git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
456 lines
7.5 KiB
Gettext
456 lines
7.5 KiB
Gettext
# AssaultCube i18n TEMPLATE
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# Copyright (C) 2010 RabidViper Productions
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# This file is distributed under the same license as the AssaultCube package.
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# flowtron <[email protected]>, 2010.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: AC-1.1\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2010-07-13 19:14+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <[email protected]>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: client.cpp:18
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msgid "operation not available in multiplayer"
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msgstr ""
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#: client.cpp:25
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msgid "editing in multiplayer requires coopedit mode (1)"
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msgstr ""
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#: client.cpp:68 client.cpp:203
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msgid "aborting connection attempt"
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msgstr ""
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#: client.cpp:83
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#, c-format
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msgid "%c2attempting to %sconnect to %c5%s%c4%s%s%c2"
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msgstr ""
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#: client.cpp:86
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#, c-format
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msgid "%c2could %c3not resolve%c2 server %c5%s%c2"
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msgstr ""
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#: client.cpp:94
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#, c-format
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msgid "%c2attempting to connect over %c1LAN%c2"
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msgstr ""
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#: client.cpp:111
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#, c-format
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msgid "%c2could %c3not connect%c2 to server"
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msgstr ""
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#: client.cpp:174
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msgid "disconnected"
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msgstr ""
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#: client.cpp:209
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msgid "not connected"
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msgstr ""
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#: client.cpp:212 client.cpp:525
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msgid "attempting to disconnect..."
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msgstr ""
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#: client.cpp:497
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msgid "attempting to connect..."
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msgstr ""
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#: client.cpp:502 client.cpp:538
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#, c-format
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msgid "%c3could not connect to server"
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msgstr ""
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#: client.cpp:515
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msgid "connected to server"
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msgstr ""
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#: client.cpp:543
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#, c-format
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msgid "%c3server network error, disconnecting (%s) ..."
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msgstr ""
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#: client.cpp:565
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#, c-format
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msgid "%c3map %s is secured, you can not send, receive or overwrite it"
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msgstr ""
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#: client.cpp:593
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#, c-format
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msgid "map %s is too large to send"
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msgstr ""
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#: client.cpp:607
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#, c-format
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msgid "sending map %s to server..."
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msgstr ""
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#: client.cpp:612
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msgid "requesting map from server..."
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msgstr ""
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#: client.cpp:627
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msgid "getting demo..."
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msgstr ""
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#: client.cpp:628
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#, c-format
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msgid "getting demo %d..."
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msgstr ""
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#: client.cpp:634
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msgid "listing demos..."
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msgstr ""
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#: clientgame.cpp:124
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#, c-format
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msgid "ignored players: %s"
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msgstr ""
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#: clientgame.cpp:125
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msgid "no players ignored."
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msgstr ""
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#: clientgame.cpp:145
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#, c-format
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msgid "muted players: %s"
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msgstr ""
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#: clientgame.cpp:146
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msgid "no players muted."
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msgstr ""
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#: clientgame.cpp:171
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#, c-format
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msgid "your name is: %s"
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msgstr ""
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#: clientgame.cpp:190
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#, c-format
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msgid "%c3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)"
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msgstr ""
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#: clientgame.cpp:191
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msgid "you need to be dead to become spectator"
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msgstr ""
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#: clientgame.cpp:194
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#, c-format
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msgid "your team is: %s"
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msgstr ""
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#: clientgame.cpp:716
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msgid "intermission:"
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msgstr ""
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#: clientgame.cpp:717
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msgid "game has ended!"
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msgstr ""
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#: clientgame.cpp:724
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#, c-format
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msgid "time remaining: %d minutes"
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msgstr ""
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#: clientgame.cpp:794
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#, c-format
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msgid "%c3invalid ctf-flag entity (%i)"
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msgstr ""
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#: clientgame.cpp:865
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#, c-format
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msgid "game mode is \"%s\"%s"
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msgstr ""
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#: clientgame.cpp:1084
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#, c-format
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msgid "%c3invalid vote"
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msgstr ""
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#: clientgame.cpp:1106
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#, c-format
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msgid "%c3invalid reason"
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msgstr ""
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#: clientgame.cpp:1119
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#, c-format
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msgid "%c3you voted already"
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msgstr ""
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#: clientgame.cpp:1136
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#, c-format
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msgid "%s called a vote: %s"
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msgstr ""
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#: clientgame.cpp:1152
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#, c-format
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msgid "%c3could not vote: %s"
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msgstr ""
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#: clientgame.cpp:1163
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msgid "failed"
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msgstr ""
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#: clientgame.cpp:1163
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msgid "passed"
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msgstr ""
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#: clientgame.cpp:1163
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#, c-format
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msgid "vote %s"
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msgstr ""
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#: clients2c.cpp:46
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#, c-format
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msgid "%c3demo was recorded on map revision %d, you have map revision %d"
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msgstr ""
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#: clients2c.cpp:66
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msgid "\"getmap\" to download the current map from the server"
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msgstr ""
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#: clients2c.cpp:67
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#, c-format
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msgid "\"getmap\" to download a %s version of the current map from the server"
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msgstr ""
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#: clients2c.cpp:68
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msgid "different"
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msgstr ""
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#: clients2c.cpp:68
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msgid "newer"
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msgstr ""
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#: clients2c.cpp:68
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msgid "older"
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msgstr ""
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#: clients2c.cpp:334
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#, c-format
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msgid "%c3you are using a different game protocol (you: %d, server: %d)"
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msgstr ""
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#: clients2c.cpp:341
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msgid "INFO: this server is password protected"
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msgstr ""
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#: clients2c.cpp:455 clients2c.cpp:490
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#, c-format
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msgid "%s is now known as %s"
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msgstr ""
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#: clients2c.cpp:494
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#, c-format
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msgid "connected: %s"
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msgstr ""
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#: clients2c.cpp:513
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#, c-format
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msgid "player %s disconnected"
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msgstr ""
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#: clients2c.cpp:550
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msgid "map deemed unplayable - fix it before you can spawn"
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msgstr ""
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#: clients2c.cpp:574
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msgid "new round starting... fight!"
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msgstr ""
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#: clients2c.cpp:804
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#, c-format
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msgid "%s enlarged the map to size %d"
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msgstr ""
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#: clients2c.cpp:804
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#, c-format
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msgid "%s started a new map of size %d"
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msgstr ""
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#: clients2c.cpp:911
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msgid "the round is over! next round in 5 seconds..."
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msgstr ""
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#: clients2c.cpp:912
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msgid "the bots have won the round!"
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msgstr ""
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#: clients2c.cpp:913
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msgid "everyone died!"
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msgstr ""
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#: clients2c.cpp:914
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#, c-format
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msgid "team %s has won the round!"
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msgstr ""
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#: clients2c.cpp:915
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msgid "you are the survivor!"
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msgstr ""
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#: clients2c.cpp:916
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#, c-format
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msgid "%s is the survivor!"
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msgstr ""
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#: clients2c.cpp:972
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#, c-format
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msgid "%s claimed %s status"
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msgstr ""
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#: clients2c.cpp:972 clients2c.cpp:1039
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msgid "you"
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msgstr ""
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#: clients2c.cpp:983
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#, c-format
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msgid "you can't change to team %s"
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msgstr ""
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#: clients2c.cpp:987
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msgid "active"
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msgstr ""
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#: clients2c.cpp:987
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msgid "spectate"
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msgstr ""
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#: clients2c.cpp:987
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#, c-format
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msgid "you can't change to %s mode"
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msgstr ""
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#: clients2c.cpp:1014
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#, c-format
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msgid "you're now in team %s"
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msgstr ""
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#: clients2c.cpp:1017
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#, c-format
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msgid "the server forced you to team %s"
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msgstr ""
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#: clients2c.cpp:1028
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#, c-format
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msgid "player %s switched to team %s"
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msgstr ""
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#: clients2c.cpp:1031
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#, c-format
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msgid "the server forced %s to team %s"
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msgstr ""
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#: clients2c.cpp:1032
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msgid "the enemy"
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msgstr ""
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#: clients2c.cpp:1032
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#, c-format
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msgid "the server forced %s to %s team"
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msgstr ""
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#: clients2c.cpp:1032
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msgid "your"
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msgstr ""
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#: clients2c.cpp:1039
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#, c-format
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msgid "%s changed to active play"
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msgstr ""
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#: clients2c.cpp:1139
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msgid "no demos available"
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msgstr ""
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#: clients2c.cpp:1203
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#, c-format
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msgid "failed writing to \"%s\""
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msgstr ""
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#: clients2c.cpp:1206
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#, c-format
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msgid "received demo \"%s\""
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msgstr ""
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#: clients2c.cpp:1215
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#, c-format
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msgid "received map \"%s\" from server, reloading.."
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msgstr ""
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#: clients2c.cpp:1222
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#, c-format
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msgid "map %s is too large to receive"
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msgstr ""
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#: md2.h:258
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#, c-format
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msgid "could not load model skin for %s"
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msgstr ""
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#: menus.cfg:9
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msgid "Multiplayer"
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msgstr ""
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#: menus.cfg:10
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msgid "Singleplayer"
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msgstr ""
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#: menus.cfg:11
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msgid "Settings"
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msgstr ""
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#: menus.cfg:12
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msgid "Demo"
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msgstr ""
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#: menus.cfg:13
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msgid "Editing"
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msgstr ""
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#: menus.cfg:14
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msgid "Help"
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msgstr ""
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#: menus.cfg:15
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msgid "About"
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msgstr ""
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#: menus.cfg:16
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msgid "Quit"
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msgstr ""
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#: menus.cpp:1275
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msgid "..restart AssaultCube for this setting to take effect"
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msgstr ""
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#: physics.cpp:817
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#, c-format
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msgid "can't find entity spawn spot! (%d, %d)"
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msgstr ""
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#: serverbrowser.cpp:1152
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#, c-format
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msgid ""
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"server \"%cs%s%cr\" is in category '%cs%s%cr' because of key '%s', please "
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"remove manually"
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msgstr ""
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#: serverbrowser.cpp:1156
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#, c-format
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msgid ""
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"removing server \"%cs%s%cr\" from favourites category '%cs%s%cr' (rest '%s')"
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msgstr ""
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#: serverbrowser.cpp:1171
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#, c-format
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msgid "adding server \"%cs%s%cr\" to favourites category '%cs%s%cr' (new '%s')"
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msgstr ""
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