If a filename does not contain at least mode, map and timestamp (due to
messed up format strings), the default format is used to ensure unique
filenames.
server side: added server parameters
demo_max_number
number of demo files to hold in RAM
demo_save
enable/disable writing of demos to file
demo_path
demo file path and filename prefix
demo_filenameformat
format string to assemble demo information to a filename
%g : gamemode (int)
%G : gamemode (chr)
%F : gamemode (full)
%m : minutes remaining
%M : minutes played
%s : seconds remaining
%S : seconds played
%h : IP of server
%H : hostname of server (client only)
%n : mapName
%w : timestamp (formatted by demo_timestampformat)
demo_timestampformat
timestamp format string (see strftime() for format options)
if the string starts with 'U', UTC is used - otherwise local time
client side:
changed demonameformat and demotimeformat to SVARs
demonameformat
like demo_filenameformat
demotimeformat
like demo_timestampformat
removed demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
DOCREF demonameformat demotimeformat
DOCREF demotimelocal getdemonameformat getdemotimeformat getdemotimelocal
99 lines
5.2 KiB
Plaintext
99 lines
5.2 KiB
Plaintext
// example servercmdline.txt file (1.2)
|
|
// to use this file, add -Cconfig/servercmdline.txt to your servers commandline
|
|
//
|
|
// * you can't use cubescript here!
|
|
// * everything after '//' in a line will be ignored
|
|
// * one commandline parameter per line only
|
|
// * you have to use the '-' characters for the switches
|
|
// * you can separate the switch and it's argument by whitespace
|
|
//
|
|
// see docs/commandline.html for full parameter descriptions
|
|
|
|
// example MOTD:
|
|
-o \f3server using example cmdline file (config/servercmdline.txt)\n\f2feel free to change this :)
|
|
|
|
|
|
// commonly used commandline switches:
|
|
|
|
// -o // MOTD
|
|
// -n // server description
|
|
// -n1 // custom server description prefix
|
|
// -n2 // custom server description suffix
|
|
// -f // port, 1..65534, default 28763
|
|
// -c // max client number, 1..16, default 6
|
|
// -D // number of demos to keep in RAM, default 5
|
|
// -Y // 32-byte private server key (you should maybe include that from another config file and remove it from the server after startup)
|
|
// -m // masterserver URL (no parameter uses default URL), if not set, the server will be LAN-only
|
|
|
|
// the switches o, n, n1 and n2 support coloring and character escaping; 'o' also supports escaped newlines
|
|
// the available colors are: 0: green, 1: blue, 2: yellow, 3: red, 4: gray, 5: white, 6: dark brown, 7: dark red
|
|
// example multiline MOTD: -o line 1\nline 2\nline 3
|
|
// example colored server description: -n \f3red\f1blue
|
|
|
|
|
|
// change these, if you don't like the defaults:
|
|
|
|
// -k // kickthreshold, -1..-100, default -5
|
|
// -kA // kickthreshold (in seconds) for being AFK, > 30, default 45
|
|
// -kB // time in minutes a banned player will stay banned, default 20
|
|
// -y // banthreshold, -1..-100, default -6
|
|
// -H // server logfile path, default logs/
|
|
// -r // server maprot file, default config/maprot.cfg
|
|
// -A // server parameter file, default config/serverparameters.cfg
|
|
// -U // vitapath, path & filename prefix to store the server vita database at, default: config/servervita
|
|
// -X // server passwords file, default config/serverpwd.cfg
|
|
// -B // server IP blacklist file, default config/serverblacklist.cfg
|
|
// -G // server geoip file, default config/geoip.cfg
|
|
// -K // server nickname blacklist file, default config/nicknameblacklist.cfg
|
|
// -g // server forbidden words file, default config/forbidden.cfg
|
|
// -P // voting permission string (read docs/commandline.html)
|
|
// k kick players
|
|
// b ban players (and remove bans)
|
|
// m change mastermode (open/private)
|
|
// f force a player to the other team
|
|
// a enable/disable autoteam
|
|
// s shuffle the teams
|
|
// r record a demo of the next game (if autorecording is disabled)
|
|
// c clear all demos on server
|
|
// d change server description
|
|
// e vote for coopedit mode
|
|
// p vote for a gamemode that is not supported by the map (default: no one can)
|
|
// w vote to kick/ban without clear reasons
|
|
// default: fkBMASRCDEW (lowercase: a user can vote for it; uppercase: admin role is required to vote)
|
|
// -M // sendmap permission string (read docs/commandline.html)
|
|
// c create new map (initial map upload)
|
|
// u update existing map (same or newer revision)
|
|
// r revert existing map to older revision
|
|
// d delete map (default: no one can)
|
|
// default: CRU (lowercase: any user is allowed to do it; uppercase: admin role is required)
|
|
// -Z // sendmap/incoming limit in MB (default = 10MB)
|
|
// -I // serverinfo text filename prefix, default config/serverinfo
|
|
// -O // MOTD text filename prefix, default config/motd
|
|
|
|
// rarely used switches:
|
|
|
|
// -p // serverpassword, for passworded servers
|
|
// -N // syslog identity string
|
|
// -F // syslog facility, 0..7, default 6
|
|
// -x // adminpasswd, don't use, use serverpwd.cfg instead
|
|
// -W // demopath, path & file prefix to store recorded demos at
|
|
// -V // verbose logging (enable this via commandline, until you're sure, there are no errors in your config left)
|
|
// -C // import commandline options from file (can be used recursively)
|
|
// -l // If set to 0, disable game status logging from server logs
|
|
// -T // Add timestamps to every line of the console and file logs.
|
|
// -LF // Sets the logging level for file logs (0..5), default 2 (Win & Mac) or 5 (Linux)
|
|
// -LS // Sets the logging level for syslog logging (0..5), default 2 (Linux) or 5 (Win & Mac)
|
|
// The following levels can be selected (-LF & -LS):
|
|
// 0 DEBUG: logs all messages
|
|
// 1 VERBOSE: logs all messages of level VERBOSE and above (same as console log, when using the -V switch)
|
|
// 2 INFO: logs all messages of level INFO and above (same as console without -V switch)
|
|
// 3 WARNING: log only messages of level WARNING and above
|
|
// 4 ERROR: log only messages of level ERROR
|
|
// 5 do not write to the log
|
|
|
|
// don't use these switches, unless you really know what you're doing:
|
|
|
|
// -u // uprate
|
|
// -i // ip, only for machines with multiple network interfaces
|
|
|