Files
assaultcube-/source/src/scoreboard.cpp
T
Lee Salzman 8fe97789e7 open scoreboard at bottom of menu stack
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-06 22:39:45 +00:00

233 lines
7.3 KiB
C++

// creation of scoreboard pseudo-menu
#include "pch.h"
#include "cube.h"
void *scoremenu = NULL, *teammenu = NULL, *ctfmenu = NULL;
void showscores(bool on)
{
if(on) showmenu(m_flags ? "ctf score" : (m_teammode ? "team score" : "score"), false);
else
{
closemenu("score");
closemenu("team score");
closemenu("ctf score");
}
}
COMMAND(showscores, ARG_DOWN);
struct sline
{
string s;
color *bgcolor;
sline() : bgcolor(NULL) {}
};
static vector<sline> scorelines;
struct teamscore
{
int team, frags, deaths, flagscore;
vector<playerent *> teammembers;
teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {}
void addscore(playerent *d)
{
if(!d) return;
teammembers.add(d);
frags += d->frags;
deaths += d->deaths;
if(m_flags) flagscore += d->flagscore;
}
};
static int teamscorecmp(const teamscore *x, const teamscore *y)
{
if(x->flagscore > y->flagscore) return -1;
if(x->flagscore < y->flagscore) return 1;
if(x->frags > y->frags) return -1;
if(x->frags < y->frags) return 1;
if(x->deaths < y->deaths) return -1;
if(x->deaths > y->deaths) return 1;
return x->team > y->team;
}
static int scorecmp(const playerent **x, const playerent **y)
{
if((*x)->flagscore > (*y)->flagscore) return -1;
if((*x)->flagscore < (*y)->flagscore) return 1;
if((*x)->frags > (*y)->frags) return -1;
if((*x)->frags < (*y)->frags) return 1;
if((*x)->deaths > (*y)->deaths) return 1;
if((*x)->deaths < (*y)->deaths) return -1;
if((*x)->lifesequence > (*y)->lifesequence) return 1;
if((*x)->lifesequence < (*y)->lifesequence) return -1;
return strcmp((*x)->name, (*y)->name);
}
struct scoreratio
{
float ratio;
int precision;
void calc(int frags, int deaths)
{
// ratio
if(frags>=0 && deaths>0) ratio = (float)frags/(float)deaths;
else if(frags>=0 && deaths==0) ratio = frags;
else ratio = 0.0f;
// precision
if(ratio<10.0f) precision = 2;
else if(ratio>=10.0f && ratio<100.0f) precision = 1;
else precision = 0;
}
};
void renderscore(void *menu, playerent *d)
{
const char *status = "";
static color localplayerc(0.2f, 0.2f, 0.2f, 0.2f);
if(d->clientrole==CR_ADMIN) status = d->state==CS_DEAD ? "\f7" : "\f3";
else if(d->state==CS_DEAD) status = "\f4";
s_sprintfd(lag)("%d", d->plag);
sline &line = scorelines.add();
line.bgcolor = d==player1 ? &localplayerc : NULL;
string &s = line.s;
scoreratio sr;
sr.calc(d->frags, d->deaths);
if(m_flags) s_sprintf(s)("%d\t%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->flagscore, d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else if(m_teammode) s_sprintf(s)("%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
else s_sprintf(s)("%d\t%d\t%.*f\t%s\t%s\t%d\t%s%s", d->frags, d->deaths, sr.precision, sr.ratio, d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d));
}
void renderteamscore(void *menu, teamscore *t)
{
if(!scorelines.empty()) // space between teams
{
sline &space = scorelines.add();
space.s[0] = 0;
}
sline &line = scorelines.add();
s_sprintfd(plrs)("(%d %s)", t->teammembers.length(), t->teammembers.length() == 1 ? "player" : "players");
scoreratio sr;
sr.calc(t->frags, t->deaths);
if(m_flags) s_sprintf(line.s)("%d\t%d\t%d\t%.*f\t\t\t\t%s\t\t%s", t->flagscore, t->frags, t->deaths, sr.precision, sr.ratio, team_string(t->team), plrs);
else if(m_teammode) s_sprintf(line.s)("%d\t%d\t%.*f\t\t\t\t%s\t\t%s", t->frags, t->deaths, sr.precision, sr.ratio, team_string(t->team), plrs);
static color teamcolors[2] = { color(1.0f, 0, 0, 0.2f), color(0, 0, 1.0f, 0.2f) };
line.bgcolor = &teamcolors[t->team];
loopv(t->teammembers) renderscore(menu, t->teammembers[i]);
}
extern bool watchingdemo;
void renderscores(void *menu, bool init)
{
static string modeline, serverline;
modeline[0] = '\0';
serverline[0] = '\0';
scorelines.setsize(0);
vector<playerent *> scores;
if(!watchingdemo) scores.add(player1);
loopv(players) if(players[i]) scores.add(players[i]);
scores.sort(scorecmp);
if(init)
{
int sel = scores.find(player1);
if(sel>=0) menuselect(menu, sel);
}
if(getclientmap()[0])
{
bool fldrprefix = !strncmp(getclientmap(), "maps/", strlen("maps/"));
s_sprintf(modeline)("\"%s\" on map %s", modestr(gamemode, modeacronyms > 0), fldrprefix ? getclientmap()+strlen("maps/") : getclientmap());
}
extern int minutesremaining;
if((gamemode>1 || (gamemode==0 && multiplayer(false))) && minutesremaining >= 0)
{
if(!minutesremaining) s_strcat(modeline, ", intermission");
else
{
s_sprintfd(timestr)(", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes");
s_strcat(modeline, timestr);
}
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s) s_sprintf(serverline)("%s:%d\t%s", s->name, s->port, s->sdesc);
}
if(m_teammode)
{
teamscore teamscores[2] = { teamscore(TEAM_CLA), teamscore(TEAM_RVSF) };
loopv(players)
{
if(!players[i]) continue;
teamscores[team_int(players[i]->team)].addscore(players[i]);
}
if(!watchingdemo) teamscores[team_int(player1->team)].addscore(player1);
loopi(2) teamscores[i].teammembers.sort(scorecmp);
int sort = teamscorecmp(&teamscores[TEAM_CLA], &teamscores[TEAM_RVSF]);
loopi(2) renderteamscore(menu, &teamscores[sort < 0 ? i : (i+1)&1]);
}
else
{
loopv(scores) renderscore(menu, scores[i]);
}
menureset(menu);
loopv(scorelines) menumanual(menu, scorelines[i].s, NULL, scorelines[i].bgcolor);
menuheader(menu, modeline, serverline);
// update server stats
static int lastrefresh = 0;
if(!lastrefresh || lastrefresh+5000<lastmillis)
{
refreshservers(NULL, init);
lastrefresh = lastmillis;
}
}
void consolescores()
{
static string team, flags;
playerent *d;
scoreratio sr;
vector<playerent *> scores;
if(!watchingdemo) scores.add(player1);
loopv(players) if(players[i]) scores.add(players[i]);
scores.sort(scorecmp);
if(getclientmap()[0])
{
printf("\n\"%s\" on map %s", modestr(gamemode, 0), getclientmap());
}
if(multiplayer(false))
{
serverinfo *s = getconnectedserverinfo();
if(s) printf(", %s:%d %s", s->name, s->port, s->sdesc);
}
printf("\n%sfrags deaths ratio cn%s name\n", m_flags ? "flags " : "", m_teammode ? " team" : "");
loopv(scores)
{
d = scores[i];
sr.calc(d->frags, d->deaths);
s_sprintf(team)(" %-4s", d->team);
s_sprintf(flags)(" %4d ", d->flagscore);
printf("%s %4d %4d %5.2f %2d%s %s%s\n", m_flags ? flags : "", d->frags, d->deaths, sr.ratio, d->clientnum,
m_teammode ? team : "", d->name, d->clientrole==CR_ADMIN ? " (admin)" : d==player1 ? " (you)" : "");
}
printf("\n");
}