git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
95 lines
3.8 KiB
Plaintext
95 lines
3.8 KiB
Plaintext
Add things that have changed since 0.93 in here, so that when release time comes around, it is much easier to
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record what has changed since it's already recorded here.
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Things not to add: Bugs created in 1.0 (since they should get fixed during the development).
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Documentation changes --> Releases are expected to always have new documentation.
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______________________________________________________________________________________________________________
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NEW STUFF!
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----------
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* AssaultCube server wizard (Plus allowing for it to run as a windows service)
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* New map: ac_power (Plus new mapmodels and textures for it).
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* New map: ac_elevation.
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* New map: ac_toxic.
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* New map: ac_urban.
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* Map: ac_snow just got 1337...
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* Spectator mode, with 2 following modes.
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* Visibility options for player models -> Implemented as coloured vests.
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* New voting system.
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* You can hear "footsteps".
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* Enhanced scoreboard asthetics and features, including the new "ratio" column.
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* Crouching + sounds.
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* Voice-coms.
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* Keybinding using a GUI. Mouse invert support.
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* Welcome menu that asks for fundamental options to be changed.
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* Customizable ports allowed for servers.
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* New netcode with various new features and changes.
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* Muzzle flashes.
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* OpenAL support (Allows for 5.1 surround sound).
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* Brand new mapmodels made by Toca.
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* Lots of brand new settings in the reworked "settings" menu, including Sound, Video and HUD settings.
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* You can "giveadmin" instead of givemaster, since master is now gone.
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Feature changes:
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----------------
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* Sauer bullethole backport.
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* Map menu shows ALL maps in the maps directory.
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* Dropflag support.
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* Whois command.
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* Sauerbraten ambient map-sounds backport.
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* Auto-getmap and CFG sending.
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* New (C#) masterserver.
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* CSL (cube server lister) support.
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* Smooth recoil changes.
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* 2 new soundtracks.
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* Scorch marks made by grenades.
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* Stable demo support.
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* New sniper scope by Antiklimax.
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* Markers on the HUD indicate the direction where damage was inflicted from.
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* Crosshairs menu automatically loads all crosshairs in the crosshairs folder.
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* More advanced/intuitive interface for changing sound and video options.
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* Mapmodel for a singular ladder rung available, to give mappers more flexibility with ladders.
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* Pings are coloured. Green is a good ping, red is a bad ping, yellow is an okay ping.
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* Bullethole sound effects.
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* Cursor now makes a nice flickering effect.
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* Sliders, checkboxes and text-inputs now available for menus.
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* There is no more "master" (setmaster 1) system, as the voting system has taken its place.
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* Menu sounds.
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* Bullet ricochet sounds.
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* Sound scheduler, during heavy bursts sounds are played using a priority scheme.
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* "/modeacronyms 1" will now show modes in the server list as acronyms, if toggled.
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Small Changes:
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--------------
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* Screenshot (F12) echo's that the screenshot has been created.
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* Delent bound to backspace (when in edit mode) by default.
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* Right-click in edit mode will show editing menu.
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* Menus (config) split up.
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* Tree mapmodel is gone because it was ugly. Replaced by a flyer.
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* Better clipping for lamp post/aard box.
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* New lighting menu. Grenades added to editing menu.
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* Command for changing HUD-gun sway.
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* Wider server-list.
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* Reset binds command.
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* Reset all settings command.
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* HUDgun, etc doesn't appear while in editmode.
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Bugs (from 0.93) fixes:
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-----------------------
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* Map cleanups/fixes.
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* Better bot waypoints.
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* Quick-switch exploit fixed.
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* "Unknown" servers now show as "empty".
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* Forceteam/autoteam/team change issues fixed.
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* HUD gun no longer appears to go through walls.
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* Fixed reloading while scoping issue.
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* "hideradar 0" doesn't disable the minimap anymore.
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* Scope is always drawn at correct aspect ratio now.
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* CTF flag now drops correctly on heightfields.
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* CTF flag now drops ON TOP of mapmodel clippings.
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* The radar now minimises when menus and scoreboards are present, so that it doesn't get in the way.
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