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assaultcube-/source/locale/AC.pot
T
flowtron 66d3c2f168 updated header-information of i18n templates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-13 19:53:22 +00:00

456 lines
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# AssaultCube i18n TEMPLATE
# Copyright (C) 2010 RabidViper Productions
# This file is distributed under the same license as the AssaultCube package.
# flowtron <[email protected]>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: AC-1.1\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-07-13 19:14+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <[email protected]>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: client.cpp:18
msgid "operation not available in multiplayer"
msgstr ""
#: client.cpp:25
msgid "editing in multiplayer requires coopedit mode (1)"
msgstr ""
#: client.cpp:68 client.cpp:203
msgid "aborting connection attempt"
msgstr ""
#: client.cpp:83
#, c-format
msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
msgstr ""
#: client.cpp:86
#, c-format
msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
msgstr ""
#: client.cpp:94
#, c-format
msgid "%c2attempting to connect over %c1LAN%c2"
msgstr ""
#: client.cpp:111
#, c-format
msgid "%c2could %c3not connect%c2 to server"
msgstr ""
#: client.cpp:174
msgid "disconnected"
msgstr ""
#: client.cpp:209
msgid "not connected"
msgstr ""
#: client.cpp:212 client.cpp:525
msgid "attempting to disconnect..."
msgstr ""
#: client.cpp:497
msgid "attempting to connect..."
msgstr ""
#: client.cpp:502 client.cpp:538
#, c-format
msgid "%c3could not connect to server"
msgstr ""
#: client.cpp:515
msgid "connected to server"
msgstr ""
#: client.cpp:543
#, c-format
msgid "%c3server network error, disconnecting (%s) ..."
msgstr ""
#: client.cpp:565
#, c-format
msgid "%c3map %s is secured, you can not send, receive or overwrite it"
msgstr ""
#: client.cpp:593
#, c-format
msgid "map %s is too large to send"
msgstr ""
#: client.cpp:607
#, c-format
msgid "sending map %s to server..."
msgstr ""
#: client.cpp:612
msgid "requesting map from server..."
msgstr ""
#: client.cpp:627
msgid "getting demo..."
msgstr ""
#: client.cpp:628
#, c-format
msgid "getting demo %d..."
msgstr ""
#: client.cpp:634
msgid "listing demos..."
msgstr ""
#: clientgame.cpp:124
#, c-format
msgid "ignored players: %s"
msgstr ""
#: clientgame.cpp:125
msgid "no players ignored."
msgstr ""
#: clientgame.cpp:145
#, c-format
msgid "muted players: %s"
msgstr ""
#: clientgame.cpp:146
msgid "no players muted."
msgstr ""
#: clientgame.cpp:171
#, c-format
msgid "your name is: %s"
msgstr ""
#: clientgame.cpp:190
#, c-format
msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
msgstr ""
#: clientgame.cpp:191
msgid "you need to be dead to become spectator"
msgstr ""
#: clientgame.cpp:194
#, c-format
msgid "your team is: %s"
msgstr ""
#: clientgame.cpp:716
msgid "intermission:"
msgstr ""
#: clientgame.cpp:717
msgid "game has ended!"
msgstr ""
#: clientgame.cpp:724
#, c-format
msgid "time remaining: %d minutes"
msgstr ""
#: clientgame.cpp:794
#, c-format
msgid "%c3invalid ctf-flag entity (%i)"
msgstr ""
#: clientgame.cpp:865
#, c-format
msgid "game mode is \"%s\"%s"
msgstr ""
#: clientgame.cpp:1084
#, c-format
msgid "%c3invalid vote"
msgstr ""
#: clientgame.cpp:1106
#, c-format
msgid "%c3invalid reason"
msgstr ""
#: clientgame.cpp:1119
#, c-format
msgid "%c3you voted already"
msgstr ""
#: clientgame.cpp:1136
#, c-format
msgid "%s called a vote: %s"
msgstr ""
#: clientgame.cpp:1152
#, c-format
msgid "%c3could not vote: %s"
msgstr ""
#: clientgame.cpp:1163
msgid "failed"
msgstr ""
#: clientgame.cpp:1163
msgid "passed"
msgstr ""
#: clientgame.cpp:1163
#, c-format
msgid "vote %s"
msgstr ""
#: clients2c.cpp:46
#, c-format
msgid "%c3demo was recorded on map revision %d, you have map revision %d"
msgstr ""
#: clients2c.cpp:66
msgid "\"getmap\" to download the current map from the server"
msgstr ""
#: clients2c.cpp:67
#, c-format
msgid "\"getmap\" to download a %s version of the current map from the server"
msgstr ""
#: clients2c.cpp:68
msgid "different"
msgstr ""
#: clients2c.cpp:68
msgid "newer"
msgstr ""
#: clients2c.cpp:68
msgid "older"
msgstr ""
#: clients2c.cpp:334
#, c-format
msgid "%c3you are using a different game protocol (you: %d, server: %d)"
msgstr ""
#: clients2c.cpp:341
msgid "INFO: this server is password protected"
msgstr ""
#: clients2c.cpp:455 clients2c.cpp:490
#, c-format
msgid "%s is now known as %s"
msgstr ""
#: clients2c.cpp:494
#, c-format
msgid "connected: %s"
msgstr ""
#: clients2c.cpp:513
#, c-format
msgid "player %s disconnected"
msgstr ""
#: clients2c.cpp:550
msgid "map deemed unplayable - fix it before you can spawn"
msgstr ""
#: clients2c.cpp:574
msgid "new round starting... fight!"
msgstr ""
#: clients2c.cpp:804
#, c-format
msgid "%s enlarged the map to size %d"
msgstr ""
#: clients2c.cpp:804
#, c-format
msgid "%s started a new map of size %d"
msgstr ""
#: clients2c.cpp:911
msgid "the round is over! next round in 5 seconds..."
msgstr ""
#: clients2c.cpp:912
msgid "the bots have won the round!"
msgstr ""
#: clients2c.cpp:913
msgid "everyone died!"
msgstr ""
#: clients2c.cpp:914
#, c-format
msgid "team %s has won the round!"
msgstr ""
#: clients2c.cpp:915
msgid "you are the survivor!"
msgstr ""
#: clients2c.cpp:916
#, c-format
msgid "%s is the survivor!"
msgstr ""
#: clients2c.cpp:972
#, c-format
msgid "%s claimed %s status"
msgstr ""
#: clients2c.cpp:972 clients2c.cpp:1039
msgid "you"
msgstr ""
#: clients2c.cpp:983
#, c-format
msgid "you can't change to team %s"
msgstr ""
#: clients2c.cpp:987
msgid "active"
msgstr ""
#: clients2c.cpp:987
msgid "spectate"
msgstr ""
#: clients2c.cpp:987
#, c-format
msgid "you can't change to %s mode"
msgstr ""
#: clients2c.cpp:1014
#, c-format
msgid "you're now in team %s"
msgstr ""
#: clients2c.cpp:1017
#, c-format
msgid "the server forced you to team %s"
msgstr ""
#: clients2c.cpp:1028
#, c-format
msgid "player %s switched to team %s"
msgstr ""
#: clients2c.cpp:1031
#, c-format
msgid "the server forced %s to team %s"
msgstr ""
#: clients2c.cpp:1032
msgid "the enemy"
msgstr ""
#: clients2c.cpp:1032
#, c-format
msgid "the server forced %s to %s team"
msgstr ""
#: clients2c.cpp:1032
msgid "your"
msgstr ""
#: clients2c.cpp:1039
#, c-format
msgid "%s changed to active play"
msgstr ""
#: clients2c.cpp:1139
msgid "no demos available"
msgstr ""
#: clients2c.cpp:1203
#, c-format
msgid "failed writing to \"%s\""
msgstr ""
#: clients2c.cpp:1206
#, c-format
msgid "received demo \"%s\""
msgstr ""
#: clients2c.cpp:1215
#, c-format
msgid "received map \"%s\" from server, reloading.."
msgstr ""
#: clients2c.cpp:1222
#, c-format
msgid "map %s is too large to receive"
msgstr ""
#: md2.h:258
#, c-format
msgid "could not load model skin for %s"
msgstr ""
#: menus.cfg:9
msgid "Multiplayer"
msgstr ""
#: menus.cfg:10
msgid "Singleplayer"
msgstr ""
#: menus.cfg:11
msgid "Settings"
msgstr ""
#: menus.cfg:12
msgid "Demo"
msgstr ""
#: menus.cfg:13
msgid "Editing"
msgstr ""
#: menus.cfg:14
msgid "Help"
msgstr ""
#: menus.cfg:15
msgid "About"
msgstr ""
#: menus.cfg:16
msgid "Quit"
msgstr ""
#: menus.cpp:1275
msgid "..restart AssaultCube for this setting to take effect"
msgstr ""
#: physics.cpp:817
#, c-format
msgid "can't find entity spawn spot! (%d, %d)"
msgstr ""
#: serverbrowser.cpp:1152
#, c-format
msgid ""
"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
"remove manually"
msgstr ""
#: serverbrowser.cpp:1156
#, c-format
msgid ""
"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
msgstr ""
#: serverbrowser.cpp:1171
#, c-format
msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
msgstr ""