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<h1>botent Member List</h1>This is the complete list of members for <a class="el" href="classbotent.html">botent</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="classphysent.html#284dcaeb1abad58fd576ee40da286475">aboveeye</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#83e631da75c593f42ec4c2d798beda0f">additem</a>(itemstat &amp;is, int &amp;v)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#b978f9422896806e9966bdfa837f5575">akimbo</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#49fd24d6f3b89b1bc28af4134b8c0a4c">allowmove</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#46315c74909f2efce509dce60abc6fe2">ammo</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#058114a4f56a371e0f843a98f4b563c3">armour</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#4732b46a7247b8397d6117101be6bc85">attacking</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classbotent.html#6296e08ac817d5a1be24c939aff60bba">botent</a>()</td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [inline, private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#3a069e17d36d82f01837d41d7be38854">cancollide</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#45d6a3c5b978f09cc08233cdcf75ef3c">canpickup</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#8b7317db16cbc4f4fb61c0e0818da1f5">clientnum</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#6df4bc423ef2c179dd4215d8a24a6805">clientrole</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#f213b458713e0effd827ea431034b04d">crouching</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#25689787e8157ecef97b011ff27b3f83">current</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#2eca15b4a14a273bc943fdd5290ebe9f">damageroll</a>(float damage)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classbotent.html#afe5a8832a2039da1cf37c4fb1201302">deaths</a>()</td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [inline, private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#fbf623d9cc41c686edd952a9298e59ab">playerent::deaths</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#700a2264f92d6286aad146f553dfde63">deltapitch</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#52da822ad99c84559f919a6cc9ff3cdb">deltapos</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#ad330ffba0afbebcc1aabfb2e6521425">deltayaw</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#d2939f9f80e2706a5d74ec9d3ccc117b">dodamage</a>(int damage)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#d27e6a3d77df7a4350fe4b477a8af29c">dynent</a>()</td><td><a class="el" href="classdynent.html">dynent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#33f8d8ef9b0c50fb36f19966ec4d984d">eardamagemillis</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classbotent.html#af2bece6d86d1e5b17b27a964b0facff">enemy</a></td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#2b53ea7f7b036941c17d947dbde08ed4">eyeheight</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#0c74ef80476c887553a7a32a5476c1f2">eyeheightvel</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#74f0bdd741d9d1ff0070a998a9723be8">flagscore</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#8ae18b2c4ec3428fb673afc974401de4">followplayercn</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#96758992644b5337a8c5c142803855d9">frags</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#9b5a251bc65a2d29b876c1ca4878708e">gunselect</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#35f370670733818eb8872e1287613e7c">gunwait</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#32d03f5d922ee023c52506d225db8ba4">head</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#1c95b8350bb7b30fe69a87efbeec0e4d">health</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#1f00c0bd02555ec417344b02039f5419">history</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#7bcd358d0d130ed89c1f8d448c28ebe1">hitpush</a>(int damage, const vec &amp;dir, playerent *actor, int gun)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#0c264e051f1baa3c0072ad8cef3c9520">inwater</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#386091d0f9aaaaa86aa6814f4a54e94f">isspectating</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#e22b1399aa375e33776e7f03b7767615">itemstats</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#d2a4a0e27155480f6548160bba99f4ae">jumpnext</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#093fb4ab684f252e4b315fbef20ee213">k_down</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#4d1a81af37056f80ad90cee60b9ecca8">k_left</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#328ca39121b002c30b585162adec026b">k_right</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#faa0d5d6115b157e1b9bf3d61ee42543">k_up</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#77802389fb70192fee884f57c6f7f744">lastaction</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#77c3353664a1d5b835c0cad842494219">lastanimswitchtime</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#276ce716486d91fc858e8431105345fe">lastattackweapon</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#432c63c69345af8223db630df46b868e">lastjump</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#4e0385c8ea29d897758374ca556009aa">lastmodel</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#2df5c9b601c3768692ea24f56731c401">lastmove</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#71eb27e9e53971a45f7c4226f8a99128">lastpain</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#51cc3ac02efb8eba47172bad12806c3d">lastrendered</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#9020b81500497cc5d5da75dc0984dc45">lastsplash</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#28ed393270c8afdd5f68782513320545">lastupdate</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#1a902b3e6af27374e6061c85e3f037da">lastvoicecom</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#76c2a93814f5d0d94f29594287ecf491">lifesequence</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#c1abefe81371a066e3e2a16fe902aaf0">mag</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#d81260f768c6515fd333a5aaabb6ebec">maxeyeheight</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#51de6393b72a6b9b6ed62434d4ac2ea9">maxspeed</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#512253fc1537697f08faab332cc5c470">move</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#e5d7ce106036beaa77c217cf0d1cb112">name</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#fb4d36af940bd7181b9ee64f652c0fc7">newpitch</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#3fba674449f2c9f4a07838b7430fc768">newpos</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#340af5339bb4cd5781fa559259cc40ad">newyaw</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#3fd734ba751be4f688ad9b21d5871251">nextprimary</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#2d5aed533dd46fd1cb3f7b760815169d">nextprimweap</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#a3bd22516b9c69233728d5aa2cedf38d">nextweapon</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#98bc3037289a01b6df32532f4a1ebf32">nextweaponsel</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#2dfd41db438c846d2d65c68393819e82">o</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#1949fddc7fd75907d0adf95efaef255f">oncollision</a>()</td><td><a class="el" href="classphysent.html">physent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#7adafa33dd84589bfada60ded735d145">onfloor</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#f96a8169d78b09fab8856f24294f14ff">onladder</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#a9d78abf74387e8818ea4ec8863fd59e">onmoved</a>(const vec &amp;dist)</td><td><a class="el" href="classphysent.html">physent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classbotent.html#f39f0486e3352513a61c22833a56884e">pBot</a></td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#749e56ff0906556fb652189b41143269">physent</a>()</td><td><a class="el" href="classphysent.html">physent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#8577b7bf48e6ffe7e6fb948bab93b01b">pickup</a>(int type)</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#d159b7524c8b44ba29349a67763b32c2">ping</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#99e184993fcc5583b33669e120d81ded">pitch</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#f58e15344a424bf57424ce0d12faf229">pitchvel</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#c93707c695744cc67eb26d8ef1252aa3">plag</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#81f851ad01857459cfa4325854fe5fa3">playerent</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#3c2b8330bd69cc70675770430dce4a67">playerstate</a>()</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#067f500e9422761438c6c675d78c20ad">prev</a></td><td><a class="el" href="classdynent.html">dynent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#6c71c068c7ddeca377e6fb9c9425495f">prevweaponsel</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#8bd3d7c83d7426db34228a165e5a8dbd">primary</a></td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#ad8d5dbb3de5ba1c14f0784cd0f1cbf3">primweap</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#8d1ffbafe0757495fc15f62a6819a6d9">radius</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#cf4e18ebbdad44d9c8ca4ca2a33e350f">reset</a>()</td><td><a class="el" href="classdynent.html">dynent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#3dfcc0eaaa593b2bc995dc6bca39f17f">resetanim</a>()</td><td><a class="el" href="classdynent.html">dynent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#e7f144b4b800e0f65380a5b9100fa873">resetinterp</a>()</td><td><a class="el" href="classphysent.html">physent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#249a51237213f7ad162d8cabd018d8d0">resetspec</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#cd6b59c0ee04a5abe651c0e3ac83fb1d">respawn</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#c0d9bae4976f8090d528908084b76072">respawnoffset</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#246ab08746d521b6064b651a4882a2e9">roll</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#a4fccbf74053b1396d2552fbccb26c44">selectweapon</a>(int w)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#191c628add4e67401831920090b0d4dc">setnextprimary</a>(int w)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#ce06f7219236307b42c720da438a2af6">setprimary</a>(int w)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#a075dccbf34879ef5f10880f043f7f26">skin</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#18726ded08140c7f46e23d7c69517f69">skin_cla</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#828c3e305b4258e4cdc9037886b94655">skin_noteam</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerent.html#125857f722418f3d5bc914e5357d70b8">smoothmillis</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#f44bfbc798990c3d9ec633db1ccb6501">spawnstate</a>(int gamemode)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#bc6f8c4d4b798e1ffc0b015be24b586a">spectatemode</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#8a44b19623b856060dccb39b606a65fc">state</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#5aad02ec178807bec16f71b778e13857">stopmoving</a>()</td><td><a class="el" href="classdynent.html">dynent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#5f38e681ef0c6c952a6d0fb7b7cb9e91">strafe</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classbotent.html#780f744b69db83095840224e17583cb4">targetyaw</a></td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#ef684d51b98e856b37b1f6a092d9f377">team</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#c2e2bb8dfce2963a7186ce5b9472a694">timeinair</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#ae68c6cb988cac0bcea08290b856a267">trycrouch</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#5f05656ab22794accdccf288f4056831">type</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#c58f696328c017b485e4751bef5bef10">vel</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classplayerent.html#833bf2cb136c239da86b1cbfb6d3ab74">weapons</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#8c2e21e03835aa746ab5875171b275d3">weaponsel</a></td><td><a class="el" href="classplayerent.html">playerent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#b4ed1945e6ed59e0a3e017f56d611118">weaponswitch</a>(weapon *w)</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#d176260799f55e99ff8fb0ee7eebf9b0">yaw</a></td><td><a class="el" href="classphysent.html">physent</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classbotent.html#7a942bfe437cf4f7289d290ecc2b1525">~botent</a>()</td><td><a class="el" href="classbotent.html">botent</a></td><td><code> [inline, private]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classdynent.html#dfbf57960a8da4b8a8cc50b81c5a48a7">~dynent</a>()</td><td><a class="el" href="classdynent.html">dynent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classphysent.html#45092b218fecafb70641e7790f0555b3">~physent</a>()</td><td><a class="el" href="classphysent.html">physent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerent.html#684ec3c6437328dc2d21cbe844f61eb3">~playerent</a>()</td><td><a class="el" href="classplayerent.html">playerent</a></td><td><code> [inline, virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="classplayerstate.html#aff67e131991ee5af34c8cf99fedcdb5">~playerstate</a>()</td><td><a class="el" href="classplayerstate.html">playerstate</a></td><td><code> [inline, virtual]</code></td></tr>
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