.h entity.h world.h command.h varray.h vote.h
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worldio.o: console.h protos.h
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worldlight.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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worldlight.o: weapon.h entity.h world.h command.h varray.h vote.h
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worldlight.o: console.h protos.h
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worldocull.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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worldocull.o: weapon.h entity.h world.h command.h varray.h vote.h
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worldocull.o: console.h protos.h
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worldrender.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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worldrender.o: weapon.h entity.h world.h command.h varray.h vote.h
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worldrender.o: console.h protos.h
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zip.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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zip.o: entity.h world.h command.h varray.h vote.h console.h protos.h
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bot/bot.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/bot.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/bot.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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bot/bot.o: bot/ac_bot.h
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bot/botmanager.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/botmanager.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/botmanager.o: console.h protos.h bot/bot.h bot/bot_util.h
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bot/botmanager.o: bot/bot_waypoint.h bot/ac_bot.h
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bot/bot_ai.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/bot_ai.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/bot_ai.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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bot/bot_ai.o: bot/ac_bot.h
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bot/bot_util.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/bot_util.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/bot_util.o: console.h protos.h bot/bot.h bot/bot_util.h
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bot/bot_util.o: bot/bot_waypoint.h bot/ac_bot.h
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bot/bot_waypoint.o: cube.h platform.h tools.h geom.h model.h protocol.h
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bot/bot_waypoint.o: sound.h weapon.h entity.h world.h command.h
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bot/bot_waypoint.o: varray.h vote.h console.h protos.h bot/bot.h
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bot/bot_waypoint.o: bot/bot_util.h bot/bot_waypoint.h bot/ac_bot.h
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bot/ac_bot.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/ac_bot.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/ac_bot.o: console.h protos.h bot/bot.h bot/bot_util.h bot/bot_waypoint.h
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bot/ac_bot.o: bot/ac_bot.h
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bot/ac_bot_ai.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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bot/ac_bot_ai.o: weapon.h entity.h world.h command.h varray.h vote.h
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bot/ac_bot_ai.o: console.h protos.h bot/bot.h bot/bot_util.h
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bot/ac_bot_ai.o: bot/bot_waypoint.h bot/ac_bot.h
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cube.h.gch: platform.h tools.h geom.h model.h protocol.h sound.h weapon.h
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cube.h.gch: entity.h world.h command.h varray.h vote.h console.h
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cube.h.gch: protos.h
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crypto-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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crypto-standalone.o: sound.h weapon.h entity.h world.h command.h
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crypto-standalone.o: varray.h vote.h console.h protos.h
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log-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h sound.h
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log-standalone.o: weapon.h entity.h world.h command.h varray.h vote.h
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log-standalone.o: console.h protos.h
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protocol-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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protocol-standalone.o: sound.h weapon.h entity.h world.h command.h
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protocol-standalone.o: varray.h vote.h console.h protos.h
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serverms-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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serverms-standalone.o: sound.h weapon.h entity.h world.h command.h
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serverms-standalone.o: varray.h vote.h console.h protos.h
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server-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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server-standalone.o: sound.h weapon.h entity.h world.h command.h
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server-standalone.o: varray.h vote.h console.h protos.h server.h
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server-standalone.o: servercontroller.h serverfiles.h serverchecks.h
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server-standalone.o: serverevents.h serveractions.h
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stream-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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stream-standalone.o: sound.h weapon.h entity.h world.h command.h
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stream-standalone.o: varray.h vote.h console.h protos.h
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tools-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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tools-standalone.o: sound.h weapon.h entity.h world.h command.h
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tools-standalone.o: varray.h vote.h console.h protos.h
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wizard-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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wizard-standalone.o: sound.h weapon.h entity.h world.h command.h
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wizard-standalone.o: varray.h vote.h console.h protos.h
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command-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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command-standalone.o: sound.h weapon.h entity.h world.h command.h
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command-standalone.o: varray.h vote.h console.h protos.h
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master-standalone.o: cube.h platform.h tools.h geom.h model.h protocol.h
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master-standalone.o: sound.h weapon.h entity.h world.h command.h
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master-standalone.o: varray.h vote.h console.h protos.h
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