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assaultcube-/docs/commandline.html
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ac_stef ade559d532 new server commandline arguments added
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2008-10-22 22:38:41 +00:00

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<title>Command-line arguments </title>
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<div id="title">
<h1>
AssaultCube: Command-line arguments
</h1>
</div>
<div id="content">
<h1>
Command-line arguments
</h1>
<h2>
About
</h2>
<p>
When launching AssaultCube, you need to use a small script file, irrespective of
operating system. These script files can be modified with "switches" to allow different
settings to occur on startup. Note: Some of these options can be changed in-game
through the menus without the need to manually edit the script file.
</p>
<h2 id="launcher">
How to edit the AssaultCube launcher
</h2>
<h3>
Microsoft Windows
</h3>
<p>
In the AssaultCube folder, there is a file named "<i>assaultcube.bat</i>". Right
click this and open it with "notepad" to edit the clients launcher.
<br clear="none" />
Also, after using the server wizard, in this folder will be "<i>server_autoconfigured.bat</i>".
Right click this and open it with "notepad" to edit the servers launcher.
</p>
<p>
All switches are placed after the phrase: <span class="code">bin_win32\ac_client.exe</span><br
clear="none" />
(If you're editing the client, you'll need to add it before the phrase: <span class="code">
%1 %2 %3 %4 %5</span>).
</p>
<p>
Remember to save once you're finished!
</p>
<h3>
Linux
</h3>
<p>
In the AssaultCube folder, there is a file named "<i>assaultcube.sh</i>". Open it
with your favourite text editor, such as Gedit, Nano, etc. to edit the clients launcher.
<br clear="none" />
Also, after using the server wizard, in this folder will be "<i>server_autogenerated.sh</i>".
Open it with your favourite text editor to edit the servers launcher.
</p>
<p>
All switches for the client must be put inside the quote marks on this line: <span
class="code">CUBE_OPTIONS="--home=${HOME}/.assaultcube --init"</span>
</p>
<p>
All switches for the server must be placed after the phrase: <span class="code">./server.sh</span>.
</p>
<p>
Remember to save once you're finished!
</p>
<h3>
Apple OSX
</h3>
<p>
After starting the AssaultCube launcher, under the "main" tab of the AssaultCube
launcher is an "Advanced options" bar. You can type all the switches you need for
the client into there.<br clear="none" />
Also, under the "server" tab of the AssaultCube launcher is an "Advanced options"
bar. You can type all the switches you need for the server into there.<br clear="none" />
</p>
<h2>
Client</h2>
<p>
<span class="code">-wX</span> sets desired screen width to X, default is <span class="code">
-w640</span>
<br clear="none" />
<span class="code">-hY</span> sets desired screen height to Y, default is <span class="code">
-h480</span>
<br clear="none" />
<span class="code">-t</span> runs windowed
</p>
<p>
<span class="code">-zN</span> sets the z-buffer precision to N bits. This should
be at least 24 or you may experience depth problems.
</p>
<p>
<span class="code">-bN</span> sets the screen to N bits per pixel
</p>
<p>
<span class="code">-zN</span> sets the z-buffer precision to N bits. This should
be at least 24 or you may experience depth problems.
</p>
<p>
<span class="code">-sN</span> sets the stencil buffer precision to N bits. This
should be 8 to enable shadowing effects, or 0 to turn it off (the default).
</p>
<p>
<span class="code">-aN</span> sets FSAA (Full Scene AntiAliasing) to N samples,
i.e. -a4 is 4xFSAA
</p>
<p>
<span class="code">-vN</span> enables vsync if N is greater 0
</p>
<p>
<span class="code">--init</span> executes the init script before starting the graphics
and sound subsystems (recommended). By default the script <i>config/init.cfg</i>
is used, but you can override this setting by using <i>--init=yourfile.cfg</i>
</p>
<p>
<span class="code">--mod=PATH</span> adds the specified path to the list of directories
that are searched when loading resources. Use this to add your own mods in a clean
way without placing files into the main directory.
</p>
<p>
<span class="code">--home=PATH</span> specifies the home directory for the user
profile, AssaultCube will write custom settings and files to this directory (recommended).
</p>
<h2>
Server</h2>
<p>
<span class="code">-d</span> This starts an AssaultCube client binary as a dedicatated server. The
default is a non-dedicated server with only a single client in graphical mode. See
the <a href="server.html" shape="rect">Server Section</a>. You don't need this parameter, if you're using the server binary.
</p>
<p>
<span class="code">-uN</span> sets the server upstream bandwidth (per player) to N bytes per
second. only set this parameter if you know what you are doing, specifying a wrong
value is worse than not specifying it at all.
</p>
<p>
<span class="code">-nS</span> sets the server description, for people pinging the
server. Usually does not need to be set if you have a descriptive domain name already,
but if you set it, keep it short as it may otherwise be truncated, i.e. -nBobsInstagibServer
</p>
<p>
<span class="code">-n1S</span> sets a server description prefix.
<br clear="none" />
<span class="code">-n2S</span> sets a server description suffix.
<br clear="none" />
To enable the admin to temporary change the server description, a description prefix and/or suffix has to be set.
If the admin executes the command <span class="code">/serverdesc DESC</span>, the server description
will be changed to "prefixDESCsuffix". At the end of the game, the default server description (set by
<span class="code">-n</span>) is restored automatically.
</p>
<p>
<span class="code">-iIP</span> sets the server ip to IP. this option is only useful
for people running on machines with multiple network interfaces.
</p>
<p>
<span class="code">-mM</span> sets the master server to use for either server (registering)
and client (updating) to M. M is the base url of the master server and has to end
in a / and without a http:// prefix, the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/.
If you want your server to be private and not report to the masterserver, use -mlocalhost.
</p>
<p>
<span class="code">-pPASS</span> sets the server password to PASS. Only clients
that use the command "connect ip port PASS" will be able to connect.
</p>
<p>
<span class="code">-cN</span> sets the maximum number of players that can play on
this server to N (default 6). If more players try to connect they will get a "server
full" message.
</p>
<p>
<span class="code">-xM</span> sets the <a href="server.html#serveradmin" shape="rect">
admin</a> password. If you don't want your commandline to contain the password, or if you need
more than one admin password, use the file "config/serverpwd.cfg".
</p>
<p>
<span class="code">-Xf</span> sets the admin password file. The default is
<span class="code">-Xconfig/serverpwd.cfg</span>
</p>
<p>
<span class="code">-rC</span> sets the <a href="server.html#maprotation" shape="rect">
maprotation</a> file, e.g. <span class="code">-rconfig/maprot.cfg</span>
</p>
<p>
<span class="code">-Bf</span> sets the blacklist file. The default is
<span class="code">-Bconfig/serverblacklist.cfg</span>
</p>
<p>
<span class="code">-oN</span> sets the server's message of the day.
</p>
<p>
<span class="code">-kN</span> sets the kick threshold. If a players score drops
below it, he will be kicked automatically. (default: -5)
</p>
<p>
<span class="code">-yN</span> sets the ban threshold. If a players score drops
below it, he will be banned automatically. (default: -6)
</p>
<p>
<span class="code">-D</span> enables permanent demo recording. Every game will
be recorded. The recorded demos will be held in RAM. By default, up to 5 demos will be kept.
The oldest demo will be deleted automatically, if necessary, to record further demos.
To change the default of 5 demos in RAM, you can add the number of demos to the parameter,
e.g. <span class="code">-D5</span>
</p>
<p>
<span class="code">-SW</span> starts the server as windows service and sets the
name of the windows service that should be used. Works only for the server binary
is started directly from the windows service manager.
</p>
<p>
<span class="code">-V</span> sets the server to verbose mode. This enables additional
log messages to be printed, including the server configuration files (after parsing). Be careful:
the logfile will contain all content from serverpwd.cfg.
</p>
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Rabid Viper Productions 2008/10/19
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