git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
496 lines
12 KiB
C++
496 lines
12 KiB
C++
// editing.cpp: most map editing commands go here, entity editing commands are in world.cpp
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#include "cube.h"
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bool editmode = false;
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// the current selection, used by almost all editing commands
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// invariant: all code assumes that these are kept inside MINBORD distance of the edge of the map
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block sel =
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{
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variable("selx", 0, 0, 4096, &sel.x, NULL, false),
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variable("sely", 0, 0, 4096, &sel.y, NULL, false),
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variable("selxs", 0, 0, 4096, &sel.xs, NULL, false),
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variable("selys", 0, 0, 4096, &sel.ys, NULL, false),
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};
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int selh = 0;
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bool selset = false;
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#define loopselxy(b) { makeundo(); loop(x,sel.xs) loop(y,sel.ys) { sqr *s = S(sel.x+x, sel.y+y); b; } remip(sel); }
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int cx, cy, ch;
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int curedittex[] = { -1, -1, -1 };
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bool dragging = false;
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int lastx, lasty, lasth;
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int lasttype = 0, lasttex = 0;
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sqr rtex;
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VAR(editing, 1, 0, 0);
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void toggleedit()
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{
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if(player1->state==CS_DEAD) return; // do not allow dead players to edit to avoid state confusion
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if(!editmode && !allowedittoggle()) return; // not in most multiplayer modes
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if(!(editmode = !editmode))
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{
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entinmap(player1); // find spawn closest to current floating pos
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}
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else
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{
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player1->health = 100;
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//put call to clear/restart gamemode
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projreset();
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player1->attacking = false;
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}
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keyrepeat(editmode);
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selset = false;
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editing = editmode ? 1 : 0;
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addmsg(SV_EDITMODE, "ri", editing);
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}
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COMMANDN(edittoggle, toggleedit, ARG_NONE);
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char *editinfo()
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{
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static string info;
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if(!editmode) return NULL;
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int e = closestent();
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if(e<0) return NULL;
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entity &c = ents[e];
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s_sprintf(info)("closest entity = %s (%d, %d, %d, %d), selection = (%d, %d)", entnames[c.type], c.attr1, c.attr2, c.attr3, c.attr4, sel.xs, sel.ys);
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return info;
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}
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void correctsel() // ensures above invariant
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{
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selset = !OUTBORD(sel.x, sel.y);
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int bsize = ssize-MINBORD;
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if(sel.xs+sel.x>bsize) sel.xs = bsize-sel.x;
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if(sel.ys+sel.y>bsize) sel.ys = bsize-sel.y;
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if(sel.xs<=0 || sel.ys<=0) selset = false;
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}
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bool noteditmode()
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{
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correctsel();
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if(!editmode) conoutf("this function is only allowed in edit mode");
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return !editmode;
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}
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bool noselection()
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{
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if(!selset) conoutf("no selection");
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return !selset;
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}
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#define EDITSEL if(noteditmode() || noselection()) return;
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#define EDITSELMP if(noteditmode() || noselection() || multiplayer()) return;
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#define EDITMP if(noteditmode() || multiplayer()) return;
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void selectpos(int x, int y, int xs, int ys)
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{
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block s = { x, y, xs, ys };
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sel = s;
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selh = 0;
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correctsel();
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}
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void makesel()
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{
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block s = { min(lastx,cx), min(lasty,cy), abs(lastx-cx)+1, abs(lasty-cy)+1 };
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sel = s;
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selh = max(lasth,ch);
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correctsel();
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if(selset) rtex = *S(sel.x, sel.y);
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}
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VAR(flrceil,0,0,2);
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// VC8 optimizer screws up rendering somehow if this is an actual function
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#define sheight(s,t,z) (!flrceil ? (s->type==FHF ? s->floor-t->vdelta/4.0f : (float)s->floor) : (s->type==CHF ? s->ceil+t->vdelta/4.0f : (float)s->ceil))
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void cursorupdate() // called every frame from hud
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{
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flrceil = ((int)(camera1->pitch>=0))*2;
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volatile float x = worldpos.x; // volatile needed to prevent msvc7 optimizer bug?
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volatile float y = worldpos.y;
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volatile float z = worldpos.z;
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cx = (int)x;
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cy = (int)y;
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if(OUTBORD(cx, cy)) return;
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sqr *s = S(cx,cy);
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if(fabs(sheight(s,s,z)-z)>1) // selected wall
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{
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x += x>camera1->o.x ? 0.5f : -0.5f; // find right wall cube
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y += y>camera1->o.y ? 0.5f : -0.5f;
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cx = (int)x;
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cy = (int)y;
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if(OUTBORD(cx, cy)) return;
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}
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if(dragging) makesel();
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const int GRIDSIZE = 5;
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const float GRIDW = 0.5f;
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const float GRID8 = 2.0f;
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const float GRIDS = 2.0f;
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const int GRIDM = 0x7;
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// render editing grid
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for(int ix = cx-GRIDSIZE; ix<=cx+GRIDSIZE; ix++) for(int iy = cy-GRIDSIZE; iy<=cy+GRIDSIZE; iy++)
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{
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if(OUTBORD(ix, iy)) continue;
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sqr *s = S(ix,iy);
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if(SOLID(s)) continue;
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float h1 = sheight(s, s, z);
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float h2 = sheight(s, SWS(s,1,0,ssize), z);
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float h3 = sheight(s, SWS(s,1,1,ssize), z);
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float h4 = sheight(s, SWS(s,0,1,ssize), z);
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if(s->tag) linestyle(GRIDW, 0xFF, 0x40, 0x40);
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else if(s->type==FHF || s->type==CHF) linestyle(GRIDW, 0x80, 0xFF, 0x80);
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else linestyle(GRIDW, 0x80, 0x80, 0x80);
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block b = { ix, iy, 1, 1 };
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box(b, h1, h2, h3, h4);
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linestyle(GRID8, 0x40, 0x40, 0xFF);
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if(!(ix&GRIDM)) line(ix, iy, h1, ix, iy+1, h4);
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if(!(ix+1&GRIDM)) line(ix+1, iy, h2, ix+1, iy+1, h3);
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if(!(iy&GRIDM)) line(ix, iy, h1, ix+1, iy, h2);
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if(!(iy+1&GRIDM)) line(ix, iy+1, h4, ix+1, iy+1, h3);
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}
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if(!SOLID(s))
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{
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float ih = sheight(s, s, z);
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linestyle(GRIDS, 0xFF, 0xFF, 0xFF);
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block b = { cx, cy, 1, 1 };
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box(b, ih, sheight(s, SWS(s,1,0,ssize), z), sheight(s, SWS(s,1,1,ssize), z), sheight(s, SWS(s,0,1,ssize), z));
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linestyle(GRIDS, 0xFF, 0x00, 0x00);
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dot(cx, cy, ih);
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ch = (int)ih;
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}
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if(selset)
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{
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linestyle(GRIDS, 0xFF, 0x40, 0x40);
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box(sel, (float)selh, (float)selh, (float)selh, (float)selh);
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}
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}
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vector<block *> undos; // unlimited undo
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VAR(undomegs, 0, 1, 10); // bounded by n megs
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void pruneundos(int maxremain) // bound memory
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{
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int t = 0;
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loopvrev(undos)
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{
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t += undos[i]->xs*undos[i]->ys*sizeof(sqr);
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if(t>maxremain) delete undos.remove(i);
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}
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}
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void makeundo()
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{
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undos.add(blockcopy(sel));
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pruneundos(undomegs<<20);
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}
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void editundo()
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{
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EDITMP;
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if(undos.empty()) { conoutf("nothing more to undo"); return; }
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block *p = undos.pop();
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blockpaste(*p);
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freeblock(p);
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}
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block *copybuf = NULL;
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void copy()
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{
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EDITSELMP;
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freeblock(copybuf);
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copybuf = blockcopy(sel);
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}
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void paste()
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{
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EDITMP;
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if(!copybuf) { conoutf("nothing to paste"); return; }
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sel.xs = copybuf->xs;
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sel.ys = copybuf->ys;
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correctsel();
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if(!selset || sel.xs!=copybuf->xs || sel.ys!=copybuf->ys) { conoutf("incorrect selection"); return; }
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makeundo();
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copybuf->x = sel.x;
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copybuf->y = sel.y;
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blockpaste(*copybuf);
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}
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void tofronttex() // maintain most recently used of the texture lists when applying texture
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{
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loopi(3)
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{
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int c = curedittex[i];
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if(c>=0)
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{
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uchar *p = hdr.texlists[i];
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int t = p[c];
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for(int a = c-1; a>=0; a--) p[a+1] = p[a];
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p[0] = t;
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curedittex[i] = -1;
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}
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}
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}
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void editdrag(bool isdown)
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{
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if(dragging = isdown)
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{
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lastx = cx;
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lasty = cy;
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lasth = ch;
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selset = false;
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tofronttex();
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}
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makesel();
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}
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// the core editing function. all the *xy functions perform the core operations
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// and are also called directly from the network, the function below it is strictly
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// triggered locally. They all have very similar structure.
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void editheightxy(bool isfloor, int amount, block &sel)
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{
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loopselxy(if(isfloor)
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{
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s->floor += amount;
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if(s->floor>=s->ceil) s->floor = s->ceil-1;
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}
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else
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{
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s->ceil += amount;
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if(s->ceil<=s->floor) s->ceil = s->floor+1;
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});
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}
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void editheight(int flr, int amount)
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{
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EDITSEL;
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bool isfloor = flr==0;
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editheightxy(isfloor, amount, sel);
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addmsg(SV_EDITH, "ri6", sel.x, sel.y, sel.xs, sel.ys, isfloor, amount);
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}
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COMMAND(editheight, ARG_2INT);
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void edittexxy(int type, int t, block &sel)
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{
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loopselxy(switch(type)
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{
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case 0: s->ftex = t; break;
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case 1: s->wtex = t; break;
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case 2: s->ctex = t; break;
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case 3: s->utex = t; break;
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});
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}
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void edittex(int type, int dir)
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{
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EDITSEL;
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if(type<0 || type>3) return;
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if(type!=lasttype) { tofronttex(); lasttype = type; }
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int atype = type==3 ? 1 : type;
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int i = curedittex[atype];
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i = i<0 ? 0 : i+dir;
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curedittex[atype] = i = min(max(i, 0), 255);
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int t = lasttex = hdr.texlists[atype][i];
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edittexxy(type, t, sel);
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addmsg(SV_EDITT, "ri6", sel.x, sel.y, sel.xs, sel.ys, type, t);
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}
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void replace()
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{
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EDITSELMP;
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loop(x,ssize) loop(y,ssize)
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{
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sqr *s = S(x, y);
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switch(lasttype)
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{
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case 0: if(s->ftex == rtex.ftex) s->ftex = lasttex; break;
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case 1: if(s->wtex == rtex.wtex) s->wtex = lasttex; break;
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case 2: if(s->ctex == rtex.ctex) s->ctex = lasttex; break;
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case 3: if(s->utex == rtex.utex) s->utex = lasttex; break;
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}
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}
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block b = { 0, 0, ssize, ssize };
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remip(b);
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}
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void edittypexy(int type, block &sel)
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{
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loopselxy(s->type = type);
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}
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void edittype(int type)
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{
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EDITSEL;
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if(type==CORNER && (sel.xs!=sel.ys || sel.xs==3 || sel.xs>4 && sel.xs!=8
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|| sel.x&~-sel.xs || sel.y&~-sel.ys))
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{ conoutf("corner selection must be power of 2 aligned"); return; }
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edittypexy(type, sel);
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addmsg(SV_EDITS, "ri5", sel.x, sel.y, sel.xs, sel.ys, type);
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}
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void heightfield(int t) { edittype(t==0 ? FHF : CHF); }
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void solid(int t) { edittype(t==0 ? SPACE : SOLID); }
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void corner() { edittype(CORNER); }
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COMMAND(heightfield, ARG_1INT);
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COMMAND(solid, ARG_1INT);
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COMMAND(corner, ARG_NONE);
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void editequalisexy(bool isfloor, block &sel)
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{
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int low = 127, hi = -128;
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loopselxy(
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{
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if(s->floor<low) low = s->floor;
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if(s->ceil>hi) hi = s->ceil;
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});
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loopselxy(
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{
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if(isfloor) s->floor = low; else s->ceil = hi;
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if(s->floor>=s->ceil) s->floor = s->ceil-1;
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});
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}
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void equalize(int flr)
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{
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bool isfloor = flr==0;
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EDITSEL;
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editequalisexy(isfloor, sel);
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addmsg(SV_EDITE, "ri5", sel.x, sel.y, sel.xs, sel.ys, isfloor);
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}
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COMMAND(equalize, ARG_1INT);
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void setvdeltaxy(int delta, block &sel)
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{
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loopselxy(s->vdelta = max(s->vdelta+delta, 0));
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remipmore(sel);
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}
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void setvdelta(int delta)
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{
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EDITSEL;
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setvdeltaxy(delta, sel);
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addmsg(SV_EDITD, "ri5", sel.x, sel.y, sel.xs, sel.ys, delta);
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}
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const int MAXARCHVERT = 50;
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int archverts[MAXARCHVERT][MAXARCHVERT];
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bool archvinit = false;
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void archvertex(int span, int vert, int delta)
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{
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if(!archvinit)
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{
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archvinit = true;
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loop(s,MAXARCHVERT) loop(v,MAXARCHVERT) archverts[s][v] = 0;
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}
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if(span>=MAXARCHVERT || vert>=MAXARCHVERT || span<0 || vert<0) return;
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archverts[span][vert] = delta;
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}
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void arch(int sidedelta, int _a)
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{
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EDITSELMP;
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sel.xs++;
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sel.ys++;
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if(sel.xs>MAXARCHVERT) sel.xs = MAXARCHVERT;
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if(sel.ys>MAXARCHVERT) sel.ys = MAXARCHVERT;
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loopselxy(s->vdelta =
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sel.xs>sel.ys
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? (archverts[sel.xs-1][x] + (y==0 || y==sel.ys-1 ? sidedelta : 0))
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: (archverts[sel.ys-1][y] + (x==0 || x==sel.xs-1 ? sidedelta : 0)));
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remipmore(sel);
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}
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void slope(int xd, int yd)
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{
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EDITSELMP;
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int off = 0;
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if(xd<0) off -= xd*sel.xs;
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if(yd<0) off -= yd*sel.ys;
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sel.xs++;
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sel.ys++;
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loopselxy(s->vdelta = xd*x+yd*y+off);
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remipmore(sel);
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}
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void perlin(int scale, int seed, int psize)
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{
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EDITSELMP;
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sel.xs++;
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sel.ys++;
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makeundo();
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sel.xs--;
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sel.ys--;
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perlinarea(sel, scale, seed, psize);
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sel.xs++;
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sel.ys++;
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remipmore(sel);
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sel.xs--;
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sel.ys--;
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}
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VARF(fullbright, 0, 0, 1,
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if(fullbright)
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{
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if(noteditmode()) return;
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loopi(mipsize) world[i].r = world[i].g = world[i].b = 176;
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}
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);
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void edittag(int tag)
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{
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EDITSELMP;
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loopselxy(s->tag = tag);
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}
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void newent(char *what, char *a1, char *a2, char *a3, char *a4)
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{
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EDITSEL;
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newentity(sel.x, sel.y, (int)camera1->o.z, what, ATOI(a1), ATOI(a2), ATOI(a3), ATOI(a4));
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}
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COMMANDN(select, selectpos, ARG_4INT);
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COMMAND(edittag, ARG_1INT);
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COMMAND(replace, ARG_NONE);
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COMMAND(archvertex, ARG_3INT);
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COMMAND(arch, ARG_2INT);
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COMMAND(slope, ARG_2INT);
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COMMANDN(vdelta, setvdelta, ARG_1INT);
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COMMANDN(undo, editundo, ARG_NONE);
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COMMAND(copy, ARG_NONE);
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COMMAND(paste, ARG_NONE);
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COMMAND(edittex, ARG_2INT);
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COMMAND(newent, ARG_5STR);
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COMMAND(perlin, ARG_3INT);
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