Files
assaultcube-/config/menus_settings.cfg
T
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00

544 lines
23 KiB
INI

newmenu settings
menuitem "Video settings" "showmenu video"
menuitem "Head-Up Display settings" "showmenu HUD"
menuitem "Gameplay settings" "showmenu gameplay"
menuitem "Input controls" "showmenu controls"
menuitem "Sound settings" "showmenu sound"
menuitem "Misc settings" "showmenu Misc"
menuitem "" -1
menuitem "Reset all settings" [ showmenu "Reset settings" ]
newmenu Weapons
menumdl weapons/assault/menu mapmodel 75 12
menuitem "MTP-57 Assault Rifle" "nextprimary 5;echo MTP-57 Assault Rifle selected" "chmenumdl Weapons weapons/assault/menu mapmodel 75 12"
menuitem "A-ARD/10 Submachine Gun" "nextprimary 3;echo A-ARD/10 Submachine Gun selected" "chmenumdl Weapons weapons/subgun/menu mapmodel 75 12"
menuitem "Precision Tech AD-81 Sniper Rifle" "nextprimary 4;echo Precision Tech AD-81 Sniper Rifle selected" "chmenumdl Weapons weapons/sniper/menu mapmodel 75 12"
menuitem "V-19 Combat Shotgun" "nextprimary 2;echo V-19 Combat Shotgun selected" "chmenumdl Weapons weapons/shotgun/menu mapmodel 75 12"
newmenu CLA
menuinit [menuselection CLA (skin_cla)]
menumdl playermodels/CLA/01 all 50 4
menuitem "Comandante" "skin_cla 0" "chmenumdl CLA playermodels/CLA/01 all 50 4"
menuitem "Psycho" "skin_cla 1" "chmenumdl CLA playermodels/CLA/02 all 50 4"
menuitem "Bomber" "skin_cla 2" "chmenumdl CLA playermodels/CLA/03 all 50 4"
menuitem "Ripper" "skin_cla 3" "chmenumdl CLA playermodels/CLA/04 all 50 4"
newmenu RVSF
menuinit [menuselection RVSF (skin_rvsf)]
menumdl playermodels/RVSF/01 all 50 4
menuitem "Alpha" "skin_rvsf 0" "chmenumdl RVSF playermodels/RVSF/01 all 50 4"
menuitem "Tango" "skin_rvsf 1" "chmenumdl RVSF playermodels/RVSF/02 all 50 4"
menuitem "Cobra" "skin_rvsf 2" "chmenumdl RVSF playermodels/RVSF/03 all 50 4"
menuitem "Viper" "skin_rvsf 3" "chmenumdl RVSF playermodels/RVSF/04 all 50 4"
menuitem "Swat" "skin_rvsf 4" "chmenumdl RVSF playermodels/RVSF/05 all 50 4"
menuitem "Police" "skin_rvsf 5" "chmenumdl RVSF playermodels/RVSF/06 all 50 4"
newmenu "QUICK setup"
menuitemtextinput "Nickname: " "" "name $arg1"
menuitemtextinput "Resolution (Width): " "$scr_w" "scr_w $arg1"
menuitemtextinput "Resolution (Height): " "$scr_h" "scr_h $arg1"
menuitemtextinput "Mouse sensitivity " "$sensitivity" "sensitivity $arg1"
menuitemslider "Graphics detail: " 1 6 "$gfxqualityalias" 1 [ Horrible Low Medium Good "High (Performs slow)" "INSANE! (Performs really slow)"] "new_gfx_quality $arg1"
menuitemslider "Sound detail: " 1 3 "$soundqualityalias" 1 "Low Medium High" "new_sound_quality $arg1"
menuitem "" -1
menuitem " 2 [ OK ]" [ closemenu "QUICK setup"; resetgl ]
alias new_gfx_quality [
if (= $arg1 6) [ // "INSANE!" gfx quality
fsaa 8
minlod 250
alias gfxqualityalias 6
fpsrange 100 1000
watersubdiv 1
dynlight 1
waterreflect 1
stencilbits 8
stencilshadow 40
dynshadow 40
lighterror 1
scorch 1
bullethole 1
blood 1
gib 1
shotline 1
echo "Be mighty careful! This setting puts any & every graphics setting as high as absolutely possible!"
trilinear 1
waterrefract 1
texreduce 0
] [
if (= $arg1 5) [ // High gfx quality
fsaa 4
minlod 200
alias gfxqualityalias 5
fpsrange 100 1000
watersubdiv 2
dynlight 1
waterreflect 1
stencilbits 8
stencilshadow 40
dynshadow 40
lighterror 1
scorch 1
bullethole 1
blood 1
gib 1
shotline 1
trilinear 1
waterrefract 0
texreduce 0
] [
if (= $arg1 4) [ // Good gfx quality
fsaa 0
minlod 100
alias gfxqualityalias 4
fpsrange 60 60
watersubdiv 2
dynlight 1
waterreflect 1
stencilbits 8
stencilshadow 40
dynshadow 40
lighterror 4
scorch 1
bullethole 1
blood 1
gib 1
shotline 1
trilinear 1
waterrefract 0
texreduce 0
] [
if (= $arg1 3) [ // Medium gfx quality (DEFAULT)
fsaa 0
minlod 60
alias gfxqualityalias 3
fpsrange 30 40
watersubdiv 4
dynlight 1
// Makes sure the 3D card is powerful enough for water reflection/shadow stencils...
if (glext "GL_ARB_fragment_program") [ waterreflect 1 ] [ waterreflect 0 ]
if (|| (glext "GL_EXT_stencil_two_side") (glext "GL_ATI_separate_stencil")) [
stencilbits 8
stencilshadow 40
] [
stencilbits 0
stencilshadow 0 ]
dynshadow 40
lighterror 4
scorch 1
bullethole 1
blood 1
gib 1
shotline 1
trilinear 1
waterrefract 0
texreduce 0
] [
if (= $arg1 2) [ // Low gfx quality
fsaa 0
minlod 60
alias gfxqualityalias 2
fpsrange 20 25
watersubdiv 16
dynlight 0
waterreflect 0
stencilshadow 0
stencilbits 0
dynshadow 0
lighterror 10
scorch 0
bullethole 0
blood 0
gib 0
shotline 0
trilinear 1
waterrefract 0
texreduce 0
] [ // Horrible gfx quality
fsaa 0
minlod 60
alias gfxqualityalias 1
fpsrange 20 25
watersubdiv 64
dynlight 0
waterreflect 0
stencilshadow 0
stencilbits 0
dynshadow 0
lighterror 16
scorch 0
bullethole 0
blood 0
gib 0
shotline 0
trilinear 0
waterrefract 0
texreduce 1
]
]
]
]
]
]
alias new_sound_quality [
if (= $arg1 3) [ // high sound (DEFAULT)
soundqualityalias = 3
maxsoundsatonce 10
footsteps 1
bulletairsound 1
bulletbouncesound 1
] [
if (= $arg1 2) [ // medium
soundqualityalias = 2
maxsoundsatonce 8
footsteps 1
bulletairsound 0
bulletbouncesound 1
] [ // low
soundqualityalias = 1
maxsoundsatonce 5
footsteps 0
bulletairsound 0
bulletbouncesound 0
]
]
]
newmenu "Reset settings"
menuinit [ alias resetyes 0 ] // Ensures this menu works correctly.
menuitemcheckbox "Yes, reset all settings: " "alias resetyes 1" "alias resetyes $arg1"
menuitem " 2 [ Apply! ] " [ if $resetyes [ resetcfg 1; quit ] [ showmenu "" ] ] [ echo " 3If the above option is ticked, AssaultCube will now quit and your settings will be reset." ] //If checkbox is ticked, reset settings and quit, otherwise, close menus.
newmenu controls
menuitem "Select an action and press ENTER to bind a new key:" -1
menuitem "" -1
menuitemkeyinput "Forwards: " forward
menuitemkeyinput "Left: " left
menuitemkeyinput "Backwards: " backward
menuitemkeyinput "Right: " right
menuitemkeyinput "Attack: " attack
menuitemkeyinput "Special action: " altaction
menuitemkeyinput "Jump: " jump
menuitemkeyinput "Crouch: " crouch
menuitemkeyinput "Reload: " reload
menuitemkeyinput "Weapon menu: " "showmenu Weapons"
menuitemkeyinput "Next weapon: " "universaldelta 1"
menuitemkeyinput "Previous weapon: " "universaldelta -1"
menuitemkeyinput "Show scores: " showscores
menuitemkeyinput "Chat: " saycommand
menuitemkeyinput "Team chat: " "saycommand %"
menuitemkeyinput "Commandline: " "saycommand /"
menuitemkeyinput "Console output: " toggleconsole
menuitemkeyinput "Screenshot: " screenshot
menuitemkeyinput "Map overview: " toggleshowmap
menuitemkeyinput "Drop CTF flag: " dropflag
menuitemkeyinput "Fullscreen: " fullscreenscript
menuitem "" -1 // Invert mouse is a slider instead of a checkbox so the 2 sensitivity textboxes don't look weird.
menuitemslider "Invert mouse: " 0 1 "$invmouse" 1 "Disabled Enabled" "invmouse $arg1"
menuitemtextinput "Mouse sensitivity: " "$sensitivity" "sensitivity $arg1"
menuitemtextinput "Sniper-scope sensitivity scale: " "$scopesensscale" "alias scopesensscale $arg1"
menuitem "" -1
menuitem "Reset keybinds to default settings..." [ showmenu "Reset Binds" ]
newmenu "Reset Binds"
menuinit [ alias resetbindsyes 0 ] // Ensures this menu works correctly.
menuitemcheckbox "Yes, reset all binds: " "alias resetbindsyes 1" "alias resetbindsyes $arg1"
menuitem " 2 [ Apply! ] " [ if $resetbindsyes [ resetbinds ] [ showmenu "" ] ]
newmenu video
menuitemtextinput "Screen width: " "$scr_w" "scr_w $arg1" "" 11
menuitemtextinput "Screen height: " "$scr_h" "scr_h $arg1" "" 11
menuitemslider "Graphics detail: " 1 6 "$gfxqualityalias" 1 [ Horrible Low Medium Good "High (Performs slow)" "INSANE! (Performs really slow)"] "new_gfx_quality $arg1"
menuitem "" -1
menuitemslider "Field of view: " 75 120 "$fov" 2 "" "fov $arg1"
menuitemslider "Gamma: " 30 300 "$gamma" 5 "" "gamma $arg1"
menuitemcheckbox "Fullscreen: " "$fullscreen" "fullscreen $arg1"
menuitemslider "Vsync: " -1 1 "$vsync" 1 "Default Disabled Enabled" "vsync $arg1"
menuitem "" -1
menuitem "Advanced video settings..." [ showmenu "Advanced video settings" ]
menuitem "" -1
menuitem " 2 [ Apply now! ]" resetgl
newmenu "Advanced video settings"
alias fsaa_valuemap "-1 2 4 8 16"
menuitemslider "Antialiasing (FSAA): " 0 4 "(findlist $fsaa_valuemap $fsaa)" 1 "Off 2 4 8 16" "fsaa (at $fsaa_valuemap $arg1)"
alias minlod_valuemap "60 100 200 250"
menuitemslider "Minimal level of detail: " 0 3 "(findlist $minlod_valuemap $minlod)" 1 [ "Low" "Decent" "Good" "Best" ] "minlod (at $minlod_valuemap $arg1)"
menuitemslider "Light error: " 1 100 "$lighterror" 5 "" "lighterror $arg1"
alias watersubdiv_valuemap "16 8 4 2 1"
menuitemslider "Water subdivision: " 0 4 "(findlist $watersubdiv_valuemap $watersubdiv)" 1 ["Lowest quality" "Low quality" "Medium quality" "High quality" "Highest quality"] "watersubdiv (at $watersubdiv_valuemap $arg1)"
menuitemslider "Dynamic shadows: " 0 2 [getshadowq] 1 ["Off" "Blob" "Stencil"] [setshadowq $arg1]
menuitemslider "Tex-reduce: " 0 3 "$texreduce" 1 "" "texreduce $arg1"
menuitemcheckbox "Water reflection: " "$waterreflect" "waterreflect $arg1"
getshadowq = [
if (&& $stencilshadow (>= $stencilbits 8)) [result 2] [
if $dynshadow [result 1] [result 0]
]
]
setshadowq = [
if (= $arg1 2) [
stencilshadow 40
stencilbits 8
dynshadow 40
] [
if (= $arg1 1) [
stencilshadow 0
stencilbits 0
dynshadow 40
] [
stencilshadow 0
stencilbits 0
dynshadow 0
]
]
]
menuitemcheckbox "Dynamic lights: " "$dynlight" "dynlight $arg1"
menuitemcheckbox "Bulletholes: " "$bullethole" "bullethole $arg1"
menuitemcheckbox "Scorch: " "$scorch" "scorch $arg1"
menuitemcheckbox "Blood/Gibs: " "$blood" "blood $arg1; gib $arg1"
menuitem "Enable 0.93 FOV compatiblity..." [ fovcompat; sleep 100 [ fovcompatmenu ] ]
menuitem "" -1
menuitem "FPS Range..." [ showmenu "FPS Range" ]
menuitem "" -1
menuitem " 2 [ Apply now! ] " "resetgl"
alias fovcompatmenu [ showmenu settings; showmenu video; showmenu "Advanced video settings" ]
newmenu "FPS Range"
menuitem "My 486 0wnz y00 (8-10 FPS)" [closemenu "FPS Range"; fpsrange 8 10]
menuitem "Slow machine (20-25 FPS)" [closemenu "FPS Range"; fpsrange 20 25]
menuitem "Sensible default (30-40 FPS)" [closemenu "FPS Range"; fpsrange 30 40]
menuitem "FPS whore (60-60 FPS)" [closemenu "FPS Range"; fpsrange 60 60]
menuitem "I don't understand LOD (100+ FPS)" [closemenu "FPS Range"; fpsrange 100 1000]
newmenu gameplay
menuitemtextinput "Nickname: " "result $curname" "name $arg1"
menuitemslider "Player skins: " 0 2 "$teamdisplaymode" 1 [Normal "Colored vests" "Full color"] "teamdisplaymode $arg1"
menuitemslider "Custom player skins: " 0 2 "$hidecustomskins" 1 [ "Always show" "Show in non-team modes" "Never show" ] "hidecustomskins $arg1"
menuitem "" -1
menuitemcheckbox "Auto weapon reload: " "$autoreload" "autoreload $arg1"
menuitem "Change to the enemy team" "changeteam"
menuitem "Change weapon..." "showmenu Weapons"
menuitem "Change player skin..." [showmenu (at [CLA RVSF] (curteam))]
newmenu Misc
menuitemcheckbox "Auto map download: " "$autogetmap" "autogetmap $arg1"
menuitemcheckbox "Reduced violence mode: " "$poniesmodeon" "reducedviolencemode $arg1"
menuitemcheckbox "Show gamemodes as acronyms: " "$modeacronyms" "modeacronyms $arg1"
menuitemcheckbox "Show quit dialog when quitting: " "$askquit" "askquit = $arg1"
menuitemcheckbox "Auto-screenshot: " "$autoscreenshot" "autoscreenshot $arg1"
menuitemslider "Console size: " 0 20 "$consize" 1 "" "consize $arg1"
// Reduced game violence mode...
alias poniesmodeon 0
alias reducedviolencemode [
if (= $arg1 1) [
alias poniesmodeon 1
blood 0
gib 0
loop i 8 [ mutesound (+ $i 24) 0 ] // Mute pain sounds : 24..31
echo OMG!Ponies! mode enabled - Violent game content has now been reduced.
] [ // Violent
alias poniesmodeon 0
blood 1
gib 1
loop i 8 [ mutesound (+ $i 24) 1 ] // Un-mute pain sounds
echo OMG!Ponies! mode disabled...
]
]
newmenu HUD
menuitem "Show:" -1
menuitemcheckbox " Graphics statistics " "(= $hidestats 0)" "hidestats (= $arg1 0)"
menuitemcheckbox " Gun " "$hudgun" "hudgun $arg1"
menuitemcheckbox " Radar " "(= $hideradar 0)" "hideradar (= $arg1 0)"
menuitemcheckbox " Team icon " "(= $hideteam 0)" "hideteam (= $arg1 0)"
menuitemslider " Votes: " 0 2 [$hidevote] 1 [ "Always show" "Show until you vote" "Never show" ] [hidevote $arg1]
menuitemcheckbox " Icons " "(= $hidehudequipment 0)" "hidehudequipment (= $arg1 0)"
menuitemcheckbox " Console " "(= $hideconsole 0)" "hideconsole (= $arg1 0)"
menuitemcheckbox " Spectator info " "(= $hidespecthud 0)" "hidespecthud (= $arg1 0)"
menuitemcheckbox " Quick messages " "(= $hidehudmsgs 0)" "hidehudmsgs (= $arg1 0)"
menuitemcheckbox " Damage direction indicator " "(= $hidedamageindicator 0)" "hidedamageindicator (= $arg1 0)"
menuitemcheckbox " Damage screen flash " "$damagescreen" "damagescreen $arg1"
menuitemcheckbox " Crosshair team-sign " "$crosshairteamsign" "crosshairteamsign $arg1"
menuitemcheckbox " CTF icons" "(= $hidectfhud 0)" "hidectfhud (= $arg1 0)"
menuitem "" -1
menuitemslider "Crosshair size: " 0 50 "$crosshairsize" 5 "" "crosshairsize $arg1"
menuitem "Change crosshair... " "showmenu Crosshairs"
menuitem "Change scope crosshair... " "showmenu [Scope crosshairs]"
newmenu "Crosshairs"
menudirlist "packages/misc/crosshairs" "png" "loadcrosshair (concatword $arg1 .png)" 1
newmenu "Scope crosshairs"
menudirlist "packages/misc/crosshairs" "png" "loadcrosshair (concatword $arg1 .png) scope" 1
newmenu sound
menuitemslider "Sound volume: " 0 255 "$soundvol" 16 "" "soundvol $arg1"
menuitemslider "Music volume: " 0 255 "$musicvol" 16 "" "musicvol $arg1"
menuitemslider "Sound detail: " 1 3 "($soundqualityalias)" 1 "Low Medium High" "new_sound_quality $arg1"
menuitem "" -1
menuitem "Advanced settings..." [ showmenu "Advanced settings" ]
newmenu "Advanced settings"
menuitemslider "Sounds at once: " 0 100 "$maxsoundsatonce" 2 "" "maxsoundsatonce $arg1"
menuitemcheckbox "Footsteps: " "$footsteps" "footsteps $arg1"
menuitemcheckbox "Bullet hit: " "$bulletbouncesound" "bulletbouncesound $arg1"
menuitemcheckbox "Bullet near-miss: " "$bulletairsound" "bulletairsound $arg1"
menuitemcheckbox "Disable local footsteps: " "(= $localfootsteps)" "localfootsteps (! $arg1)"
menuitem "" -1
menuitem "Mute/Un-mute specific sounds..." [ showmenu "Mute specific sounds" ]
newmenu "Mute specific sounds"
menuitem "Weapon sounds" [ showmenu "Mute weapon sounds" ]
menuitem "Bullet/explosion sounds" [ showmenu "Mute bullet/explosion sounds" ]
menuitem "Pain/death sounds" [ showmenu "Mute pain/death sounds" ]
menuitem "Pickup sounds" [ showmenu "Mute pickup sounds" ]
menuitem "Movement sounds" [ showmenu "Mute movement sounds" ]
menuitem "Voice-com sounds" [ showmenu "Mute voice-coms" ]
menuitem "Other sounds" [ showmenu "Mute other sounds" ]
menuitem "" -1
menuitem "Un-mute all sounds..." "unmuteallsounds"
newmenu "Mute weapon sounds"
menuitemcheckbox "Knife: " "(soundmuted 7)" "mutesound 7 (! $arg1)"
menuitemcheckbox "Pistol: " "(soundmuted 8)" "mutesound 8 (! $arg1)"
menuitemcheckbox "Pistol reloading: " "(soundmuted 9)" "mutesound 9 (! $arg1)"
menuitemcheckbox "Shotgun: " "(soundmuted 10)" "mutesound 10 (! $arg1)"
menuitemcheckbox "Shotgun reloading: " "(soundmuted 11)" "mutesound 11 (! $arg1)"
menuitemcheckbox "Submachine gun: " "(soundmuted 12)" "mutesound 12 (! $arg1)"
menuitemcheckbox "Submachine gun reloading: " "(soundmuted 13)" "mutesound 13 (! $arg1)"
menuitemcheckbox "Sniper: " "(soundmuted 14)" "mutesound 14 (! $arg1)"
menuitemcheckbox "Sniper reloading: " "(soundmuted 15)" "mutesound 15 (! $arg1)"
menuitemcheckbox "Assault Rifle: " "(soundmuted 16)" "mutesound 16 (! $arg1)"
menuitemcheckbox "Assault Rifle reloading: " "(soundmuted 17)" "mutesound 17 (! $arg1)"
menuitemcheckbox "Grenade pull: " "(soundmuted 39)" "mutesound 39 (! $arg1)"
menuitemcheckbox "Grenade throw: " "(soundmuted 40)" "mutesound 40 (! $arg1)"
menuitemcheckbox "Grenade bounce 1: " "(soundmuted 41)" "mutesound 41 (! $arg1)"
menuitemcheckbox "Grenade bounce 2: " "(soundmuted 42)" "mutesound 42 (! $arg1)"
menuitemcheckbox "Akimbo reload: " "(soundmuted 43)" "mutesound 43 (! $arg1)"
menuitemcheckbox "Change weapon: " "(soundmuted 44)" "mutesound 44 (! $arg1)"
menuitemcheckbox "Empty clip: " "(soundmuted 22)" "mutesound 22 (! $arg1)"
newmenu "Mute pickup sounds"
menuitemcheckbox "Ammo pickup: " "(soundmuted 18)" "mutesound 18 (! $arg1)"
menuitemcheckbox "Health pickup: " "(soundmuted 19)" "mutesound 19 (! $arg1)"
menuitemcheckbox "Armour pickup: " "(soundmuted 20)" "mutesound 20 (! $arg1)"
menuitemcheckbox "Akimbo pickup: " "(soundmuted 21)" "mutesound 21 (! $arg1)"
menuitemcheckbox "Akimbo finished: " "(soundmuted 23)" "mutesound 23 (! $arg1)"
newmenu "Mute pain/death sounds"
menuitemcheckbox "Pain 1: " "(soundmuted 24)" "mutesound 24 (! $arg1)"
menuitemcheckbox "Pain 2: " "(soundmuted 25)" "mutesound 25 (! $arg1)"
menuitemcheckbox "Pain 3: " "(soundmuted 26)" "mutesound 26 (! $arg1)"
menuitemcheckbox "Pain 4: " "(soundmuted 27)" "mutesound 27 (! $arg1)"
menuitemcheckbox "Pain 5: " "(soundmuted 28)" "mutesound 28 (! $arg1)"
menuitemcheckbox "Pain 6: " "(soundmuted 29)" "mutesound 29 (! $arg1)"
menuitemcheckbox "Die 1: " "(soundmuted 30)" "mutesound 30 (! $arg1)"
menuitemcheckbox "Die 2: " "(soundmuted 31)" "mutesound 31 (! $arg1)"
menuitemcheckbox "HitSound: " "(! $hitsound)" "hitsound (! $hitsound)"
menuitemcheckbox "Gib sounds: " "(soundmuted 46)" "mutesound 46 (! $arg1)"
menuitemcheckbox "Tinnitus: " "(soundmuted 60)" "mutesound 60 (! $arg1)"
newmenu "Mute movement sounds"
menuitemcheckbox "Footsteps: " "(soundmuted 51)" "mutesound 51 (! $arg1)"
menuitemcheckbox "Crouch: " "(soundmuted 52)" "mutesound 52 (! $arg1)"
menuitemcheckbox "Water footsteps: " "(soundmuted 53)" "mutesound 53 (! $arg1)"
menuitemcheckbox "Water crouching: " "(soundmuted 54)" "mutesound 54 (! $arg1)"
menuitemcheckbox "Crouch-in: " "(soundmuted 55)" "mutesound 55 (! $arg1)"
menuitemcheckbox "Crouch-out: " "(soundmuted 56)" "mutesound 56 (! $arg1)"
menuitemcheckbox "Jump: " "(soundmuted 0)" "mutesound 0 (! $arg1)"
menuitemcheckbox "Soft landing: " "(soundmuted 1)" "mutesound 1 (! $arg1)"
menuitemcheckbox "Hard landing: " "(soundmuted 2)" "mutesound 2 (! $arg1)"
menuitemcheckbox "Splash 1: " "(soundmuted 33)" "mutesound 33 (! $arg1)"
menuitemcheckbox "Splash 2: " "(soundmuted 34)" "mutesound 34 (! $arg1)"
menuitemcheckbox "Underwater: " "(soundmuted 59)" "mutesound 59 (! $arg1)"
newmenu "Mute bullet/explosion sounds"
menuitemcheckbox "Ricochet air 1: " "(soundmuted 3)" "mutesound 3 (! $arg1)"
menuitemcheckbox "Ricochet air 2: " "(soundmuted 4)" "mutesound 4 (! $arg1)"
menuitemcheckbox "Ricochet hit: " "(soundmuted 5)" "mutesound 5 (! $arg1)"
menuitemcheckbox "Bullet (water impact): " "(soundmuted 6)" "mutesound 6 (! $arg1)"
menuitemcheckbox "Grenade explosion: " "(soundmuted 32)" "mutesound 32 (! $arg1)"
newmenu "Mute other sounds"
menuitemcheckbox "Flag drop: " "(soundmuted 35)" "mutesound 35 (! $arg1)"
menuitemcheckbox "Flag pickup: " "(soundmuted 36)" "mutesound 36 (! $arg1)"
menuitemcheckbox "Flag return: " "(soundmuted 37)" "mutesound 37 (! $arg1)"
menuitemcheckbox "Flag score: " "(soundmuted 38)" "mutesound 38 (! $arg1)"
menuitemcheckbox "Headshot: " "(soundmuted 47)" "mutesound 47 (! $arg1)"
menuitemcheckbox "Call vote: " "(soundmuted 48)" "mutesound 48 (! $arg1)"
menuitemcheckbox "Pass vote: " "(soundmuted 49)" "mutesound 49 (! $arg1)"
menuitemcheckbox "Fail vote: " "(soundmuted 50)" "mutesound 50 (! $arg1)"
menuitemcheckbox "Menu select: " "(soundmuted 57)" "mutesound 57 (! $arg1)"
menuitemcheckbox "Menu enter: " "(soundmuted 58)" "mutesound 58 (! $arg1)"
newmenu "Mute voice-coms"
menuitemcheckbox "Affirmative: " "(soundmuted 61)" "mutesound 61 (! $arg1)"
menuitemcheckbox "All-right sir: " "(soundmuted 62)" "mutesound 62 (! $arg1)"
menuitemcheckbox "Come on, move: " "(soundmuted 63)" "mutesound 63 (! $arg1)"
menuitemcheckbox "Coming in with the flag: " "(soundmuted 64)" "mutesound 64 (! $arg1)"
menuitemcheckbox "Cover me: " "(soundmuted 65)" "mutesound 65 (! $arg1)"
menuitemcheckbox "Defend the flag: " "(soundmuted 66)" "mutesound 66 (! $arg1)"
menuitemcheckbox "Enemy down: " "(soundmuted 67)" "mutesound 67 (! $arg1)"
menuitemcheckbox "Go get 'em boys!: " "(soundmuted 68)" "mutesound 68 (! $arg1)"
menuitemcheckbox "Good job team: " "(soundmuted 69)" "mutesound 69 (! $arg1)"
menuitemcheckbox "I got one!: " "(soundmuted 70)" "mutesound 70 (! $arg1)"
menuitemcheckbox "I made contact: " "(soundmuted 71)" "mutesound 71 (! $arg1)"
menuitemcheckbox "I'm attacking: " "(soundmuted 72)" "mutesound 72 (! $arg1)"
menuitemcheckbox "I'm on defense: " "(soundmuted 73)" "mutesound 73 (! $arg1)"
menuitemcheckbox "I'm on your team: " "(soundmuted 74)" "mutesound 74 (! $arg1)"
menuitemcheckbox "Negative: " "(soundmuted 75)" "mutesound 75 (! $arg1)"
menuitemcheckbox "No can do: " "(soundmuted 76)" "mutesound 76 (! $arg1)"
menuitemcheckbox "Recover the flag: " "(soundmuted 77)" "mutesound 77 (! $arg1)"
menuitemcheckbox "Sorry: " "(soundmuted 78)" "mutesound 78 (! $arg1)"
menuitemcheckbox "Spread out: " "(soundmuted 79)" "mutesound 79 (! $arg1)"
menuitemcheckbox "Stay here: " "(soundmuted 80)" "mutesound 80 (! $arg1)"
menuitemcheckbox "Stay together: " "(soundmuted 81)" "mutesound 81 (! $arg1)"
menuitemcheckbox "There's no way sir: " "(soundmuted 82)" "mutesound 82 (! $arg1)"
menuitemcheckbox "We did it!: " "(soundmuted 83)" "mutesound 83 (! $arg1)"
menuitemcheckbox "Yes: " "(soundmuted 84)" "mutesound 84 (! $arg1)"
menuitemcheckbox "Nice shot: " "(soundmuted 85)" "mutesound 85 (! $arg1)"