Files
assaultcube-/source/src/sound.cpp
T
Lee Salzman 0361f1e331 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-16 23:39:17 +00:00

247 lines
6.0 KiB
C++

// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
#include "cube.h"
//#ifndef WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
#define USE_MIXER
//#endif
VARP(soundvol, 0, 150, 255);
bool nosound = true;
#define MAXCHAN 32
#define SOUNDFREQ 22050
struct soundloc { vec loc; bool inuse; } soundlocs[MAXCHAN];
#ifdef USE_MIXER
#include "SDL_mixer.h"
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
#else
#include "fmod.h"
#define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#endif
int musicvol = 125;
void setmusicvol(int vol)
{
if(musicvol > 255 || musicvol < 0) return;
musicvol = vol;
if(nosound) return;
#ifdef USE_MIXER
if(mod) Mix_VolumeMusic((musicvol*MAXVOL)/255);
#else
if(mod) FMUSIC_SetMasterVolume(mod, musicvol);
else if(stream && musicchan>=0) FSOUND_SetVolume(musicchan, (musicvol*MAXVOL)/255);
#endif
}
COMMANDN(musicvol, setmusicvol, ARG_1INT);
void stopsound()
{
if(nosound) return;
if(mod)
{
#ifdef USE_MIXER
Mix_HaltMusic();
Mix_FreeMusic(mod);
#else
FMUSIC_FreeSong(mod);
#endif
mod = NULL;
};
if(stream)
{
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
};
};
VAR(soundbufferlen, 128, 1024, 4096);
void initsound()
{
memset(soundlocs, 0, sizeof(soundloc)*MAXCHAN);
#ifdef USE_MIXER
if(Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen)<0)
{
conoutf("sound init failed (SDL_mixer): %s", (size_t)Mix_GetError());
return;
};
Mix_AllocateChannels(MAXCHAN);
#else
if(FSOUND_GetVersion()<FMOD_VERSION) fatal("old FMOD dll");
if(!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS))
{
conoutf("sound init failed (FMOD): %d", FSOUND_GetError());
return;
};
#endif
nosound = false;
};
void music(char *name)
{
if(nosound) return;
stopsound();
if(soundvol && musicvol)
{
s_sprintfd(sn)("packages/audio/songs/%s", name);
#ifdef USE_MIXER
if((mod = Mix_LoadMUS(path(sn))))
{
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol*MAXVOL)/255);
}
#else
if((mod = FMUSIC_LoadSong(path(sn))))
{
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
}
else if((stream = FSOUND_Stream_Open(path(sn), FSOUND_LOOP_NORMAL, 0, 0)))
{
int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
if(chan>=0) { FSOUND_SetVolume(chan, (musicvol*MAXVOL)/255); FSOUND_SetPaused(chan, false); };
}
#endif
else
{
conoutf("could not play music: %s", sn);
};
};
};
COMMAND(music, ARG_1STR);
#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif
cvector snames;
int registersound(char *name)
{
loopv(snames) if(strcmp(snames[i], name)==0) return i;
snames.add(newstring(name));
samples.add(NULL);
return samples.length()-1;
};
COMMAND(registersound, ARG_1EST);
void cleansound()
{
if(nosound) return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
};
VAR(stereo, 0, 1, 1);
void updatechanvol(int chan, vec *loc)
{
int vol = soundvol, pan = 255/2;
if(loc)
{
vec v;
float dist = camera1->o.dist(*loc, v);
vol -= (int)(dist*3*soundvol/255); // simple mono distance attenuation
if(vol<0) vol = 0;
if(stereo && (v.x != 0 || v.y != 0))
{
float yaw = -atan2f(v.x, v.y) - camera1->yaw*RAD; // relative angle of sound along X-Y axis
pan = int(255.9f*(0.5f*sinf(yaw)+0.5f)); // range is from 0 (left) to 255 (right)
};
};
vol = (vol*MAXVOL)/255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255-pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
};
void newsoundloc(int chan, vec *loc)
{
ASSERT(chan>=0 && chan<MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
};
void updatevol()
{
if(nosound) return;
loopi(MAXCHAN) if(soundlocs[i].inuse)
{
#ifdef USE_MIXER
if(Mix_Playing(i))
#else
if(FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else soundlocs[i].inuse = false;
};
};
void playsoundc(int n) { addmsg(SV_SOUND, "i", n); playsound(n); };
int soundsatonce = 0, lastsoundmillis = 0;
void playsound(int n, vec *loc)
{
if(nosound) return;
if(!soundvol) return;
if(n==S_NULL) return;
if(lastmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = lastmillis;
if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
if(n<0 || n>=samples.length()) { conoutf("unregistered sound: %d", n); return; };
if(!samples[n])
{
s_sprintfd(buf)("packages/audio/sounds/%s.wav", snames[n]);
#ifdef USE_MIXER
samples[n] = Mix_LoadWAV(path(buf));
#else
samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0);
#endif
if(!samples[n]) { conoutf("failed to load sample: %s", buf); return; };
};
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if(chan<0) return;
if(loc) newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
};
void sound(int n) { playsound(n, NULL); };
COMMAND(sound, ARG_1INT);