git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4597 e016b1c5-ed68-44aa-a2f7-31cac88cffde
606 lines
24 KiB
HTML
606 lines
24 KiB
HTML
<!DOCTYPE html
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PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>README</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: README</h1>
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</div>
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<div id="content">
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<!--
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Thanks to "wurfel" for finding many inconsistencies and spelling mistakes
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in the docs for me to correct.. (RandumKiwi)
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Thanks to "grenadier" for finding missing/deprecated entries in the reference! (MeatROme)
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-->
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<h1>
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About</h1>
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<p>
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AssaultCube is a total conversion of <a href="http://strlen.com" target="_blank"
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shape="rect">Wouter van Oortmerssen´s</a> FPS called <a href="http://cubeengine.com"
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target="_blank" shape="rect">Cube</a>. AssaultCube encourages players from
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all platforms to play by being multi-platform (Available on: Windows, Linux and
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Mac OS X), <a href="#license" shape="rect">partially open-source</a> and low on system
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and networking requirements. It is set in a realistic looking environment (as best
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that's possible with this engine) while gameplay stays fast and arcade. This game
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is all about team oriented, multi-player fun.
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</p>
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<p>
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The contents of this README:
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</p>
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<ul>
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<li><a href="#documentation" shape="rect">Documentation</a> </li>
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<li><a href="#help" shape="rect">Help!</a> </li>
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<li><a href="#contribute" shape="rect">Contribute</a> </li>
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<li><a href="#authors" shape="rect">Authors</a> </li>
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<li><a href="#license" shape="rect">License</a> </li>
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</ul>
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<h1 id="documentation">
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Documentation</h1>
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<h2>
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Basics</h2>
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<ul>
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<li><a href="getstarted.html" shape="rect">Getting started</a> - How to install and
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make AssaultCube work. </li>
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<li><a href="graphicsdrivers.html" shape="rect">Graphics drivers</a> - Updating your
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graphics drivers helps you get the best out of many 3D games, such as AssaultCube.</li>
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<li><a href="introduction.html" shape="rect">Introduction</a> - Basic information about
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the game including gameplay, modes, weapons. </li>
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<li><a href="interface.html" shape="rect">The interface</a> - What AssaultCube looks
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and works like. </li>
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<li><a href="basics.html" shape="rect">The basics</a> - Learn how to play AssaultCube,
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by learning the basics. </li>
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<li><a href="maneuvers.html" shape="rect">Special maneuvers</a> - Special gameplay maneuvers,
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such as: rifle jump, rifle sprint, etc. </li>
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<li><a href="commonfaqs.html" shape="rect">Common F.A.Q's</a> - Answers to some common
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questions not covered else-where in this readme. </li>
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</ul>
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<h2>
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Advanced</h2>
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<ul>
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<li><a href="reference.xml" shape="rect">Reference</a> - Documentation of available
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commands and variables. </li>
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<li><a href="commandline.html" shape="rect">Command line</a> - Command line arguments
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</li>
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<li><a href="server.html" shape="rect">Servers</a> - Information on how to set up your
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own server, administration of servers, running LAN games. </li>
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<li><a href="cubeengine.html" shape="rect">AssaultCube/Cube engine</a> - How the AssaultCube/Cube
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engine works. </li>
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</ul>
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<h2>
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Mapping/Modding</h2>
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<ul>
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<li><a href="mapediting1.html" shape="rect">Map editing: Interface & controls</a>
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- An introduction to the interface & controls used in map editing. </li>
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<li><a href="mapediting2.html" shape="rect">Map editing: Beginners</a> - Start map editing!
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</li>
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<li><a href="mapediting3.html" shape="rect">Map editing: Entities</a> - Learn how to
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place lights, spawns, mapmodels, etc. </li>
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<li><a href="mapediting4.html" shape="rect">Map editing: Tips, tricks and advice</a>
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- Some handy tips and tricks that aren't mentioned elsewhere. </li>
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<li><a href="mapediting5.html" shape="rect">Map editing: Config files</a> - Learn how
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to add custom content through the configuration files. </li>
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<li><a href="mapediting6.html" shape="rect">Map editing: Official maps</a> - Information about
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creating maps suitable for the official AssaultCube distribution. </li>
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<li><a href="playerskins.html" shape="rect">Player skins</a> - How to add custom playerskins
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to the game. </li>
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<li><a href="mods.html" shape="rect">Custom mods</a> - How 3rd party developers can
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extend the game. </li>
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<li><a href="cubescript.html" shape="rect">CubeScript</a> - A CubeScript introduction.
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</li>
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</ul>
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<h2>
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Misc</h2>
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<ul>
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<li><a href="knownissues.html" shape="rect">Known issues</a> - Known problems in AssaultCube.
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</li>
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<li><a href="history.html" shape="rect">AssaultCubes history</a> - Changes on this game.
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</li>
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<li><a href="promo.html" shape="rect">Promote AssaultCube</a> - We welcome you to promote AssaultCube to
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the masses...
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</li>
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</ul>
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<h1 id="help">
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Help!</h1>
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<p>
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If you need help when running AC, follow these steps:
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</p>
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<ol>
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<li>Search this documentation for a solution, make sure you read the relevant sections.
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</li>
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<li>Try some of the <a href="#online resources" shape="rect">online resources</a>. Especially
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the <a href="http://assault.cubers.net/wiki/" target="_blank" shape="rect">AssaultCube
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wiki</a>, which contains user created content. You may find the wiki's <a href="http://assault.cubers.net/wiki/FAQ"
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target="_blank" shape="rect">FAQ</a> to be handy. </li>
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<li>Visit the <a href="http://assault.cubers.net/forum" target="_blank" shape="rect">
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AssaultCube forum</a> and use its <a href="http://assault.cubers.net/forum/search.php"
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target="_blank" shape="rect">search</a> functionality. If you don't find any
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useful stuff, post a detailed question there. Please be respectful and follow the
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forum rules. </li>
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<li>Visit the <a href="http://www.cubeengine.com/forum.php4" target="_blank" shape="rect">
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Cube Engine forum</a>. Although most things discussed in these forums may be irrelevant,
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AssaultCube is based from Cube, so someone may have an answer there. Make sure you
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use its search functionality first before posting a detailed question there. Please
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respect their forum rules. </li>
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</ol>
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<p>
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Instead of posting to the forum, you can also ask the people in our IRC channel:
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<a href="irc://quakenet/assaultcube" shape="rect">#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml"
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target="_blank" shape="rect">Quakenet</a>.
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</p>
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<h1 id="contribute">
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Contribute</h1>
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<h2 id="online resources">
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Online Resources</h2>
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<ul>
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<li>The <a href="http://assault.cubers.net/wiki" target="_blank" shape="rect">AssaultCube
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Wiki</a> (work in progress) contains additional documentation created by the community.
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</li>
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<li>Download custom user-made content on <a href="http://www.quadropolis.us/taxonomy/term/24"
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target="_blank" shape="rect">quadropolis.us</a> </li>
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<li><a href="http://cubeengine.com/docs/editing.html" target="_blank" shape="rect">Map
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making tutorial</a> on cubeengine.com </li>
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</ul>
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<h2>
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Community</h2>
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<ul>
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<li>Help and discussions on the <a target="_blank" href="http://assault.cubers.net/forum"
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shape="rect">AssaultCube forum</a>. </li>
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<li>Development, testing and gaming on IRC <a href="irc://quakenet/assaultcube" shape="rect">
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#assaultcube</a> on <a href="http://staff.quakenet.org/servers.phtml" target="_blank"
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shape="rect">Quakenet</a>. </li>
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<li>Report bugs on the SourceForge <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089"
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target="_blank" shape="rect">bug tracker</a>. </li>
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<li>Submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091"
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target="_blank" shape="rect">here</a>. </li>
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</ul>
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<h1 id="authors">
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Authors - Rabid Viper Productions</h1>
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<h2>
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Project Leaders</h2>
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<table>
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<tr>
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<td width="300">
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Adrian <i>“driAn”</i> Henke
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</td>
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<td>
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Lead coder, OpenAL, OpenGL, gameplay code.
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</td>
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</tr>
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<tr>
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<td>
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Markus <i>“makkE”</i> Bekel
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</td>
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<td>
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Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.
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</td>
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</tr>
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</table>
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<h2>
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Active Developers/Contributors</h2>
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<table>
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<tr>
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<td width="300">
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Lee <i>“eihrul”</i> Salzman
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</td>
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<td>
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Coder, OpenGL expert, Enet Library, Cube2 backporting.
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</td>
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</tr>
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<tr>
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<td>
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Nigel <i>“RandumKiwi”</i>
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</td>
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<td>
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Maps, documentation, tester, team janitor.
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</td>
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</tr>
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<tr>
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<td>
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Flowtron
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</td>
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<td>
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Universal team member, additional code, admin, community chief.
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</td>
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</tr>
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<tr>
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<td>
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stef
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</td>
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<td>
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Bug fixes, additional code, server stuff, new modes.
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</td>
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</tr>
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<tr>
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<td>
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Toca
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</td>
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<td>
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Mapmodels, sounds, textures, other stuff.
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</td>
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</tr>
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</table>
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<h2>
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Community Mappers</h2>
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<table>
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<tr>
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<td width="300">
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Shadow
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</td>
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<td>
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Map: ac_elevation.
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</td>
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</tr>
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<tr>
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<td>
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Wotwot
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</td>
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<td>
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Map: ac_power, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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daMfr0
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</td>
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<td>
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Map: ac_snow.
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</td>
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</tr>
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<tr>
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<td>
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MitaMAN
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</td>
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<td>
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Map: ac_depot, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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Shane Nieb
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</td>
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<td>
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Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.
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</td>
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</tr>
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<tr>
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<td>
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Archangel
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</td>
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<td>
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Map: ac_urban.
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</td>
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</tr>
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<tr>
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<td>
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Mr.Floppy
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</td>
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<td>
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Map: ac_keller, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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DogDancing
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</td>
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<td>
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Map: ac_shine, ac_scaffold, plus textures.
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</td>
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</tr>
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<tr>
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<td>
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R4zor
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</td>
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<td>
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Map: ac_sunset, ac_gothic.
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</td>
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</tr>
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<tr>
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<td>
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KC
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</td>
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<td>
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Map: ac_arctic.
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</td>
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</tr>
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<tr>
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<td>
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BenWasHere
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</td>
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<td>
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Map: ac_arid
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</td>
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</tr>
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<tr>
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<td>
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RuThLe$$ / Undead
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</td>
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<td>
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Map: ac_iceroad
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</td>
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</tr>
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<tr>
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<td>
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Pablo "RatBoy" Ciamarra
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</td>
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<td>
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Map: ac_rattrap
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</td>
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</tr>
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<tr>
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<td>
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Jiba
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</td>
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<td>
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Map: ac_arabian
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</td>
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</tr>
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</table>
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<h2>
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Special thanks</h2>
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<table>
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<tr>
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<td width="300">
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Wouter <i>“Aardappel”</i> van Oortmerssen and others
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</td>
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<td>
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The Cube Game/Engine.
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</td>
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</tr>
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<tr>
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<td>
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Andrew <i>“Arghvark”</i> Davis
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</td>
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<td>
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Previous project leader, game concept, code.
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</td>
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</tr>
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<tr>
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<td>
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Elliot <i>“Verbal_”</i> Lockwood
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</td>
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<td>
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Q&A, advisor, lead tester, pro-coffee service.
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</td>
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</tr>
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<tr>
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<td>
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Rick Helmus
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</td>
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<td>
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Bot code.
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</td>
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</tr>
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<tr>
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<td>
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Julian <i>“absinth”</i> Mayer
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</td>
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<td>
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Packaging AssaultCube for Mac.
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</td>
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</tr>
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<tr>
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<td>
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Zac <i>“dtd”</i> Jarco
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</td>
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<td>
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Hosting.
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</td>
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</tr>
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<tr>
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<td>
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Grenadier (aurhat)
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</td>
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<td>
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Small code contributions/fixes.
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</td>
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</tr>
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<tr>
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<td>
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KanslozeClown
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</td>
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<td>
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Code contributions and advice.
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</td>
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</tr>
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<tr>
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<td>
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Chris Robinson
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</td>
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<td>
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OpenAL-Soft advice.
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</td>
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</tr>
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<tr>
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<td>
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http://www.lewiscommunications.com/
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</td>
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<td>
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Logo, media and web support.
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</td>
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</tr>
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</table>
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<h2>
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Resources</h2>
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<table>
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<tr>
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<td width="300">
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Paul <i>“JCDPC”</i> Cash
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</td>
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<td>
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Mapmodels, textures.
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</td>
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</tr>
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<tr>
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<td>
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Topher (Death Illustrated)
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</td>
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<td>
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Some crosshairs.
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</td>
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</tr>
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<tr>
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<td>
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leileilol of OpenArena
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</td>
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<td>
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Bullethole image.
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</td>
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</tr>
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<tr>
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<td>
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Steini
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</td>
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<td>
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Skyboxes.
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</td>
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</tr>
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<tr>
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<td>
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Attila <i>“Antiklimax“</i> Feher
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</td>
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<td>
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Amazing new sniper scope.
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</td>
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</tr>
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<tr>
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<td>
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SimonOC
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</td>
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<td>
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Nightball/Graveyard skymap.
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</td>
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</tr>
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<tr>
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<td>
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LadyNightHawk
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</td>
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<td>
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InhCanyons skymap.
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</td>
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</tr>
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<tr>
|
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<td>
|
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Sock
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</td>
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<td>
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Iceflow skymap.
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</td>
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</tr>
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<tr>
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<td>
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Darren <i>“HitmanDaz[MT]”</i> Pattenden
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</td>
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<td>
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Playermodels.
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</td>
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</tr>
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<tr>
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<td>
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Kell
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</td>
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<td>
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At-sea skymap.
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</td>
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</tr>
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</table>
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<h2>
|
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Texture resources</h2>
|
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<ul>
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<li>Articool (http://www.articool.de) </li>
|
||
<li>Boeck (http://www.boeckmania.de) </li>
|
||
<li>Craig Fortune </li>
|
||
<li>Digital Flux (http://www.digitalflux.com) </li>
|
||
<li>http://www.mayang.com </li>
|
||
<li>http://www.afflict.net </li>
|
||
<li>Golgotha team </li>
|
||
<li>NOCTUA graphics </li>
|
||
<li>Chris Zastrow (http://www.newlogicmedia.com) </li>
|
||
<li>3D Cafe (http://www.3dcafe.com) </li>
|
||
<li>GRsites </li>
|
||
<li>Lemog 3D (http://lemog.club.fr) </li>
|
||
<li>http://www.imageafter.com </li>
|
||
<li>Rohrschach </li>
|
||
<li>http://www.mayang.com </li>
|
||
<li>Kurt Keslar </li>
|
||
<li>John Solo </li>
|
||
<li>http://www.openfootage.net/ </li>
|
||
<li>DrunkenM </li>
|
||
</ul>
|
||
<h2>
|
||
Sound resources</h2>
|
||
<ul>
|
||
<li>DCP </li>
|
||
<li>wildweasel (Vote sounds) </li>
|
||
<li>Tremulous team (Gib sound) </li>
|
||
<li>mwl500 </li>
|
||
<li>fonogeno </li>
|
||
<li>Lukas Zapletal & Ludek Horacek (Music) </li>
|
||
<li>livindead </li>
|
||
<li>NoiseCollector </li>
|
||
<li>droboide </li>
|
||
<li>nicStage </li>
|
||
<li>acclivity </li>
|
||
<li>Syna Max </li>
|
||
<li>ermine </li>
|
||
<li>ReWired </li>
|
||
<li>nofeedbak </li>
|
||
<li>vuzz </li>
|
||
<li>mich3d </li>
|
||
<li>Rhedcerulean </li>
|
||
<li>www.soundsnap.com </li>
|
||
<li>dommygee </li>
|
||
<li>fresco </li>
|
||
<li>WIM </li>
|
||
<li>ignotus </li>
|
||
<li>acclivity </li>
|
||
<li>Bahutan </li>
|
||
</ul>
|
||
<p>
|
||
Also thanks to kurtis84, player1, quase, exis, talou and others for testing. Thanks
|
||
to flowtron and exis for organising the 0.93 AssaultCube Release Cup.
|
||
</p>
|
||
<h1 id="license">
|
||
License</h1>
|
||
<p>
|
||
AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive
|
||
<i>unmodified</i> on any media. You may re-compress using different archival formats
|
||
(i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.
|
||
</p>
|
||
<p>
|
||
AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose
|
||
as long as you do not blame us for any damages incurred.
|
||
</p>
|
||
<p>
|
||
This game consists of many different packages with different licenses. The ENTIRE
|
||
AssaultCube package MAY be redistributed as mentioned above. But if you wish to
|
||
redistribute/use/modify it in a different way you will need to adhere to the licenses
|
||
for the packages that you are using.
|
||
</p>
|
||
<p>
|
||
This is where you can find some of these licenses:
|
||
</p>
|
||
<ul>
|
||
<li><i><a href="package_copyrights.txt" shape="rect">docs/package_copyrights.txt</a></i>
|
||
</li>
|
||
<li><i><a href="../source/README.txt" shape="rect">source/README.txt</a></i> </li>
|
||
<li><i><a href="../source/README_CUBEENGINE.txt" shape="rect">source/README_CUBEENGINE.txt</a></i>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div id="footer">
|
||
Rabid Viper Productions
|
||
</div>
|
||
</div>
|
||
</body>
|
||
</html>
|