git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
147 lines
4.6 KiB
HTML
147 lines
4.6 KiB
HTML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
|
|
<head>
|
|
<title>ActionCube</title>
|
|
<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
|
|
<link rel="stylesheet" href="docs.css" />
|
|
</head>
|
|
<body>
|
|
|
|
<div align="center">
|
|
|
|
<div id="header">Rabid Viper Productions</div>
|
|
<div id="main">
|
|
|
|
<h2>History</h2>
|
|
|
|
<h3>ActionCube v0.92</h3>
|
|
|
|
<p>17. January 07</p>
|
|
|
|
<ul>
|
|
<li>new bot gamemode <i>one shot, one kill</i></li>
|
|
<li>auto team</li>
|
|
<li>connecting players stay dead in arena modes</li>
|
|
<li>colored messages</li>
|
|
<li>public and private server mastermodes</li>
|
|
<li>tweaked weapon balance</li>
|
|
<li>sniper headshot kills instantly and shows some gibs</li>
|
|
<li>all gib frags count as two frags (knife, nade, sniper headshot)</li>
|
|
<li>ctf flag reset on teamkill</li>
|
|
<li>a big note on the teamkillers screen</li>
|
|
<li>quick nade throw (key G, MOUSE2)</li>
|
|
<li>better spawning</li>
|
|
<li>fixed skin menu</li>
|
|
<li>fixed flag disappear on disconnect</li>
|
|
<li>fixed shooting while editing</li>
|
|
<li>fixed invincible bots</li>
|
|
<li>fixed several memory bugs</li>
|
|
</ul>
|
|
|
|
<h3>ActionCube v0.91</h3>
|
|
|
|
<p>12. November 06</p>
|
|
|
|
<p>
|
|
Some of the features are backports from Sauerbraten. Thanks to eihrul.
|
|
</p>
|
|
|
|
<ul>
|
|
<li>new game mode "one shot, one kill"</li>
|
|
<li>new map ac_desert2</li>
|
|
<li>netcode and new version of the enet library, consumes less bandwidth</li>
|
|
<li>weapon balance tweaked</li>
|
|
<li>config saving</li>
|
|
<li>support for md3 mapmodels</li>
|
|
<li>faster geometry rendering</li>
|
|
<li>faster ladder climbing</li>
|
|
<li>3rd person death</li>
|
|
<li>advanced console</li>
|
|
<li>screenres command and fullscreen var</li>
|
|
<li>limit fps with maxfps</li>
|
|
<li>-z, -b, and -a command-line options</li>
|
|
<li>ctf flagpick bug fixed</li>
|
|
<li>gib crash fixed</li>
|
|
<li>flag count fixed</li>
|
|
<li>scores now save across disconnects</li>
|
|
<li>player death animation fixed</li>
|
|
<li>weapon hit absorbtion fixed</li>
|
|
</ul>
|
|
|
|
|
|
<h3>ActionCube v0.9</h3>
|
|
|
|
<p>
|
|
4. November 06 - Release of the first public beta. Some quick infos:
|
|
</p>
|
|
|
|
<p>
|
|
Artwork
|
|
</p>
|
|
|
|
<ul>
|
|
<li>55 new mapmodels</li>
|
|
<li>4 high quality maps</li>
|
|
<li>100% new texture set (new, not fully original ;)</li>
|
|
<li>100% new content (original, apart from sounds, playermodel)</li>
|
|
<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
|
|
<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
|
|
<li>new sounds</li>
|
|
<li>the well known sas quake2 model by Darren Pattenden</li>
|
|
|
|
</ul>
|
|
|
|
<p>
|
|
Game/Engine
|
|
</p>
|
|
|
|
<ul>
|
|
<li>gamemodes
|
|
<ul>
|
|
<li>Capture The Flag (pCube)</li>
|
|
<li>Team Deathmatch</li>
|
|
<li>Team Survivor</li>
|
|
<li>Last man Standing</li>
|
|
<li>Deathmatch</li>
|
|
<li>Pistol Frenzy</li>
|
|
<li>Last Swiss Standing</li>
|
|
</ul>
|
|
</li>
|
|
<li>two fixed teams with chooseable skins</li>
|
|
<li>server side maprotation (pCube)</li>
|
|
<li>md3 hudguns</li>
|
|
<li>vweap support for all weapons</li>
|
|
<li>weapon reloading</li>
|
|
<li>bullet flyby fx</li>
|
|
<li>weapon bob/sway</li>
|
|
<li>ladders</li>
|
|
<li>gib fx</li>
|
|
<li>new menu/hud gfx (model drawing)</li>
|
|
<li>simple kick/ban system</li>
|
|
<li>bot support (adaption of the cubebots)</li>
|
|
</ul>
|
|
|
|
<h3>The day makkE came to town</h3>
|
|
|
|
<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
|
|
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
|
|
Aug 01 16:12:02 --> makkE ([email protected]) has joined #actioncube<br />
|
|
Aug 01 16:12:18 <makkE> hi<br />
|
|
Aug 01 16:13:29 <driAn> hi
|
|
</div>
|
|
|
|
<h3>Project Launch</h3>
|
|
|
|
<p>
|
|
July 04 - Arghvark, driAn, Verbal_ and dtd started working on ActionCube.
|
|
</p>
|
|
|
|
</div>
|
|
<div id="footer"><a href="../README.html">← BACK TO MAIN SITE</a></div>
|
|
|
|
</div>
|
|
|
|
</body>
|
|
</html>
|