git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
381 lines
16 KiB
HTML
381 lines
16 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
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<head>
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<title>ActionCube README</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="stylesheet" href="docs.css" />
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<script type="text/javascript" src="iefix.js"></script>
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</head>
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<body>
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<div align="center">
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<div id="header">Rabid Viper Productions</div>
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<div id="main">
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<h2>The Game</h2>
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<h3>Story</h3>
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<p>
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Well, there is no story. Bascially this game is about these two teams fighting each other:
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</p>
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<p>
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<b>The Cubers Liberations Army (CLA)</b><br />
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<img src="pics/flag_cla.jpg" alt="CLA" style="float:right"/>
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Little is known about the goals and motivation of this small but feared Terrorist group. Their activities are
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as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, hippies
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stuck tripping, free© software fanatics™, or simply severely mental disordered persons or bored youngsters, this organization is a
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pool for radicals from across the globe. Their operations range from simple annoyances (such as introducing
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large amounts of mariuana-smoke into the air conditioners of offices or malls) to well planned gruesome
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bombings, choosing civilians as well as politicians, lobbyists or religious leaders and their staff as
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targets. <i>“Terror for the sake of terror, for you all suck!”</i> seems to be their motto.
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</p>
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<p>
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<b>The Rabid Viper Special Forces (RVSF)</b><br />
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<img src="pics/flag_rvsf.jpg" alt="RVSF" style="float:right"/>
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An elite group of armed special forces, but not the kind you´d expect. These guys are battle worn fighters
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and mercenairies, who might have been just a little too trigger happy and up for glory to fit into any other
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kind of elite squad. Not suitable where lives are to be spared and private or public property to remain
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unharmed. The backgrounds and funders of this extravagant task-force remain well concealed, for obvious
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reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA
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where intelligence, infiltration and stealth would be just a waste of time. <i>“First shoot, then ask
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questions, if anyone´s left to ask”</i> is the primary approach to their job.
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</p>
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<h3>Controls</h3>
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<p>
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This is the default controls setting:
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</p>
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<table>
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<tr>
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<td>W</td><td>Move forward</td>
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</tr>
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<tr>
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<td>S</td><td>Move backwards</td>
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</tr>
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<tr>
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<td>A</td><td>Sidestep left</td>
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</tr>
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<tr>
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<td>D</td><td>Sidestep right</td>
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</tr>
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<tr>
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<td>Space</td><td>Jump</td>
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</tr>
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<tr>
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<td>R</td><td>Reload</td>
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</tr>
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<tr>
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<td>T</td><td>Chat and console</td>
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</tr>
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<tr>
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<td>G</td><td>Quick nade throw</td>
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</tr>
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<tr>
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<td>B</td><td>Weapon menu</td>
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</tr>
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<tr>
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<td>Left Mousebutton</td><td>Attack</td>
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</tr>
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<tr>
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<td>Right Mousebutton</td><td>Quick nade throw / Scope when using the sniper</td>
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</tr>
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<tr>
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<td>Mousewheel</td><td>Cycle weapons</td>
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</tr>
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<tr>
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<td>1</td><td>Primary weapon</td>
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</tr>
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<tr>
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<td>2</td><td>Pistol</td>
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</tr>
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<tr>
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<td>3</td><td>Grenade (if available)</td>
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</tr>
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<tr>
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<td>4</td><td>Knife</td>
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</tr>
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</table>
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<p>
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You can also assign custom keys to specific weapons.
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Just modify the <i>config/autoexec.cfg</i> accordingly. Example:
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</p>
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<div class="code">
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bind f "primary"<br />
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bind e "secondary"<br />
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bind c "melee"<br />
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bind q "grenades"<br />
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</div>
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<p>
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You will find suggestions for more ergonomical key setups in this config file.
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</p>
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<a name="weapons"></a>
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<h3>Weapons</h3>
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<p>
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There are seven weapons you can use to frag your enemies:
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</p>
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<table id="guns">
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<tr>
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<td><img src="pics/weapon_knife.jpg" alt="knife"/></td>
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<td>
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<b>Swiss Tech Combat Blade DR-88</b><br />
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<p>
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A sharp and swift blade. Your last ressort when you ran out of ammo and your best friend
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in humiliating snipers and campers. Frags done using this weapon count twice. (0)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_pistol.jpg" alt="pistol"/></td>
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<td>
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<b>Mk-77 Semi-Automatic Pistol</b><br />
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<p>
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You basic sidearm. A powerful resort weapon, yet typically less effective at range.
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The small clip size is something you need to keep an eye on. (1)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_assault.jpg" alt="assault"/></td>
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<td>
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<b>MTP-57 Assault Rifle</b><br />
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<p>
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The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range.
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It can become difficult to control when shooting bursts of more than three bullets. (5)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_sniper.jpg" alt="sniper"/></td>
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<td>
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<b>Precision Tech AD-81 Sniper Rifle</b><br />
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<p>
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Semi Automatic Sniper rifle, equipped with a 2x scope. The large caliber can do a frightful amount of damage.
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Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well.
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Headshot frags count twice and do three times as much damage. (4)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_subgun.jpg" alt="subgun"/></td>
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<td>
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<b>A-Ard 10 Submachine Gun</b><br />
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<p>
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This one releases a deadly spray of bullets at a high rate of fire.
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However, due to the short barrel and small caliber,
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it´s manstopping power is limited, and effectiveness ceases at longer ranges. (3)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_shotgun.jpg" alt="shotgun"/></td>
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<td>
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<b>V-19 Combat Shotgun</b><br />
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<p>
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7-round semi-automatic shotgun. This powerful weapon can shred your opponents to pieces -
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if you´re close enough. (2)
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/weapon_grenade.jpg" alt="grenade"/></td>
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<td>
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<b>SAL-T3 Grenade</b><br />
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<p>
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This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite
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useful for quick responses to your enemies fire bursts. Frags done using this weapon count twice. (6)
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</p>
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</td>
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</tr>
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</table>
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<table id="gunstats" cellspacing="0">
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<thead>
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<tr>
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<td>weapon</td><td>damage</td><td>attackdelay</td><td>RPS</td><td>dmg/sec</td><td>reload</td><td>magsize</td><td>base</td><td>max</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Swiss Tech Combat Blade DR-88</td><td>50</td><td>500ms</td><td>2</td><td>100</td><td>-</td><td>-</td><td>-</td><td>-</td>
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</tr>
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<tr>
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<td>Mk-77 Semi-Automatic Pistol</td><td>19</td><td>170ms</td><td>5.9</td><td>112</td><td>1400ms</td><td>8</td><td>32</td><td>80</td>
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</tr>
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<tr>
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<td>MTP-57 Assault Rifle</td><td>24</td><td>130ms</td><td>7.7</td><td>185</td><td>2000ms</td><td>15</td><td>60</td><td>80</td>
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</tr>
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<tr>
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<td>Precision Tech AD-81 Sniper Rifle</td><td>85</td><td>1500ms</td><td>0.6</td><td>56</td><td>1950ms</td><td>5</td><td>20</td><td>20</td>
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</tr>
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<tr>
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<td>A-Ard 10 Submachine Gun</td><td>16</td><td>80ms</td><td>12.5</td><td>200</td><td>1650ms</td><td>30</td><td>60</td><td>120</td>
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</tr>
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<tr>
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<td>V-19 Combat Shotgun</td><td>105</td><td>1000ms</td><td>1</td><td>105</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
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</tr>
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<tr>
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<td>SAL-T3 Grenade</td><td>150</td><td>1200ms</td><td>0.8</td><td>125</td><td>-</td><td>-</td><td>0</td><td>2</td>
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</tr>
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</tbody>
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</table>
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<p>
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Every player spawns with three weapons.
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Knife and pistol are the standard outfitting of every player, grenades must be picked up.
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You can chose the primary weapon you want to use in the weapon menu (hotkey b).
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The next time you spawn, you will be given the primary weapon you chose.
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</p>
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<h3>Items</h3>
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<p>
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There is a bunch of important items you can collect during the game:
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</p>
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<table class="items">
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<tr>
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<td><img src="pics/item_ammobox.jpg" alt="Ammobox"/></td>
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<td>
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<b>Ammobox</b><br />
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<p>
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This box supplies with ammo for the primary guns. The exact content:
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</p>
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<ul>
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<li>30 rounds for the assault rifle</li>
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<li>10 rounds for the sniper rifle</li>
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<li>60 rounds for the subgun</li>
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<li>14 shells for the shotgun</li>
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</ul>
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<p>
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It respawns after 4, 6 or 8 seconds, depending on the number of players.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_pistolclips.jpg" alt="Pistol Clips"/></td>
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<td>
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<b>Pistol Clips</b><br />
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<p>
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This item adds 16 bullets to your pistol. It has the same respawn behavior as the ammobox.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_akimbo.jpg" alt="Akimbo"/></td>
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<td>
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<b>Akimbo</b><br />
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<p>
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Picking this item lets you shoot with two pistols for 30 seconds. Take advantage of the crazy fire rate.
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It as been reported that the respawn time is about one minute.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_health.jpg" alt="Health"/></td>
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<td>
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<b>Health</b><br />
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<p>
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This sweet health pack cures your damaged body with 33hp. The respawn time is between 10 and 20 seconds,
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depending on the number of players.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
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<td>
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<b>Kevlar</b><br />
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<p>
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This one adds armour (50) to your equipment. The kevlar absorbs 30% of all damage and respawns every 20 seconds.
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</p>
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</td>
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</tr>
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<tr>
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<td><img src="pics/item_grenade.jpg" alt="Grenade"/></td>
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<td>
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<b>Grenade</b><br />
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<p>
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Pick this to get two grenades into your pocket.
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</p>
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</td>
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</tr>
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</table>
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<a name="gamemodes"></a>
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<h3>Gamemodes</h3>
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ActionCube offers seven different game modes. You can vote for one of them using the menu: Press ESC and navigate to <i>Multiplayer ⇒ Vote</i>.
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<ul>
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<li>
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<b>Team Deathmatch (0)</b><br />
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Two teams fight each other. The team that has the most frags at the end of the round will win.
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</li>
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<li>
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<b>Team Survivor (4)</b><br />
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Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start.
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</li>
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<li>
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<b>Last Man Standing (3)</b><br />
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Round based combat, no teams. The surviving player will win the round and be awarded a point.
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</li>
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<li>
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<b>Deathmatch (2)</b><br />
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No teams, everyone for himself :P
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</li>
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<li>
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<b>Capture The Flag (5)</b><br />
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Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
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</li>
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<li>
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<b>Pistol Frenzy (6)</b><br />
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Pistol-only deathmatch.
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</li>
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<li>
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<b>Last Swiss Standing (9)</b><br />
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Survive the battle with the help of your knife.
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</li>
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<li>
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<b>One Shot, One Kill (10)</b><br />
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Use your sniper rifle to survive.
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</li>
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<li>
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<b>Team One Shot, One Kill (11)</b><br />
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Fight the enemy team using the sniper rifle and the knife.
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</li>
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</ul>
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<h3>Bots</h3>
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<p>
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ActionCube comes with bots to offer singleplayer deathmatching. To start a botmatch, press ESC and navigate to <i>Singleplayer</i>.
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There you can choose the mode, skill, number of bots and the map to play on. Please keep in mind that ActionCube`s main approach is multiplayer gaming,
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the bots lack certain features.
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</p>
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</div>
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<div id="footer"><a href="../README.html">← BACK TO MAIN SITE</a></div>
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</div>
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</body>
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</html>
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