1. In multiplayer this switching isn't allowed, because it was broken and messed up, for example other players didn't see concurrently spectating and editing player. 2. In demo mode switching from spectate to edit mode is improved. 3. Several years broken code for edit mode is reverted.
1531 lines
54 KiB
C++
1531 lines
54 KiB
C++
// client processing of the incoming network stream
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#include "cube.h"
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#include "bot/bot.h"
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VARP(networkdebug, 0, 0, 1);
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#define DEBUGCOND (networkdebug==1)
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extern bool watchingdemo;
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extern string clientpassword;
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void *downloaddemomenu = NULL;
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static vector<mline> demo_mlines;
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packetqueue pktlogger;
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void neterr(const char *s)
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{
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conoutf("\f3illegal network message (%s)", s);
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// might indicate a client/server communication bug, create error report
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pktlogger.flushtolog("packetlog.txt");
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conoutf("\f3wrote a network error report to packetlog.txt, please post this file to the bugtracker now!");
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disconnect();
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}
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VARP(autogetmap, 0, 1, 1); // only if the client doesn't have that map
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VARP(autogetnewmaprevisions, 0, 1, 1);
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bool localwrongmap = false;
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int MA = 0, Hhits = 0; // flowtron: moved here
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bool changemapserv(char *name, int mode, int download, int revision) // forced map change from the server
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{
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MA = Hhits = 0; // reset for checkarea()
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gamemode = mode;
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if(m_demo) return true;
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if(m_coop)
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{
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if(!name[0] || !load_world(name)) empty_world(0, true);
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return true;
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}
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else if(player1->state==CS_EDITING) { /*conoutf("SANITY drop from EDITING");*/ toggleedit(true); } // fix stuck-in-editmode bug
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bool loaded = load_world(name);
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if(download > 0)
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{
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bool revmatch = hdr.maprevision == revision || revision == 0;
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if(watchingdemo)
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{
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if(loaded && !revmatch) conoutf(_("%c3demo was recorded on map revision %d, you have map revision %d"), CC, revision, hdr.maprevision);
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}
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else
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{
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if(securemapcheck(name, false)) return true;
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bool sizematch = maploaded == download || download < 10;
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if(loaded && sizematch && revmatch) return true;
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bool getnewrev = autogetnewmaprevisions && revision > hdr.maprevision;
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if(autogetmap || getnewrev)
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{
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if(!loaded || getnewrev) getmap(); // no need to ask
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else
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{
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defformatstring(msg)("map '%s' revision: local %d, provided by server %d", name, hdr.maprevision, revision);
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alias("__getmaprevisions", msg, true);
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showmenu("getmap");
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}
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}
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else
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{
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if(!loaded || download < 10) conoutf(_("\"getmap\" to download the current map from the server"));
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else conoutf(_("\"getmap\" to download a %s version of the current map from the server"),
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revision == 0 ? _("different") : (revision > hdr.maprevision ? _("newer") : _("older")));
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}
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}
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}
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else return true;
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return false;
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}
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// update the position of other clients in the game in our world
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// don't care if he's in the scenery or other players,
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// just don't overlap with our client
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void updatepos(playerent *d)
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{
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const float r = player1->radius+d->radius;
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const float dx = player1->o.x-d->o.x;
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const float dy = player1->o.y-d->o.y;
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const float dz = player1->o.z-d->o.z;
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const float rz = player1->aboveeye+d->eyeheight;
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const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
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if(fx<r && fy<r && fz<rz && d->state!=CS_DEAD)
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{
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if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
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else d->o.x += dx<0 ? r-fx : -(r-fx);
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}
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}
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void updatelagtime(playerent *d)
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{
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int lagtime = totalmillis-d->lastupdate;
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if(lagtime)
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{
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if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
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d->lastupdate = totalmillis;
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}
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}
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extern void trydisconnect();
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VARP(maxrollremote, 0, 0, 20); // bound remote "roll" values by our maxroll?!
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void parsepositions(ucharbuf &p)
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{
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int type;
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while(p.remaining()) switch(type = getint(p))
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{
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case SV_POS: // position of another client
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case SV_POSC:
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{
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int cn, f, g;
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vec o, vel;
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float yaw, pitch, roll = 0;
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bool scoping;//, shoot;
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if(type == SV_POSC)
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{
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bitbuf<ucharbuf> q(p);
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cn = q.getbits(5);
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int usefactor = q.getbits(2) + 7;
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o.x = q.getbits(usefactor + 4) / DMF;
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o.y = q.getbits(usefactor + 4) / DMF;
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yaw = q.getbits(9) * 360.0f / 512;
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pitch = (q.getbits(8) - 128) * 90.0f / 127;
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roll = !q.getbits(1) ? (q.getbits(6) - 32) * 20.0f / 31 : 0.0f;
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if(!q.getbits(1))
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{
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vel.x = (q.getbits(4) - 8) / DVELF;
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vel.y = (q.getbits(4) - 8) / DVELF;
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vel.z = (q.getbits(4) - 8) / DVELF;
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}
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else vel.x = vel.y = vel.z = 0.0f;
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f = q.getbits(8);
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int negz = q.getbits(1);
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int full = q.getbits(1);
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int s = q.rembits();
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if(s < 3) s += 8;
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if(full) s = 11;
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int z = q.getbits(s);
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if(negz) z = -z;
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o.z = z / DMF;
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scoping = ( q.getbits(1) ? true : false );
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q.getbits(1);//shoot = ( q.getbits(1) ? true : false );
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}
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else
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{
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cn = getint(p);
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o.x = getuint(p)/DMF;
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o.y = getuint(p)/DMF;
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o.z = getuint(p)/DMF;
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yaw = (float)getuint(p);
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pitch = (float)getint(p);
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g = getuint(p);
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if ((g>>3) & 1) roll = (float)(getint(p)*20.0f/125.0f);
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if (g & 1) vel.x = getint(p)/DVELF; else vel.x = 0;
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if ((g>>1) & 1) vel.y = getint(p)/DVELF; else vel.y = 0;
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if ((g>>2) & 1) vel.z = getint(p)/DVELF; else vel.z = 0;
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scoping = ( (g>>4) & 1 ? true : false );
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//shoot = ( (g>>5) & 1 ? true : false ); // we are not using this yet
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f = getuint(p);
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}
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int seqcolor = (f>>6)&1;
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playerent *d = getclient(cn);
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if(!d || seqcolor!=(d->lifesequence&1)) continue;
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vec oldpos(d->o);
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float oldyaw = d->yaw, oldpitch = d->pitch;
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loopi(3)
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{
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float dr = o.v[i] - d->o.v[i] + ( i == 2 ? d->eyeheight : 0);
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if ( !dr ) d->vel.v[i] = 0.0f;
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else if ( d->vel.v[i] ) d->vel.v[i] = dr * 0.05f + d->vel.v[i] * 0.95f;
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d->vel.v[i] += vel.v[i];
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if ( i==2 && d->onfloor && d->vel.v[i] < 0.0f ) d->vel.v[i] = 0.0f;
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}
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d->o = o;
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d->o.z += d->eyeheight;
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d->yaw = yaw;
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d->pitch = pitch;
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if(d->weaponsel->type == GUN_SNIPER)
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{
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sniperrifle *sr = (sniperrifle *)d->weaponsel;
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sr->scoped = d->scoping = scoping;
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}
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d->roll = roll;
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d->strafe = (f&3)==3 ? -1 : f&3;
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f >>= 2;
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d->move = (f&3)==3 ? -1 : f&3;
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f >>= 2;
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d->onfloor = f&1;
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f >>= 1;
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d->onladder = f&1;
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f >>= 2;
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d->last_pos = totalmillis;
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updatecrouch(d, f&1);
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updatepos(d);
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updatelagtime(d);
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extern int smoothmove, smoothdist;
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if(d->state==CS_DEAD)
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{
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d->resetinterp();
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d->smoothmillis = 0;
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}
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else if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
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{
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d->newpos = d->o;
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d->newpos.z -= d->eyeheight;
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d->newyaw = d->yaw;
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d->newpitch = d->pitch;
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d->o = oldpos;
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d->yaw = oldyaw;
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d->pitch = oldpitch;
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oldpos.z -= d->eyeheight;
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(d->deltapos = oldpos).sub(d->newpos);
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d->deltayaw = oldyaw - d->newyaw;
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if(d->deltayaw > 180) d->deltayaw -= 360;
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else if(d->deltayaw < -180) d->deltayaw += 360;
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d->deltapitch = oldpitch - d->newpitch;
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d->smoothmillis = lastmillis;
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}
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else d->smoothmillis = 0;
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if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
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// when playing a demo spectate first player we know about
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if(player1->isspectating() && player1->spectatemode==SM_NONE) togglespect();
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extern void clamproll(physent *pl);
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clamproll((physent *) d);
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break;
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}
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default:
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neterr("type");
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return;
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}
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}
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extern int checkarea(int maplayout_factor, char *maplayout);
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char *mlayout = NULL;
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int Mv = 0, Ma = 0, F2F = 1000 * MINFF; // moved up:, MA = 0;
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float Mh = 0;
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extern int connected;
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extern int lastpm;
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extern bool noflags;
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bool item_fail = false;
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int map_quality = MAP_IS_EDITABLE;
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/// TODO: many functions and variables are redundant between client and server... someone should redo the entire server code and unify client and server.
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bool good_map() // call this function only at startmap
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{
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if (mlayout) MA = checkarea(sfactor, mlayout);
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F2F = 1000 * MINFF;
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if(m_flags)
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{
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flaginfo &f0 = flaginfos[0];
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flaginfo &f1 = flaginfos[1];
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#define DIST(x) (f0.pos.x - f1.pos.x)
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F2F = (!numflagspawn[0] || !numflagspawn[1]) ? 1000 * MINFF : DIST(x)*DIST(x)+DIST(y)*DIST(y);
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#undef DIST
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}
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item_fail = false;
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loopv(ents)
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{
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entity &e1 = ents[i];
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if (e1.type < I_CLIPS || e1.type > I_AKIMBO) continue;
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float density = 0, hdensity = 0;
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loopvj(ents)
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{
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entity &e2 = ents[j];
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if (e2.type < I_CLIPS || e2.type > I_AKIMBO || i == j) continue;
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#define DIST(x) (e1.x - e2.x)
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#define DIST_ATT ((e1.z + e1.attr1) - (e2.z + e2.attr1))
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float r2 = DIST(x)*DIST(x) + DIST(y)*DIST(y) + DIST_ATT*DIST_ATT;
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#undef DIST_ATT
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#undef DIST
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if ( r2 == 0.0f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %s (%hd,%hd)", entnames[e1.type], entnames[e2.type],e1.x,e1.y); item_fail = true; break; }
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r2 = 1/r2;
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if (r2 < 0.0025f) continue;
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if (e1.type != e2.type)
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{
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hdensity += r2;
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continue;
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}
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density += r2;
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}
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if ( hdensity > 0.5f ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],hdensity,e1.x,e1.y); item_fail = true; break; }
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switch(e1.type)
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{
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#define LOGTHISSWITCH(X) if( density > X ) { conoutf("\f3MAP CHECK FAIL: Items too close %s %.2f (%hd,%hd)", entnames[e1.type],density,e1.x,e1.y); item_fail = true; break; }
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case I_CLIPS:
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case I_HEALTH: LOGTHISSWITCH(0.24f); break;
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case I_AMMO: LOGTHISSWITCH(0.04f); break;
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case I_HELMET: LOGTHISSWITCH(0.02f); break;
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case I_ARMOUR:
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case I_GRENADE:
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case I_AKIMBO: LOGTHISSWITCH(0.005f); break;
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default: break;
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#undef LOGTHISSWITCH
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}
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}
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map_quality = (!item_fail && F2F > MINFF && MA < MAXMAREA && Mh < MAXMHEIGHT && Hhits < MAXHHITS) ? MAP_IS_GOOD : MAP_IS_BAD;
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if ( (!connected || gamemode == GMODE_COOPEDIT) && map_quality == MAP_IS_BAD ) map_quality = MAP_IS_EDITABLE;
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return map_quality > 0;
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}
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VARP(hudextras, 0, 0, 3);
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int teamworkid = -1;
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void showhudextras(char hudextras, char value){
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void (*outf)(const char *s, ...) = (hudextras > 1 ? hudoutf : conoutf);
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bool caps = hudextras < 3 ? false : true;
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switch(value)
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{
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case HE_COMBO:
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case HE_COMBO2:
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case HE_COMBO3:
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case HE_COMBO4:
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case HE_COMBO5:
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{
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int n = value - HE_COMBO;
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if (n > 3) outf("\f3%s",strcaps("monster combo!!!",caps)); // I expect to never see this one
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else if (!n) outf("\f5%s",strcaps("combo", caps));
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else outf("\f5%s x%d",strcaps("multi combo", caps),n+1);
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break;
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}
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case HE_TEAMWORK:
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outf("\f5%s",strcaps("teamwork done", caps)); break;
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case HE_FLAGDEFENDED:
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outf("\f5%s",strcaps("you defended the flag", caps)); break;
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case HE_FLAGCOVERED:
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outf("\f5%s",strcaps("you covered the flag", caps)); break;
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case HE_COVER:
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if (teamworkid >= 0)
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{
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playerent *p = getclient(teamworkid);
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if (!p || p == player1) teamworkid = -1;
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else outf("\f5you covered %s",p->name); break;
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}
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default:
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{
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if (value >= HE_NUM)
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{
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teamworkid = value - HE_NUM;
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playerent *p = getclient(teamworkid);
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if (!p || p == player1) teamworkid = -1;
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else outf("\f4you replied to %s",p->name);
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}
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else outf("\f3Update your client!");
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break;
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}
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}
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#undef SSPAM
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}
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int lastspawn = 0;
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void onCallVote(int type, int vcn, char *text, char *a)
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{
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exechook(HOOK_SP_MP, "onCallVote", "%d %d [%s] [%s]", type, vcn, text, a);
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}
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void onChangeVote(int mod, int id)
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{
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exechook(HOOK_SP_MP, "onChangeVote", "%d %d", mod, id);
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}
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VARP(voicecomsounds, 0, 1, 2);
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bool medals_arrived=0;
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medalsst a_medals[END_MDS];
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void parsemessages(int cn, playerent *d, ucharbuf &p, bool demo = false)
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{
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static char text[MAXTRANS];
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int type, joining = 0;
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bool demoplayback = false;
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while(p.remaining())
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{
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type = getint(p);
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if(demo && watchingdemo && demoprotocol == 1132)
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{
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if(type > SV_IPLIST) --type; // SV_WHOIS removed
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if(type >= SV_TEXTPRIVATE) ++type; // SV_TEXTPRIVATE added
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if(type == SV_SWITCHNAME) // SV_SPECTCN removed
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{
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getint(p);
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continue;
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}
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else if(type > SV_SWITCHNAME) --type;
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}
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#ifdef _DEBUG
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if(type!=SV_POS && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_PONG && type!=SV_CLIENT)
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{
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DEBUGVAR(d);
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ASSERT(type>=0 && type<SV_NUM);
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DEBUGVAR(messagenames[type]);
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protocoldebug(DEBUGCOND);
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}
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else protocoldebug(false);
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#endif
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switch(type)
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{
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case SV_SERVINFO: // welcome message from the server
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{
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int mycn = getint(p), prot = getint(p);
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if(prot!=CUR_PROTOCOL_VERSION && !(watchingdemo && prot == -PROTOCOL_VERSION))
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{
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conoutf(_("%c3incompatible game protocol (local protocol: %d :: server protocol: %d)"), CC, CUR_PROTOCOL_VERSION, prot);
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conoutf("\f3if this occurs a lot, obtain an upgrade from \f1http://assault.cubers.net");
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if(watchingdemo) conoutf("breaking loop : \f3this demo is using a different protocol\f5 : end it now!"); // SVN-WiP-bug: causes endless retry loop else!
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else disconnect();
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return;
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}
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sessionid = getint(p);
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player1->clientnum = mycn;
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if(getint(p) > 0) conoutf(_("INFO: this server is password protected"));
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sendintro();
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break;
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}
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case SV_WELCOME:
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joining = getint(p);
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player1->resetspec();
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resetcamera();
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break;
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case SV_CLIENT:
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{
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int cn = getint(p), len = getuint(p);
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ucharbuf q = p.subbuf(len);
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parsemessages(cn, getclient(cn), q, demo);
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break;
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}
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case SV_SOUND:
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audiomgr.playsound(getint(p), d);
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break;
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|
|
case SV_VOICECOMTEAM:
|
|
{
|
|
playerent *d = getclient(getint(p));
|
|
if(d) d->lastvoicecom = lastmillis;
|
|
int t = getint(p);
|
|
if(!d || !(d->muted || d->ignored))
|
|
{
|
|
if ( voicecomsounds == 1 || (voicecomsounds == 2 && m_teammode) ) audiomgr.playsound(t, SP_HIGH);
|
|
}
|
|
break;
|
|
}
|
|
case SV_VOICECOM:
|
|
{
|
|
int t = getint(p);
|
|
if(!d || !(d->muted || d->ignored))
|
|
{
|
|
if ( voicecomsounds == 1 ) audiomgr.playsound(t, SP_HIGH);
|
|
}
|
|
if(d) d->lastvoicecom = lastmillis;
|
|
break;
|
|
}
|
|
|
|
case SV_TEAMTEXTME:
|
|
case SV_TEAMTEXT:
|
|
{
|
|
int cn = getint(p);
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->ignored) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEAMTEXT ? ":" : "", text);
|
|
else
|
|
{
|
|
if(m_teammode) conoutf(type == SV_TEAMTEXTME ? "\f1%s %s" : "%s:\f1 %s", colorname(d), highlight(text));
|
|
else conoutf(type == SV_TEAMTEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_TEXTME:
|
|
case SV_TEXT:
|
|
if(cn == -1)
|
|
{
|
|
getstring(text, p);
|
|
conoutf("MOTD:");
|
|
conoutf("\f4%s", text);
|
|
}
|
|
else if(d)
|
|
{
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
if(d->ignored && d->clientrole != CR_ADMIN) clientlogf("ignored: %s%s %s", colorname(d), type == SV_TEXT ? ":" : "", text);
|
|
else conoutf(type == SV_TEXTME ? "\f0%s %s" : "%s:\f0 %s", colorname(d), highlight(text));
|
|
}
|
|
else return;
|
|
break;
|
|
|
|
case SV_TEXTPRIVATE:
|
|
{
|
|
int cn = getint(p);
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->ignored) clientlogf("ignored: pm %s %s", colorname(d), text);
|
|
else
|
|
{
|
|
conoutf("%s (PM):\f9 %s", colorname(d), highlight(text));
|
|
lastpm = d->clientnum;
|
|
exechook(HOOK_SP_MP, "onPM", "%d [%s]", d->clientnum, text);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_MAPCHANGE:
|
|
{
|
|
extern int spawnpermission;
|
|
spawnpermission = SP_SPECT;
|
|
getstring(text, p);
|
|
int mode = getint(p);
|
|
int downloadable = getint(p);
|
|
int revision = getint(p);
|
|
localwrongmap = !changemapserv(text, mode, downloadable, revision);
|
|
if(m_arena && joining>2) deathstate(player1);
|
|
break;
|
|
}
|
|
|
|
case SV_ITEMLIST:
|
|
{
|
|
int n;
|
|
resetspawns();
|
|
while((n = getint(p))!=-1) setspawn(n, true);
|
|
break;
|
|
}
|
|
|
|
case SV_MAPIDENT:
|
|
{
|
|
loopi(2) getint(p);
|
|
break;
|
|
}
|
|
|
|
case SV_SWITCHNAME:
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unarmed");
|
|
if(d)
|
|
{
|
|
if(strcmp(d->name, text)) conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
|
|
exechook(HOOK_SP, "onNameChange", "%d \"%s\"", d->clientnum, text);
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
updateclientname(d);
|
|
}
|
|
break;
|
|
|
|
case SV_SWITCHTEAM:
|
|
getint(p);
|
|
break;
|
|
|
|
case SV_SWITCHSKIN:
|
|
loopi(2)
|
|
{
|
|
int skin = getint(p);
|
|
if(d) d->setskin(i, skin);
|
|
}
|
|
break;
|
|
|
|
case SV_INITCLIENT: // another client either connected or changed name/team
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = newclient(cn);
|
|
if(!d)
|
|
{
|
|
getstring(text, p);
|
|
loopi(2) getint(p);
|
|
getint(p);
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) getint(p);
|
|
break;
|
|
}
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unarmed");
|
|
if(d->name[0]) // already connected
|
|
{
|
|
if(strcmp(d->name, text))
|
|
conoutf(_("%s is now known as %s"), colorname(d), colorname(d, text));
|
|
}
|
|
else // new client
|
|
{
|
|
conoutf(_("connected: %s"), colorname(d, text));
|
|
}
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
exechook(HOOK_SP_MP, "onConnect", "%d", d->clientnum);
|
|
loopi(2) d->setskin(i, getint(p));
|
|
d->team = getint(p);
|
|
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) d->address = getint(p); // partial IP address
|
|
|
|
if(m_flags) loopi(2)
|
|
{
|
|
flaginfo &f = flaginfos[i];
|
|
if(!f.actor) f.actor = getclient(f.actor_cn);
|
|
}
|
|
updateclientname(d);
|
|
break;
|
|
}
|
|
|
|
case SV_CDIS:
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = getclient(cn);
|
|
if(!d) break;
|
|
if(d->name[0]) conoutf(_("player %s disconnected"), colorname(d));
|
|
zapplayer(players[cn]);
|
|
exechook(HOOK_SP_MP, "onDisconnect", "%d", d->clientnum);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITMODE:
|
|
{
|
|
int val = getint(p);
|
|
if(!d) break;
|
|
if(val) d->state = CS_EDITING;
|
|
else d->state = CS_ALIVE;
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWN:
|
|
{
|
|
playerent *s = d;
|
|
if(!s) { static playerent dummy; s = &dummy; }
|
|
s->respawn();
|
|
s->lifesequence = getint(p);
|
|
s->health = getint(p);
|
|
s->armour = getint(p);
|
|
int gunselect = getint(p);
|
|
s->setprimary(gunselect);
|
|
s->selectweapon(gunselect);
|
|
loopi(NUMGUNS) s->ammo[i] = getint(p);
|
|
loopi(NUMGUNS) s->mag[i] = getint(p);
|
|
s->state = CS_SPAWNING;
|
|
if(s->lifesequence==0) s->resetstats(); //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWNSTATE:
|
|
{
|
|
if ( map_quality == MAP_IS_BAD )
|
|
{
|
|
loopi(6+2*NUMGUNS) getint(p);
|
|
conoutf(_("map deemed unplayable - fix it before you can spawn"));
|
|
break;
|
|
}
|
|
|
|
if(editmode) toggleedit(true);
|
|
showscores(false);
|
|
setscope(false);
|
|
setburst(false);
|
|
player1->respawn();
|
|
player1->lifesequence = getint(p);
|
|
player1->health = getint(p);
|
|
player1->armour = getint(p);
|
|
player1->setprimary(getint(p));
|
|
player1->selectweapon(getint(p));
|
|
int arenaspawn = getint(p);
|
|
loopi(NUMGUNS) player1->ammo[i] = getint(p);
|
|
loopi(NUMGUNS) player1->mag[i] = getint(p);
|
|
player1->state = CS_ALIVE;
|
|
lastspawn = lastmillis;
|
|
findplayerstart(player1, false, arenaspawn);
|
|
arenaintermission = 0;
|
|
if(m_arena && !localwrongmap)
|
|
{
|
|
if(connected) closemenu(NULL);
|
|
conoutf(_("new round starting... fight!"));
|
|
hudeditf(HUDMSG_TIMER, "FIGHT!");
|
|
if(m_botmode) BotManager.RespawnBots();
|
|
}
|
|
addmsg(SV_SPAWN, "rii", player1->lifesequence, player1->weaponsel->type);
|
|
player1->weaponswitch(player1->primweap);
|
|
player1->weaponchanging -= weapon::weaponchangetime/2;
|
|
if(player1->lifesequence==0) player1->resetstats(); //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_SHOTFX:
|
|
{
|
|
int scn = getint(p), gun = getint(p);
|
|
vec from, to;
|
|
loopk(3) to[k] = getint(p)/DMF;
|
|
playerent *s = getclient(scn);
|
|
if(!s || !weapon::valid(gun)) break;
|
|
loopk(3) from[k] = s->o.v[k];
|
|
if(gun==GUN_SHOTGUN) createrays(from, to);
|
|
s->lastaction = lastmillis;
|
|
s->weaponchanging = 0;
|
|
s->mag[gun]--;
|
|
if(s->weapons[gun])
|
|
{
|
|
s->lastattackweapon = s->weapons[gun];
|
|
s->weapons[gun]->gunwait = s->weapons[gun]->info.attackdelay;
|
|
s->weapons[gun]->attackfx(from, to, -1);
|
|
s->weapons[gun]->reloading = 0;
|
|
}
|
|
s->pstatshots[gun]++; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_THROWNADE:
|
|
{
|
|
vec from, to;
|
|
loopk(3) from[k] = getint(p)/DMF;
|
|
loopk(3) to[k] = getint(p)/DMF;
|
|
int nademillis = getint(p);
|
|
if(!d) break;
|
|
d->lastaction = lastmillis;
|
|
d->weaponchanging = 0;
|
|
d->lastattackweapon = d->weapons[GUN_GRENADE];
|
|
if(d->weapons[GUN_GRENADE])
|
|
{
|
|
d->weapons[GUN_GRENADE]->attackfx(from, to, nademillis);
|
|
d->weapons[GUN_GRENADE]->reloading = 0;
|
|
}
|
|
if(d!=player1) d->pstatshots[GUN_GRENADE]++; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_RELOAD:
|
|
{
|
|
int cn = getint(p), gun = getint(p);
|
|
playerent *p = getclient(cn);
|
|
if(p && p!=player1) p->weapons[gun]->reload(false);
|
|
break;
|
|
}
|
|
|
|
// for AUTH: WIP
|
|
|
|
case SV_AUTHREQ:
|
|
{
|
|
extern int autoauth;
|
|
getstring(text, p);
|
|
if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
|
|
break;
|
|
}
|
|
|
|
case SV_AUTHCHAL:
|
|
{
|
|
getstring(text, p);
|
|
authkey *a = findauthkey(text);
|
|
uint id = (uint)getint(p);
|
|
getstring(text, p);
|
|
if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
|
|
{
|
|
vector<char> buf;
|
|
answerchallenge(a->key, text, buf);
|
|
//conoutf("answering %u, challenge %s with %s", id, text, buf.getbuf());
|
|
addmsg(SV_AUTHANS, "rsis", a->desc, id, buf.getbuf());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// :for AUTH
|
|
|
|
case SV_GIBDAMAGE:
|
|
case SV_DAMAGE:
|
|
{
|
|
int tcn = getint(p),
|
|
acn = getint(p),
|
|
gun = getint(p),
|
|
damage = getint(p),
|
|
armour = getint(p),
|
|
health = getint(p);
|
|
playerent *target = getclient(tcn), *actor = getclient(acn);
|
|
if(!target || !actor) break;
|
|
target->armour = armour;
|
|
target->health = health;
|
|
dodamage(damage, target, actor, -1, type==SV_GIBDAMAGE, false);
|
|
actor->pstatdamage[gun]+=damage; //NEW
|
|
break;
|
|
}
|
|
|
|
case SV_POINTS:
|
|
{
|
|
int count = getint(p);
|
|
if ( count > 0 ) {
|
|
loopi(count){
|
|
int pcn = getint(p); int score = getint(p);
|
|
playerent *ppl = getclient(pcn);
|
|
if (!ppl) break;
|
|
ppl->points += score;
|
|
}
|
|
} else {
|
|
int medals = getint(p);
|
|
if(medals > 0) {
|
|
// medals_arrived=1;
|
|
loopi(medals) {
|
|
int mcn=getint(p); int mtype=getint(p); int mitem=getint(p);
|
|
a_medals[mtype].assigned=1;
|
|
a_medals[mtype].cn=mcn;
|
|
a_medals[mtype].item=mitem;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_HUDEXTRAS:
|
|
{
|
|
char value = getint(p);
|
|
if (hudextras) showhudextras(hudextras, value);
|
|
break;
|
|
}
|
|
|
|
case SV_HITPUSH:
|
|
{
|
|
int gun = getint(p), damage = getint(p);
|
|
vec dir;
|
|
loopk(3) dir[k] = getint(p)/DNF;
|
|
player1->hitpush(damage, dir, NULL, gun);
|
|
break;
|
|
}
|
|
|
|
case SV_GIBDIED:
|
|
case SV_DIED:
|
|
{
|
|
int vcn = getint(p), acn = getint(p), frags = getint(p), gun = getint(p);
|
|
playerent *victim = getclient(vcn), *actor = getclient(acn);
|
|
if(!actor) break;
|
|
if ( m_mp(gamemode) ) actor->frags = frags;
|
|
if(!victim) break;
|
|
dokill(victim, actor, type==SV_GIBDIED, gun);
|
|
break;
|
|
}
|
|
|
|
case SV_RESUME:
|
|
{
|
|
loopi(MAXCLIENTS)
|
|
{
|
|
int cn = getint(p);
|
|
if(p.overread() || cn<0) break;
|
|
int state = getint(p), lifesequence = getint(p), primary = getint(p), gunselect = getint(p), flagscore = getint(p), frags = getint(p), deaths = getint(p), health = getint(p), armour = getint(p), points = getint(p);
|
|
int teamkills = 0;
|
|
if(!demo || !watchingdemo || demoprotocol > 1132) teamkills = getint(p);
|
|
int ammo[NUMGUNS], mag[NUMGUNS];
|
|
loopi(NUMGUNS) ammo[i] = getint(p);
|
|
loopi(NUMGUNS) mag[i] = getint(p);
|
|
playerent *d = (cn == getclientnum() ? player1 : newclient(cn));
|
|
if(!d) continue;
|
|
if(d!=player1) d->state = state;
|
|
d->lifesequence = lifesequence;
|
|
d->flagscore = flagscore;
|
|
d->frags = frags;
|
|
d->deaths = deaths;
|
|
d->points = points;
|
|
d->tks = teamkills;
|
|
if(d!=player1)
|
|
{
|
|
d->setprimary(primary);
|
|
d->selectweapon(gunselect);
|
|
d->health = health;
|
|
d->armour = armour;
|
|
memcpy(d->ammo, ammo, sizeof(ammo));
|
|
memcpy(d->mag, mag, sizeof(mag));
|
|
if(d->lifesequence==0) d->resetstats(); //NEW
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_DISCSCORES:
|
|
{
|
|
discscores.shrink(0);
|
|
int team;
|
|
while((team = getint(p)) >= 0)
|
|
{
|
|
discscore &ds = discscores.add();
|
|
ds.team = team;
|
|
getstring(text, p);
|
|
filtertext(ds.name, text, FTXT__PLAYERNAME, MAXNAMELEN);
|
|
ds.flags = getint(p);
|
|
ds.frags = getint(p);
|
|
ds.deaths = getint(p);
|
|
ds.points = getint(p);
|
|
}
|
|
break;
|
|
}
|
|
case SV_ITEMSPAWN:
|
|
{
|
|
int i = getint(p);
|
|
setspawn(i, true);
|
|
break;
|
|
}
|
|
|
|
case SV_ITEMACC:
|
|
{
|
|
int i = getint(p), cn = getint(p);
|
|
playerent *d = getclient(cn);
|
|
pickupeffects(i, d);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITH: // coop editing messages, should be extended to include all possible editing ops
|
|
case SV_EDITT:
|
|
case SV_EDITS:
|
|
case SV_EDITD:
|
|
case SV_EDITE:
|
|
{
|
|
int x = getint(p);
|
|
int y = getint(p);
|
|
int xs = getint(p);
|
|
int ys = getint(p);
|
|
int v = getint(p);
|
|
block b = { x, y, xs, ys };
|
|
switch(type)
|
|
{
|
|
case SV_EDITH: editheightxy(v!=0, getint(p), b); break;
|
|
case SV_EDITT: edittexxy(v, getint(p), b); break;
|
|
case SV_EDITS: edittypexy(v, b); break;
|
|
case SV_EDITD: setvdeltaxy(v, b); break;
|
|
case SV_EDITE: editequalisexy(v!=0, b); break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_NEWMAP:
|
|
{
|
|
int size = getint(p);
|
|
if(size>=0) empty_world(size, true);
|
|
else empty_world(-1, true);
|
|
if(d && d!=player1)
|
|
conoutf(size>=0 ? _("%s started a new map of size %d") : _("%s enlarged the map to size %d"), colorname(d), sfactor);
|
|
break;
|
|
}
|
|
|
|
case SV_EDITENT: // coop edit of ent
|
|
{
|
|
uint i = getint(p);
|
|
while((uint)ents.length()<=i) ents.add().type = NOTUSED;
|
|
int to = ents[i].type;
|
|
if(ents[i].type==SOUND)
|
|
{
|
|
entity &e = ents[i];
|
|
|
|
entityreference entref(&e);
|
|
location *loc = audiomgr.locations.find(e.attr1, &entref, mapsounds);
|
|
|
|
if(loc)
|
|
loc->drop();
|
|
}
|
|
|
|
ents[i].type = getint(p);
|
|
ents[i].x = getint(p);
|
|
ents[i].y = getint(p);
|
|
ents[i].z = getint(p);
|
|
ents[i].attr1 = getint(p);
|
|
ents[i].attr2 = getint(p);
|
|
ents[i].attr3 = getint(p);
|
|
ents[i].attr4 = getint(p);
|
|
ents[i].spawned = false;
|
|
if(ents[i].type==LIGHT || to==LIGHT) calclight();
|
|
if(ents[i].type==SOUND) audiomgr.preloadmapsound(ents[i]);
|
|
break;
|
|
}
|
|
|
|
case SV_PONG:
|
|
{
|
|
int millis = getint(p);
|
|
addmsg(SV_CLIENTPING, "i", player1->ping = max(0, (player1->ping*5+totalmillis-millis)/6));
|
|
break;
|
|
}
|
|
|
|
case SV_CLIENTPING:
|
|
if(!d) return;
|
|
d->ping = getint(p);
|
|
break;
|
|
|
|
case SV_GAMEMODE:
|
|
nextmode = getint(p);
|
|
if (nextmode >= GMODE_NUM) nextmode -= GMODE_NUM;
|
|
break;
|
|
|
|
case SV_TIMEUP:
|
|
{
|
|
int curgamemillis = getint(p);
|
|
int curgamelimit = getint(p);
|
|
timeupdate(curgamemillis, curgamelimit);
|
|
break;
|
|
}
|
|
|
|
case SV_WEAPCHANGE:
|
|
{
|
|
int gun = getint(p);
|
|
if(d) d->selectweapon(gun);
|
|
break;
|
|
}
|
|
|
|
case SV_SERVMSG:
|
|
getstring(text, p);
|
|
conoutf("%s", text);
|
|
break;
|
|
|
|
case SV_FLAGINFO:
|
|
{
|
|
int flag = getint(p);
|
|
if(flag<0 || flag>1) return;
|
|
flaginfo &f = flaginfos[flag];
|
|
f.state = getint(p);
|
|
switch(f.state)
|
|
{
|
|
case CTFF_STOLEN:
|
|
flagstolen(flag, getint(p));
|
|
break;
|
|
case CTFF_DROPPED:
|
|
{
|
|
float x = getuint(p)/DMF;
|
|
float y = getuint(p)/DMF;
|
|
float z = getuint(p)/DMF;
|
|
flagdropped(flag, x, y, z);
|
|
break;
|
|
}
|
|
case CTFF_INBASE:
|
|
flaginbase(flag);
|
|
break;
|
|
case CTFF_IDLE:
|
|
flagidle(flag);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_FLAGMSG:
|
|
{
|
|
int flag = getint(p);
|
|
int message = getint(p);
|
|
int actor = getint(p);
|
|
int flagtime = message == FM_KTFSCORE ? getint(p) : -1;
|
|
flagmsg(flag, message, actor, flagtime);
|
|
break;
|
|
}
|
|
|
|
case SV_FLAGCNT:
|
|
{
|
|
int fcn = getint(p);
|
|
int flags = getint(p);
|
|
playerent *p = getclient(fcn);
|
|
if(p) p->flagscore = flags;
|
|
break;
|
|
}
|
|
|
|
case SV_ARENAWIN:
|
|
{
|
|
int acn = getint(p);
|
|
playerent *alive = getclient(acn);
|
|
conoutf(_("the round is over! next round in 5 seconds..."));
|
|
if(m_botmode && acn==-2) hudoutf(_("the bots have won the round!"));
|
|
else if(acn==-1) hudoutf(_("everyone died!"));
|
|
else if(m_teammode) hudoutf(_("team %s has won the round!"), team_string(alive->team));
|
|
else if(alive==player1) hudoutf(_("you are the survivor!"));
|
|
else hudoutf(_("%s is the survivor!"), colorname(alive));
|
|
arenaintermission = lastmillis;
|
|
break;
|
|
}
|
|
|
|
case SV_SPAWNDENY:
|
|
{
|
|
extern int spawnpermission;
|
|
spawnpermission = getint(p);
|
|
if(spawnpermission == SP_REFILLMATCH) hudoutf("\f3You can now spawn to refill your team.");
|
|
break;
|
|
}
|
|
case SV_FORCEDEATH:
|
|
{
|
|
int cn = getint(p);
|
|
playerent *d = cn==getclientnum() ? player1 : newclient(cn);
|
|
if(!d) break;
|
|
deathstate(d);
|
|
break;
|
|
}
|
|
|
|
case SV_SERVOPINFO:
|
|
{
|
|
loopv(players) { if(players[i]) players[i]->clientrole = CR_DEFAULT; }
|
|
player1->clientrole = CR_DEFAULT;
|
|
|
|
int cl = getint(p), r = getint(p);
|
|
if(cl >= 0 && r >= 0)
|
|
{
|
|
playerent *pl = (cl == getclientnum() ? player1 : newclient(cl));
|
|
if(pl)
|
|
{
|
|
pl->clientrole = r;
|
|
if(pl->name[0])
|
|
{
|
|
// two messages required to allow for proper german translation - is there a better way to do it?
|
|
if(pl==player1) conoutf(_("you claimed %s status"), r == CR_ADMIN ? "admin" : "master");
|
|
else conoutf(_("%s claimed %s status"), colorname(pl), r == CR_ADMIN ? "admin" : "master");
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_TEAMDENY:
|
|
{
|
|
int t = getint(p);
|
|
if(m_teammode)
|
|
{
|
|
if(team_isvalid(t)) conoutf(_("you can't change to team %s"), team_string(t));
|
|
}
|
|
else
|
|
{
|
|
if(team_isspect(t)) conoutf(_("you can't change to spectate mode"));
|
|
else if (player1->state!=CS_ALIVE) conoutf(_("you can't change to active mode"));
|
|
else conoutf(_("you can't switch teams while being alive"));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SETTEAM:
|
|
{
|
|
int fpl = getint(p), fnt = getint(p), ftr = fnt >> 4;
|
|
fnt &= 0x0f;
|
|
playerent *d = (fpl == getclientnum() ? player1 : newclient(fpl));
|
|
if(d)
|
|
{
|
|
const char *nts = team_string(fnt);
|
|
bool you = fpl == player1->clientnum;
|
|
if(m_teammode || team_isspect(fnt))
|
|
{
|
|
if(d->team == fnt)
|
|
{
|
|
if(you && ftr == FTR_AUTOTEAM) hudoutf("you stay in team %s", nts);
|
|
}
|
|
else
|
|
{
|
|
if(you && !watchingdemo)
|
|
{
|
|
switch(ftr)
|
|
{
|
|
case FTR_PLAYERWISH:
|
|
conoutf(_("you're now in team %s"), nts);
|
|
break;
|
|
case FTR_AUTOTEAM:
|
|
hudoutf(_("the server forced you to team %s"), nts);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char *pls = colorname(d);
|
|
bool et = team_base(player1->team) != team_base(fnt);
|
|
switch(ftr)
|
|
{
|
|
case FTR_PLAYERWISH:
|
|
conoutf(_("player %s switched to team %s"), pls, nts); // new message
|
|
break;
|
|
case FTR_AUTOTEAM:
|
|
if(watchingdemo || team_isspect(player1->team)) conoutf(_("the server forced %s to team %s"), colorname(d), nts);
|
|
else hudoutf(_("the server forced %s to %s team"), colorname(d), et ? _("the enemy") : _("your"));
|
|
break;
|
|
}
|
|
}
|
|
if(you && !team_isspect(d->team) && team_isspect(fnt) && d->state == CS_DEAD) spectatemode(SM_FLY);
|
|
}
|
|
}
|
|
else if(d->team != fnt && ftr == FTR_PLAYERWISH && !team_isactive(d->team)) conoutf(_("%s changed to active play"), you ? _("you") : colorname(d));
|
|
d->team = fnt;
|
|
if(team_isspect(d->team)) d->state = CS_SPECTATE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SERVERMODE:
|
|
{
|
|
int sm = getint(p);
|
|
servstate.autoteam = sm & 1;
|
|
servstate.mastermode = (sm >> 2) & MM_MASK;
|
|
servstate.matchteamsize = sm >> 4;
|
|
//if(sm & AT_SHUFFLE) playsound(TEAMSHUFFLE); // TODO
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTE:
|
|
{
|
|
int type = getint(p);
|
|
int vcn = -1, n_yes = 0, n_no = 0;
|
|
if ( type == -1 )
|
|
{
|
|
d = getclient(vcn = getint(p));
|
|
n_yes = getint(p);
|
|
n_no = getint(p);
|
|
type = getint(p);
|
|
}
|
|
if (type == SA_MAP && d == NULL) d = player1; // gonext uses this
|
|
if( type < 0 || type >= SA_NUM || !d ) return;
|
|
votedisplayinfo *v = NULL;
|
|
string a1, a2;
|
|
switch(type)
|
|
{
|
|
case SA_MAP:
|
|
{
|
|
getstring(text, p);
|
|
int mode = getint(p);
|
|
if(m_isdemo(mode)) filtertext(text, text, FTXT__DEMONAME);
|
|
else filtertext(text, behindpath(text), FTXT__MAPNAME);
|
|
itoa(a1, mode);
|
|
defformatstring(t)("%d", getint(p));
|
|
v = newvotedisplayinfo(d, type, text, a1, t);
|
|
break;
|
|
}
|
|
case SA_KICK:
|
|
case SA_BAN:
|
|
{
|
|
itoa(a1, getint(p));
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__CHAT);
|
|
v = newvotedisplayinfo(d, type, a1, text);
|
|
break;
|
|
}
|
|
case SA_SERVERDESC:
|
|
getstring(text, p);
|
|
filtertext(text, text, FTXT__SERVDESC);
|
|
v = newvotedisplayinfo(d, type, text, NULL);
|
|
break;
|
|
case SA_STOPDEMO:
|
|
// compatibility
|
|
break;
|
|
case SA_REMBANS:
|
|
case SA_SHUFFLETEAMS:
|
|
v = newvotedisplayinfo(d, type, NULL, NULL);
|
|
break;
|
|
case SA_FORCETEAM:
|
|
itoa(a1, getint(p));
|
|
itoa(a2, getint(p));
|
|
v = newvotedisplayinfo(d, type, a1, a2);
|
|
break;
|
|
default:
|
|
itoa(a1, getint(p));
|
|
v = newvotedisplayinfo(d, type, a1, NULL);
|
|
break;
|
|
}
|
|
displayvote(v);
|
|
onCallVote(type, v->owner->clientnum, text, a1);
|
|
if (vcn >= 0)
|
|
{
|
|
loopi(n_yes) votecount(VOTE_YES);
|
|
loopi(n_no) votecount(VOTE_NO);
|
|
}
|
|
extern int vote(int);
|
|
if (d == player1) vote(VOTE_YES);
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTESUC:
|
|
{
|
|
callvotesuc();
|
|
onChangeVote( 0, -1);
|
|
break;
|
|
}
|
|
|
|
case SV_CALLVOTEERR:
|
|
{
|
|
int errn = getint(p);
|
|
callvoteerr(errn);
|
|
onChangeVote( 1, errn);
|
|
break;
|
|
}
|
|
|
|
case SV_VOTE:
|
|
{
|
|
int vote = getint(p);
|
|
votecount(vote);
|
|
onChangeVote( 2, vote);
|
|
break;
|
|
}
|
|
|
|
case SV_VOTERESULT:
|
|
{
|
|
int vres = getint(p);
|
|
voteresult(vres);
|
|
onChangeVote( 3, vres);
|
|
break;
|
|
}
|
|
|
|
case SV_IPLIST:
|
|
{
|
|
int cn;
|
|
while((cn = getint(p)) >= 0 && !p.overread())
|
|
{
|
|
playerent *pl = getclient(cn);
|
|
int ip = getint(p);
|
|
if(!pl) continue;
|
|
else pl->address = ip;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_SENDDEMOLIST:
|
|
{
|
|
int demos = getint(p);
|
|
menureset(downloaddemomenu);
|
|
demo_mlines.shrink(0);
|
|
if(!demos)
|
|
{
|
|
conoutf(_("no demos available"));
|
|
mline &m = demo_mlines.add();
|
|
copystring(m.name, "no demos available");
|
|
menumanual(downloaddemomenu,m.name);
|
|
}
|
|
else
|
|
{
|
|
demo_mlines.reserve(demos);
|
|
loopi(demos)
|
|
{
|
|
getstring(text, p);
|
|
conoutf("%d. %s", i+1, text);
|
|
mline &m = demo_mlines.add();
|
|
formatstring(m.name)("%d. %s", i+1, text);
|
|
formatstring(m.cmd)("getdemo %d", i+1);
|
|
menumanual(downloaddemomenu, m.name, m.cmd);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SV_DEMOPLAYBACK:
|
|
{
|
|
string demofile;
|
|
extern char *curdemofile;
|
|
if(demo && watchingdemo && demoprotocol == 1132)
|
|
{
|
|
watchingdemo = demoplayback = getint(p)!=0;
|
|
copystring(demofile, "n/a");
|
|
}
|
|
else
|
|
{
|
|
getstring(demofile, p, MAXSTRLEN);
|
|
watchingdemo = demoplayback = demofile[0] != '\0';
|
|
}
|
|
DELETEA(curdemofile);
|
|
if(demoplayback)
|
|
{
|
|
curdemofile = newstring(demofile);
|
|
player1->resetspec();
|
|
player1->state = CS_SPECTATE;
|
|
player1->team = TEAM_SPECT;
|
|
}
|
|
else
|
|
{
|
|
// cleanups
|
|
curdemofile = newstring("n/a");
|
|
loopv(players) zapplayer(players[i]);
|
|
clearvote();
|
|
player1->state = CS_ALIVE;
|
|
player1->resetspec();
|
|
}
|
|
player1->clientnum = getint(p);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
neterr("type");
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
protocoldebug(false);
|
|
#endif
|
|
}
|
|
|
|
void setDemoFilenameFormat(char *fmt)
|
|
{
|
|
extern string demofilenameformat;
|
|
if(fmt && fmt[0]!='\0')
|
|
{
|
|
copystring(demofilenameformat, fmt);
|
|
} else copystring(demofilenameformat, DEFDEMOFILEFMT); // reset to default if passed empty string - or should we output the current value in this case?
|
|
}
|
|
COMMANDN(demonameformat, setDemoFilenameFormat, "s");
|
|
void setDemoTimestampFormat(char *fmt)
|
|
{
|
|
extern string demotimestampformat;
|
|
if(fmt && fmt[0]!='\0')
|
|
{
|
|
copystring(demotimestampformat, fmt);
|
|
} else copystring(demotimestampformat, DEFDEMOTIMEFMT); // reset to default if passed empty string - or should we output the current value in this case?
|
|
}
|
|
COMMANDN(demotimeformat, setDemoTimestampFormat, "s");
|
|
void setDemoTimeLocal(int *truth)
|
|
{
|
|
extern int demotimelocal;
|
|
demotimelocal = *truth == 0 ? 0 : 1;
|
|
}
|
|
COMMANDN(demotimelocal, setDemoTimeLocal, "i");
|
|
void getdemonameformat() { extern string demofilenameformat; result(demofilenameformat); } COMMAND(getdemonameformat, "");
|
|
void getdemotimeformat() { extern string demotimestampformat; result(demotimestampformat); } COMMAND(getdemotimeformat, "");
|
|
void getdemotimelocal() { extern int demotimelocal; intret(demotimelocal); } COMMAND(getdemotimelocal, "");
|
|
|
|
|
|
const char *parseDemoFilename(char *srvfinfo)
|
|
{
|
|
int gmode = 0; //-314;
|
|
int mplay = 0;
|
|
int mdrop = 0;
|
|
int stamp = 0;
|
|
string srvmap;
|
|
if(srvfinfo && srvfinfo[0])
|
|
{
|
|
int fip = 0;
|
|
char sep[] = ":";
|
|
char *pch;
|
|
pch = strtok (srvfinfo,sep);
|
|
while (pch != NULL && fip < 4)
|
|
{
|
|
fip++;
|
|
switch(fip)
|
|
{
|
|
case 1: gmode = atoi(pch); break;
|
|
case 2: mplay = atoi(pch); break;
|
|
case 3: mdrop = atoi(pch); break;
|
|
case 4: stamp = atoi(pch); break;
|
|
default: break;
|
|
}
|
|
pch = strtok (NULL, sep);
|
|
}
|
|
copystring(srvmap, pch);
|
|
}
|
|
extern const char *getDemoFilename(int gmode, int mplay, int mdrop, int tstamp, char *srvmap);
|
|
return getDemoFilename(gmode, mplay, mdrop, stamp, srvmap);
|
|
}
|
|
|
|
void receivefile(uchar *data, int len)
|
|
{
|
|
static char text[MAXTRANS];
|
|
ucharbuf p(data, len);
|
|
int type = getint(p);
|
|
data += p.length();
|
|
len -= p.length();
|
|
switch(type)
|
|
{
|
|
case SV_SENDDEMO:
|
|
{
|
|
getstring(text, p);
|
|
extern string demosubpath;
|
|
defformatstring(demofn)("%s", parseDemoFilename(text));
|
|
defformatstring(fname)("demos/%s%s.dmo", demosubpath, demofn);
|
|
copystring(demosubpath, "");
|
|
data += strlen(text);
|
|
int demosize = getint(p);
|
|
if(p.remaining() < demosize)
|
|
{
|
|
p.forceoverread();
|
|
break;
|
|
}
|
|
path(fname);
|
|
stream *demo = openrawfile(fname, "wb");
|
|
if(!demo)
|
|
{
|
|
conoutf(_("failed writing to \"%s\""), fname);
|
|
return;
|
|
}
|
|
conoutf(_("received demo \"%s\""), fname);
|
|
demo->write(&p.buf[p.len], demosize);
|
|
delete demo;
|
|
break;
|
|
}
|
|
|
|
case SV_RECVMAP:
|
|
{
|
|
getstring(text, p);
|
|
conoutf(_("received map \"%s\" from server, reloading.."), text);
|
|
int mapsize = getint(p);
|
|
int cfgsize = getint(p);
|
|
int cfgsizegz = getint(p);
|
|
/* int revision = */ getint(p);
|
|
int size = mapsize + cfgsizegz;
|
|
if(MAXMAPSENDSIZE < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE) { // sam's suggestion
|
|
conoutf(_("map %s is too large to receive"), text);
|
|
} else {
|
|
if(p.remaining() < size)
|
|
{
|
|
p.forceoverread();
|
|
break;
|
|
}
|
|
if(securemapcheck(text))
|
|
{
|
|
p.len += size;
|
|
break;
|
|
}
|
|
writemap(path(text), mapsize, &p.buf[p.len]);
|
|
p.len += mapsize;
|
|
writecfggz(path(text), cfgsize, cfgsizegz, &p.buf[p.len]);
|
|
p.len += cfgsizegz;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
p.len = 0;
|
|
parsemessages(-1, NULL, p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void servertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
|
|
{
|
|
ucharbuf p(buf, len);
|
|
switch(chan)
|
|
{
|
|
case 0: parsepositions(p); break;
|
|
case 1: parsemessages(-1, NULL, p, demo); break;
|
|
case 2: receivefile(p.buf, p.maxlen); break;
|
|
}
|
|
}
|
|
|
|
void localservertoclient(int chan, uchar *buf, int len, bool demo) // processes any updates from the server
|
|
{
|
|
// pktlogger.queue(enet_packet_create (buf, len, 0)); // log local & demo packets
|
|
servertoclient(chan, buf, len, demo);
|
|
}
|